<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fiveoaths.larp.ie/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evilgm</id>
	<title>Five Oaths - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://fiveoaths.larp.ie/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evilgm"/>
	<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php/Special:Contributions/Evilgm"/>
	<updated>2026-10-08T18:53:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=1017</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=1017"/>
		<updated>2025-09-03T17:47:15Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the Band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the Band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
Currently the position of Reconnaissance Officer of the Band is empty.&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the Band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the Band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office is funded via a budget from the Quartermaster and donations from members of the Band, which are used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=1016</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=1016"/>
		<updated>2025-09-03T17:46:53Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Removed Rumann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the Band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the Band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
Currently the position of Reconnaissance Officer of the Band is empty.&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the Band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the Band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office is funded via a budget from the Quartermaster and donations from members of the Band, which are used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
'''Right now the absolute priority of the Reconnaissance Office is our upcoming assignment in Iomra, Siabhal. If you have contacts in the Realm or an interest in the history and politics of the region and wish to help please reach out to the Office.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=1015</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=1015"/>
		<updated>2025-09-03T11:45:36Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan &lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
|player_name = Jon Butler}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
[[Category: Retired]]&lt;br /&gt;
''(ruv-an mac-ul-tan)''&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann serves as Reconnaissance Officer, working to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;br /&gt;
&lt;br /&gt;
'''Season of Renewal'''&lt;br /&gt;
&lt;br /&gt;
Officially adopting the position of Reconnaissance Officer, Rumann spent most of his time in Siabhal investigating the Iarla's concerns about rebellious Riders. His findings were compiled and presented to the Band in [[The Songbook Conspiracy| his Report]].&lt;br /&gt;
&lt;br /&gt;
One of the missions assigned by The Thane involved investigating a recently uncovered tomb in the area. What the Gallóglaigh found there was actually the final forge of [[Hundred Heroes#Micheál The Reforger| Micheál the Reforger]] of the Hundred Heroes, and they retrieved a magical artefact that was revealed to once have held Micheál's notes on his final and greatest creation, an impenetrable suit of armour. Sadly Micheál was murdered before he could finish his work but the artefact allowed Rumann to channel some of Micheál's power, protecting the armour of his colleagues during the climactic battle against the [[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| False Heroes]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=1014</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=1014"/>
		<updated>2025-09-03T11:44:11Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[band]] of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at [[Corroch]] in [[Uasa]] during the year 797 during the [[Season of Loyalty]] and were responsible for defending it from [[Gwyllt]] attacks.  As recognition for their efforts they were Blessed by the [[Shaper]].&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig is also responsible for defending the Great Cattle Mart of [[Baol]] during the [[Season of Seeking]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Officers==&lt;br /&gt;
The current officers of the Band are as follows:&lt;br /&gt;
*'''Thane's Lieutenant''' - [[Vangar]]&lt;br /&gt;
*'''Deputy Lieutenant''' – [[Fionnvarr Tiarnacogaidh]]&lt;br /&gt;
*'''Watch Officer''' – [[Duarcan MacUltan]]&lt;br /&gt;
*'''Master of the Camp''' – [[Carn Duilleog]]&lt;br /&gt;
*'''Quartermaster''' – [[Doran]]&lt;br /&gt;
*'''Cinnire-at-arms''' – [[Iascaire|Iascaire NicAiriúgladh]]&lt;br /&gt;
*'''Wizard-at-arms''' – [[Ultan Twinspears]]&lt;br /&gt;
*'''Reconnaissance Officer''' – None&lt;br /&gt;
&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deceased Members == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
category    = Deceased&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired Members == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
category    = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Convocation_of_Faith&amp;diff=1010</id>
		<title>Convocation of Faith</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Convocation_of_Faith&amp;diff=1010"/>
		<updated>2025-06-10T02:46:28Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added more letters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Convocation of Faith==&lt;br /&gt;
In Autumn 801 TR the faithful of the Shaper from all across Tirneach and beyond met in Draoid to discuss matters spiritual and the future of the church. Notable in attendance were emissaries from the Everlasting Dominion birthplace of the first Reig. Cummacht Na Reig was offered the job of protecting the meeting but had to turn it down in order to deal with the threat of Mallacht Ua Finnian in Siabhal. &lt;br /&gt;
&lt;br /&gt;
Thankfully the convocation passed mostly without violence with the lone exception being when a single Cinnire attempted to preach to the assembled faithful that the Breaker was the Shapers equal and opposite in spiritual matters and that they should be worshipped together. Those assembled turned violent at this heresy and the cinnire was killed by the resulting mob.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the convocation news began to spread of what was discussed there. Here are a selection of some of the letters spread in the aftermath.&lt;br /&gt;
&lt;br /&gt;
==People of Tirneach, by Andromeda Sagattia Tullia, Emissary to Tirneach from the Everlasting Dominion==&lt;br /&gt;
People of Tirneach,&lt;br /&gt;
Two generations past, our people sent a Speaker to bring the light of the Shaper to your shores. A young Leasair that braved the dangers of the turbulent western seas and a strange, undiscovered land; the leader that you now know as the first “Réig”. &lt;br /&gt;
They brought civilisation and virtue to these lands and united your squabbling ancestors in common cause. They built a strong new nation and shared the lessons of the Shaper. They drove back the Gwyllt that had previously found so welcoming a home on this peninsula. &lt;br /&gt;
&lt;br /&gt;
The rulers that followed them have struggled admirably to uphold their legacy but it is clear to us now that many things have been lost in the fleeting of so many short lives. Without proper guidance the teachings of the Shaper have become diffuse and unclear. They have been turned lightly to this end and to that.&lt;br /&gt;
I will here address the two most pressing matters. Firstly, it is the duty of all mortals to strive, to struggle, to Persevere. There are many admirable qualities that might guide one through this life but above all others is the virtue of Perseverance. It is foremost in the heart of the Shaper and should be foremost in the hearts and minds of all their children.&lt;br /&gt;
&lt;br /&gt;
Secondly, your people have been left for some years guessing at the Shaper’s will. It need not be this way. The Shaper speaks to their mortal devotees every night and every day, you need only learn to read the signs. Seers are common among our people but the art appears to have been lost completely from Tirneach. Some are born with the talent: seek them out, hone their skills, listen to their words. Others may learn it and we are eager to teach.&lt;br /&gt;
There may even be another Speaker living among you now, one like the champion who brought the light of the Shaper to your shores, if only you can learn to recognise them.&lt;br /&gt;
For too long has the Everlasting Dominion neglected its duty to the mortals of Tirneach but rest assured that this time of neglect has ended, our duty to this province will be upheld. &lt;br /&gt;
&lt;br /&gt;
Perseverantia est Victoria&lt;br /&gt;
&lt;br /&gt;
Andromeda Sagattia Tullia&lt;br /&gt;
Fourth Seer&lt;br /&gt;
Emissary to Tirneach&lt;br /&gt;
&lt;br /&gt;
==Children of the Shaper, by Ciara Gan Ainm==&lt;br /&gt;
Children of the Shaper, &lt;br /&gt;
&lt;br /&gt;
I say to you, our war can and MUST end.&lt;br /&gt;
&lt;br /&gt;
We have grown complacent. &lt;br /&gt;
&lt;br /&gt;
Our current condition may as well be one of peace with the Gwyllt. &lt;br /&gt;
&lt;br /&gt;
We accept their depravations, their tithe of blood, as the cost of doing business in the Mortal world. &lt;br /&gt;
&lt;br /&gt;
We have no business here more urgent, more important, or more vital than the destruction of the Gwyllt.&lt;br /&gt;
&lt;br /&gt;
Let me remind you what is promised to us when this war is ended: &lt;br /&gt;
The return of the Shaper in perfect power and glory to the mortal plane.&lt;br /&gt;
&lt;br /&gt;
We stand with blissful utopia offered to us and we turn away in favour of the horrors.&lt;br /&gt;
&lt;br /&gt;
Do not be distracted by the petty dealings of High Families and Tiarnaí.&lt;br /&gt;
&lt;br /&gt;
Remember only the words and cause of the First Réig.&lt;br /&gt;
&lt;br /&gt;
We must drive out the Gwyllt.&lt;br /&gt;
&lt;br /&gt;
We must make ourselves an army, not a kingdom.&lt;br /&gt;
&lt;br /&gt;
We are the Vanguard of the Shaper in this world.&lt;br /&gt;
&lt;br /&gt;
We must make ourselves their worthy heirs, not their spoiled and idle children.&lt;br /&gt;
&lt;br /&gt;
Let every action you take be towards the destruction of the enemy.&lt;br /&gt;
&lt;br /&gt;
Let every thought be of the perfect world to come.&lt;br /&gt;
&lt;br /&gt;
Let every drop of blood be shed in service of the Shaper, consecrating the wretched earth for their Return.&lt;br /&gt;
&lt;br /&gt;
Chastise the fools who say this war can never be won, that it is not meant to be won.&lt;br /&gt;
&lt;br /&gt;
Are the children torn to shreds by the Gwyllt a metaphor? Is the power of the Shaper an allegory? &lt;br /&gt;
&lt;br /&gt;
This fight is not a symbol. It is a real and bloody challenge that we shall overcome.&lt;br /&gt;
&lt;br /&gt;
There will come a day when the Gwyllt is nothing but a memory.&lt;br /&gt;
&lt;br /&gt;
How will you account for your part in the fight?&lt;br /&gt;
&lt;br /&gt;
With Courage and Duty,&lt;br /&gt;
Ciara Gan Ainm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue of Conviction, by Úna of House Crashing Rain==&lt;br /&gt;
Virtuous souls! I bring a message. &lt;br /&gt;
&lt;br /&gt;
Our understanding of virtue is incomplete. The Everlasting Dominion is muddying the waters, preaching perseverance, while new understandings of virtue are within our grasp alone. There is something that dances around the virtues. Our Gallóglaigh swear oaths to it. Some Cinnirí preach it in perseverance, or loyalty, or ambition. But it stands alone.&lt;br /&gt;
&lt;br /&gt;
This, my friends, is the virtue of Conviction.&lt;br /&gt;
&lt;br /&gt;
Conviction is knowing oneself and being true. Of standing firm in one’s beliefs no matter who tries to shake you. Of advocating for oneself. Of speaking up when others won’t.&lt;br /&gt;
&lt;br /&gt;
Conviction is the core of the sometimes neglected fifth oath I swore as a gallóglach. Now, only the gallóglaigh swear these oaths. But do we not expect everyone to follow the Shaper, serve the Réig, support the realms, and support each other? Yet we give little thought to that fifth oath, and I tell you it matters as much as any virtue. Good thoughts are nothing without the strength of will to stand up and ensure that things are done.The Shaper grants us the strength to have faith in ourselves, and we must embrace that gift.&lt;br /&gt;
&lt;br /&gt;
Doubt is the poison that leaves lies unchallenged. Doubt is the poison that leads all to expect another to lead. Doubt is the poison that sees the virtuous divided and unsure while the wicked march forward with blazing passion.&lt;br /&gt;
&lt;br /&gt;
Cast aside doubt, a chairde, and embrace the virtue of Conviction.&lt;br /&gt;
&lt;br /&gt;
Mise le meas,&lt;br /&gt;
Úna of House Crashing Rain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Church is in crisis, by Valla of the Hospitaliers==&lt;br /&gt;
Faithful of the Shaper,&lt;br /&gt;
The Church is in crisis.&lt;br /&gt;
&lt;br /&gt;
The great forest is further north than it has been in centuries. The vile heresy of the breakers runs amok, sinking its roots into realm after realm. The Five Realms’ faith has been shaken by the Season of Uncertainty, when the masses suffered and now see fit to question the protection and benevolence of the Shaper. A shadow of undeath sweeps across the land.&lt;br /&gt;
And what is our response? To eat canapés with heretics of the Everlasting Dominion. To pontificate and dither about the ideal number of virtues. To question and doubt the fundamentals of our faith.&lt;br /&gt;
&lt;br /&gt;
This, I say, is cowardice. This, I say, betrays everything we stand for. We must not be irresolute theoreticians, we must be the burning flame of the Shaper that lights in the land. It is time that we forged this Church into the majesty that we know it can be. &lt;br /&gt;
We must tighten ranks. The Five Orders must stand as one. While all were founded separately, they have grown together and must be even more so. The prelates should not rule their own domains, but the Council must administer the Church entire. Currently, any fool in the realms may declare themselves a cinnire, and spread whatever corrupting nonsense they please. No more. There must be trials. Prospective cinnirí must serve apprenticeships in each of the five orders, and be assigned to the order they are best suited. There shall be no more ambiguity over who speaks for the Church - either you have been proven worthy and are on the books, or you are a peddler of sin.&lt;br /&gt;
&lt;br /&gt;
We must divide truth from lies. It is past time the word of the Shaper was writ, a text compiled that sets out the truth of our faith. For too long have perfidious heresies been allowed to fester within the Church’s walls. From the Crucible perverting the teachings of the Torchbearers, to the Faith of Stone harbouring Draoid’s Breakers, to the Nocturnalists encouraging the faithful to stray into a path of delusion. They must be excised. The truth must be set in writing, and lies burnt out of our congregation.&lt;br /&gt;
&lt;br /&gt;
We must lead this fractured land. The deathstorm rages. The breakers form cult after cult after cult. The graverobber Suiríoch is still at large. And we have done little but hope that this will be dealt with. The gallóglaigh are wasted on the petty squabbles of tiarnaí. The church must rally these sworn warriors, and commission them to take on the great threats that plague our realm. Funds will be needed. From the prosperity of the faithful we shall bring together the money to send out the gallóglaigh and bring peace to the five realms. No one is better suited than we to know what ills of Tirneach must be healed.&lt;br /&gt;
&lt;br /&gt;
The faith must be reforged. The citadel must rise eternal.&lt;br /&gt;
Yours in courage,&lt;br /&gt;
Valla of the Hospitaliers&lt;br /&gt;
&lt;br /&gt;
==On Orders and their Virtues, from Micheál of the Necromancers==&lt;br /&gt;
Cinnirí of all orders,&lt;br /&gt;
There has been much talk at the convocation of grand radical statements. It is clear, I think, that change is required in the church, but we must not throw out the baby with the bathwater. We must look to our roots, examine what makes this church great, and reinforce it. Below are my own thoughts on how we can do this by bringing the virtues more in line with the orders.&lt;br /&gt;
Are not the Hospitaliers, our healers, pinnacles of compassion? They clearly uphold the virtues of Compassion and Duty.&lt;br /&gt;
&lt;br /&gt;
What fool would say that the Teachers do not spread wisdom? The virtues that are core to their order are truly Prosperity and Wisdom.&lt;br /&gt;
&lt;br /&gt;
The Counsellors weave the realms together with loyalty, it is true. An endless struggle. Encouraging people to take one step at a time, to overcome their struggles bit by bit by bit. This, my friends, is Loyalty and Perseverance.&lt;br /&gt;
&lt;br /&gt;
Is not the war against the gwyllt the greatest, most ambitious fight that ever there was? Can the Torchbearers be said to be anything other than pinnacles of Courage and Ambition?&lt;br /&gt;
&lt;br /&gt;
The Necromancers have many virtues, it is true. But little heed is sometimes given to how we help the people of Tirneach be vigilant. To see things clearly, and to be mindful of the threats they will bring should they stir the dead with grief. Clarity, my friends, and Vigilance.&lt;br /&gt;
Some of you may find this change too radical, but I speak true. These are the virtues that always should have been assigned to the orders. By recognising this, we can rejuvenate the faith and usher in a new era of worship of the Shaper.&lt;br /&gt;
&lt;br /&gt;
Yours in virtue,&lt;br /&gt;
Micheál of the Necromancers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==On the Nature of the Faith, by Barra, formerly of the Teachers==&lt;br /&gt;
Cinnirí,&lt;br /&gt;
This is my official resignation from the Order of the Teachers.&lt;br /&gt;
I have sat and listened as cinnirí from near and far have squabbled over petty matters of doctrine. As people have droned on about virtues, and orders, and politics. Preaching and pontificating. Weaving webs of doctrine to ensnare themselves upon.&lt;br /&gt;
&lt;br /&gt;
Know this, cinnirí, the faith is simple.&lt;br /&gt;
For the past thirty years, I have served in the Library of Uaircinn. I have studiously kept records of all matters of faith. In the months before the Convention, we have been busier than ever. Cinnirí have been coming here to research, to shore up their arguments, to consider the debates of old. One question that has been asked again and again is “where does it all come from?” When were the orders founded, where do the virtues come from, what about all our assembled lore and sayings?&lt;br /&gt;
&lt;br /&gt;
And the answer is that we’re not really sure. In the old times, we passed stories on by word of mouth. Eventually, as the church became more formalised, we tried to put a shape on these. We inferred, we extrapolated, we presumed. To be cynical, we made a lot up.&lt;br /&gt;
&lt;br /&gt;
What do we actually know?&lt;br /&gt;
The first Réig came to us from afar, wielding the Shaper’s power. They told us that the Shaper was a foe of the gwyllt. They taught us that the dead must remain still. That an afterlife awaited us. And they told us to help one another. To be good to our neighbours. To stand together rather than apart.&lt;br /&gt;
&lt;br /&gt;
In my view, we need nothing more than this.&lt;br /&gt;
Orders, virtues, doctrine! The church itself is a distraction. The Library at Uaircinn is a great work, and collecting knowledge that we may pass on to our children is a task worthy of the faithful. But my time here is done. I am going out into the world, to get away from those dusty old scrolls. I am going to spread the knowledge I have gathered in my life among the people. To smile and help and teach across the Five Realms. I need no order. I need no virtues. I have the Shaper, and I have my sibling mortals.&lt;br /&gt;
&lt;br /&gt;
This path I have chosen for myself. Yours may be different. But I tell you one thing, and one thing true. Do not flatten the leaf between pages of a book. Do not quibble over the patterns in the roots. Do not test the weight of the branch. Instead, look up from the tree, and walk into the beautiful forest.&lt;br /&gt;
&lt;br /&gt;
Barra&lt;br /&gt;
&lt;br /&gt;
Cinnirí,&lt;br /&gt;
This is my official resignation from the Order of the Teachers.&lt;br /&gt;
I have sat and listened as cinnirí from near and far have squabbled over petty matters of doctrine. As people have droned on about virtues, and orders, and politics. Preaching and pontificating. Weaving webs of doctrine to ensnare themselves upon.&lt;br /&gt;
&lt;br /&gt;
Know this, cinnirí, the faith is simple.&lt;br /&gt;
For the past thirty years, I have served in the Library of Uaircinn. I have studiously kept records of all matters of faith. In the months before the Convention, we have been busier than ever. Cinnirí have been coming here to research, to shore up their arguments, to consider the debates of old. One question that has been asked again and again is “where does it all come from?” When were the orders founded, where do the virtues come from, what about all our assembled lore and sayings?&lt;br /&gt;
&lt;br /&gt;
And the answer is that we’re not really sure. In the old times, we passed stories on by word of mouth. Eventually, as the church became more formalised, we tried to put a shape on these. We inferred, we extrapolated, we presumed. To be cynical, we made a lot up.&lt;br /&gt;
&lt;br /&gt;
What do we actually know?&lt;br /&gt;
The first Réig came to us from afar, wielding the Shaper’s power. They told us that the Shaper was a foe of the gwyllt. They taught us that the dead must remain still. That an afterlife awaited us. And they told us to help one another. To be good to our neighbours. To stand together rather than apart.&lt;br /&gt;
&lt;br /&gt;
In my view, we need nothing more than this.&lt;br /&gt;
Orders, virtues, doctrine! The church itself is a distraction. The Library at Uaircinn is a great work, and collecting knowledge that we may pass on to our children is a task worthy of the faithful. But my time here is done. I am going out into the world, to get away from those dusty old scrolls. I am going to spread the knowledge I have gathered in my life among the people. To smile and help and teach across the Five Realms. I need no order. I need no virtues. I have the Shaper, and I have my sibling mortals.&lt;br /&gt;
&lt;br /&gt;
This path I have chosen for myself. Yours may be different. But I tell you one thing, and one thing true. Do not flatten the leaf between pages of a book. Do not quibble over the patterns in the roots. Do not test the weight of the branch. Instead, look up from the tree, and walk into the beautiful forest.&lt;br /&gt;
&lt;br /&gt;
Barra&lt;br /&gt;
&lt;br /&gt;
==On the Understanding of Virtue, by Naoise Ón Bhruid==&lt;br /&gt;
My fellow Cinirrí,&lt;br /&gt;
We ought not be complacent in our teachings. I send to you this missive which recounts the major points of a debate held at the recent gathering of the faithful in Draíod. It was a fascinating and productive enterprise. We have identified a lack of Clarity in how we discuss those Virtues that the Shaper adores and I here invite you to think upon these questions:&lt;br /&gt;
&lt;br /&gt;
Does not Ambition encompass Prosperity?&lt;br /&gt;
The Ambitious strive to grow and prosper, to rise up, to make more from less.&lt;br /&gt;
&lt;br /&gt;
Does not Compassion encompass Loyalty?&lt;br /&gt;
The Compassionate will not turn their backs on their fellows, cannot spurn their families, cannot look away from shared cause.&lt;br /&gt;
&lt;br /&gt;
Does not Duty encompass Perseverance?&lt;br /&gt;
The Dutiful will not abandon their duty, will not give in when threatened, will complete their task no matter the cost.&lt;br /&gt;
&lt;br /&gt;
Does not Clarity encompass Wisdom?&lt;br /&gt;
Clarity of thought is the foundation of understanding, clarity of speech is the building built upon it and brings its message to all who behold it.&lt;br /&gt;
&lt;br /&gt;
Does not Courage encompass Vigilance?&lt;br /&gt;
The courageous are ever ready for when they are needed, the courageous cannot turn away from what they do not wish to see.&lt;br /&gt;
&lt;br /&gt;
I encourage you to reflect and to teach of these Five Virtues as the most central to the understanding of our Shaper’s wishes for how we Mortals are to live.&lt;br /&gt;
&lt;br /&gt;
Do Chara,&lt;br /&gt;
Naoise Ón Bhruid&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=1007</id>
		<title>Current Research Topics</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=1007"/>
		<updated>2025-06-07T21:04:44Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Undo revision 1000 by Propagandor (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of [[The_Band|Cumhacht na Réig]] are involved in research into a variety of topics, some of which are listed below. This list is by no means comprehensive but exists to help inform members of the Band of the topics that have been receiving the most focus, in case they wish to provide assistance in researching them or learn about what is known so far. If anyone wishes to provide such assistance, or has a topic they would like included, please reach out to [[the Reconnaissance Office]] and we will help you get in touch with the relevant people.&lt;br /&gt;
&lt;br /&gt;
As a primarily military organisation, The Band’s research is primarily through visiting libraries and speaking to bards and historians- we don’t have the resources or time to conduct full research projects and mostly rely on finding knowledge that already exists but has been forgotten. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate). &lt;br /&gt;
&lt;br /&gt;
=Primordials=&lt;br /&gt;
Primordials is a term used to refer to ancient powerful beings that seem to pre-date mortals. This includes famous creatures such as Dragons and Gryphons and others that were considered mythical, such as Sphinxes or Leannan Sidhe. In total we have descriptions of over two dozen of these ancient creatures, though they are of quite differing strength and influence.&lt;br /&gt;
&lt;br /&gt;
Our main focus at the moment is identifying these creatures, determining their names and the powers they had at their disposal. However, there is another significant aspect to this research that could have a lasting impact on [[Tirneach]]- there have been claims that some of these creatures were responsible for the creation of the mortal species that call the Five Realms home, undoubtedly with the [[Shaper]]’s guidance.&lt;br /&gt;
&lt;br /&gt;
=[[Primeval|Primevals]]=&lt;br /&gt;
A different type of ancient being, Primevals are believed to be created from two competing elements, causing them to be dangerous and unstable. Information on them is sparse, as they pre-date historical records, and while the Band is only certain they have encountered one of these creatures, it is believed several of them are hunting the Band, namely the [[Enemies_of_the_Band#Bush_Monster|Bush Monster]], [[Enemies_of_the_Band#Faoiltighearna|The Wolf Lady]] and [[Enemies_of_the_Band#The_Basilisk|The Basilisk]]. It seems these creatures bear a particular grudge against certain members of the Band, and it is believed this is a result of a seemingly normal mission in Baol that may have resulted in the release of these creatures from an ancient magical prison. These creatures have demonstrated incredible resistances, but it is theorised that their dual elemental makeup leaves them vulnerable to very specific effects, which likely can only be found through trial and error- a dangerous proposition when the creature is seeking to kill you and your allies.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
Probably the least practical and most esoteric of the research topics of interest to the Band. Over the generations numerous scholars have theorised that the world is made up of 25 elements, consisting of a wide variety of forces, including the traditional elements like Fire and Water, as well as concepts such as Destiny and Rebellion. As we have investigated other topics they have occasionally led back to this one, making it of general interest to the Band, but it is also the topic we are least likely to be able to research directly due to lacking the academic resources and time for such a complicated concept.&lt;br /&gt;
&lt;br /&gt;
=The Weeping=&lt;br /&gt;
By happenstance and perhaps some slight influence of the Shaper, we have gleaned some insights into The [[Weeping]] and the Atosú that aren’t common knowledge. Like a lot of our research it can be difficult to separate the truth from the wild theories, but unsurprisingly this is a topic of interest to quite a number of the Band, so significant efforts are being put into isolating fact from fiction.&lt;br /&gt;
&lt;br /&gt;
=The Draconic Presence and &amp;quot;The Deathstorm&amp;quot;=&lt;br /&gt;
Shortly before the Band departed The Shaper's Steps a massive magical storm arose, heralded by the thunderous crashing of rain and a formation in the clouds that evoked the appearance of Dragon's wings. This is likely related to the [[Drakeblooded]] cultists on the islands, who had worked with the Band to utilise the Whisper With The Dead ritual to speak with a deceased Dragon named Impact of Crashing Rain, but then took the relic that had been utilised in that ritual, threatening violence against the Band if any attempts were made to stop them. Since then, a roiling black cloud formation, dubbed &amp;quot;The Deathstorm&amp;quot;, has made its way from the Steps to Tirneach and where its black rain touches strange new [[Undead]] have arisen. It is suspected that [[Enemies_of_the_Band#Suiríoch|Suiríoch]] is responsible in some fashion, though much more research is required.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=1006</id>
		<title>Current Research Topics</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=1006"/>
		<updated>2025-06-07T21:04:35Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Undo revision 1002 by Propagandor (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of [[The_Band|Cumhacht na Réig]] are involved in research into a variety of topics, some of which are listed below. This list is by no means comprehensive but exists to help inform members of the Band of the topics that have been receiving the most focus, in case they wish to provide assistance in researching them or learn about what is known so far. If anyone wishes to provide such assistance, or has a topic they would like included, please reach out to [[the Reconnaissance Office]] and we will help you get in touch with the relevant people.&lt;br /&gt;
&lt;br /&gt;
As a primarily military organisation, The Band’s research is primarily through visiting libraries and speaking to bards and historians- we don’t have the resources or time to conduct full research projects and mostly rely on finding knowledge that already exists but has been forgotten. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate). &lt;br /&gt;
&lt;br /&gt;
=Primordials=&lt;br /&gt;
Primordials is a term used to refer to ancient powerful beings that seem to pre-date mortals. This includes famous creatures such as Dragons and Gryphons and others that were considered mythical, such as Sphinxes or Leannan Sidhe. In total we have descriptions of over two dozen of these ancient creatures, though they are of quite differing strength and influence.&lt;br /&gt;
&lt;br /&gt;
Our main focus at the moment is identifying these creatures, determining their names and the powers they had at their disposal. However, there is another significant aspect to this research that could have a lasting impact on [[Tirneach]]- there have been claims that some of these creatures were responsible for the creation of the mortal species that call the Five Realms home, undoubtedly with the [[Shaper]]’s guidance.&lt;br /&gt;
&lt;br /&gt;
=[[Primeval|Primevals]]=&lt;br /&gt;
A different type of ancient being, Primevals are believed to be created from two competing elements, causing them to be dangerous and unstable. Information on them is sparse, as they pre-date historical records, and while the Band is only certain they have encountered one of these creatures, it is believed several of them are hunting the Band, namely the [[Enemies_of_the_Band#Bush_Monster|Bush Monster]], [[Enemies_of_the_Band#Faoiltighearna|The Wolf Lady]] and [[Enemies_of_the_Band#The_Statue|The Basilisk]]. It seems these creatures bear a particular grudge against certain members of the Band, and it is believed this is a result of a seemingly normal mission in Baol that may have resulted in the release of these creatures from an ancient magical prison. These creatures have demonstrated incredible resistances, but it is theorised that their dual elemental makeup leaves them vulnerable to very specific effects, which likely can only be found through trial and error- a dangerous proposition when the creature is seeking to kill you and your allies.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
Probably the least practical and most esoteric of the research topics of interest to the Band. Over the generations numerous scholars have theorised that the world is made up of 25 elements, consisting of a wide variety of forces, including the traditional elements like Fire and Water, as well as concepts such as Destiny and Rebellion. As we have investigated other topics they have occasionally led back to this one, making it of general interest to the Band, but it is also the topic we are least likely to be able to research directly due to lacking the academic resources and time for such a complicated concept.&lt;br /&gt;
&lt;br /&gt;
=The Weeping=&lt;br /&gt;
By happenstance and perhaps some slight influence of the Shaper, we have gleaned some insights into The [[Weeping]] and the Atosú that aren’t common knowledge. Like a lot of our research it can be difficult to separate the truth from the wild theories, but unsurprisingly this is a topic of interest to quite a number of the Band, so significant efforts are being put into isolating fact from fiction.&lt;br /&gt;
&lt;br /&gt;
=The Draconic Presence and &amp;quot;The Deathstorm&amp;quot;=&lt;br /&gt;
Shortly before the Band departed The Shaper's Steps a massive magical storm arose, heralded by the thunderous crashing of rain and a formation in the clouds that evoked the appearance of Dragon's wings. This is likely related to the [[Drakeblooded]] cultists on the islands, who had worked with the Band to utilise the Whisper With The Dead ritual to speak with a deceased Dragon named Impact of Crashing Rain, but then took the relic that had been utilised in that ritual, threatening violence against the Band if any attempts were made to stop them. Since then, a roiling black cloud formation, dubbed &amp;quot;The Deathstorm&amp;quot;, has made its way from the Steps to Tirneach and where its black rain touches strange new [[Undead]] have arisen. It is suspected that [[Enemies_of_the_Band#Suiríoch|Suiríoch]] is responsible in some fashion, though much more research is required.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=1005</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=1005"/>
		<updated>2025-06-07T21:04:07Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Undo revision 1001 by Propagandor (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page comprises '''significant enemies the band has faced in the past''', it being likely that they may face them again.&lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the [[Arcane College]], noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named [[Luíseach]]. Amongst these components are the Scorpion Grass supplies in Bruid for her ritual on the Steps and the pelts of Uasan Water Rats to make robes with warding magics on them.&lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps she attempted to conduct a ritual to bring back her former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back three of her four former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to her can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]]. It has been confirmed she has returned to the mainland and now wish to bring her revenge against the Cinnirí whom she appear to believe stood in their way. The Order of Necromancers has been warned but when she left the Steps she had a sizeable force of fungal zombies and wrathful spirits along with the three entities she has returned hereafter termed: [[Loveless]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorize he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
Mac Róbín was last encountered in Uasa, where his bandits minions managed to capture several members of the Band returning from a mission. Mac Róbín traded these prisoners back in return for safe passage through the camp onto a boat, and it is believed he has since returned to Orohogar.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumors or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Malacht travelled to [[Siabhal]] and began to insinuate herself into the [[Ruby Court]], relying on their natural charm and excessive wealth of unknown provenance to make significant inroads into joining The Carmine Circle, the most powerful and influential of the Ruby Courts. Fortunately the Band managed to stymie their plans, convincing the Ruby Courtiers that aligning themselves with this stranger with secret agendas and unknown allies would be politically risky, and they voted not to add the family to the Courts. They angrily departed the region, and their current whereabouts is unknown. &lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Faoiltighearna=&lt;br /&gt;
''The Wolf Lady'' (Not the Band member of the same name)&lt;br /&gt;
&lt;br /&gt;
Our first encounter with Faoiltighearna was in [[Bruid]], where she was on the Thane’s list of clients, hiring the Band to hunt “the ultimate prey”. When she entered the camp it became immediately apparent she was not what she appeared, demanding to see those that “hurt her”, naming the members of the Band that took part in the Bunny mission in Baol- it seems that she is a Primeval, and the first we've encountered that we could easily converse with. She offered the Band an opportunity- engage in a hunt with her and her pack and in return she would engage in no more hunts for the season. We had seen reports from across Tirneach of something dubbed the &amp;quot;Moon Wolf&amp;quot; which had been attacking isolated settlements when the moon was full in the sky, and we believed this was Faoiltighearna and were motivated to accept to protect the local populace. Hunting alongside or against her would also provide an opportunity to learn more about her and the other Primevals, so the job was accepted.&lt;br /&gt;
&lt;br /&gt;
Reports from various Band members are that Faoiltighearna wished to see how the Band hunts and is hunted. When it became obvious there would be a fight she called out wolves and [[Beasts#Cúfiach|cúifiochs]] to fight alongside her. These animals attempted to isolate members of the Band and drag them off to be executed and eaten. The Band eventually managed to deliver enough damage to her to cause her to temporarily discorporate, as we have seen with other Primevals, and she left behind the money she had offered the Band. When she reformed the Band chose to withdraw, and were harried all the way back to camp, though it seemed this hunt satisfied the creature and we saw no sign of it the rest of the weekend.&lt;br /&gt;
&lt;br /&gt;
Bruineach Beag managed to distract her during the fight by engaging her in combat, asking why she hunts and what the Band did to hurt her, and it seems these questions confused her. It is believe she represents the element of The Hunter, but also Instinct- she is unaware of why she does what she does, but is simply following her instincts. What spells and elements will be effective on her are still unknown, and experimentation will be required.&lt;br /&gt;
&lt;br /&gt;
Those with a particular interest in investigating, combating or perhaps appeasing this creature can contact [[the Reconnaissance Office]] for guidance.&lt;br /&gt;
&lt;br /&gt;
=The Basilisk=&lt;br /&gt;
''Earth Stasis Primeval''&lt;br /&gt;
&lt;br /&gt;
First encountered in Uasa, we are confident this massive creature of stone is another Primeval, and that it is hunting those that broke open its prison. We had seen reports of individuals across Tirneach being turned to stone, and were able to plot a route that implies this creature is slowly following the Band. In combat it was able to slowly petrify Band members, though we were fortunate that the Band was able to disengage without any casualties. We discovered some connection between a local Ritual Circle and the Basilisk, and by severing that we believe we caused the Primeval to discorporate for a time, though based on our experience with the other Primevals it will undoubtedly return and take up the hunt anew.&lt;br /&gt;
&lt;br /&gt;
If you have ideas for combating or otherwise dealing with this creature please contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=1004</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=1004"/>
		<updated>2025-06-07T21:03:45Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Undo revision 999 by Propagandor (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page comprises '''significant enemies the band has faced in the past''', it being likely that they may face them again.&lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the [[Arcane College]], noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named [[Luíseach]]. Amongst these components are the Scorpion Grass supplies in Bruid for her ritual on the Steps and the pelts of Uasan Water Rats to make robes with warding magics on them.&lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps she attempted to conduct a ritual to bring back her former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back three of her four former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to her can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]]. It has been confirmed she has returned to the mainland and now wish to bring her revenge against the Cinnirí whom she appear to believe stood in their way. The Order of Necromancers has been warned but when she left the Steps she had a sizeable force of fungal zombies and wrathful spirits along with the three entities she has returned hereafter termed: [[Loveless]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorize he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
Mac Róbín was last encountered in Uasa, where his bandits minions managed to capture several members of the Band returning from a mission. Mac Róbín traded these prisoners back in return for safe passage through the camp onto a boat, and it is believed he has since returned to Orohogar.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumors or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Malacht travelled to [[Siabhal]] and began to insinuate herself into the [[Ruby Court]], relying on their natural charm and excessive wealth of unknown provenance to make significant inroads into joining The Carmine Circle, the most powerful and influential of the Ruby Courts. Fortunately the Band managed to stymie their plans, convincing the Ruby Courtiers that aligning themselves with this stranger with secret agendas and unknown allies would be politically risky, and they voted not to add the family to the Courts. They angrily departed the region, and their current whereabouts is unknown. &lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Faoiltighearna=&lt;br /&gt;
''The Wolf Lady'' (Not the Band member of the same name)&lt;br /&gt;
&lt;br /&gt;
Our first encounter with Faoiltighearna was in [[Bruid]], where she was on the Thane’s list of clients, hiring the Band to hunt “the ultimate prey”. When she entered the camp it became immediately apparent she was not what she appeared, demanding to see those that “hurt her”, naming the members of the Band that took part in the Bunny mission in Baol- it seems that she is a Primeval, and the first we've encountered that we could easily converse with. She offered the Band an opportunity- engage in a hunt with her and her pack and in return she would engage in no more hunts for the season. We had seen reports from across Tirneach of something dubbed the &amp;quot;Moon Wolf&amp;quot; which had been attacking isolated settlements when the moon was full in the sky, and we believed this was Faoiltighearna and were motivated to accept to protect the local populace. Hunting alongside or against her would also provide an opportunity to learn more about her and the other Primevals, so the job was accepted.&lt;br /&gt;
&lt;br /&gt;
Reports from various Band members are that Faoiltighearna wished to see how the Band hunts and is hunted. When it became obvious there would be a fight she called out wolves and [[Beasts#Cúfiach|cúifiochs]] to fight alongside her. These animals attempted to isolate members of the Band and drag them off to be executed and eaten. The Band eventually managed to deliver enough damage to her to cause her to temporarily discorporate, as we have seen with other Primevals, and she left behind the money she had offered the Band. When she reformed the Band chose to withdraw, and were harried all the way back to camp, though it seemed this hunt satisfied the creature and we saw no sign of it the rest of the weekend.&lt;br /&gt;
&lt;br /&gt;
Bruineach Beag managed to distract her during the fight by engaging her in combat, asking why she hunts and what the Band did to hurt her, and it seems these questions confused her. It is believe she represents the element of The Hunter, but also Instinct- she is unaware of why she does what she does, but is simply following her instincts. What spells and elements will be effective on her are still unknown, and experimentation will be required.&lt;br /&gt;
&lt;br /&gt;
Those with a particular interest in investigating, combating or perhaps appeasing this creature can contact [[the Reconnaissance Office]] for guidance.&lt;br /&gt;
&lt;br /&gt;
=The Basilisk=&lt;br /&gt;
''Earth Stasis Primeval''&lt;br /&gt;
&lt;br /&gt;
First encountered in Uasa, we are confident this massive creature of stone is another Primeval, and that it is hunting those that broke open its prison. We had seen reports of individuals across Tirneach being turned to stone, and were able to plot a route that implies this creature is slowly following the Band. In combat it was able to slowly petrify Band members, though we were fortunate that the Band was able to disengage without any casualties. We discovered some connection between a local Ritual Circle and the Statue, and by severing that we believe we caused the Primeval to discorporate for a time, though based on our experience with the other Primevals it will undoubtedly return and take up the hunt anew.&lt;br /&gt;
&lt;br /&gt;
If you have ideas for combating or otherwise dealing with this creature please contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=991</id>
		<title>Groups of Interest</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=991"/>
		<updated>2025-05-06T11:51:25Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: /* The Breaker Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant hostile groups the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=The Breaker Heresy=&lt;br /&gt;
A cult of those that wish to destroy the [[Shaper]]’s work, especially mortals. Those of the Breaker Heresy believe in a false figure known as the Breaker. This fictional entity is seen as a sort of Anti-Shaper said to encourage Breakers to tear down the physical world as well as the institutions and societies that reside in it- they consider killing the most devout followers of the Shaper to be the highest form of worship. Breakers consider the idea of something or someone enduring or lasting as anathema.&lt;br /&gt;
 &lt;br /&gt;
The cult exists as a series of discrete cells across the [[Tirneach|Five Realms]], meaning that finding and destroying one is unlikely to have much impact on the others, but ending their destructive rampage is worth the effort. The cult is said to be led by a figure who identifies as The Wrecker, and we encountered an individual calling themself that in Bruid, with tragic results. Seeing the battle going against [[the Band]], [[Duarcan MacUltan]] challenged the Wrecker to single combat to prevent the death of his Bandmates and lost. However, [[Briste]], the Band's [[Band#Deputy_Lieutenant|Deputy Lieutenant]], stepped forward and was executed in Duarcan's place, securing safe passage off the battlefield for the Band.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating or tracking down members of the Breaker Heresy can contact [[the Reconnaissance Office]] or [[Duarcan MacUltan]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Riverborn=&lt;br /&gt;
[[Uasa|Uasan]] swamp cultists. The Riverborn believe they follow the ancient pre-Réig religion of Uasa, worshipping the Spirits that live in the rivers and lakes of that Realm. However, those Spirits were long ago replaced by [[Gwyllt]], manipulating the Riverborn into committing foul deeds and damning their souls.&lt;br /&gt;
&lt;br /&gt;
During [[The_Band|Cumhacht Na Réig]]’s [[Season_of_Loyalty|first campaign in Uasa]], shortly after the formation of the Band, misguided Riverborn attempted to destroy dams in the region, hoping to flood the city of [[Uasa#Corroch|Corroch]]. The Band managed to stop the Riverborn, but also suffered their first casualty- [[Broc Meabhair]].&lt;br /&gt;
&lt;br /&gt;
Any time the Band visit Uasa the Riverborn will be a concern. Those interested in investigating or tracking down members of the Riverborn can contact [[the Reconnaissance Office]] or [[Briste]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Everlasting Dominion= &lt;br /&gt;
A country somewhere across the Shaper’s Sea to the east of Tirneach. At the moment very little is known about the Everlasting Dominion- it is believed they are ruled primarily by [[Leasiar]] who do not utilise the [[Leasiar#The_Path_of_Many_Candles|Candling Ritual]]. Historically they have shown little interest in the Five Realms, but recently they have sent representatives to [[Siabhal]], where they have made a display of attending parties hosted by the most important families of the [[Ruby_Court#The_Carmine_Circle|Carmine Circle]]. We also believe it is possible they were involved in the [[Seasons_of_Uncertainty#Part_One|death of Réig Maeláine on The Shaper’s Steps]], though we lack sufficient testimony to prove it. The Everlasting Dominion struck directly against the Band in Bruid, assassinating [[Nocent]], a Peaceslayer Leasiar who had apparently been an important General in the Everlasting Dominion before he Candled, and had supposedly committed crimes so heinous it left him with the Slayer's Mark and inspired the Dominion to send troops across the Sea to kill him.&lt;br /&gt;
&lt;br /&gt;
Those with any information or interest in the Everlasting Dominion can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=990</id>
		<title>Groups of Interest</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=990"/>
		<updated>2025-05-06T11:46:00Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: /* The Everlasting Dominion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant hostile groups the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=The Breaker Heresy=&lt;br /&gt;
A cult of those that wish to destroy the [[Shaper]]’s work, especially mortals. Those of the Breaker Heresy believe in a false figure known as the Breaker. This fictional entity is seen as a sort of Anti-Shaper said to encourage Breakers to tear down the physical world as well as the institutions and societies that reside in it- they consider killing the most devout followers of the Shaper to be the highest form of worship. Breakers consider the idea of something or someone enduring or lasting as anathema.&lt;br /&gt;
 &lt;br /&gt;
The cult exists as a series of discrete cells across the [[Tirneach|Five Realms]], meaning that finding and destroying one is unlikely to have much impact on the others, but ending their destructive rampage is worth the effort. The cult is believed to be led by a figure who identifies as The Wrecker, believed to be a [[Creidhe]] with the ability to unmake with a touch, but there are few solid details, and it is unknown how such a dispersed group can receive orders from a single individual.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating or tracking down members of the Breaker Heresy can contact [[the Reconnaissance Office]], [[Duarcan MacUltan]] or [[Briste]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Riverborn=&lt;br /&gt;
[[Uasa|Uasan]] swamp cultists. The Riverborn believe they follow the ancient pre-Réig religion of Uasa, worshipping the Spirits that live in the rivers and lakes of that Realm. However, those Spirits were long ago replaced by [[Gwyllt]], manipulating the Riverborn into committing foul deeds and damning their souls.&lt;br /&gt;
&lt;br /&gt;
During [[The_Band|Cumhacht Na Réig]]’s [[Season_of_Loyalty|first campaign in Uasa]], shortly after the formation of the Band, misguided Riverborn attempted to destroy dams in the region, hoping to flood the city of [[Uasa#Corroch|Corroch]]. The Band managed to stop the Riverborn, but also suffered their first casualty- [[Broc Meabhair]].&lt;br /&gt;
&lt;br /&gt;
Any time the Band visit Uasa the Riverborn will be a concern. Those interested in investigating or tracking down members of the Riverborn can contact [[the Reconnaissance Office]] or [[Briste]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Everlasting Dominion= &lt;br /&gt;
A country somewhere across the Shaper’s Sea to the east of Tirneach. At the moment very little is known about the Everlasting Dominion- it is believed they are ruled primarily by [[Leasiar]] who do not utilise the [[Leasiar#The_Path_of_Many_Candles|Candling Ritual]]. Historically they have shown little interest in the Five Realms, but recently they have sent representatives to [[Siabhal]], where they have made a display of attending parties hosted by the most important families of the [[Ruby_Court#The_Carmine_Circle|Carmine Circle]]. We also believe it is possible they were involved in the [[Seasons_of_Uncertainty#Part_One|death of Réig Maeláine on The Shaper’s Steps]], though we lack sufficient testimony to prove it. The Everlasting Dominion struck directly against the Band in Bruid, assassinating [[Nocent]], a Peaceslayer Leasiar who had apparently been an important General in the Everlasting Dominion before he Candled, and had supposedly committed crimes so heinous it left him with the Slayer's Mark and inspired the Dominion to send troops across the Sea to kill him.&lt;br /&gt;
&lt;br /&gt;
Those with any information or interest in the Everlasting Dominion can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=989</id>
		<title>Current Research Topics</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=989"/>
		<updated>2025-05-06T11:41:25Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: /* Primevals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of [[The_Band|Cumhacht na Réig]] are involved in research into a variety of topics, some of which are listed below. This list is by no means comprehensive but exists to help inform members of the Band of the topics that have been receiving the most focus, in case they wish to provide assistance in researching them or learn about what is known so far. If anyone wishes to provide such assistance, or has a topic they would like included, please reach out to [[the Reconnaissance Office]] and we will help you get in touch with the relevant people.&lt;br /&gt;
&lt;br /&gt;
As a primarily military organisation, The Band’s research is primarily through visiting libraries and speaking to bards and historians- we don’t have the resources or time to conduct full research projects and mostly rely on finding knowledge that already exists but has been forgotten. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate). &lt;br /&gt;
&lt;br /&gt;
=Primordials=&lt;br /&gt;
Primordials is a term used to refer to ancient powerful beings that seem to pre-date mortals. This includes famous creatures such as Dragons and Gryphons and others that were considered mythical, such as Sphinxes or Leannan Sidhe. In total we have descriptions of over two dozen of these ancient creatures, though they are of quite differing strength and influence.&lt;br /&gt;
&lt;br /&gt;
Our main focus at the moment is identifying these creatures, determining their names and the powers they had at their disposal. However, there is another significant aspect to this research that could have a lasting impact on [[Tirneach]]- there have been claims that some of these creatures were responsible for the creation of the mortal species that call the Five Realms home, undoubtedly with the [[Shaper]]’s guidance.&lt;br /&gt;
&lt;br /&gt;
=[[Primeval|Primevals]]=&lt;br /&gt;
A different type of ancient being, Primevals are believed to be created from two competing elements, causing them to be dangerous and unstable. Information on them is sparse, as they pre-date historical records, and while the Band is only certain they have encountered one of these creatures, it is believed several of them are hunting the Band, namely the [[Enemies_of_the_Band#Bush_Monster|Bush Monster]], [[Enemies_of_the_Band#Faoiltighearna|The Wolf Lady]] and [[Enemies_of_the_Band#The_Basilisk|The Basilisk]]. It seems these creatures bear a particular grudge against certain members of the Band, and it is believed this is a result of a seemingly normal mission in Baol that may have resulted in the release of these creatures from an ancient magical prison. These creatures have demonstrated incredible resistances, but it is theorised that their dual elemental makeup leaves them vulnerable to very specific effects, which likely can only be found through trial and error- a dangerous proposition when the creature is seeking to kill you and your allies.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
Probably the least practical and most esoteric of the research topics of interest to the Band. Over the generations numerous scholars have theorised that the world is made up of 25 elements, consisting of a wide variety of forces, including the traditional elements like Fire and Water, as well as concepts such as Destiny and Rebellion. As we have investigated other topics they have occasionally led back to this one, making it of general interest to the Band, but it is also the topic we are least likely to be able to research directly due to lacking the academic resources and time for such a complicated concept.&lt;br /&gt;
&lt;br /&gt;
=The Weeping=&lt;br /&gt;
By happenstance and perhaps some slight influence of the Shaper, we have gleaned some insights into The [[Weeping]] and the Atosú that aren’t common knowledge. Like a lot of our research it can be difficult to separate the truth from the wild theories, but unsurprisingly this is a topic of interest to quite a number of the Band, so significant efforts are being put into isolating fact from fiction.&lt;br /&gt;
&lt;br /&gt;
=The Draconic Presence and &amp;quot;The Deathstorm&amp;quot;=&lt;br /&gt;
Shortly before the Band departed The Shaper's Steps a massive magical storm arose, heralded by the thunderous crashing of rain and a formation in the clouds that evoked the appearance of Dragon's wings. This is likely related to the [[Drakeblooded]] cultists on the islands, who had worked with the Band to utilise the Whisper With The Dead ritual to speak with a deceased Dragon named Impact of Crashing Rain, but then took the relic that had been utilised in that ritual, threatening violence against the Band if any attempts were made to stop them. Since then, a roiling black cloud formation, dubbed &amp;quot;The Deathstorm&amp;quot;, has made its way from the Steps to Tirneach and where its black rain touches strange new [[Undead]] have arisen. It is suspected that [[Enemies_of_the_Band#Suiríoch|Suiríoch]] is responsible in some fashion, though much more research is required.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=988</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=988"/>
		<updated>2025-05-06T11:37:37Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Updated Pre-Game 1 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page comprises '''significant enemies the band has faced in the past''', it being likely that they may face them again.&lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the [[Arcane College]], noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named [[Luíseach]]. Amongst these components are the Scorpion Grass supplies in Bruid for her ritual on the Steps and the pelts of Uasan Water Rats to make robes with warding magics on them.&lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps she attempted to conduct a ritual to bring back her former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back three of her four former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to her can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]]. It has been confirmed she has returned to the mainland and now wish to bring her revenge against the Cinnirí whom she appear to believe stood in their way. The Order of Necromancers has been warned but when she left the Steps she had a sizeable force of fungal zombies and wrathful spirits along with the three entities she has returned hereafter termed: [[Loveless]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorize he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
Mac Róbín was last encountered in Uasa, where his bandits minions managed to capture several members of the Band returning from a mission. Mac Róbín traded these prisoners back in return for safe passage through the camp onto a boat, and it is believed he has since returned to Orohogar.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumors or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Malacht travelled to [[Siabhal]] and began to insinuate herself into the [[Ruby Court]], relying on their natural charm and excessive wealth of unknown provenance to make significant inroads into joining The Carmine Circle, the most powerful and influential of the Ruby Courts. Fortunately the Band managed to stymie their plans, convincing the Ruby Courtiers that aligning themselves with this stranger with secret agendas and unknown allies would be politically risky, and they voted not to add the family to the Courts. They angrily departed the region, and their current whereabouts is unknown. &lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Faoiltighearna=&lt;br /&gt;
''The Wolf Lady'' (Not the Band member of the same name)&lt;br /&gt;
&lt;br /&gt;
Our first encounter with Faoiltighearna was in [[Bruid]], where she was on the Thane’s list of clients, hiring the Band to hunt “the ultimate prey”. When she entered the camp it became immediately apparent she was not what she appeared, demanding to see those that “hurt her”, naming the members of the Band that took part in the Bunny mission in Baol- it seems that she is a Primeval, and the first we've encountered that we could easily converse with. She offered the Band an opportunity- engage in a hunt with her and her pack and in return she would engage in no more hunts for the season. We had seen reports from across Tirneach of something dubbed the &amp;quot;Moon Wolf&amp;quot; which had been attacking isolated settlements when the moon was full in the sky, and we believed this was Faoiltighearna and were motivated to accept to protect the local populace. Hunting alongside or against her would also provide an opportunity to learn more about her and the other Primevals, so the job was accepted.&lt;br /&gt;
&lt;br /&gt;
Reports from various Band members are that Faoiltighearna wished to see how the Band hunts and is hunted. When it became obvious there would be a fight she called out wolves and [[Beasts#Cúfiach|cúifiochs]] to fight alongside her. These animals attempted to isolate members of the Band and drag them off to be executed and eaten. The Band eventually managed to deliver enough damage to her to cause her to temporarily discorporate, as we have seen with other Primevals, and she left behind the money she had offered the Band. When she reformed the Band chose to withdraw, and were harried all the way back to camp, though it seemed this hunt satisfied the creature and we saw no sign of it the rest of the weekend.&lt;br /&gt;
&lt;br /&gt;
Bruineach Beag managed to distract her during the fight by engaging her in combat, asking why she hunts and what the Band did to hurt her, and it seems these questions confused her. It is believe she represents the element of The Hunter, but also Instinct- she is unaware of why she does what she does, but is simply following her instincts. What spells and elements will be effective on her are still unknown, and experimentation will be required.&lt;br /&gt;
&lt;br /&gt;
Those with a particular interest in investigating, combating or perhaps appeasing this creature can contact [[the Reconnaissance Office]] for guidance.&lt;br /&gt;
&lt;br /&gt;
=The Basilisk=&lt;br /&gt;
''Earth Stasis Primeval''&lt;br /&gt;
&lt;br /&gt;
First encountered in Uasa, we are confident this massive creature of stone is another Primeval, and that it is hunting those that broke open its prison. We had seen reports of individuals across Tirneach being turned to stone, and were able to plot a route that implies this creature is slowly following the Band. In combat it was able to slowly petrify Band members, though we were fortunate that the Band was able to disengage without any casualties. We discovered some connection between a local Ritual Circle and the Basilisk, and by severing that we believe we caused the Primeval to discorporate for a time, though based on our experience with the other Primevals it will undoubtedly return and take up the hunt anew.&lt;br /&gt;
&lt;br /&gt;
If you have ideas for combating or otherwise dealing with this creature please contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=934</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=934"/>
		<updated>2024-09-09T00:46:04Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Add Fionnvarr as Officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[band]] of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at [[Corroch]] in [[Uasa]] during the year 797 during the [[Season of Loyalty]] and were responsible for defending it from [[Gwyllt]] attacks.  As recognition for their efforts they were Blessed by the [[Shaper]].&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig is also responsible for defending the Great Cattle Mart of [[Baol]] during the [[Season of Seeking]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Officers==&lt;br /&gt;
The current officers of the Band are as follows:&lt;br /&gt;
*'''Thane's Lieutenant''' - [[Sorrel Airiúgladh]]&lt;br /&gt;
*'''Deputy Lieutenant''' – [[Fionnvarr Tiarnacogaidh]]&lt;br /&gt;
*'''Watch Officer''' – [[Duarcan MacUltan]]&lt;br /&gt;
*'''Master of the Camp''' – [[Éabha]]&lt;br /&gt;
*'''Quartermaster''' – [[Doran]]&lt;br /&gt;
*'''Cinnire-at-arms''' – [[Iascaire|Iascaire NicAiriúgladh]]&lt;br /&gt;
*'''Wizard-at-arms''' – [[Ultan Twinspears]]&lt;br /&gt;
*'''Reconnaissance Officer''' – [[Rumann MacUltan]]&lt;br /&gt;
&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deceased Members == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
category    = Deceased&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired Members == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
category    = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=902</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=902"/>
		<updated>2024-07-16T19:49:52Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added request for help in Siabhal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the Band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the Band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the Band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the Band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office is funded via a budget from the Quartermaster and donations from members of the Band, which are used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
'''Right now the absolute priority of the Reconnaissance Office is our upcoming assignment in Iomra, Siabhal. If you have contacts in the Realm or an interest in the history and politics of the region and wish to help please reach out to Rumann MacUltan.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=874</id>
		<title>Current Research Topics</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=874"/>
		<updated>2024-05-16T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added link to Primeval page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of [[The_Band|Cumhacht na Réig]] are involved in research into a variety of topics, some of which are listed below. This list is by no means comprehensive but exists to help inform members of the Band of the topics that have been receiving the most focus, in case they wish to provide assistance in researching them or learn about what is known so far. If anyone wishes to provide such assistance, or has a topic they would like included, please reach out to [[the Reconnaissance Office]] and we will help you get in touch with the relevant people.&lt;br /&gt;
&lt;br /&gt;
As a primarily military organisation, The Band’s research is primarily through visiting libraries and speaking to bards and historians- we don’t have the resources or time to conduct full research projects and mostly rely on finding knowledge that already exists but has been forgotten. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate). &lt;br /&gt;
&lt;br /&gt;
=Primordials=&lt;br /&gt;
Primordials is a term used to refer to ancient powerful beings that seem to pre-date mortals. This includes famous creatures such as Dragons and Gryphons and others that were considered mythical, such as Sphinxes or Leannan Sidhe. In total we have descriptions of over two dozen of these ancient creatures, though they are of quite differing strength and influence.&lt;br /&gt;
&lt;br /&gt;
Our main focus at the moment is identifying these creatures, determining their names and the powers they had at their disposal. However, there is another significant aspect to this research that could have a lasting impact on [[Tirneach]]- there have been claims that some of these creatures were responsible for the creation of the mortal species that call the Five Realms home, undoubtedly with the [[Shaper]]’s guidance.&lt;br /&gt;
&lt;br /&gt;
=[[Primeval|Primevals]]=&lt;br /&gt;
A different type of ancient being, Primevals are believed to be created from two competing elements, causing them to be dangerous and unstable. Information on them is sparse, as they pre-date historical records, and the Band is only certain they have encountered one of these creatures, though it is believed that the [[Enemies_of_the_Band#Bush_Monster|Bush Monster]] may also be one. These creatures have demonstrated incredible resistances, but it is theorised that their dual elemental makeup leaves them vulnerable to very specific effects, which likely can only be found through trial and error- a dangerous proposition when the creature is seeking to kill you and your allies.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
Probably the least practical and most esoteric of the research topics of interest to the Band. Over the generations numerous scholars have theorised that the world is made up of 25 elements, consisting of a wide variety of forces, including the traditional elements like Fire and Water, as well as concepts such as Destiny and Rebellion. As we have investigated other topics they have occasionally led back to this one, making it of general interest to the Band, but it is also the topic we are least likely to be able to research directly due to lacking the academic resources and time for such a complicated concept.&lt;br /&gt;
&lt;br /&gt;
=The Weeping=&lt;br /&gt;
By happenstance and perhaps some slight influence of the Shaper, we have gleaned some insights into The [[Weeping]] and the Atosú that aren’t common knowledge. Like a lot of our research it can be difficult to separate the truth from the wild theories, but unsurprisingly this is a topic of interest to quite a number of the Band, so significant efforts are being put into isolating fact from fiction.&lt;br /&gt;
&lt;br /&gt;
=The Draconic Presence and &amp;quot;The Deathstorm&amp;quot;=&lt;br /&gt;
Shortly before the Band departed The Shaper's Steps a massive magical storm arose, heralded by the thunderous crashing of rain and a formation in the clouds that evoked the appearance of Dragon's wings. This is likely related to the [[Drakeblooded]] cultists on the islands, who had worked with the Band to utilise the Whisper With The Dead ritual to speak with a deceased Dragon named Impact of Crashing Rain, but then took the relic that had been utilised in that ritual, threatening violence against the Band if any attempts were made to stop them. Since then, a roiling black cloud formation, dubbed &amp;quot;The Deathstorm&amp;quot;, has made its way from the Steps to Tirneach and where its black rain touches strange new [[Undead]] have arisen. It is suspected that [[Enemies_of_the_Band#Suiríoch|Suiríoch]] is responsible in some fashion, though much more research is required.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=851</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=851"/>
		<updated>2024-05-10T19:35:13Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[band]] of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at [[Corroch]] in [[Uasa]] during the year 797 during the [[Season of Loyalty]] and were responsible for defending it from [[Gwyllt]] attacks.  As recognition for their efforts they were Blessed by the [[Shaper]].&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig is also responsible for defending the Great Cattle Mart of [[Baol]] during the [[Season of Seeking]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Officers==&lt;br /&gt;
The current officers of the Band are as follows:&lt;br /&gt;
*'''Thane's Lieutenant''' - [[Sorrel Airiúgladh]]&lt;br /&gt;
*'''Deputy Lieutenant''' – [[Briste]]&lt;br /&gt;
*'''Watch Officer''' – [[Malartu]]&lt;br /&gt;
*'''Master of the Camp''' – [[Éabha]]&lt;br /&gt;
*'''Quartermaster''' – [[Doran]]&lt;br /&gt;
*'''Cinnire-at-arms''' – [[Iascaire|Iascaire NicAiriúgladh]]&lt;br /&gt;
*'''Wizard-at-arms''' – [[Ultan Twinspears]]&lt;br /&gt;
*'''Reconnaissance Officer''' – [[Rumann MacUltan]]&lt;br /&gt;
&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deceased Members == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
category    = Deceased&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=808</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=808"/>
		<updated>2024-05-07T19:54:42Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added Band Resources section and Recon Office link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2024/03/Five_Oaths_Rules_11_03_2024.pdf Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.&lt;br /&gt;
&lt;br /&gt;
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.&lt;br /&gt;
&lt;br /&gt;
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*Life in Tirneach&lt;br /&gt;
**[[Calendar]]&lt;br /&gt;
**[[Currency in the Five Realms]]&lt;br /&gt;
**[[Law and Order in Tirneach]]&lt;br /&gt;
**[[Nobility in the Five Realms]]&lt;br /&gt;
**[[Occupations in the Five Realms]]&lt;br /&gt;
**[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
**[[Marriage in Tirneach]]&lt;br /&gt;
**[[Adoption in Tirneach]]&lt;br /&gt;
*Foreign Lands&lt;br /&gt;
**[[Orohogar]]&lt;br /&gt;
**[[Schlachtfeld]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report&lt;br /&gt;
*[[Season of Smiling]] - Spring 2023 Event&lt;br /&gt;
*[[Season of Graves]] - Summer 2023 Event&lt;br /&gt;
*[[Season of Grief]] - Autumn 2023 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2024 Event&lt;br /&gt;
&lt;br /&gt;
===Band Resources===&lt;br /&gt;
*[[The Reconnaissance Office]] - Information on the Band's Reconnaissance Officer and Deputies, as well as details on current enemies and research topics.&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=807</id>
		<title>Current Research Topics</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Current_Research_Topics&amp;diff=807"/>
		<updated>2024-05-07T19:51:39Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of [[The_Band|Cumhacht na Réig]] are involved in research into a variety of topics, some of which are listed below. This list is by no means comprehensive but exists to help inform members of the Band of the topics that have been receiving the most focus, in case they wish to provide assistance in researching them or learn about what is known so far. If anyone wishes to provide such assistance, or has a topic they would like included, please reach out to [[the Reconnaissance Office]] and we will help you get in touch with the relevant people.&lt;br /&gt;
&lt;br /&gt;
As a primarily military organisation, The Band’s research is primarily through visiting libraries and speaking to bards and historians- we don’t have the resources or time to conduct full research projects and mostly rely on finding knowledge that already exists but has been forgotten. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate). &lt;br /&gt;
&lt;br /&gt;
=Primordials=&lt;br /&gt;
Primordials is a term used to refer to ancient powerful beings that seem to pre-date mortals. This includes famous creatures such as Dragons and Gryphons and others that were considered mythical, such as Sphinxes or Leannan Sidhe. In total we have descriptions of over two dozen of these ancient creatures, though they are of quite differing strength and influence.&lt;br /&gt;
&lt;br /&gt;
Our main focus at the moment is identifying these creatures, determining their names and the powers they had at their disposal. However, there is another significant aspect to this research that could have a lasting impact on [[Tirneach]]- there have been claims that some of these creatures were responsible for the creation of the mortal species that call the Five Realms home, undoubtedly with the [[Shaper]]’s guidance.&lt;br /&gt;
&lt;br /&gt;
=Primevals=&lt;br /&gt;
A different type of ancient being, Primevals are believed to be created from two competing elements, causing them to be dangerous and unstable. Information on them is sparse, as they pre-date historical records, and the Band is only certain they have encountered one of these creatures, though it is believed that the [[Enemies_of_the_Band#Bush_Monster|Bush Monster]] may also be one. These creatures have demonstrated incredible resistances, but it is theorised that their dual elemental makeup leaves them vulnerable to very specific effects, which likely can only be found through trial and error- a dangerous proposition when the creature is seeking to kill you and your allies.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
Probably the least practical and most esoteric of the research topics of interest to the Band. Over the generations numerous scholars have theorised that the world is made up of 25 elements, consisting of a wide variety of forces, including the traditional elements like Fire and Water, as well as concepts such as Destiny and Rebellion. As we have investigated other topics they have occasionally led back to this one, making it of general interest to the Band, but it is also the topic we are least likely to be able to research directly due to lacking the academic resources and time for such a complicated concept.&lt;br /&gt;
&lt;br /&gt;
=The Weeping=&lt;br /&gt;
By happenstance and perhaps some slight influence of the Shaper, we have gleaned some insights into The [[Weeping]] and the Atosú that aren’t common knowledge. Like a lot of our research it can be difficult to separate the truth from the wild theories, but unsurprisingly this is a topic of interest to quite a number of the Band, so significant efforts are being put into isolating fact from fiction.&lt;br /&gt;
&lt;br /&gt;
=The Draconic Presence and &amp;quot;The Deathstorm&amp;quot;=&lt;br /&gt;
Shortly before the Band departed The Shaper's Steps a massive magical storm arose, heralded by the thunderous crashing of rain and a formation in the clouds that evoked the appearance of Dragon's wings. This is likely related to the [[Drakeblooded]] cultists on the islands, who had worked with the Band to utilise the Whisper With The Dead ritual to speak with a deceased Dragon named Impact of Crashing Rain, but then took the relic that had been utilised in that ritual, threatening violence against the Band if any attempts were made to stop them. Since then, a roiling black cloud formation, dubbed &amp;quot;The Deathstorm&amp;quot;, has made its way from the Steps to Tirneach and where its black rain touches strange new [[Undead]] have arisen. It is suspected that [[Enemies_of_the_Band#Suiríoch|Suiríoch]] is responsible in some fashion, though much more research is required.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=806</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=806"/>
		<updated>2024-05-07T00:22:46Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the Band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the Band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the Band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the Band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office is funded via a budget from the Quartermaster and donations from members of the Band, which are used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=805</id>
		<title>Groups of Interest</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Groups_of_Interest&amp;diff=805"/>
		<updated>2024-05-07T00:04:44Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant hostile groups the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=The Breaker Heresy=&lt;br /&gt;
A cult of those that wish to destroy the [[Shaper]]’s work, especially mortals. Those of the Breaker Heresy believe in a false figure known as the Breaker. This fictional entity is seen as a sort of Anti-Shaper said to encourage Breakers to tear down the physical world as well as the institutions and societies that reside in it- they consider killing the most devout followers of the Shaper to be the highest form of worship. Breakers consider the idea of something or someone enduring or lasting as anathema.&lt;br /&gt;
 &lt;br /&gt;
The cult exists as a series of discrete cells across the [[Tirneach|Five Realms]], meaning that finding and destroying one is unlikely to have much impact on the others, but ending their destructive rampage is worth the effort. The cult is believed to be led by a figure who identifies as The Wrecker, believed to be a [[Creidhe]] with the ability to unmake with a touch, but there are few solid details, and it is unknown how such a dispersed group can receive orders from a single individual.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating or tracking down members of the Breaker Heresy can contact [[the Reconnaissance Office]], [[Duarcan MacUltan]] or [[Briste]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Riverborn=&lt;br /&gt;
[[Uasa|Uasan]] swamp cultists. The Riverborn believe they follow the ancient pre-Réig religion of Uasa, worshipping the Spirits that live in the rivers and lakes of that Realm. However, those Spirits were long ago replaced by [[Gwyllt]], manipulating the Riverborn into committing foul deeds and damning their souls.&lt;br /&gt;
&lt;br /&gt;
During [[The_Band|Cumhacht Na Réig]]’s [[Season_of_Loyalty|first campaign in Uasa]], shortly after the formation of the Band, misguided Riverborn attempted to destroy dams in the region, hoping to flood the city of [[Uasa#Corroch|Corroch]]. The Band managed to stop the Riverborn, but also suffered their first casualty- [[Broc Meabhair]].&lt;br /&gt;
&lt;br /&gt;
Any time the Band visit Uasa the Riverborn will be a concern. Those interested in investigating or tracking down members of the Riverborn can contact [[the Reconnaissance Office]] or [[Briste]] for more information.&lt;br /&gt;
&lt;br /&gt;
=The Everlasting Dominion= &lt;br /&gt;
A country somewhere across the Shaper’s Sea to the east of Tirneach. At the moment very little is known about the Everlasting Dominion- it is believed they are ruled primarily by [[Leasiar]] who do not utilise the [[Leasiar#The_Path_of_Many_Candles|Candling Ritual]]. Historically they have shown little interest in the Five Realms, but recently they have sent representatives to [[Siabhal]], where they have made a display of attending parties hosted by the most important families of the [[Ruby_Court#The_Carmine_Circle|Carmine Circle]]. We also believe it is possible they were involved in the [[Seasons_of_Uncertainty#Part_One|death of Réig Maeláine on The Shaper’s Steps]], though we lack sufficient testimony to prove it. It is possible The Everlasting Dominion bear no ill-intentions towards Tirneach, and decisions regarding them are certainly above our station, but there is no harm in gathering intelligence on a potential future opponent.&lt;br /&gt;
&lt;br /&gt;
Those with any information or interest in the Everlasting Dominion can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=804</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=804"/>
		<updated>2024-05-06T23:46:28Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the Band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the Band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the Band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the Band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office receives a budget from the Quartermaster, which is used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=803</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=803"/>
		<updated>2024-05-06T23:45:19Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant enemies the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the Arcane College, noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named Luíseach. &lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps they attempted to conduct a ritual to bring back their former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back some of their former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to them can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorise he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumours or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Recent reports have mentioned a figure matching Malacht’s description attending the most exclusive parties in [[Siabhal]], even those of rivals who would wish little to do with the friends of their enemies. As the creature’s name implies some connection to the greatest of the [[Hundred Heroes]], their leader Finian, it seems it has some connection to the Heart of the Realms.&lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=802</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=802"/>
		<updated>2024-05-06T22:53:03Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer is traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the research of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office receives a budget from the Quartermaster, which is used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=801</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=801"/>
		<updated>2024-05-06T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer us traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the activities of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office receives a budget from the Quartermaster, which is used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=800</id>
		<title>The Reconnaissance Office</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Reconnaissance_Office&amp;diff=800"/>
		<updated>2024-05-06T22:43:26Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created Page about Recon Office and what it's about.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Members of the [[Band]] charged with collating and distributing information on the various threats the band are likely to face, as well as initiating or supporting different investigations and research projects being conducted by the band. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reconnaissance Officer=&lt;br /&gt;
The current Reconnaissance Officer of the Band is [[Rumann MacUltan]].&lt;br /&gt;
&lt;br /&gt;
Like all [[The_Band#Officers|Officer]] positions, the Reconnaissance Officer is selected by The Thane, with guidance from The Band. &lt;br /&gt;
&lt;br /&gt;
Responsible for the gathering and distribution of intelligence, the Reconnaissance Officer us traditionally afforded a high degree of latitude in pursuit of their duties. One noteworthy area their remit does not cover is The Band itself- although they will be aware of the activities of many members of the Band, they do not keep files on the individual members and their actions. Internal investigations are instead handled by the [[Cinnire-at-arms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deputy Reconnaissance Officers=&lt;br /&gt;
The current Deputy Reconnaissance Officers are [[Scríofa_Fíniúin|Scríofa Fíniúin]] and [[Neb]].&lt;br /&gt;
&lt;br /&gt;
Deputy Reconnaissance Officers serve as a proxy for the Reconnaissance Officer, and can be trusted with any information that would be of interest to the Reconnaissance Officer should they be unavailable. Likewise they will generally have access to the same information as the Reconnaissance Officer, and will be more than happy to provide any assistance they can.&lt;br /&gt;
&lt;br /&gt;
=Role of the Reconnaissance Office=&lt;br /&gt;
&lt;br /&gt;
The main purpose of the Reconnaissance Officer is to gather information and then distribute it. &lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
The most common information the Reconnaissance Office focuses on is likely threats during the current Season. At the most basic level this means they can advise you on the [[Beasts]], [[Gwyllt]] and [[Undead]] commonly found in the region, and may also be able to provide guidance or warning regarding unusual threats the Band needs to be aware of. In advance of the Band's arrival scouts are usually sent to investigate the Region and Riding the Band will be campaigning in, as well as the surrounding areas, so that the Band is aware of potential dangers as well anything else noteworthy in the locale. Speaking with a member of the Reconnaissance Office before departing on a contract is strongly advised, and informing them of what you encountered upon your return can help ensure other members of the Band are prepared for such threats when they go out on contracts. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
The other focus of the Reconnaissance Office is coordinating research engaged in by the band. As we travel across [[Tirneach]], Cumhacht Na Reig have encountered many strange and fantastical things, from esoteric magical theorems to ancient rituals to seemingly mythical creatures. Some of the research is actively conducted by members of the Reconnaissance Office or Band members paid by the Office, while some is conducted entirely independently. In the case of the latter, the Reconnaissance Office is usually kept in the loop so they can guide others to that research or provide anything they learn to the relevant parties. The Reconnaissance Office also keeps a list of Band members who may be available to engage in independent research, and can act as an intermediary for those looking to hire a researcher. Informing the Reconnaissance Officers of research is by no means mandatory, but they can provide invaluable aid in establishing where to search, supplying information on similar investigations already conducted by the band and advising on other [[Gallóglaigh]] that may be able to assist.&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
The Reconnaissance Office receives a budget from the Quartermaster, which is used to hire scouts and researchers for topics of interest to the Band, selected at the discretion of the Reconnaissance Officer. Members of the Band can also volunteer information they have gathered independently. Depending on the accuracy or efficacy of this information reports will be compiled, with the majority of the Scouting information presented during the Officers' Meeting shortly after the Band musters on the first evening of a campaign. Anyone seeking to engage in Scouting or Research on behalf of the Band can speak with the Reconnaissance Officer to see what they require for the next season.&lt;br /&gt;
&lt;br /&gt;
Information gathered by the Office is freely available to any member of the Band, unless the Reconnaissance Office receives explicit orders otherwise. Anyone interested in any information they believe the Band has, or any topic they themselves are interested in need simply speak with a member of the Reconnaissance Office when they are not otherwise engaged and they will seek to inform you of what they can, though it may require a meeting at a future time if the relevant information is not at hand.&lt;br /&gt;
&lt;br /&gt;
=Active Investigations=&lt;br /&gt;
&lt;br /&gt;
The Reconnaissance Office has compiled several briefing packets on investigations currently of interest to the Band. The first two are about various threats and enemies the Band faces, while the last covers some of the topics currently being researched. Where appropriate the names of those in the Band with a particular knowledge or interest in the topic have been included, but anyone with any information or curiosity about a subject can reach out to the Reconnaissance Office to become involved.&lt;br /&gt;
&lt;br /&gt;
*[[Enemies of the Band]]&lt;br /&gt;
*[[Groups of Interest]]&lt;br /&gt;
*[[Current Research Topics]]&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=799</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=799"/>
		<updated>2024-04-07T02:12:17Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Updated Rulebook link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2024/03/Five_Oaths_Rules_11_03_2024.pdf Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.&lt;br /&gt;
&lt;br /&gt;
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.&lt;br /&gt;
&lt;br /&gt;
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*Life in Tirneach&lt;br /&gt;
**[[Calendar]]&lt;br /&gt;
**[[Currency in the Five Realms]]&lt;br /&gt;
**[[Law and Order in Tirneach]]&lt;br /&gt;
**[[Nobility in the Five Realms]]&lt;br /&gt;
**[[Occupations in the Five Realms]]&lt;br /&gt;
**[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
**[[Marriage in Tirneach]]&lt;br /&gt;
**[[Adoption in Tirneach]]&lt;br /&gt;
*Foreign Lands&lt;br /&gt;
**[[Orohogar]]&lt;br /&gt;
**[[Schlachtfeld]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report&lt;br /&gt;
*[[Season of Smiling]] - Spring 2023 Event&lt;br /&gt;
*[[Season of Graves]] - Summer 2023 Event&lt;br /&gt;
*[[Season of Grief]] - Autumn 2023 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2024 Event&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=781</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=781"/>
		<updated>2023-08-19T17:21:25Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Updated Rulebook link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://docs.google.com/document/d/1dGZuhim7dpHw1yF55ccIUkWArl9VSxa36TnLkY1Rv1U/edit Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.&lt;br /&gt;
&lt;br /&gt;
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.&lt;br /&gt;
&lt;br /&gt;
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*Life in Tirneach&lt;br /&gt;
**[[Calendar]]&lt;br /&gt;
**[[Currency in the Five Realms]]&lt;br /&gt;
**[[Law and Order in Tirneach]]&lt;br /&gt;
**[[Nobility in the Five Realms]]&lt;br /&gt;
**[[Occupations in the Five Realms]]&lt;br /&gt;
**[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
**[[Marriage in Tirneach]]&lt;br /&gt;
**[[Adoption in Tirneach]]&lt;br /&gt;
*Foreign Lands&lt;br /&gt;
**[[Orohogar]]&lt;br /&gt;
**[[Schlachtfeld]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report&lt;br /&gt;
*[[Season of Smiling]] - Spring 2023 Event&lt;br /&gt;
*[[Season of Graves]] - Summer 2023 Event&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Season_of_Graves&amp;diff=736</id>
		<title>Season of Graves</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Season_of_Graves&amp;diff=736"/>
		<updated>2023-07-09T02:46:24Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created page with &amp;quot;The Fifth of the Five Oaths events, that took place between 30th June and 2nd July 2023 in Collon Scout Camp.  ==Event Blurb== As Tirneach begins to enjoy the stability brought by the new Réig, the people look forward to a period of peace and prosperity, and the Arcane College of Draíod looks to expand its campus to reach new heights (and depths).  However the college is surrounded by sealed tunnels swarming with threats. Some from the Siege of the Blazing Host. Ot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fifth of the Five Oaths events, that took place between 30th June and 2nd July 2023 in Collon Scout Camp.&lt;br /&gt;
&lt;br /&gt;
==Event Blurb==&lt;br /&gt;
As [[Tirneach]] begins to enjoy the stability brought by the new Réig, the people look forward to a period of peace and prosperity, and the Arcane College of Draíod looks to expand its campus to reach new heights (and depths).&lt;br /&gt;
&lt;br /&gt;
However the college is surrounded by sealed tunnels swarming with threats. Some from the Siege of the Blazing Host. Others older, and in some cases forgotten.&lt;br /&gt;
&lt;br /&gt;
[[The_Band|Cumhacht na Réige]] has accepted the task of clearing the way for the College’s expansion and hunting down a collection of menaces, new and old. Setting up camp in a clearing on the surface, opportunity and peril wait below in the tunnels of Crag Oscionn in equal measure.&lt;br /&gt;
&lt;br /&gt;
==Occurences during the Event==&lt;br /&gt;
[[The Band]] was presented with six bounties by the Arcane College, and they managed to complete them all.&lt;br /&gt;
&lt;br /&gt;
*'''The Golden [[Gwyllt#Caorthannaigh|Caorthannaigh]]''' - Identifiable by their Golden Armour, this creature was slain on the first evening, and the Golden Armour retrieved. However, the Armour attracted [[Undead#The_Sluagh|Sluagh]], who repeatedly attacked the camp until a ritual was enacted to destroy the Armour.&lt;br /&gt;
*'''Sadhbh Saoislayer''' - A [[Shaper#The_Breaker_Heresy|Breaker]] Cult leader, Saoislayer was encountered in a remote series of tunnels by one of the Band's roving patrols, and she and her cultists were easily dispatched.&lt;br /&gt;
*'''The [[Undead#Sluagh_King|Sluagh King]]''' - The location of this horrific writhing mass of [[Undead#The_Sluagh|Sluagh]] was provided by a concerned local, and although the Band were driven back on their first attempt to slay this monster, they were able to apply the lessons they learned and dispatch it when it attacked their camp.&lt;br /&gt;
*'''The Rot Mother''' -  This incredibly dangerous abomination was responsible for swarms of fungus-infested undead, and was only defeated by demonstrations of Clarity and Perseverance that allowed the Band to find and exploit what few vulnerabilities it presented.&lt;br /&gt;
*'''Bán''' - The leader of a pack of [[Beasts#Cabhrúcailleach|Cabhrúcailleach]] that had been engaged in coordinated thefts of artefacts from the Arcane College. Unfortunately, although the pack was dispersed and Bán slain, the magical items remain unrecovered.&lt;br /&gt;
*'''The Physick''' - One of the few missions Cumhacht na Réige would have gladly engaged in for free, The Physick had a dark history with the Band. Infamous for experiments on the Weeping, this depraved Grave Robber was traced to abandoned tunnels under the Arcane College, and after over an hour of fighting through his minions the Band captured him. After an interrogation The Physick was executed for willingly and maliciously creating undead, as well as dozens of other offenses against the Shaper and the Realm.&lt;br /&gt;
&lt;br /&gt;
These were not the only jobs the Band completed, nor the only foes they faced. Along with the traditional Judgements delivered by the band, they also funded several research projects from scholars at the Arcane College, though they rejected a number over safety concerns. More significant was the unidentified flora creature that attacked the Band multiple times over the campaign. Although the Band managed to drive it away on each occasion, its final attack came as the Band were returning with the captured Physick. Exhausted, injured and moving through twisting tunnels, the Band's rear-guard was struck by the flora monster. At one point the creature's powerful enchantments struck down almost all the rear-guard, with only [[Smeagol]] left standing. Smeagol managed to hold the creature off long enough for his colleagues to recover, but eventually succumbed to his wounds.&lt;br /&gt;
&lt;br /&gt;
Besides the bounties, contracts and judgements completed by The Band, they also cleared collapsed tunnels around Crag Oscionn. On the advice of the Band, many of these tunnels were allocated to the Riding of Mealldáv, under Caoimhín Thunderbrand. &lt;br /&gt;
&lt;br /&gt;
==Officers for the Event==&lt;br /&gt;
*'''Thane's Lieutenant''' - [[Alejandro_Montalbán_O%27Reilly|Alejandro Montalbán O'Reilly]]&lt;br /&gt;
*'''Deputy Lieutenant''' – [[Sorrel Airiúgladh]]&lt;br /&gt;
*'''Watch Officer''' – [[Malartu]]&lt;br /&gt;
*'''Master of the Camp''' – [[Éabha]]&lt;br /&gt;
*'''Quartermaster''' – [[Doran]]&lt;br /&gt;
*'''Cinnire-at-arms''' – [[Briste]]&lt;br /&gt;
*'''Wizard-at-arms''' – [[Valeria_Llamerada|Valeria Llamerada]] &lt;br /&gt;
*'''Reconnaissance Officer''' – [[Rumann MacUltan]]&lt;br /&gt;
&lt;br /&gt;
==Casualties==&lt;br /&gt;
*[[Smeagol]] - Highlander Barman of the Amber Wolf, slain by the flora monster while preventing it breaking through the rear-guard.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=735</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=735"/>
		<updated>2023-07-09T01:26:42Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added Season of Graves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2022/07/Five-Oaths-Field-Rules-Players-Handbook-Updated-180722.pdf Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.&lt;br /&gt;
&lt;br /&gt;
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.&lt;br /&gt;
&lt;br /&gt;
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*Life in Tirneach&lt;br /&gt;
**[[Calendar]]&lt;br /&gt;
**[[Currency in the Five Realms]]&lt;br /&gt;
**[[Law and Order in Tirneach]]&lt;br /&gt;
**[[Nobility in the Five Realms]]&lt;br /&gt;
**[[Occupations in the Five Realms]]&lt;br /&gt;
**[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
**[[Marriage in Tirneach]]&lt;br /&gt;
**[[Adoption in Tirneach]]&lt;br /&gt;
*Foreign Lands&lt;br /&gt;
**[[Orohogar]]&lt;br /&gt;
**[[Schlachtfeld]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report&lt;br /&gt;
*[[Season of Smiling]] - Spring 2023 Event&lt;br /&gt;
*[[Season of Graves]] - Summer 2023 Event&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Other_Galloglaigh_Bands&amp;diff=733</id>
		<title>Other Galloglaigh Bands</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Other_Galloglaigh_Bands&amp;diff=733"/>
		<updated>2023-07-07T21:39:10Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added known Reconnaissance Officers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Currently Active Bands =&lt;br /&gt;
These bands were active at least as recently as the Season of Uncertainty&lt;br /&gt;
&lt;br /&gt;
== The Bluehand Band ==&lt;br /&gt;
&lt;br /&gt;
Fought by Cumhact na Réig in Baol. A majority fought in Baol during the Season of Uncertainty, a minority fought in Bruid.&lt;br /&gt;
&lt;br /&gt;
Thane: Gustav O’Reilly&lt;br /&gt;
&lt;br /&gt;
Cinnire-at-Arms: Seamair Fischer&lt;br /&gt;
&lt;br /&gt;
== The Final Silence ==&lt;br /&gt;
&lt;br /&gt;
A band known for the skill and specialty in fighting undead. A majority fought in Draíod during the Season of Uncertainty, a minority fought in Siabhail.&lt;br /&gt;
&lt;br /&gt;
Thane: Béibhinn Ni Fiona&lt;br /&gt;
&lt;br /&gt;
Thane's Deputy: Líadan Snowforged&lt;br /&gt;
&lt;br /&gt;
Reconnaissance Officer: Aodh Fionn Ramirez&lt;br /&gt;
&lt;br /&gt;
== The Pingin's Worth ==&lt;br /&gt;
&lt;br /&gt;
Fought in Baol during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Vanguard ==&lt;br /&gt;
&lt;br /&gt;
Fought in Baol during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Green Marchers ==&lt;br /&gt;
&lt;br /&gt;
A majority fought in Bruidduring the Season of Uncertainty, a minority fought in Baol.&lt;br /&gt;
&lt;br /&gt;
Thane: Eike Ó Muireadhaigh&lt;br /&gt;
&lt;br /&gt;
Thane’s Lieutenant: Eachann&lt;br /&gt;
&lt;br /&gt;
== Crógacht agus Wachsamkeit ==&lt;br /&gt;
&lt;br /&gt;
Fought in Bruid during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Pride of Zahnhafen ==&lt;br /&gt;
&lt;br /&gt;
Fought in Bruid during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Stalworth Courage Band ==&lt;br /&gt;
&lt;br /&gt;
Fought in Draíod during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Band of the Sundered Sword ==&lt;br /&gt;
&lt;br /&gt;
Fought in Draíod during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== The Sky Splitters ==&lt;br /&gt;
&lt;br /&gt;
A majority fought in Draíod during the Season of Uncertainty, a minority fought in Uasa.&lt;br /&gt;
&lt;br /&gt;
Thane: Ádamh Ó Strabheithe&lt;br /&gt;
&lt;br /&gt;
== Siún’s Heirs ==&lt;br /&gt;
&lt;br /&gt;
Fought in Siabhail during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
Reconnaissance Officer: Conway Ua Barra&lt;br /&gt;
&lt;br /&gt;
== White Eye’s Band ==&lt;br /&gt;
&lt;br /&gt;
Fought in Uasa during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
Former cinnire-at-arms: Ualgarg Corcra&lt;br /&gt;
&lt;br /&gt;
== The Red Boughs ==&lt;br /&gt;
&lt;br /&gt;
Fought in Uasa during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
== Glóir na hIolar ==&lt;br /&gt;
&lt;br /&gt;
Fought in Uasa during the Season of Uncertainty.&lt;br /&gt;
&lt;br /&gt;
Reconnaissance Officer: Shea Bronzedigger&lt;br /&gt;
&lt;br /&gt;
== The Golden Knives ==&lt;br /&gt;
&lt;br /&gt;
Thane: Aster Ua Larkspur&lt;br /&gt;
&lt;br /&gt;
Former Thane: Maeláine Uí Chonchobhair&lt;br /&gt;
&lt;br /&gt;
Former Cinnire-at-arms: Solatas&lt;br /&gt;
&lt;br /&gt;
In 788, led by Maeláine, they joined the Siege of Lobhan. Members of this band infiltrated the town, and found something within that led Maeláine to order its burning.&lt;br /&gt;
&lt;br /&gt;
Never formally decommissioned after Maeláine took the crown, during the Season of Uncertainty the regent recognised Aster Ua Larkspur as the standing Thane of that band. Letters were posted in many towns and villages claimeing that Aster had been given authority over all Gallóglaigh who had been separated from their bands, who were ordered to join her to receive further orders. The letters also specified that any Gallóglach travelling to meet Aster was to do all they could to ensure the safety of the roads and outlying settlements as they travelled. The orders did not specify Aster’s location.&lt;br /&gt;
&lt;br /&gt;
Many initially took the orders to be a hoax or perhaps some kind of trap but the Regent did nothing to disavow Aster’s claim to authority and as the months went on “members” of the Golden Knives began to be seen wandering the roads of Tirneach. Always on their way to meet their Thane and always watchful for threats overlooked by the capitals, both supernatural and mundane.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=672</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=672"/>
		<updated>2023-06-14T14:31:20Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added pronunciation guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan &lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
|player_name = Jon Butler}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
''(ruv-an mac-ul-tan)''&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann serves as Reconnaissance Officer, working to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;br /&gt;
&lt;br /&gt;
'''Season of Renewal'''&lt;br /&gt;
&lt;br /&gt;
Officially adopting the position of Reconnaissance Officer, Rumann spent most of his time in Siabhal investigating the Iarla's concerns about rebellious Riders. His findings were compiled and presented to the Band in [[The Songbook Conspiracy| his Report]].&lt;br /&gt;
&lt;br /&gt;
One of the missions assigned by The Thane involved investigating a recently uncovered tomb in the area. What the Gallóglaigh found there was actually the final forge of [[Hundred Heroes#Micheál The Reforger| Micheál the Reforger]] of the Hundred Heroes, and they retrieved a magical artefact that was revealed to once have held Micheál's notes on his final and greatest creation, an impenetrable suit of armour. Sadly Micheál was murdered before he could finish his work but the artefact allowed Rumann to channel some of Micheál's power, protecting the armour of his colleagues during the climactic battle against the [[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| False Heroes]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=667</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=667"/>
		<updated>2023-05-29T03:17:59Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added Season of Smiling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2022/07/Five-Oaths-Field-Rules-Players-Handbook-Updated-180722.pdf Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.&lt;br /&gt;
&lt;br /&gt;
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.&lt;br /&gt;
&lt;br /&gt;
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*Life in Tirneach&lt;br /&gt;
**[[Calendar]]&lt;br /&gt;
**[[Currency in the Five Realms]]&lt;br /&gt;
**[[Law and Order in Tirneach]]&lt;br /&gt;
**[[Nobility in the Five Realms]]&lt;br /&gt;
**[[Occupations in the Five Realms]]&lt;br /&gt;
**[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
**[[Marriage in Tirneach]]&lt;br /&gt;
**[[Adoption in Tirneach]]&lt;br /&gt;
*Foreign Lands&lt;br /&gt;
**[[Orohogar]]&lt;br /&gt;
**[[Schlachtfeld]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report&lt;br /&gt;
*[[Season of Smiling]] - Spring 2023 Event&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Season_of_Smiling&amp;diff=666</id>
		<title>Season of Smiling</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Season_of_Smiling&amp;diff=666"/>
		<updated>2023-05-29T03:17:01Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fourth of the Five Oaths events, that took place between 12th and 13th May 2023 in Collon Scout Camp.&lt;br /&gt;
&lt;br /&gt;
==Event Blurb==&lt;br /&gt;
Since the Season of Uncertainty rumours have flown from [[Bruid]] about a new monster terrorising the land, known only as “The Smiling Gwyllt.” Few have managed to escape it. It is said this gwyllt’s foul appetite leaves behind no trace of its victims.&lt;br /&gt;
&lt;br /&gt;
In a Realm already known for its many dangers, the Smiling Gwyllt has managed to surpass all others. Many folk are afraid to venture beyond the walls of their settlements and all contact has been lost with more remote villages.&lt;br /&gt;
What force could be equal to the task of driving off such a monster?&lt;br /&gt;
&lt;br /&gt;
Rider Donaron hopes the answer to that question is Cumhact na Réige, the Gallóglaigh currently setting up camp outside of Trágráig.&lt;br /&gt;
And if they aren’t, well, there are plenty of other bands in Tirneach hungry for pingin and glory...&lt;br /&gt;
&lt;br /&gt;
==Occurences during the Event==&lt;br /&gt;
[[The Band]] learned the weakness of The Smiling Gwyllt and eliminated it, but at great cost. Not only did Rider Donaron fall to the monster, but four members of the Band did not survive Bruid. &lt;br /&gt;
&lt;br /&gt;
The Band opened an ancient prison and unleashed a previously unknown form of [[Undead]] that appeared to be a living [[Leasiar]], one that identified itself as Malacht O’Finian and seemed to pre-date the arrival of the Réig.&lt;br /&gt;
&lt;br /&gt;
An ancient ritual conducted by the Band seemingly bound one of its members to the land and people of the region, with unknown consequences.&lt;br /&gt;
&lt;br /&gt;
==Officers for the Event==&lt;br /&gt;
*'''Thane's Lieutenant''' - [[Alejandro_Montalbán_O%27Reilly]]&lt;br /&gt;
*'''Deputy Lieutenant''' – [[Sorrel Airiúgladh]]&lt;br /&gt;
*'''Watch Officer''' – [[Cathasaigh MacTire]]&lt;br /&gt;
*'''Master of the Camp''' – [[Ambrosio de Costana]]&lt;br /&gt;
*'''Quartermaster''' – [[Doran]]&lt;br /&gt;
*'''Cinnire-at-arms''' – [[Briste]]&lt;br /&gt;
*'''Acting Wizard-at-arms''' – [[Tornac]] &lt;br /&gt;
*'''Reconnaissance Officer''' – [[Rumann MacUltan]]&lt;br /&gt;
&lt;br /&gt;
==Casualties==&lt;br /&gt;
*[[Aed]] - Leasiar Cinnire&lt;br /&gt;
*[[Ambrosio de Costana]] - Firetouched Master of the Camp&lt;br /&gt;
*[[Cathasaigh MacTire]] - Human Watch Officer&lt;br /&gt;
*[[Cruach]] - Vartach Line Breaker Gryphon&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=535</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=535"/>
		<updated>2022-08-30T23:21:01Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: updated for Season of Renewal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
|player_name = Jon Butler}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann serves as Reconnaissance Officer, working to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;br /&gt;
&lt;br /&gt;
'''Season of Renewal'''&lt;br /&gt;
&lt;br /&gt;
Officially adopting the position of Reconnaissance Officer, Rumann spent most of his time in Siabhal investigating the Iarla's concerns about rebellious Riders. His findings were compiled and presented to the Band in [[The Songbook Conspiracy| his Report]].&lt;br /&gt;
&lt;br /&gt;
One of the missions assigned by The Thane involved investigating a recently uncovered tomb in the area. What the Gallóglaigh found there was actually the final forge of [[Hundred Heroes#Micheál The Reforger| Micheál the Reforger]] of the Hundred Heroes, and they retrieved a magical artefact that was revealed to once have held Micheál's notes on his final and greatest creation, an impenetrable suit of armour. Sadly Micheál was murdered before he could finish his work but the artefact allowed Rumann to channel some of Micheál's power, protecting the armour of his colleagues during the climactic battle against the [[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| False Heroes]].&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=531</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=531"/>
		<updated>2022-08-30T22:39:48Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added Ultan's Game 3 report&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2022/07/Five-Oaths-Field-Rules-Players-Handbook-Updated-180722.pdf Rulebook]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*[[Calendar]]&lt;br /&gt;
*[[Currency in the Five Realms]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*[[Law and Order in Tirneach]]&lt;br /&gt;
*[[Nobility in the Five Realms]]&lt;br /&gt;
*[[Occupations in the Five Realms]]&lt;br /&gt;
*[[Orohogar]]&lt;br /&gt;
*[[Schlachtfeld]]&lt;br /&gt;
*[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal]] - Post-Campaign Report&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Songbook_Conspiracy&amp;diff=523</id>
		<title>The Songbook Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Songbook_Conspiracy&amp;diff=523"/>
		<updated>2022-08-23T02:14:20Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The “Songbook” ==&lt;br /&gt;
&lt;br /&gt;
With a new Réig in place and the potentially catastrophic threats to the Five Realms dealt with it was time for the Iarla to begin undoing the damage that occurred during the Season of Uncertainty. With that in mind, Iarla Éalthna Ni Órfhaiche requested the presence of Cumhacht na Réig to help secure The Grey Lands, the region of Siabhal that borders Uasa. Publicly we gathered to help defeat a Helfa Wyllt, a dangerous Gwyllt that can enrage even the most sedate beast. In reality our true purpose was to uncover a conspiracy.&lt;br /&gt;
&lt;br /&gt;
The Thane informed the Officers of our mission- The Iarla had heard concerning stories about the increased number of armed groups wandering the Grey Lands, moving from one Riding to the next, often appearing in different colours each time, or worse, bearing a false Golden Knife that marked them as Gallóglaigh. She requested that Thane Ualgarg Corcra organise meetings with the suspects, and she provided a dossier of her own feelings on each Rider in the region. The Thane told the Officers that we must inform the entire band of the importance of our true mission, but also make it clear it was to remain a secret from those outside the band. He said that if he walked through the camp the following morning and heard a single mention of our true purpose there would be consequences, but if he spoke to any member of the band in private and they did not know our actual mission that it would equally dire.&lt;br /&gt;
&lt;br /&gt;
The Officers quickly moved to inform the band, and a simple code phrase was devised- if someone was asked about The Songbook and they knew about our purpose, they would speak on it. If they knew nothing of The Songbook they would be informed. This code phrase quickly became a useful tool for Bandmates to ask if a particular situation was relevant to our true purpose with risk of giving away any secrets. Within a couple of hours of the Officer Meeting the Thane expressed his pleasure at the speed at which the information had disseminated throughout the camp, and said it spoke highly of the Band’s closeness and understanding of the importance of our mission.&lt;br /&gt;
&lt;br /&gt;
=== The Riders ===&lt;br /&gt;
&lt;br /&gt;
The Riders of every Realm will always have some issue they cannot handle alone- a beast too dangerous for regular troops to face, a dispute involving individuals of too high station, a ritual they cannot complete- and our Thane took advantage of this to invite the Riders of the region to our camp so we could both assist them and evaluate them.&lt;br /&gt;
&lt;br /&gt;
If you dealt with any of these Riders in any way, be aware that you helped the Band in our true purpose. I will list the Riders that came to camp and why, and hopefully it will clarify why there was a mission to help a fool slaughter helpless beasts or why the Amber Wolf was occupied for several hours by a convoluted trial.&lt;br /&gt;
&lt;br /&gt;
==== Aodhán the Blue ====&lt;br /&gt;
The Leasiar Rider of Liúsfholach, Aodhán is one of the richest men in the Five Realms, earned during his time sailing with Firetouched merchants of the Prosperidad. He had been a valued advisor to the Iarla, but in recent years was very public about proclaiming his interest in retiring or perhaps even taking the Path of Many Candles. The Iarla did not feel him a likely suspect. When he came to camp on the first evening he requested we send out a detachment of Gallóglaigh to deal with bandits that had been plaguing his Riding in recent times. This mission departed on our first full day in camp and was successful in driving away or slaying most of the bandits, as well as bring back some prisoners. &lt;br /&gt;
&lt;br /&gt;
These prisoners provided vital intelligence that not only clear Aodhán, but also gave us our first solid leads onto who the conspirators could be.&lt;br /&gt;
&lt;br /&gt;
Our final patrol of the campaign also provided assistance to Aodhán, lifting a siege by rebel forces on his holdings.&lt;br /&gt;
&lt;br /&gt;
==== Eithne the Mender ====&lt;br /&gt;
The Creidhe Rider of Flann’s Rest, one of the most valuable and prosperous Ridings in Siabhal, and thus the Realms. Although it is the smallest Riding in the region, the town of Flann’s Rest is a prosperous and vital market for all trade between Siabhal and Uasa. Eithne herself is a famed artisan, and the Iarla considered her a valuable ally as she provided scrupulous reports on all comings and goings through Flann’s Rest. The past few seasons, however, those reports had stopped, drawing some suspicion on the Rider.&lt;br /&gt;
&lt;br /&gt;
Eithne asked us to provide long term guards for Flann’s Rest, as banditry in the region had increased and her town and the few surrounding farms felt particularly exposed. Although not a standard request for Gallóglaigh, we managed to find some volunteers willing to spend the winter guarding the town instead of following their own personal pursuits. &lt;br /&gt;
&lt;br /&gt;
We weren’t particularly suspicious of Eithne after she requested the guards, as we felt it explained her lack of reports and few conspirators would welcome an increased number of Gallóglaigh in their lands. As the band gathered more leads over the campaign, it became clear she was not one of the rebel Riders.&lt;br /&gt;
&lt;br /&gt;
==== Iúra Nic Fhíona ====&lt;br /&gt;
The Leasiar Rider of Oirgreim, Iúra and the Iarla have a relationship that goes back all the way to their childhood, and it’s entirely negative. There were rumours that Iúra had been seen at the head of a large armed force during the Season of Uncertainty, but the Iarla didn’t want her own biases to influence our investigation. &lt;br /&gt;
&lt;br /&gt;
Rider Nic Fhíona was rescued by members of the band by warriors that were led by a man named Abheal, who later confessed to involvement in the conspiracy. Although this didn’t remove her from suspicion entirely, further evidence clear her of any complicity- she may not like the Iarla, but she is loyal to the Réig and to Siabhal.&lt;br /&gt;
&lt;br /&gt;
==== Maicín Ó Chonlaoch ====&lt;br /&gt;
The Wilding Rider of Táltarbh, a Riding blessed with rich pastures and plentiful herds. The Riding was originally granted to Maicín’s father, Cóir, who prevent an assassination of the Iarla by the Harriers three decades ago, though there were rumours at the time Cóir had been a member who realised that they were doomed to failure and sold out the group. Maicín has achieved no achievements worthy of notice, and has been very vocal about his issues with the Iarla.&lt;br /&gt;
&lt;br /&gt;
Rider Ó Chonlaoch visited the camp to retain some Gallóglaigh to help him hunt some wild beasts so he could prove his gifts as a warrior. When the Gallóglaigh who accompanied him reported the details of the mission it became quite clear the Rider wasn’t competent enough to be heavily involved in the conspiracy, and at most would be used as a patsy to divert blame. Although he was cleared of all involvement, he remains a stark reminder of the dangers of inherited political positions.&lt;br /&gt;
&lt;br /&gt;
==== Róis Uí Dhubhgiolla ====&lt;br /&gt;
The Human Rider of Bacainneach, Róis is in a tenuous political position and likely to lose her standing as a member of the Crimson Court, and the Season of Uncertainty weakened their position even more.&lt;br /&gt;
&lt;br /&gt;
Rider Uí Dhubhgiolla came to the camp seeking information on her sister’s sudden rise to power. Her sister, Síle, was a hostage to an Uasaigh Rider and recently the entirety of that family died in a series of “accidents”. Róis had been approached by a person named The Quill or Coill, a conman and crime boss of some influence and ability, who offered her information for an exorbitant fee. We managed to convince her of the folly of accepting his aid. Our investigation later determined the party likely for the murders, one of the Riders involved in the conspiracy, and we passed the information on to the Iarla to allow her to inform Róis if she so chooses.&lt;br /&gt;
&lt;br /&gt;
==== Urrúnta Nic Athgabha ====&lt;br /&gt;
The Creidhe Rider of Réimshin, Urrúnta comes not only for a prestigious family that can trace its roots all the way back to Micheál the Reforger, but she herself is a gifted architect with a talent for running her Riding. The only mark against her and her family is the long running feud between her and Rider Dásach Oc Éanan, a rivalry apparently ended with the betrothal of their heirs.&lt;br /&gt;
&lt;br /&gt;
Rider Nic Athgacha came to camp to resolve the matter of her son’s betrothal to Dásach’s daughter. She wasn’t pleased that the Gallóglaigh had chosen to involve themselves in the matter (it was certainly not our choice) and was angered by our attempts to ensure she was who she said she was. Eventually the matter was resolved by convincing the children to accept a longer term betrothal during which a series of Watch Towers would be built along the coast, a project that would force the two to spend time together and hopefully find common ground.&lt;br /&gt;
&lt;br /&gt;
Urrúnta was never a serious suspect, under investigation simply because she would have had the resources to outfit several bands of bandits if she wished. She was quickly cleared of all suspicion by evidence we gathered.&lt;br /&gt;
&lt;br /&gt;
=== The Conspirators ===&lt;br /&gt;
==== Gurvan the Bold ====&lt;br /&gt;
The Leasiar Rider of Cheilg, Gurvan is one of the Iarla’s closest friends, and she did not wish to even consider him a viable suspect. However, even before we received the Iarla’s dossier on the Riders we were suspicious of Gurvan- as his lands border Uasa he maintained a strong militia to “discourage” any border strife, and in recent times had become more and more vocal about thew glory days of Siabhal and how the Realms needs to become more than it currently is.&lt;br /&gt;
&lt;br /&gt;
Our suspicions were quickly confirmed, as some letters gathered by the band made multiple mentions of the strength of the friendship between one of the conspirators and the Iarla, and how that afforded the group some protection.&lt;br /&gt;
&lt;br /&gt;
Gurvan arrived at the camp on the second night to settle a dispute between himself and Lady Blackthorne, regarding some of their farms and water rights. This excruciatingly long judgement was just a cover to get Gurvan into the camp, and to buy us time to solidify our evidence and decide on a course of action to get a confession. When the judgement was decided, Gurvan was approached by Nocent, who politely explained that the Rider could either deal with him or speak with the band’s Peacesworn. Gurvan quickly confessed, naming his accomplices and requesting sanctuary. He explained that he had already considered abandoning the enterprise as the conspirator they called Breac had begun to go too far.&lt;br /&gt;
&lt;br /&gt;
==== Fiainfaobhar Ó Chonlaoch ====&lt;br /&gt;
The Wilding Rider of Sciatrian. Sciatrian is one of the more dangerous Ridings in Siabhal, as the dense forests it resides in are known to attract all manner of foul beasts. Fiainfaobhar had been a Gallóglaigh, formerly a member of the Oakhearts, the ideal Rider to rule such an area. Sciatrian always had a larger militia than similarly sized Ridings, understandable because of the dangers, but even with that it suffered greatly during the Season of Uncertainty, besieged and isolated for months at a time. In recent months a number of unidentified groups wearing a variety of colours had been seen in the Riding, and though Fiainfaobhar claimed no knowledge of them the Iarla felt he was too responsible and gifted a leader to be ignorant of troops on his land.&lt;br /&gt;
&lt;br /&gt;
Fiainfaobhar came to the camp early on the final day to meet with former members of the Oakhearts that are now members of Cumhact na Réig. By this time we were certain that he was a member of the conspiracy, but to not arouse suspicion he was allowed to conduct his business as normal, with the band only to make a move if he attempted to leave the camp. However, during a discussion with Deirbhile Nic an Bhaird, a new member of the band attempting to gain a better understanding of the Virtues, Fiainfaobhar was forced into self-reflection that caused him to confess his involvement. He then provided corroboration on information and assumptions we already had, and informed us that he had been having second thoughts for some time and was the one responsible for leaking the various letters the band recovered over the campaign.&lt;br /&gt;
&lt;br /&gt;
==== Síofra Punann ====&lt;br /&gt;
The Wildling Rider of Méith, Síofra Punann fell during the Defense of Barr. She had been vocal about the Iarla’s lack of direct support for the Ridings suffering the most during the Season of Uncertainty, and once she joined the conspiracy she used her contacts to acquire fake liveries to better hide the number and distribution of the warriors working for the group. Her death was the catalyst for Gurvan and Fiainfaobhar to question the goals of the conspiracy, and the actions of Dásach in particular.&lt;br /&gt;
&lt;br /&gt;
==== Dásach Oc Éanan ====&lt;br /&gt;
The Creidhe Rider of Géilleaspa, Dásach arrived to help resolve the matter of the betrothal between his daughter and the son of his long term rival Rider Urrúta Nic Athgabha. The children absolutely hated each other, and made every effort to convince us that we should help them prevent the wedding. Feeling that their marriage was for the good of their Ridings and Siabhal as a whole, we discussed the matter with the Riders and it was decided a long term betrothal may eventually allow the children to find common ground, and that as a project to force them to work together a series of ten watch towers were planned to be built along the coast, watching out over the Shaper’s Sea. &lt;br /&gt;
&lt;br /&gt;
A vital piece of information came from this meeting, one that could easily have been overlooked and cast aside if not for other evidence. The son of Rider Nic Athgabha said many times that his betrothed’s family were obsessed with Siabhal becoming more powerful, to the point of disloyalty. As we followed other leads it became clear these were not just the words of an angry youth attempting to avoid his responsibilities, but in fact the first sign that Dásach was involved in the conspiracy.&lt;br /&gt;
&lt;br /&gt;
As we gathered more leads, including a series of letters, it became clear that not only was Dásach involved in the conspiracy, he was its de facto leader. And where the other Riders involved saw its purpose as being defending their lands in dangerous times, Dásach, or Breac as he named himself in his letters, was a believer in Lobhan’s Legacy. He is not only responsible for helping setup the foul ritual that summoned those abominations that pretended to be some of the Hundred reborn, he is also responsible for the murder of an Uasaigh Rider and most of their family so that a Rider from Siabhal could be installed in their position. It was Dásach’s fanaticism that eventually drove the other members of the conspiracy to realise the error of their ways and confess.&lt;br /&gt;
&lt;br /&gt;
=== Timeline ===&lt;br /&gt;
&lt;br /&gt;
Based on evidence gathered by the band from a variety of sources, primarily letters recovered from the various militias and bandits in the conspiracy’s employ, we were able to establish a rough timeline of events.&lt;br /&gt;
&lt;br /&gt;
During the Spring of 798, Dásach Oc Éanan wrote to Gurvan the Bold, complimenting him on building up his militia and suggesting they should meet to discuss working together and expanding that operation. Shortly after their meeting Dásach recruited Síofra Punann to their conspiracy, and they decided to increase the size of their militias far beyond the restrictions put in place by the Iarla, utilising fake liveries to conceal their numbers and constantly moving the camps to avoid detection.&lt;br /&gt;
&lt;br /&gt;
During the Summer of 798, Síofra recruited her cousin Fiainfaobhar to their cause, bring his substantial militia and campaigning experience to the conspiracy. During this time the conspiracy recruited a Golden Knife named Abheal to command their main force of troops in the field, as well as a bandit leader named Concobhar to lead another detachment. They continued to move their illegal armies around The Grey Lands to avoid detection.&lt;br /&gt;
&lt;br /&gt;
By the Winter of 798 the Season of Uncertainty had seen the defeat of the Blazing Host and Mairi the Brute, but across the Five Realms the situation was still chaotic. The Regent ordered that all Gallóglaigh separated from their bands were now members of the Golden Knives, and were to seek out their Thane. This allowed Gallóglaigh to go where they felt they were needed but also provided an opportunity to the conspiracy, which acquired replica Golden Knife pins to outfit their most elite troops, providing an even greater level of cover for their activities.&lt;br /&gt;
&lt;br /&gt;
The Spring of 799 saw the foulest and most direct action from the conspiracy, at least until that heresy Dásach perpetuated with the false undead Heroes. Seemingly acting alone, Dásach convinced members of Lobhan’s Legacy, a violent Siabhlach independence group, to murder several Riders in Uasa, including the adoptive family of the now Rider Síle Ui Dhubhgiolla. &lt;br /&gt;
&lt;br /&gt;
By the Summer of 799 the conspiracy was starting to show signs of fracturing. Gurvan wrote to Dásach demanding he denounce Lobhan’s Legacy, and ideally dispose of any he could identify. Síofra fell during the Defense of Barr, and the same day one of Iomra’s Towers was destroyed. This tragedy seemed to shatter Dásach’s already fragile mind, and apparently he decided there was no longer any line he would not cross. &lt;br /&gt;
&lt;br /&gt;
During the Autumn of 799 Fiainfaobhar makes it clear to the other conspirators that without Síofra he has little interest in the whole endeavour, and with only three Riders involved it is a lot harder to conceal the movement of their troops. He also expressed deep concerns over Dásach’s activities and his ties to the Lobhan’s Legacy.&lt;br /&gt;
&lt;br /&gt;
By the Summer of 800 the conspiracy is both on its last legs and at its most dangerous. Síofra is dead. Fiainfaobhar has all but abandoned the cause. The appointment of the new Réig has begun to settle the Five Realms and Iarla Éalthna has once again returned her attention to Siabhal. Unfortunately instead of simply dissolving the conspiracy and focusing on the needs of Géilleaspa, Dásach decides to escalate the situation.&lt;br /&gt;
&lt;br /&gt;
We know that during our campaign Dásach attempted to kidnap or kill several Riders, which we managed to prevent. Dásach also conspired for his forces to conduct the ritual that summoned the undead false Heroes to attack our camp, calling upon the aid of an individual named Suiríoch to provide the book that contained ritual. This Suiríoch has drawn our attention before and appears to be happy to aid others in committing the ultimate crimes against mortals and The Shaper, but we know precious little about them beyond that. If any of you hear mention of him in the future I would greatly appreciate being informed.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
The final fate of the remaining conspirators, Dásach Oc Éana, Fiainfaobhar Ó Chonlaoch and Gurvan the Bold remains in the hands of Iarla Éalthna. As both Fiainfaobhar and Gurvan confessed to their crimes and provided a full accounting it is likely they will be shown some measure of leniency, but Dásach will hopefully feel the full measure of the Iarla’s wrath. Although we were not tasked with apprehending him there is no doubt that our actions in dispersing his followers will make it much easier for the Iarla’s own forces to arrest him, and until they do his ability to cause trouble has been heavily curtailed. The Iarla was very impressed with how quickly we uncovered the members of the conspiracy, and the amount of context and depth we could provide. She paid the band a bonus for our work, of which you all received a share. &lt;br /&gt;
&lt;br /&gt;
As Reconnaissance Officer I was at the heart of putting the clues and evidence together, but it is the entire band that was responsible for bringing me those clues. Every one of you that gave me information, no matter how minor it may have seemed to you, was providing me with a new lead, support for a current theory or a way of eliminating a false one, and I truly could not have accomplished my assignment without you. You have my thanks and my gratitude.&lt;br /&gt;
&lt;br /&gt;
For the Réig,&lt;br /&gt;
&lt;br /&gt;
''Rumann MacUltan''&lt;br /&gt;
&lt;br /&gt;
Reconnaissance Officer, Cumhacht na Réig&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=522</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=522"/>
		<updated>2022-08-23T02:08:19Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added Season of Renewal and Songbook Conspiracy page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==What is Five Oaths==&lt;br /&gt;
Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.&lt;br /&gt;
&lt;br /&gt;
In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters&lt;br /&gt;
face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted&lt;br /&gt;
weaponry. There is also, usually, camping as the events take place over the course of a weekend.&lt;br /&gt;
&lt;br /&gt;
The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.&lt;br /&gt;
&lt;br /&gt;
==How do I play Five Oaths==&lt;br /&gt;
&lt;br /&gt;
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.&lt;br /&gt;
&lt;br /&gt;
Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.&lt;br /&gt;
&lt;br /&gt;
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.&lt;br /&gt;
&lt;br /&gt;
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2022/07/Five-Oaths-Field-Rules-Players-Handbook-Updated-180722.pdf Rulebook]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
A quick index to find your way around&lt;br /&gt;
&lt;br /&gt;
[[Tirneach]] - The Land of Five Oaths&lt;br /&gt;
&lt;br /&gt;
[[Beyond Tirneach]] - The Lands beyond the shores of Tirneach, where characters may hail from. &lt;br /&gt;
&lt;br /&gt;
[[The Band]] - The &amp;quot;Heroes&amp;quot; of Cumhacht Na Reig&lt;br /&gt;
&lt;br /&gt;
[[The Five Oaths]] - The oaths sworn by The Band&lt;br /&gt;
&lt;br /&gt;
[[Species]] - The playable species of Tírneach&lt;br /&gt;
&lt;br /&gt;
== Index of Topics ==&lt;br /&gt;
&lt;br /&gt;
===Setting Information===&lt;br /&gt;
*[[Tirneach]]&lt;br /&gt;
**[[Baol]]&lt;br /&gt;
**[[Bruid]]&lt;br /&gt;
**[[Draíod]]&lt;br /&gt;
**[[Siabhal]]&lt;br /&gt;
**[[Uasa]]&lt;br /&gt;
*[[Battles of Note]]&lt;br /&gt;
*[[Calendar]]&lt;br /&gt;
*[[Currency in the Five Realms]]&lt;br /&gt;
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s&lt;br /&gt;
*[[Gwyllt]]&lt;br /&gt;
*[[Law and Order in Tirneach]]&lt;br /&gt;
*[[Nobility in the Five Realms]]&lt;br /&gt;
*[[Occupations in the Five Realms]]&lt;br /&gt;
*[[Orohogar]]&lt;br /&gt;
*[[Schlachtfeld]]&lt;br /&gt;
*[[Trade and Commerce in the Five Realms]]&lt;br /&gt;
*The [[Réig]]&lt;br /&gt;
*The [[Shaper]]&lt;br /&gt;
*The [[Church of the Shaper]] and the [[Cinnire]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
&lt;br /&gt;
[[Q&amp;amp;A]] with the Event Team&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
*[[Species]]&lt;br /&gt;
**[[Creidhe]]&lt;br /&gt;
**[[Drakeblooded]]&lt;br /&gt;
**[[Fathach]]&lt;br /&gt;
**[[Firetouched]]&lt;br /&gt;
**[[Humans]]&lt;br /&gt;
**[[Krieger]]&lt;br /&gt;
**[[Leasiar]]&lt;br /&gt;
**[[Vartach]]&lt;br /&gt;
**[[Wildling]]&lt;br /&gt;
*[[Peacesworn]]&lt;br /&gt;
*[[Weeping]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
*[[Audible level]]&lt;br /&gt;
*[[Concentration]]&lt;br /&gt;
*Crafting [[Recipe]]s&lt;br /&gt;
*[[Effect]]s&lt;br /&gt;
*[[Feat]]s&lt;br /&gt;
*[[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Season of Loyalty]] - Summer 2019 Event&lt;br /&gt;
*[[Season of Seeking]] - Autumn 2019 Event&lt;br /&gt;
*[[Season of Scrutiny]] - Spring 2020 Event (Cancelled)&lt;br /&gt;
*[[Seasons of Uncertainty]] - 2022 Downtime Event&lt;br /&gt;
*[[Season of Renewal]] - Summer 2022 Event&lt;br /&gt;
**[[The Songbook Conspiracy]] - Post-Campaign Report&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Songbook_Conspiracy&amp;diff=521</id>
		<title>The Songbook Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Songbook_Conspiracy&amp;diff=521"/>
		<updated>2022-08-23T02:04:35Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Created page with &amp;quot;== The “Songbook” ==  With a new Réig in place and the potentially catastrophic threats to the Five Realms dealt with it was time for the Iarla to begin undoing the damage that occurred during the Season of Uncertainty. With that in mind, Iarla Éalthna Ni Órfhaiche requested the presence of Cumhacht na Réig to help secure The Grey Lands, the region of Siabhal that borders Uasa. Publicly we gathered to help defeat a Helfa Wyllt, a dangerous Gwyllt that can enrage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The “Songbook” ==&lt;br /&gt;
&lt;br /&gt;
With a new Réig in place and the potentially catastrophic threats to the Five Realms dealt with it was time for the Iarla to begin undoing the damage that occurred during the Season of Uncertainty. With that in mind, Iarla Éalthna Ni Órfhaiche requested the presence of Cumhacht na Réig to help secure The Grey Lands, the region of Siabhal that borders Uasa. Publicly we gathered to help defeat a Helfa Wyllt, a dangerous Gwyllt that can enrage even the most sedate beast. In reality our true purpose was to uncover a conspiracy.&lt;br /&gt;
&lt;br /&gt;
The Thane informed the Officers of our true purpose- The Iarla had heard concerning stories about the increased number of armed groups wandering the Grey Lands, moving from one Riding to the next, often appearing in different colours each time. She requested that Thane Ualgarg Corcra organise meetings with the suspects, and she provided a dossier of her own feelings on each Rider in the region. The Thane made it clear to the Officers that we must inform the entire band of the importance of our true mission, but also make it clear it was to remain a secret from those outside the band. He told the Officers that if he walked through the camp the following morning and heard a single mention of our true purpose there would be consequences, but if he spoke to any member of the band in private and they did not know our true purpose that it would equally dire.&lt;br /&gt;
&lt;br /&gt;
The Officers quickly moved to inform the band, and a simple code phrase was devised- if someone was asked about The Songbook and they knew about our purpose, they would speak on it. If they knew nothing of The Songbook they would be informed. This code phrase quickly became a useful tool for Bandmates to ask if a particular situation was relevant to our true purpose with risk of giving away any secrets. With an couple of hours of Officer meeting the Thane expressed his pleasure at the speed at which the information had disseminated throughout the camp, and said it spoke highly of the Band’s closeness and understanding of the importance of our mission.&lt;br /&gt;
&lt;br /&gt;
=== The Riders ===&lt;br /&gt;
&lt;br /&gt;
The Riders of every Realm will always have some issue they cannot handle alone- a beast too dangerous for regular troops to face, a dispute involving individuals of too high station, a ritual they cannot complete- and our Thane took advantage of this to invite the Riders of the region to our camp so we could both assist them and evaluate them.&lt;br /&gt;
&lt;br /&gt;
If you dealt with any of these Riders in any way, be aware that you helped the Band in our true purpose. I will list the Riders that came to camp and why, and hopefully it will clarify why there was a mission to help a fool slaughter helpless beasts or why the Amber Wolf was occupied for several hours by a convoluted trial.&lt;br /&gt;
&lt;br /&gt;
==== Aodhán the Blue ====&lt;br /&gt;
The Leasiar Rider of Liúsfholach, Aodhán is one of the richest men in the Five Realms, earned during his time sailing with Firetouched merchants of the Prosperidad. He had been a valued advisor to the Iarla, but in recent years was very public about proclaiming his interest in retiring or perhaps even taking the Path of Many Candles. The Iarla did not feel him a likely suspect. When he came to camp on the first evening he requested we send out a detachment of Gallóglaigh to deal with bandits that had been plaguing his Riding in recent times. This mission departed on our first full day in camp and was successful in driving away or slaying most of the bandits, as well as bring back some prisoners. &lt;br /&gt;
&lt;br /&gt;
These prisoners provided vital intelligence that not only clear Aodhán, but also gave us our first solid leads onto who the conspirators could be.&lt;br /&gt;
&lt;br /&gt;
Our final patrol of the campaign also provided assistance to Aodhán, lifting a siege by rebel forces on his holdings.&lt;br /&gt;
&lt;br /&gt;
==== Eithne the Mender ====&lt;br /&gt;
The Creidhe Rider of Flann’s Rest, one of the most valuable and prosperous Ridings in Siabhal, and thus the Realms. Although it is the smallest Riding in the region, the town of Flann’s Rest is a prosperous and vital market for all trade between Siabhal and Uasa. Eithne herself is a famed artisan, and the Iarla considered her a valuable ally as she provided scrupulous reports on all comings and goings through Flann’s Rest. The past few seasons, however, those reports had stopped, drawing some suspicion on the Rider.&lt;br /&gt;
&lt;br /&gt;
Eithne asked us to provide long term guards for Flann’s Rest, as banditry in the region had increased and her town and the few surrounding farms felt particularly exposed. Although not a standard request for Gallóglaigh, we managed to find some volunteers willing to spend the winter guarding the town instead of following their own personal pursuits. &lt;br /&gt;
&lt;br /&gt;
We weren’t particularly suspicious of Eithne after she requested the guards, as we felt it explained her lack of reports and few conspirators would welcome an increased number of Gallóglaigh in their lands. As the band gathered more leads over the campaign, it became clear she was not one of the rebel Riders.&lt;br /&gt;
&lt;br /&gt;
==== Iúra Nic Fhíona ====&lt;br /&gt;
The Leasiar Rider of Oirgreim, Iúra and the Iarla have a relationship that goes back all the way to their childhood, and it’s entirely negative. There were rumours that Iúra had been seen at the head of a large armed force during the Season of Uncertainty, but the Iarla didn’t want her own biases to influence our investigation. &lt;br /&gt;
&lt;br /&gt;
Rider Nic Fhíona was rescued by members of the band by warriors that were led by a man named Abheal, who later confessed to involvement in the conspiracy. Although this didn’t remove her from suspicion entirely, further evidence clear her of any complicity- she may not like the Iarla, but she is loyal to the Réig and to Siabhal.&lt;br /&gt;
&lt;br /&gt;
==== Maicín Ó Chonlaoch ====&lt;br /&gt;
The Wilding Rider of Táltarbh, a Riding blessed with rich pastures and plentiful herds. The Riding was originally granted to Maicín’s father, Cóir, who prevent an assassination of the Iarla by the Harriers three decades ago, though there were rumours at the time Cóir had been a member who realised that they were doomed to failure and sold out the group. Maicín has achieved no achievements worthy of notice, and has been very vocal about his issues with the Iarla.&lt;br /&gt;
&lt;br /&gt;
Rider Ó Chonlaoch visited the camp to retain some Gallóglaigh to help him hunt some wild beasts so he could prove his gifts as a warrior. When the Gallóglaigh who accompanied him reported the details of the mission it became quite clear the Rider wasn’t competent enough to be heavily involved in the conspiracy, and at most would be used as a patsy to divert blame. Although he was cleared of all involvement, he remains a stark reminder of the dangers of inherited political positions.&lt;br /&gt;
&lt;br /&gt;
==== Róis Uí Dhubhgiolla ====&lt;br /&gt;
The Human Rider of Bacainneach, Róis is in a tenuous political position and likely to lose her standing as a member of the Crimson Court, and the Season of Uncertainty weakened their position even more.&lt;br /&gt;
&lt;br /&gt;
Rider Uí Dhubhgiolla came to the camp seeking information on her sister’s sudden rise to power. Her sister, Síle, was a hostage to an Uasaigh Rider and recently the entirety of that family died in a series of “accidents”. Róis had been approached by a person named The Quill or Coill, a conman and crime boss of some influence and ability, who offered her information for an exorbitant fee. We managed to convince her of the folly of accepting his aid. Our investigation later determined the party likely for the murders, one of the Riders involved in the conspiracy, and we passed the information on to the Iarla to allow her to inform Róis if she so chooses.&lt;br /&gt;
&lt;br /&gt;
==== Urrúnta Nic Athgabha ====&lt;br /&gt;
The Creidhe Rider of Réimshin, Urrúnta comes not only for a prestigious family that can trace its roots all the way back to Micheál the Reforger, but she herself is a gifted architect with a talent for running her Riding. The only mark against her and her family is the long running feud between her and Rider Dásach Oc Éanan, a rivalry apparently ended with the betrothal of their heirs.&lt;br /&gt;
&lt;br /&gt;
Rider Nic Athgacha came to camp to resolve the matter of her son’s betrothal to Dásach’s daughter. She wasn’t pleased that the Gallóglaigh had chosen to involve themselves in the matter (it was certainly not our choice) and was angered by our attempts to ensure she was who she said she was. Eventually the matter was resolved by convincing the children to accept a longer term betrothal during which a series of Watch Towers would be built along the coast, a project that would force the two to spend time together and hopefully find common ground.&lt;br /&gt;
&lt;br /&gt;
Urrúnta was never a serious suspect, under investigation simply because she would have had the resources to outfit several bands of bandits if she wished. She was quickly cleared of all suspicion by evidence we gathered.&lt;br /&gt;
&lt;br /&gt;
=== The Conspirators ===&lt;br /&gt;
==== Gurvan the Bold ====&lt;br /&gt;
The Leasiar Rider of Cheilg, Gurvan is one of the Iarla’s closest friends, and she did not wish to even consider him a viable suspect. However, even before we received the Iarla’s dossier on the Riders we were suspicious of Gurvan- as his lands border Uasa he maintained a strong militia to “discourage” any border strife, and in recent times had become more and more vocal about thew glory days of Siabhal and how the Realms needs to become more than it currently is.&lt;br /&gt;
&lt;br /&gt;
Our suspicions were quickly confirmed, as some letters gathered by the band made multiple mentions of the strength of the friendship between one of the conspirators and the Iarla, and how that afforded the group some protection.&lt;br /&gt;
&lt;br /&gt;
Gurvan arrived at the camp on the second night to settle a dispute between himself and Lady Blackthorne, regarding some of their farms and water rights. This excruciatingly long judgement was just a cover to get Gurvan into the camp, and to buy us time to solidify our evidence and decide on a course of action to get a confession. When the judgement was decided, Gurvan was approached by Nocent, who politely explained that the Rider could either deal with him or speak with the band’s Peacesworn. Gurvan quickly confessed, naming his accomplices and requesting sanctuary. He explained that he had already considered abandoning the enterprise as the conspirator they called Breac had begun to go too far.&lt;br /&gt;
&lt;br /&gt;
==== Fiainfaobhar Ó Chonlaoch ====&lt;br /&gt;
The Wilding Rider of Sciatrian. Sciatrian is one of the more dangerous Ridings in Siabhal, as the dense forests it resides in are known to attract all manner of foul beasts. Fiainfaobhar had been a Gallóglaigh, formerly a member of the Oakhearts, the ideal Rider to rule such an area. Sciatrian always had a larger militia than similarly sized Ridings, understandable because of the dangers, but even with that it suffered greatly during the Season of Uncertainty, besieged and isolated for months at a time. In recent months a number of unidentified groups wearing a variety of colours had been seen in the Riding, and though Fiainfaobhar claimed no knowledge of them the Iarla felt he was too responsible and gifted a leader to be ignorant of troops on his land.&lt;br /&gt;
&lt;br /&gt;
Fiainfaobhar came to the camp early on the final day to meet with former members of the Oakhearts that are now members of Cumhact na Réig. By this time we were certain that he was a member of the conspiracy, but to not arouse suspicion he was allowed to conduct his business as normal, with the band only to make a move if he attempted to leave the camp. However, during a discussion with Deirbhile Nic an Bhaird, a new member of the band attempting to gain a better understanding of the Virtues, Fiainfaobhar was forced into self-reflection that caused him to confess his involvement. He then provided corroboration on information and assumptions we already had, and informed us that he had been having second thoughts for some time and was the one responsible for leaking the various letters the band recovered over the campaign.&lt;br /&gt;
&lt;br /&gt;
==== Síofra Punann ====&lt;br /&gt;
The Wildling Rider of Méith, Síofra Punann fell during the Defense of Barr. She had been vocal about the Iarla’s lack of direct support for the Ridings suffering the most during the Season of Uncertainty, and once she joined the conspiracy she used her contacts to acquire fake liveries to better hide the number and distribution of the warriors working for the group. Her death was the catalyst for Gurvan and Fiainfaobhar to question the goals of the conspiracy, and the actions of Dásach in particular.&lt;br /&gt;
&lt;br /&gt;
==== Dásach Oc Éanan ====&lt;br /&gt;
The Creidhe Rider of Géilleaspa, Dásach arrived to help resolve the matter of the betrothal between his daughter and the son of his long term rival Rider Urrúta Nic Athgabha. The children absolutely hated each other, and made every effort to convince us that we should help them prevent the wedding. Feeling that their marriage was for the good of their Ridings and Siabhal as a whole, we discussed the matter with the Riders and it was decided a long term betrothal may eventually allow the children to find common ground, and that as a project to force them to work together a series of ten watch towers were planned to be built along the coast, watching out over the Shaper’s Sea. &lt;br /&gt;
&lt;br /&gt;
A vital piece of information came from this meeting, one that could easily have been overlooked and cast aside if not for other evidence. The son of Rider Nic Athgabha said many times that his betrothed’s family were obsessed with Siabhal becoming more powerful, to the point of disloyalty. As we followed other leads it became clear these were not just the words of an angry youth attempting to avoid his responsibilities, but in fact the first sign that Dásach was involved in the conspiracy.&lt;br /&gt;
&lt;br /&gt;
As we gathered more leads, including a series of letters, it became clear that not only was Dásach involved in the conspiracy, he was its de facto leader. And where the other Riders involved saw its purpose as being defending their lands in dangerous times, Dásach, or Breac as he named himself in his letters, was a believer in Lobhan’s Legacy. He is not only responsible for helping setup the foul ritual that summoned those abominations that pretended to be some of the Hundred reborn, he is also responsible for the murder of an Uasaigh Rider and most of their family so that a Rider from Siabhal could be installed in their position. It was Dásach’s fanaticism that eventually drove the other members of the conspiracy to realise the error of their ways and confess.&lt;br /&gt;
&lt;br /&gt;
=== Timeline ===&lt;br /&gt;
&lt;br /&gt;
Based on evidence gathered by the band from a variety of sources, primarily letters recovered from the various militias and bandits in the conspiracy’s employ, we were able to establish a rough timeline of events.&lt;br /&gt;
&lt;br /&gt;
During the Spring of 798, Dásach Oc Éanan wrote to Gurvan the Bold, complimenting him on building up his militia and suggesting they should meet to discuss working together and expanding that operation. Shortly after their meeting Dásach recruited Síofra Punann to their conspiracy, and they decided to increase the size of their militias far beyond the restrictions put in place by the Iarla, utilising fake liveries to conceal their numbers and constantly moving the camps to avoid detection.&lt;br /&gt;
&lt;br /&gt;
During the Summer of 798, Síofra recruited her cousin Fiainfaobhar to their cause, bring his substantial militia and campaigning experience to the conspiracy. During this time the conspiracy recruited a Golden Knife named Abheal to command their main force of troops in the field, as well as a bandit leader named Concobhar to lead another detachment. They continued to move their illegal armies around The Grey Lands to avoid detection.&lt;br /&gt;
&lt;br /&gt;
By the Winter of 798 the Season of Uncertainty had seen the defeat of the Blazing Host and Mairi the Brute, but across the Five Realms the situation was still chaotic. The Regent ordered that all Gallóglaigh separated from their bands were now members of the Golden Knives, and were to seek out their Thane. This allowed Gallóglaigh to go where they felt they were needed but also provided an opportunity to the conspiracy, which acquired replica Golden Knife pins to outfit their most elite troops, providing an even greater level of cover for their activities.&lt;br /&gt;
&lt;br /&gt;
The Spring of 799 saw the foulest and most direct action from the conspiracy, at least until that heresy Dásach perpetuated with the false undead Heroes. Seemingly acting alone, Dásach convinced members of Lobhan’s Legacy, a violent Siabhlach independence group, to murder several Riders in Uasa, including the adoptive family of the now Rider Síle Ui Dhubhgiolla. &lt;br /&gt;
&lt;br /&gt;
By the Summer of 799 the conspiracy was starting to show signs of fracturing. Gurvan wrote to Dásach demanding he denounce Lobhan’s Legacy, and ideally dispose of any he could identify. Síofra fell during the Defense of Barr, and the same day one of Iomra’s Towers was destroyed. This tragedy seemed to shatter Dásach’s already fragile mind, and apparently he decided there was no longer any line he would not cross. &lt;br /&gt;
&lt;br /&gt;
During the Autumn of 799 Fiainfaobhar makes it clear to the other conspirators that without Síofra he has little interest in the whole endeavour, and with only three Riders involved it is a lot harder to conceal the movement of their troops. He also expressed deep concerns over Dásach’s activities and his ties to the Lobhan’s Legacy.&lt;br /&gt;
&lt;br /&gt;
By the Summer of 800 the conspiracy is both on its last legs and at its most dangerous. Síofra is dead. Fiainfaobhar has all but abandoned the cause. The appointment of the new Réig has begun to settle the Five Realms and Iarla Éalthna has once again returned her attention to Siabhal. Unfortunately instead of simply dissolving the conspiracy and focusing on the needs of Géilleaspa, Dásach decides to escalate the situation.&lt;br /&gt;
&lt;br /&gt;
We know that during our campaign Dásach attempted to kidnap or kill several Riders, which we managed to prevent. Dásach also conspired for his forces to conduct the ritual that summoned the undead false Heroes to attack our camp, calling upon the aid of an individual named Suiríoch to provide the book that contained ritual. This Suiríoch has drawn our attention before and appears to be happy to aid others in committing the ultimate crimes against mortals and The Shaper, but we know precious little about them beyond that. If any of you hear mention of him in the future I would greatly appreciate being informed.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
The final fate of the remaining conspirators, Dásach Oc Éana, Fiainfaobhar Ó Chonlaoch and Gurvan the Bold remains in the hands of Iarla Éalthna. As both Fiainfaobhar and Gurvan confessed to their crimes and provided a full accounting it is likely they will be shown some measure of leniency, but Dásach will hopefully feel the full measure of the Iarla’s wrath. Although we were not tasked with apprehending him there is no doubt that our actions in dispersing his followers will make it much easier for the Iarla’s own forces to arrest him, and until they do his ability to cause trouble has been heavily curtailed. The Iarla was very impressed with how quickly we uncovered the members of the conspiracy, and the amount of context and depth we could provide. She paid the band a bonus for our work, of which you all received a share. &lt;br /&gt;
&lt;br /&gt;
As Reconnaissance Officer I was at the heart of putting the clues and evidence together, but it is the entire band that was responsible for bringing me those clues. Every one of you that gave me information, no matter how minor it may have seemed to you, was providing me with a new lead, support for a current theory or a way of eliminating a false one, and I truly could not have accomplished my assignment without you. You have my thanks and my gratitude.&lt;br /&gt;
&lt;br /&gt;
For the Réig,&lt;br /&gt;
&lt;br /&gt;
''Rumann MacUltan''&lt;br /&gt;
&lt;br /&gt;
Reconnaissance Officer, Cumhacht na Réig&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=520</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=520"/>
		<updated>2022-08-22T12:32:31Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
|player_name = Jon Butler}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann serves as Reconnaissance Officer, working to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=446</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=446"/>
		<updated>2022-05-09T04:09:53Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Added player name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
|player_name = Jon Butler}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=235</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=235"/>
		<updated>2022-04-14T14:46:41Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan_MacUltan|Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=230</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=230"/>
		<updated>2022-04-14T14:21:13Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Updated family names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Síle MacUltan, also known as Síle the Swift, was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son [[Duarcan]] has proven to be equally talented with a blade. The same cannot be said of Rumann, her younger son. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=187</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=187"/>
		<updated>2022-04-13T02:56:09Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the [[Siabhal]]'s Ruby Court, and what renown they have was earned on the battlefield. Sorcha MacUltan was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son has proven to be as equally talented with a blade. The same cannot be said of Rumann. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the [[Tirneach|Five Realms]]. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=186</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=186"/>
		<updated>2022-04-13T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the Siabhal's Ruby Court, and what renown they have was earned on the battlefield. Sorcha MacUltan was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son has proven to be as equally talented with a blade. The same cannot be said of Rumann. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest [[Cinnire|cinnirí]] to better know the [[Shaper]], and poured over maps and journals created by the most dedicated cartographers and explorers to better know the Five Realms. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a [[Peacesworn]], joining [[The_Band|Cumhacht na Réig]].&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=56</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=56"/>
		<updated>2022-04-11T02:11:35Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
=== Peacesworn Advisor and Trader ===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the Siabhal's Ruby Court, and what renown they have was earned on the battlefield. Sorcha MacUltan was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son has proven to be as equally talented with a blade. The same cannot be said of Rumann. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest cinnirí to better know the Shaper, and poured over maps and journals created by the most dedicated cartographers and explorers to better know the Five Realms. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a Peacesworn, joining Cumhacht na Réig.&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=55</id>
		<title>Rumann MacUltan</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Rumann_MacUltan&amp;diff=55"/>
		<updated>2022-04-11T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;Evilgm: Rumann character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Rumann MacUltan&lt;br /&gt;
|species = Human&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
The MacUltans are a minor noble house of the Siabhal's Ruby Court, and what renown they have was earned on the battlefield. Sorcha MacUltan was famous for her single-handed defeat of the Flamewreath Serpent during her time as a gallóglaigh, and her eldest son has proven to be as equally talented with a blade. The same cannot be said of Rumann. Seemingly showing no aptitude for warfare Rumann dedicated himself to his studies, learning the ways of the merchant and the diplomat. He developed a network of contacts amongst the other noble families, as well as with the traders and farmers that are the lifeblood of Iomra. He studied the writings of the wisest cinnirí to better know the Shaper, and poured over maps and journals created by the most dedicated cartographers and explorers to better know the Five Realms. Apparently it came as quite a surprise to his family when he declared he would not only become a Gallóglaigh but he would also swear the Sixth Oath and become a Peacesworn, joining Cumhacht na Réig.&lt;br /&gt;
&lt;br /&gt;
'''Cumhacht na Réig'''&lt;br /&gt;
&lt;br /&gt;
As a Peacesworn, Rumann cannot serve the Band in the traditional ways. Instead he acts as an advisor and mediator, both within the Band and for groups that are willing to pay for such assistance. He also leverages the contacts he has made amongst noble and mercantile families to secure resources, particularly artisan goods from Siabhal such as parchment and glass. He even has several arcanists on retainer that can create valuable magical artefacts. &lt;br /&gt;
&lt;br /&gt;
When the Cumhacht na Réig gather, Rumann works to collate any information the Gallóglaigh find, sifting through rumours and whispers to find connections and prepare the Band for future threats.&lt;/div&gt;</summary>
		<author><name>Evilgm</name></author>
	</entry>
</feed>