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	<updated>2026-10-09T03:59:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=997</id>
		<title>Muirchú</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=997"/>
		<updated>2025-05-29T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Muirchú&lt;br /&gt;
|species = Creidhe&lt;br /&gt;
|realm = Baol&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Muirchú.JPG|300px|thumb|left|Muirchú]]&lt;br /&gt;
&lt;br /&gt;
Everyone's favourite tax collecting peaceslayer.&lt;br /&gt;
&lt;br /&gt;
Muirchú went missing during the Season of Uncertainty and is presumed dead.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=544</id>
		<title>Occupations in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=544"/>
		<updated>2022-09-05T15:59:49Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Pit Fighting */ removing references to nobility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The vast majority of the populace of [[Tirneach]] spends their time working to survive. While the magic of the [[Shaper]] makes some things easier, it cannot till the soil, milk the cows or bring in a catch of fish. &amp;lt;noinclude&amp;gt; The dearest wish that most commoners have is to have enough to feed their families, and perhaps a little extra to sell at the market. The Riders protect the people as best they can, and pay to bring in the [[gallóglaigh]] if the threats posed by bandits, beasts, [[undead]] or [[Gwyllt]] grow too fearsome. For this they receive tribute from the folk that live in their Riding, though the manner of this varies hugely. &lt;br /&gt;
&lt;br /&gt;
In [[Bruid]] the Riders often muck in alongside the people as well as personally fighting for the safety of folk who will generally be friends and followers who formed the Riding with them, and they are cared for in return. In [[Siabhal]], ancient bonds and pacts bind the people to the land, and the land to the Riders; tribute is regular and formal, and escape from the station you were born to is difficult if not impossible.&lt;br /&gt;
&lt;br /&gt;
==Gallóglaigh==&lt;br /&gt;
&lt;br /&gt;
There are a few for whom the cycle of regular life in Tirneach is a stultifying mix of drudgery with no end and danger with no excitement. Every child grows up on stories of the great deeds of the gallóglaigh, but how to get into a band is the question. For children of the Tiarnaí and High Families, the route is relatively easy, though they may find the life of a gallóglach much more difficult than they expected. For those who grow up as hostages, whether high- or common-born, the traditions that founded the Five Realms enshrine their right to become gallóglaigh, to make up for the years lost. For those who were never hostages and were eligible by birth-right, the route is less clear.&lt;br /&gt;
&lt;br /&gt;
A gallóglach may sponsor any person who they think has the proper qualities to join a [[band]]. This often happens because the person has come to the notice of the gallóglach in some way, by doing them a service or doing something noteworthy in the gallóglach’s presence. An enterprising commoner who wishes to become a gallóglach can often do so by being in the right place at the right time.&lt;br /&gt;
&lt;br /&gt;
There are many occupations in Tirneach which are known to result in opportunities for aspiring gallóglaigh. Treasure hunting for ancient relics in the highlands of [[Baol]] or for the ruins of abandoned settlements in the Great Forest in Bruid is an extremely lucrative venture for those who can handle themselves, as they are likely to find all manner of things that gallóglaigh are interested in. Exploring the caverns and tunnels of Draíod is not a job for the faint of heart, but the Saoi are always keen to find what the limits of their Realm truly are. Smuggling goods is a good way to come to the attention of less scrupulous gallóglaigh, for better or worse, especially if you can prove yourself among the mist-runners of Uasa. &lt;br /&gt;
&lt;br /&gt;
Of course the crowning occupation for those who want an adventurous life is to join a band of gallóglaigh and swear the Five Oaths. Camaraderie, courageous endeavours and cold hard coin are just some of the many attractions. For those who are lowly born, becoming a gallóglach is a sure way to increase social standing and support their family or become wealthy and comfortable themselves. For the children of Tiarnaí, service in a band is often the only way to confirm that they are worthy of their station in life, and not just fortunate in their birth. Even for the most mercenary-minded of gallóglaigh, the secret hope that your deeds will one day be the stuff of legend is a motivation to fight and to win.&lt;br /&gt;
&lt;br /&gt;
==Artisans and Artists==&lt;br /&gt;
&lt;br /&gt;
Artisans are highly respected in Five Realms Society, and those who achieve mastery of their chosen profession are highly sought after. A Rider might offer a gifted blacksmith a hefty sum to come and live within their Riding. Those who dabble in alchemy and the arcane are most often found in the larger settlements where the obscure ingredients their craft requires and the comforts their craft can afford them are in good supply.&lt;br /&gt;
&lt;br /&gt;
In Siabhal one of the most risky, varied and potentially rewarding occupations is that of tailor’s factor. In the great fashion houses of Iomra, tailors constantly seek to outdo each other, seeking ever more elaborate materials and dyes so that they can craft the greatest garments and gain favour and fortune among the Siabhlach Ruby Court. Factors travel throughout the Five Realms and further to find weird and wonderful things to bring back to the Heart of the Realms, and some of their wealthy patrons are so focused on making a splash at the next banquet that they will even engage the gallóglaigh to help.&lt;br /&gt;
&lt;br /&gt;
==Pit Fighting==&lt;br /&gt;
&lt;br /&gt;
One of the more ubiquitous occupations, and one of the most likely to draw attention of the gallóglach bands, is that of pit fighter. Duelling as a matter of honour is an important tradition in the Five Realms, common in legend and in life. Mock duels as a display of skill are common at festivals and market days where the mock duellists will put on a presentation for what coins the crowd might throw. Pit fights go further than any mock duel. Fighters risk injury and even death in bloody brawls and savage sword-fights while the crowd bays for blood and lays money on the victor. The Church of the Shaper officially disapproves of fighting where no insult has been offered or feud declared, but the popularity of pit fights prevents the cinniri from doing anything except advising the local Tiarnaí that they should not condone pit fighting in their Ridings or Realms. The greatest of pit fighters can grow very wealthy, and those who impress the gallóglaigh who watch their bouts may have their pick of bands to join.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=543</id>
		<title>Occupations in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=543"/>
		<updated>2022-09-05T15:59:17Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Artisans and Artists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The vast majority of the populace of [[Tirneach]] spends their time working to survive. While the magic of the [[Shaper]] makes some things easier, it cannot till the soil, milk the cows or bring in a catch of fish. &amp;lt;noinclude&amp;gt; The dearest wish that most commoners have is to have enough to feed their families, and perhaps a little extra to sell at the market. The Riders protect the people as best they can, and pay to bring in the [[gallóglaigh]] if the threats posed by bandits, beasts, [[undead]] or [[Gwyllt]] grow too fearsome. For this they receive tribute from the folk that live in their Riding, though the manner of this varies hugely. &lt;br /&gt;
&lt;br /&gt;
In [[Bruid]] the Riders often muck in alongside the people as well as personally fighting for the safety of folk who will generally be friends and followers who formed the Riding with them, and they are cared for in return. In [[Siabhal]], ancient bonds and pacts bind the people to the land, and the land to the Riders; tribute is regular and formal, and escape from the station you were born to is difficult if not impossible.&lt;br /&gt;
&lt;br /&gt;
==Gallóglaigh==&lt;br /&gt;
&lt;br /&gt;
There are a few for whom the cycle of regular life in Tirneach is a stultifying mix of drudgery with no end and danger with no excitement. Every child grows up on stories of the great deeds of the gallóglaigh, but how to get into a band is the question. For children of the Tiarnaí and High Families, the route is relatively easy, though they may find the life of a gallóglach much more difficult than they expected. For those who grow up as hostages, whether high- or common-born, the traditions that founded the Five Realms enshrine their right to become gallóglaigh, to make up for the years lost. For those who were never hostages and were eligible by birth-right, the route is less clear.&lt;br /&gt;
&lt;br /&gt;
A gallóglach may sponsor any person who they think has the proper qualities to join a [[band]]. This often happens because the person has come to the notice of the gallóglach in some way, by doing them a service or doing something noteworthy in the gallóglach’s presence. An enterprising commoner who wishes to become a gallóglach can often do so by being in the right place at the right time.&lt;br /&gt;
&lt;br /&gt;
There are many occupations in Tirneach which are known to result in opportunities for aspiring gallóglaigh. Treasure hunting for ancient relics in the highlands of [[Baol]] or for the ruins of abandoned settlements in the Great Forest in Bruid is an extremely lucrative venture for those who can handle themselves, as they are likely to find all manner of things that gallóglaigh are interested in. Exploring the caverns and tunnels of Draíod is not a job for the faint of heart, but the Saoi are always keen to find what the limits of their Realm truly are. Smuggling goods is a good way to come to the attention of less scrupulous gallóglaigh, for better or worse, especially if you can prove yourself among the mist-runners of Uasa. &lt;br /&gt;
&lt;br /&gt;
Of course the crowning occupation for those who want an adventurous life is to join a band of gallóglaigh and swear the Five Oaths. Camaraderie, courageous endeavours and cold hard coin are just some of the many attractions. For those who are lowly born, becoming a gallóglach is a sure way to increase social standing and support their family or become wealthy and comfortable themselves. For the children of Tiarnaí, service in a band is often the only way to confirm that they are worthy of their station in life, and not just fortunate in their birth. Even for the most mercenary-minded of gallóglaigh, the secret hope that your deeds will one day be the stuff of legend is a motivation to fight and to win.&lt;br /&gt;
&lt;br /&gt;
==Artisans and Artists==&lt;br /&gt;
&lt;br /&gt;
Artisans are highly respected in Five Realms Society, and those who achieve mastery of their chosen profession are highly sought after. A Rider might offer a gifted blacksmith a hefty sum to come and live within their Riding. Those who dabble in alchemy and the arcane are most often found in the larger settlements where the obscure ingredients their craft requires and the comforts their craft can afford them are in good supply.&lt;br /&gt;
&lt;br /&gt;
In Siabhal one of the most risky, varied and potentially rewarding occupations is that of tailor’s factor. In the great fashion houses of Iomra, tailors constantly seek to outdo each other, seeking ever more elaborate materials and dyes so that they can craft the greatest garments and gain favour and fortune among the Siabhlach Ruby Court. Factors travel throughout the Five Realms and further to find weird and wonderful things to bring back to the Heart of the Realms, and some of their wealthy patrons are so focused on making a splash at the next banquet that they will even engage the gallóglaigh to help.&lt;br /&gt;
&lt;br /&gt;
==Pit Fighting==&lt;br /&gt;
&lt;br /&gt;
One of the more ubiquitous occupations, and one of the most likely to draw attention of the gallóglach bands, is that of pit fighter. Duelling as a matter of honour is an important tradition in the Five Realms, common in legend and in life. Mock duels as a display of skill are common at festivals and market days where the mock duellists will put on a presentation for what coins the crowd might throw. Pit fights go further than any mock duel. Fighters risk injury and even death in bloody brawls and savage sword-fights while the crowd bays for blood and lays money on the victor. The Church of the Shaper officially disapproves of fighting where no insult has been offered or feud declared, but the popularity of pit fights prevents the cinniri from doing anything except advising the local nobility that they should not condone pit fighting in their Ridings or Realms. The greatest of pit fighters can grow very wealthy, and those who impress the gallóglaigh who watch their bouts may have their pick of bands to join.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=542</id>
		<title>Occupations in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Occupations_in_the_Five_Realms&amp;diff=542"/>
		<updated>2022-09-05T15:58:32Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Gallóglaigh */ removing references to nobility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The vast majority of the populace of [[Tirneach]] spends their time working to survive. While the magic of the [[Shaper]] makes some things easier, it cannot till the soil, milk the cows or bring in a catch of fish. &amp;lt;noinclude&amp;gt; The dearest wish that most commoners have is to have enough to feed their families, and perhaps a little extra to sell at the market. The Riders protect the people as best they can, and pay to bring in the [[gallóglaigh]] if the threats posed by bandits, beasts, [[undead]] or [[Gwyllt]] grow too fearsome. For this they receive tribute from the folk that live in their Riding, though the manner of this varies hugely. &lt;br /&gt;
&lt;br /&gt;
In [[Bruid]] the Riders often muck in alongside the people as well as personally fighting for the safety of folk who will generally be friends and followers who formed the Riding with them, and they are cared for in return. In [[Siabhal]], ancient bonds and pacts bind the people to the land, and the land to the Riders; tribute is regular and formal, and escape from the station you were born to is difficult if not impossible.&lt;br /&gt;
&lt;br /&gt;
==Gallóglaigh==&lt;br /&gt;
&lt;br /&gt;
There are a few for whom the cycle of regular life in Tirneach is a stultifying mix of drudgery with no end and danger with no excitement. Every child grows up on stories of the great deeds of the gallóglaigh, but how to get into a band is the question. For children of the Tiarnaí and High Families, the route is relatively easy, though they may find the life of a gallóglach much more difficult than they expected. For those who grow up as hostages, whether high- or common-born, the traditions that founded the Five Realms enshrine their right to become gallóglaigh, to make up for the years lost. For those who were never hostages and were eligible by birth-right, the route is less clear.&lt;br /&gt;
&lt;br /&gt;
A gallóglach may sponsor any person who they think has the proper qualities to join a [[band]]. This often happens because the person has come to the notice of the gallóglach in some way, by doing them a service or doing something noteworthy in the gallóglach’s presence. An enterprising commoner who wishes to become a gallóglach can often do so by being in the right place at the right time.&lt;br /&gt;
&lt;br /&gt;
There are many occupations in Tirneach which are known to result in opportunities for aspiring gallóglaigh. Treasure hunting for ancient relics in the highlands of [[Baol]] or for the ruins of abandoned settlements in the Great Forest in Bruid is an extremely lucrative venture for those who can handle themselves, as they are likely to find all manner of things that gallóglaigh are interested in. Exploring the caverns and tunnels of Draíod is not a job for the faint of heart, but the Saoi are always keen to find what the limits of their Realm truly are. Smuggling goods is a good way to come to the attention of less scrupulous gallóglaigh, for better or worse, especially if you can prove yourself among the mist-runners of Uasa. &lt;br /&gt;
&lt;br /&gt;
Of course the crowning occupation for those who want an adventurous life is to join a band of gallóglaigh and swear the Five Oaths. Camaraderie, courageous endeavours and cold hard coin are just some of the many attractions. For those who are lowly born, becoming a gallóglach is a sure way to increase social standing and support their family or become wealthy and comfortable themselves. For the children of Tiarnaí, service in a band is often the only way to confirm that they are worthy of their station in life, and not just fortunate in their birth. Even for the most mercenary-minded of gallóglaigh, the secret hope that your deeds will one day be the stuff of legend is a motivation to fight and to win.&lt;br /&gt;
&lt;br /&gt;
==Artisans and Artists==&lt;br /&gt;
&lt;br /&gt;
Artisans are highly respected in Five Realms Society, and those who achieve mastery of their chosen profession are highly sought after. A Rider might offer a gifted blacksmith a hefty sum to come and live within their Riding. Those who dabble in alchemy and the arcane are most often found in the larger settlements where the obscure ingredients their craft requires and the comforts their craft can afford them are in good supply.&lt;br /&gt;
&lt;br /&gt;
In Siabhal one of the most risky, varied and potentially rewarding occupations is that of tailor’s factor. In the great fashion houses of Iomra, tailors constantly seek to outdo each other, seeking ever more elaborate materials and dyes so that they can craft the greatest garments and gain favour and fortune among the Siabhlach noble houses. Factors travel throughout the Five Realms and further to find weird and wonderful things to bring back to the Heart of the Realms, and some of their noble patrons are so focused on making a splash at the next banquet that they will even engage the gallóglaigh to help.&lt;br /&gt;
&lt;br /&gt;
==Pit Fighting==&lt;br /&gt;
&lt;br /&gt;
One of the more ubiquitous occupations, and one of the most likely to draw attention of the gallóglach bands, is that of pit fighter. Duelling as a matter of honour is an important tradition in the Five Realms, common in legend and in life. Mock duels as a display of skill are common at festivals and market days where the mock duellists will put on a presentation for what coins the crowd might throw. Pit fights go further than any mock duel. Fighters risk injury and even death in bloody brawls and savage sword-fights while the crowd bays for blood and lays money on the victor. The Church of the Shaper officially disapproves of fighting where no insult has been offered or feud declared, but the popularity of pit fights prevents the cinniri from doing anything except advising the local nobility that they should not condone pit fighting in their Ridings or Realms. The greatest of pit fighters can grow very wealthy, and those who impress the gallóglaigh who watch their bouts may have their pick of bands to join.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=541</id>
		<title>Nobility in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=541"/>
		<updated>2022-09-05T15:55:34Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* The Benefits of High Birth */  references to &amp;quot;nobility&amp;quot; removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The society of the Five Realms of [[Tirneach]] is founded upon the rule of the [[Réig]] and those who have been granted elements of their authority.  Each of the Five Realms is ruled by a Iarla (pronounced ''yarla''), except for [[Uasa]] which is governed directly by the Réig. The Iarlas are granted their power in exchange for oaths of loyalty and service to the Réig. Iarlas are appointed for life and their title is not inherited by the heirs upon death. Although, in exceptional circumstances the Réig may honour someone with a title that can be inherited for a number of generations, whether or not the next Réig will recognise this grant is an open question.&lt;br /&gt;
&lt;br /&gt;
The Iarlas devolve their power to Riders who govern over smaller regions within the realm. Once again this power is granted in exchange for oaths of loyalty and service and the titles are not usually inherited. The Réig does not directly appoint Riders but they can exert significant influence over a Iarla’s choice if they wish, although careless use of this influence would be seen as overreaching.&lt;br /&gt;
&lt;br /&gt;
The Réig, the Iarlas and the Riders are collectively known as the Tiarnaí. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Riders, Iarlas and the Réig==&lt;br /&gt;
&lt;br /&gt;
===Riders===&lt;br /&gt;
&lt;br /&gt;
The feudal system in the Five Realms recognises three ranks. The lowest of these is the Rider, who rules directly over the common-folk. A Rider has been granted their land by the Iarla of the Realm (or the Réig in the case of [[Uasa]]) in recognition of a great service, almost always from while serving as a gallóglach themselves. The size of the land granted is commensurate with the scale of the service and varies widely, though the minimum is as far as a person can see when mounted on horseback. In the case of an especially great service, for example saving the life of the Iarla in battle, the grant might be made for more than one generation. This is the only official way of keeping land within a Rider’s family as an inheritance, however for influential Riders their offspring or foster children will find ample opportunity to distinguish themselves and be granted their parent’s land for their lifetime.&lt;br /&gt;
&lt;br /&gt;
Riders who have been given a multi-generational grant are typically seen as especially high status. However, in some realms Riders who inherit their title are looked down upon by their peers. This is particularly common in [[Bruid]] where Riders who have inherited their rank are often only referred to by their family name until they are deemed to have earned one of their own.&lt;br /&gt;
&lt;br /&gt;
Under the law of the Five Realms all Riders are equal, which enables the constant squabbling and skirmishing over borders between them, but naturally those who have done the greatest deeds and who possess the most land have the most power within the Realm and sway with the Iarla, but even they are limited to what they can hold by strength of arms against the [[Gwyllt]] and their rivals/neighbours. Within Draiod there is another wrinkle to the principle of equal status between Riders; the Council of the Saoi ruled Draíod before the Réig united the Realms, and many say they still rule. The council is composed of the foremost scholars and tactical geniuses of the Learned Realm, and they advise (not to say direct) the Iarla in their rule of Draíod. Each and every Saoi is also a Rider, and while there are Riders who are not Saoi, their holdings are always above ground and therefore deemed far less important. This situation causes ongoing consternation from without Draiod, but the Draíodaigh provide much expertise in the Shaper’s arts so it has so far been tolerated. &lt;br /&gt;
&lt;br /&gt;
Riders are strictly limited in the size of the militia they can employ, dictated by the size of their lands. Most Riders with smaller holdings must hire the [[gallóglaigh]] to deal with larger threats or to make their ambitions a reality. A Rider is expected to manage their own income, whether by maintaining their own lands or extracting tithes or rent from the people who live there.&lt;br /&gt;
&lt;br /&gt;
Every five years a Reckoning takes place in the Realms, with the Réig’s clerks circulating to a different Realm each year. The Reckoning is both census and ordnance survey, taking a record of who rules where and how many people they rule over. The official borders are thus redrawn every five years, and the strength of the Rider’s claims reaches its zenith at this time. The months preceding a Reckoning are called “the golden time” by the gallóglaigh bands, on account of the extra work they can count on as Riders set their sights on nearby lands.&lt;br /&gt;
&lt;br /&gt;
===Iarlas===&lt;br /&gt;
&lt;br /&gt;
Above the Riders, and nominally keeping them in line, is the Iarla. An Iarla rules over each Realm except Uasa, and within their Realm their word is second only to the Réig’s. The Riders are bound to them by an oath of fealty, renewed every five years at the Reckoning. Each Iarla has their seat in and around the capital settlement of their Realm, but they may keep lands elsewhere, as is the case with Siabhal. The Iarlas are charged with keeping the peace in their Realm, which some choose to see as keeping it from the brink of civil war while others prefer to employ guards to patrol the Réig’s Road and keep the gallóglaigh bands on their books from one end of the year to the other.&lt;br /&gt;
&lt;br /&gt;
Just like the Riders, the Iarlas must renew their fealty to the Réig every five years, at the Reckoning of Uasa. The oaths they swear are not widely known, but legend says they are like those sworn by the gallóglaigh, but all the more potent, filling both the Iarlas and the Réig with torrents of power from the [[Shaper]] Themself. These oaths have not stopped attempts (some successful) at seizing the throne over the centuries, but the terrible price that breaking the oaths extracts from traitors has made sure that they have not lived long after their attempt.&lt;br /&gt;
&lt;br /&gt;
===The Réig===&lt;br /&gt;
''For more information, please see page for the [[Réig]]''&lt;br /&gt;
&lt;br /&gt;
The Réig is the root of all authority of the Five Realms.  They are required to balance keen martial prowess and skillful diplomacy to retain order over the Five Realms.&lt;br /&gt;
&lt;br /&gt;
House Roaring Thunder, a [[Drakeblooded]] house is sworn to the service and protection of the Réig.&lt;br /&gt;
&lt;br /&gt;
==The High Families==&lt;br /&gt;
&lt;br /&gt;
Tirneach is an ancient place, and before the advent of the Réig there were other societies with rulers who traced their lineages back to even more far flung times. Although they have no official standing as rulers in the Five Realms of today, their descendants remain powerful and influential. Often they are among the wealthiest families in their realm and can be expected to have the ear of their Rider or Iarla. &lt;br /&gt;
&lt;br /&gt;
These High Families, or more formally: Na Ard-Teaghlaigh (pronounced ''ard chai-lig''), often play important roles in the running of their realms. Local coordination of tax collection, road maintenance, irrigation, and many other tasks is assigned to these prestigious families, providing them with the power and responsibility appropriate to their station. This provides an arena of competition away from the battlefield for the High Families, as a family that is seen as failing to adequately fulfil their duties might see their responsibilities poached by ambitious peers. Additionally, all members of the High Families are eligible to serve as Galloglaigh by birthright&lt;br /&gt;
&lt;br /&gt;
Another thing that sets the High Families apart from the common folk of Tirneach is their practice of inheritance by Tanistry. Shortly after a new Head of the Family takes up the role, the family meets to appoint their Tanist; who will serve as their second and is expected to take up the role of Head of the Family upon their death. The eligible candidates and the eligible electors are any among the family whose grandparent was a Family Head. This leads to broad and contentious competitions which do not always succeed in remaining civil. However, the practice has ensured that the High Families have never been short on heirs to take up their name and that those heirs must prove their worth before they can lead the family. The chieftains of Uasa are unique among the High Families in scorning this practice. &lt;br /&gt;
&lt;br /&gt;
===The Ruby Families of Siabhal===&lt;br /&gt;
The most illustrious of the High Families are the Ruby Families of the Realm of Siabhal, named for the Ruby Court in the great city of Iomra. The Ruby Families claim descent from heroes of legend that fought against the Gwyllt at a time when the Gwyllt’s hold on Tirneach was all the more fearsome. &lt;br /&gt;
&lt;br /&gt;
The legends of Siabhal, preeminent among them the Legend of Lobhan, serve as a way of cataloguing the Hundred Heroes of Siabhal and the status of those descended from them. High Families from Siabhal generally style themselves according to their most famous ancestor. For example: “Cillian Ua Fhiona” or “Siún Ní Shiún”, referring to Fiona Who Slew the Red Prince and Siún Who Leapt the Flaming Wall respectively. &lt;br /&gt;
&lt;br /&gt;
Most of the Ruby Families count at least one Rider among their number, but some keep lands without one, which speaks to the status the Ruby Families have maintained in their Realm. The Iarla of Siabhal has always been a descendant of the royalty of the Kingdom of Siabhal, themselves descended from the greatest of the Hundred Heroes, the iconic Finian the Brave.&lt;br /&gt;
&lt;br /&gt;
===The Chieftains of Uasa===&lt;br /&gt;
The chieftains of the tribes of Uasa descend from the shamans who brokered the original deals with the water spirits of the swamps and waterways of Uasa which protected the tribes from the Gwyllt in the terrible days before the Réig came and set Tirneach free. While the tribes of Uasa no longer hold much political power, their leaders are still afforded great respect and all Uasaigh families know which tribe they owe loyalty to by tradition. The water spirits are primaeval forces left over from the Shaper’s act of Creation, and the bargains that were struck have left their mark through the ages in ineffable ways.&lt;br /&gt;
&lt;br /&gt;
The High Families of the tribes practice a peculiar inheritance ritual wherein the children of the current Family Head must retrieve hidden objects from under water. The precise details vary from family to family and the objects they retrieve determine who shall inherit.&lt;br /&gt;
&lt;br /&gt;
===The Courtly Clanns of Baol===&lt;br /&gt;
In the highlands of Baol, some clanns claim preeminence amongst the others based on descent from individuals who served as advisors, scholars, and generals in the Court of the Amber King and Queen. The other clanns each fall into the orbit of one of the Courtly Clanns, though the patterns of alliance and loyalty shift and change over time. The power and influence of these Clanns has declined as the wealth and power of the Guilds has grown in the lowlands. However, the Courtly Clanns stay firm in their traditional lands and traditional ways, faithfully awaiting the foretold return of the Amber Hall.&lt;br /&gt;
&lt;br /&gt;
===The Drakeblooded Houses===&lt;br /&gt;
Every Drakeblooded can trace their lineage back to the dragons of old, and the Drakeblooded Houses keep careful family trees and hold tight to their traditional duties. Virtually every Drakeblooded is a member of one of the ancient houses, though there are a few individuals who are unfortunate enough to be unclaimed at birth or exiled later in life. Exiles are encouraged to allow their children to be adopted by members of their ancestral house in good standing and it is unusual for them to refuse. The Houses take their reputations very seriously and any scion of the house who is spending more reputation than they’re contributing won’t be left uncorrected for long.&lt;br /&gt;
&lt;br /&gt;
==The Benefits of High Birth==&lt;br /&gt;
&lt;br /&gt;
The chief perks of being born to a Rider or Iarla are the wealth, connections, and opportunities that are available to the child of someone who has managed to secure such a title. From birth, their home is regularly host to all the most influential figures in their locale and the grandees of the realm, or even of all Tirneach, just an introduction or two away. Whether their ambitions are political, economic, or martial; they begin their life’s works with a head start.&lt;br /&gt;
&lt;br /&gt;
The conventions surrounding the children of the High Families and the Tiarnaí vary from realm to realm. All agree however that there are rights and responsibilities conferred on them by their parentage beyond eligibility for joining the Galloglaigh&lt;br /&gt;
&lt;br /&gt;
===Siabhal===&lt;br /&gt;
&lt;br /&gt;
One of the most commonly visible traditions regarding the children of the Tiarnaí and the Ruby  Court in Siabhal is that they be granted the choicest portion of any food before them. If more than eligible scion is present, they are expected to be able to discern between themselves, with the utmost tact and discretion, who is highest ranked and thus entitled to the honour. It is also expected that the children of Ruby Court be formally introduced to Siabhal society once they come of age, so that their peers may take the measure of them.&lt;br /&gt;
&lt;br /&gt;
===Baol===&lt;br /&gt;
&lt;br /&gt;
The lowland families in Baol have come to adopt some of the traditions of Siabhal, though they consider wealth to be the most appropriate tie-breaker, rather than heritage. The Highlands scoff and mock any with such lofty notions even though it is rare to see the child of a rider not be amongst the first served at a table in the Highlands. In both regions it is expected that important heirs will make a contribution to their family’s success shortly after coming of age, in the Lowlands this may be securing a valuable contract while in the Highlands this often means leading a successful raid.&lt;br /&gt;
&lt;br /&gt;
===Bruid===&lt;br /&gt;
&lt;br /&gt;
The people of Bruid aren’t big on perks and those born to the Tiarnaí chiefly receive an expectation that they prove they’re worthy of their status. A child of the Tiarnaí in Bruid may not deny a challenge, unless physically or magically unable, or if it would endanger the community. Each child of the Tiarnaí is also expected to lead a hunt into the forest as soon after their coming of age as is possible.&lt;br /&gt;
&lt;br /&gt;
===Draíod===&lt;br /&gt;
&lt;br /&gt;
In the interests of furthering their pursuit of knowledge, a child of the Tiarnaí in Draíod is permitted by tradition to read any scroll, tome, or document they come across not individually stored in a locked container. In addition, every child of the Tiarnaí is eligible to enrol in the Arcane College of Crag Oscionn unless they bear a Linebreakers mark, or are marred who are suspected of having removed such a brand.&lt;br /&gt;
&lt;br /&gt;
===Uasa===&lt;br /&gt;
&lt;br /&gt;
In Uasa, each child of the Chieftans is to be granted safe and free travel across any body of water within the realm. Every child of a Chieftan is also entitled to a personal meeting with the Réig as soon after their coming of age as is reasonable to personally swear their loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=540</id>
		<title>Nobility in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=540"/>
		<updated>2022-09-05T15:50:24Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* The Benefits of Nobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The society of the Five Realms of [[Tirneach]] is founded upon the rule of the [[Réig]] and those who have been granted elements of their authority.  Each of the Five Realms is ruled by a Iarla (pronounced ''yarla''), except for [[Uasa]] which is governed directly by the Réig. The Iarlas are granted their power in exchange for oaths of loyalty and service to the Réig. Iarlas are appointed for life and their title is not inherited by the heirs upon death. Although, in exceptional circumstances the Réig may honour someone with a title that can be inherited for a number of generations, whether or not the next Réig will recognise this grant is an open question.&lt;br /&gt;
&lt;br /&gt;
The Iarlas devolve their power to Riders who govern over smaller regions within the realm. Once again this power is granted in exchange for oaths of loyalty and service and the titles are not usually inherited. The Réig does not directly appoint Riders but they can exert significant influence over a Iarla’s choice if they wish, although careless use of this influence would be seen as overreaching.&lt;br /&gt;
&lt;br /&gt;
The Réig, the Iarlas and the Riders are collectively known as the Tiarnaí. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Riders, Iarlas and the Réig==&lt;br /&gt;
&lt;br /&gt;
===Riders===&lt;br /&gt;
&lt;br /&gt;
The feudal system in the Five Realms recognises three ranks. The lowest of these is the Rider, who rules directly over the common-folk. A Rider has been granted their land by the Iarla of the Realm (or the Réig in the case of [[Uasa]]) in recognition of a great service, almost always from while serving as a gallóglach themselves. The size of the land granted is commensurate with the scale of the service and varies widely, though the minimum is as far as a person can see when mounted on horseback. In the case of an especially great service, for example saving the life of the Iarla in battle, the grant might be made for more than one generation. This is the only official way of keeping land within a Rider’s family as an inheritance, however for influential Riders their offspring or foster children will find ample opportunity to distinguish themselves and be granted their parent’s land for their lifetime.&lt;br /&gt;
&lt;br /&gt;
Riders who have been given a multi-generational grant are typically seen as especially high status. However, in some realms Riders who inherit their title are looked down upon by their peers. This is particularly common in [[Bruid]] where Riders who have inherited their rank are often only referred to by their family name until they are deemed to have earned one of their own.&lt;br /&gt;
&lt;br /&gt;
Under the law of the Five Realms all Riders are equal, which enables the constant squabbling and skirmishing over borders between them, but naturally those who have done the greatest deeds and who possess the most land have the most power within the Realm and sway with the Iarla, but even they are limited to what they can hold by strength of arms against the [[Gwyllt]] and their rivals/neighbours. Within Draiod there is another wrinkle to the principle of equal status between Riders; the Council of the Saoi ruled Draíod before the Réig united the Realms, and many say they still rule. The council is composed of the foremost scholars and tactical geniuses of the Learned Realm, and they advise (not to say direct) the Iarla in their rule of Draíod. Each and every Saoi is also a Rider, and while there are Riders who are not Saoi, their holdings are always above ground and therefore deemed far less important. This situation causes ongoing consternation from without Draiod, but the Draíodaigh provide much expertise in the Shaper’s arts so it has so far been tolerated. &lt;br /&gt;
&lt;br /&gt;
Riders are strictly limited in the size of the militia they can employ, dictated by the size of their lands. Most Riders with smaller holdings must hire the [[gallóglaigh]] to deal with larger threats or to make their ambitions a reality. A Rider is expected to manage their own income, whether by maintaining their own lands or extracting tithes or rent from the people who live there.&lt;br /&gt;
&lt;br /&gt;
Every five years a Reckoning takes place in the Realms, with the Réig’s clerks circulating to a different Realm each year. The Reckoning is both census and ordnance survey, taking a record of who rules where and how many people they rule over. The official borders are thus redrawn every five years, and the strength of the Rider’s claims reaches its zenith at this time. The months preceding a Reckoning are called “the golden time” by the gallóglaigh bands, on account of the extra work they can count on as Riders set their sights on nearby lands.&lt;br /&gt;
&lt;br /&gt;
===Iarlas===&lt;br /&gt;
&lt;br /&gt;
Above the Riders, and nominally keeping them in line, is the Iarla. An Iarla rules over each Realm except Uasa, and within their Realm their word is second only to the Réig’s. The Riders are bound to them by an oath of fealty, renewed every five years at the Reckoning. Each Iarla has their seat in and around the capital settlement of their Realm, but they may keep lands elsewhere, as is the case with Siabhal. The Iarlas are charged with keeping the peace in their Realm, which some choose to see as keeping it from the brink of civil war while others prefer to employ guards to patrol the Réig’s Road and keep the gallóglaigh bands on their books from one end of the year to the other.&lt;br /&gt;
&lt;br /&gt;
Just like the Riders, the Iarlas must renew their fealty to the Réig every five years, at the Reckoning of Uasa. The oaths they swear are not widely known, but legend says they are like those sworn by the gallóglaigh, but all the more potent, filling both the Iarlas and the Réig with torrents of power from the [[Shaper]] Themself. These oaths have not stopped attempts (some successful) at seizing the throne over the centuries, but the terrible price that breaking the oaths extracts from traitors has made sure that they have not lived long after their attempt.&lt;br /&gt;
&lt;br /&gt;
===The Réig===&lt;br /&gt;
''For more information, please see page for the [[Réig]]''&lt;br /&gt;
&lt;br /&gt;
The Réig is the root of all authority of the Five Realms.  They are required to balance keen martial prowess and skillful diplomacy to retain order over the Five Realms.&lt;br /&gt;
&lt;br /&gt;
House Roaring Thunder, a [[Drakeblooded]] house is sworn to the service and protection of the Réig.&lt;br /&gt;
&lt;br /&gt;
==The High Families==&lt;br /&gt;
&lt;br /&gt;
Tirneach is an ancient place, and before the advent of the Réig there were other societies with rulers who traced their lineages back to even more far flung times. Although they have no official standing as rulers in the Five Realms of today, their descendants remain powerful and influential. Often they are among the wealthiest families in their realm and can be expected to have the ear of their Rider or Iarla. &lt;br /&gt;
&lt;br /&gt;
These High Families, or more formally: Na Ard-Teaghlaigh (pronounced ''ard chai-lig''), often play important roles in the running of their realms. Local coordination of tax collection, road maintenance, irrigation, and many other tasks is assigned to these prestigious families, providing them with the power and responsibility appropriate to their station. This provides an arena of competition away from the battlefield for the High Families, as a family that is seen as failing to adequately fulfil their duties might see their responsibilities poached by ambitious peers. Additionally, all members of the High Families are eligible to serve as Galloglaigh by birthright&lt;br /&gt;
&lt;br /&gt;
Another thing that sets the High Families apart from the common folk of Tirneach is their practice of inheritance by Tanistry. Shortly after a new Head of the Family takes up the role, the family meets to appoint their Tanist; who will serve as their second and is expected to take up the role of Head of the Family upon their death. The eligible candidates and the eligible electors are any among the family whose grandparent was a Family Head. This leads to broad and contentious competitions which do not always succeed in remaining civil. However, the practice has ensured that the High Families have never been short on heirs to take up their name and that those heirs must prove their worth before they can lead the family. The chieftains of Uasa are unique among the High Families in scorning this practice. &lt;br /&gt;
&lt;br /&gt;
===The Ruby Families of Siabhal===&lt;br /&gt;
The most illustrious of the High Families are the Ruby Families of the Realm of Siabhal, named for the Ruby Court in the great city of Iomra. The Ruby Families claim descent from heroes of legend that fought against the Gwyllt at a time when the Gwyllt’s hold on Tirneach was all the more fearsome. &lt;br /&gt;
&lt;br /&gt;
The legends of Siabhal, preeminent among them the Legend of Lobhan, serve as a way of cataloguing the Hundred Heroes of Siabhal and the status of those descended from them. High Families from Siabhal generally style themselves according to their most famous ancestor. For example: “Cillian Ua Fhiona” or “Siún Ní Shiún”, referring to Fiona Who Slew the Red Prince and Siún Who Leapt the Flaming Wall respectively. &lt;br /&gt;
&lt;br /&gt;
Most of the Ruby Families count at least one Rider among their number, but some keep lands without one, which speaks to the status the Ruby Families have maintained in their Realm. The Iarla of Siabhal has always been a descendant of the royalty of the Kingdom of Siabhal, themselves descended from the greatest of the Hundred Heroes, the iconic Finian the Brave.&lt;br /&gt;
&lt;br /&gt;
===The Chieftains of Uasa===&lt;br /&gt;
The chieftains of the tribes of Uasa descend from the shamans who brokered the original deals with the water spirits of the swamps and waterways of Uasa which protected the tribes from the Gwyllt in the terrible days before the Réig came and set Tirneach free. While the tribes of Uasa no longer hold much political power, their leaders are still afforded great respect and all Uasaigh families know which tribe they owe loyalty to by tradition. The water spirits are primaeval forces left over from the Shaper’s act of Creation, and the bargains that were struck have left their mark through the ages in ineffable ways.&lt;br /&gt;
&lt;br /&gt;
The High Families of the tribes practice a peculiar inheritance ritual wherein the children of the current Family Head must retrieve hidden objects from under water. The precise details vary from family to family and the objects they retrieve determine who shall inherit.&lt;br /&gt;
&lt;br /&gt;
===The Courtly Clanns of Baol===&lt;br /&gt;
In the highlands of Baol, some clanns claim preeminence amongst the others based on descent from individuals who served as advisors, scholars, and generals in the Court of the Amber King and Queen. The other clanns each fall into the orbit of one of the Courtly Clanns, though the patterns of alliance and loyalty shift and change over time. The power and influence of these Clanns has declined as the wealth and power of the Guilds has grown in the lowlands. However, the Courtly Clanns stay firm in their traditional lands and traditional ways, faithfully awaiting the foretold return of the Amber Hall.&lt;br /&gt;
&lt;br /&gt;
===The Drakeblooded Houses===&lt;br /&gt;
Every Drakeblooded can trace their lineage back to the dragons of old, and the Drakeblooded Houses keep careful family trees and hold tight to their traditional duties. Virtually every Drakeblooded is a member of one of the ancient houses, though there are a few individuals who are unfortunate enough to be unclaimed at birth or exiled later in life. Exiles are encouraged to allow their children to be adopted by members of their ancestral house in good standing and it is unusual for them to refuse. The Houses take their reputations very seriously and any scion of the house who is spending more reputation than they’re contributing won’t be left uncorrected for long.&lt;br /&gt;
&lt;br /&gt;
==The Benefits of High Birth==&lt;br /&gt;
&lt;br /&gt;
The chief perks of being born to a Rider or Iarla are the wealth, connections, and opportunities that are available to the child of someone who has managed to secure such a title. From birth, their home is regularly host to all the most influential figures in their locale and the grandees of the realm, or even of all Tirneach, just an introduction or two away. Whether their ambitions are political, economic, or martial; they begin their life’s works with a head start.&lt;br /&gt;
&lt;br /&gt;
The conventions surrounding the children of nobility vary from realm to realm. All agree however that there are rights and responsibilities conferred on them by their parentage beyond eligibility for joining the Galloglaigh&lt;br /&gt;
&lt;br /&gt;
===Siabhal===&lt;br /&gt;
&lt;br /&gt;
One of the most commonly visible traditions regarding the children of nobles in Siabhal is that they be granted the choicest portion of any food before them. If more than one child of the nobility is present, they are expected to be able to discern between themselves, with the utmost tact and discretion, who is highest ranked and thus entitled to the honour. It is also expected that the children of nobles be formally introduced to Siabhal society once they come of age, so that their peers may take the measure of them.&lt;br /&gt;
&lt;br /&gt;
===Baol===&lt;br /&gt;
&lt;br /&gt;
The lowland families in Baol have come to adopt some of the traditions of Siabhal, though they consider wealth to be the most appropriate tie-breaker, rather than heritage. The Highlands scoff and mock any with such lofty notions even though it is rare to see the child of a rider not be amongst the first served at a table in the Highlands. In both regions it is expected that the child of a nobility will make a contribution to their family’s success shortly after coming of age, in the Lowlands this may be securing a valuable contract while in the Highlands this often means leading a successful raid.&lt;br /&gt;
&lt;br /&gt;
===Bruid===&lt;br /&gt;
&lt;br /&gt;
The people of Bruid aren’t big on perks and those born to nobility chiefly receive an expectation that they prove they’re worthy of their status. A child of nobility in Bruid may not deny a challenge, unless physically or magically unable, or if it would endanger the community. Each child of nobility is also expected to lead a hunt into the forest as soon after their coming of age as is possible.&lt;br /&gt;
&lt;br /&gt;
===Draíod===&lt;br /&gt;
&lt;br /&gt;
In the interests of furthering their pursuit of knowledge, a child of nobility in Draíod is permitted by tradition to read any scroll, tome, or document they come across not individually stored in a locked container. In addition, every child of nobility is eligible to enrol in the Arcane College of Crag Oscionn unless they bear a Linebreakers mark, or are marred who are suspected of having removed such a brand.&lt;br /&gt;
&lt;br /&gt;
===Uasa===&lt;br /&gt;
&lt;br /&gt;
In Uasa, each child of the nobility is to be granted safe and free travel across any body of water within the realm. Every child of nobility is also entitled to a personal meeting with the Réig as soon after their coming of age as is reasonable to personally swear their loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=539</id>
		<title>Nobility in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=539"/>
		<updated>2022-09-05T15:49:56Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The society of the Five Realms of [[Tirneach]] is founded upon the rule of the [[Réig]] and those who have been granted elements of their authority.  Each of the Five Realms is ruled by a Iarla (pronounced ''yarla''), except for [[Uasa]] which is governed directly by the Réig. The Iarlas are granted their power in exchange for oaths of loyalty and service to the Réig. Iarlas are appointed for life and their title is not inherited by the heirs upon death. Although, in exceptional circumstances the Réig may honour someone with a title that can be inherited for a number of generations, whether or not the next Réig will recognise this grant is an open question.&lt;br /&gt;
&lt;br /&gt;
The Iarlas devolve their power to Riders who govern over smaller regions within the realm. Once again this power is granted in exchange for oaths of loyalty and service and the titles are not usually inherited. The Réig does not directly appoint Riders but they can exert significant influence over a Iarla’s choice if they wish, although careless use of this influence would be seen as overreaching.&lt;br /&gt;
&lt;br /&gt;
The Réig, the Iarlas and the Riders are collectively known as the Tiarnaí. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Riders, Iarlas and the Réig==&lt;br /&gt;
&lt;br /&gt;
===Riders===&lt;br /&gt;
&lt;br /&gt;
The feudal system in the Five Realms recognises three ranks. The lowest of these is the Rider, who rules directly over the common-folk. A Rider has been granted their land by the Iarla of the Realm (or the Réig in the case of [[Uasa]]) in recognition of a great service, almost always from while serving as a gallóglach themselves. The size of the land granted is commensurate with the scale of the service and varies widely, though the minimum is as far as a person can see when mounted on horseback. In the case of an especially great service, for example saving the life of the Iarla in battle, the grant might be made for more than one generation. This is the only official way of keeping land within a Rider’s family as an inheritance, however for influential Riders their offspring or foster children will find ample opportunity to distinguish themselves and be granted their parent’s land for their lifetime.&lt;br /&gt;
&lt;br /&gt;
Riders who have been given a multi-generational grant are typically seen as especially high status. However, in some realms Riders who inherit their title are looked down upon by their peers. This is particularly common in [[Bruid]] where Riders who have inherited their rank are often only referred to by their family name until they are deemed to have earned one of their own.&lt;br /&gt;
&lt;br /&gt;
Under the law of the Five Realms all Riders are equal, which enables the constant squabbling and skirmishing over borders between them, but naturally those who have done the greatest deeds and who possess the most land have the most power within the Realm and sway with the Iarla, but even they are limited to what they can hold by strength of arms against the [[Gwyllt]] and their rivals/neighbours. Within Draiod there is another wrinkle to the principle of equal status between Riders; the Council of the Saoi ruled Draíod before the Réig united the Realms, and many say they still rule. The council is composed of the foremost scholars and tactical geniuses of the Learned Realm, and they advise (not to say direct) the Iarla in their rule of Draíod. Each and every Saoi is also a Rider, and while there are Riders who are not Saoi, their holdings are always above ground and therefore deemed far less important. This situation causes ongoing consternation from without Draiod, but the Draíodaigh provide much expertise in the Shaper’s arts so it has so far been tolerated. &lt;br /&gt;
&lt;br /&gt;
Riders are strictly limited in the size of the militia they can employ, dictated by the size of their lands. Most Riders with smaller holdings must hire the [[gallóglaigh]] to deal with larger threats or to make their ambitions a reality. A Rider is expected to manage their own income, whether by maintaining their own lands or extracting tithes or rent from the people who live there.&lt;br /&gt;
&lt;br /&gt;
Every five years a Reckoning takes place in the Realms, with the Réig’s clerks circulating to a different Realm each year. The Reckoning is both census and ordnance survey, taking a record of who rules where and how many people they rule over. The official borders are thus redrawn every five years, and the strength of the Rider’s claims reaches its zenith at this time. The months preceding a Reckoning are called “the golden time” by the gallóglaigh bands, on account of the extra work they can count on as Riders set their sights on nearby lands.&lt;br /&gt;
&lt;br /&gt;
===Iarlas===&lt;br /&gt;
&lt;br /&gt;
Above the Riders, and nominally keeping them in line, is the Iarla. An Iarla rules over each Realm except Uasa, and within their Realm their word is second only to the Réig’s. The Riders are bound to them by an oath of fealty, renewed every five years at the Reckoning. Each Iarla has their seat in and around the capital settlement of their Realm, but they may keep lands elsewhere, as is the case with Siabhal. The Iarlas are charged with keeping the peace in their Realm, which some choose to see as keeping it from the brink of civil war while others prefer to employ guards to patrol the Réig’s Road and keep the gallóglaigh bands on their books from one end of the year to the other.&lt;br /&gt;
&lt;br /&gt;
Just like the Riders, the Iarlas must renew their fealty to the Réig every five years, at the Reckoning of Uasa. The oaths they swear are not widely known, but legend says they are like those sworn by the gallóglaigh, but all the more potent, filling both the Iarlas and the Réig with torrents of power from the [[Shaper]] Themself. These oaths have not stopped attempts (some successful) at seizing the throne over the centuries, but the terrible price that breaking the oaths extracts from traitors has made sure that they have not lived long after their attempt.&lt;br /&gt;
&lt;br /&gt;
===The Réig===&lt;br /&gt;
''For more information, please see page for the [[Réig]]''&lt;br /&gt;
&lt;br /&gt;
The Réig is the root of all authority of the Five Realms.  They are required to balance keen martial prowess and skillful diplomacy to retain order over the Five Realms.&lt;br /&gt;
&lt;br /&gt;
House Roaring Thunder, a [[Drakeblooded]] house is sworn to the service and protection of the Réig.&lt;br /&gt;
&lt;br /&gt;
==The High Families==&lt;br /&gt;
&lt;br /&gt;
Tirneach is an ancient place, and before the advent of the Réig there were other societies with rulers who traced their lineages back to even more far flung times. Although they have no official standing as rulers in the Five Realms of today, their descendants remain powerful and influential. Often they are among the wealthiest families in their realm and can be expected to have the ear of their Rider or Iarla. &lt;br /&gt;
&lt;br /&gt;
These High Families, or more formally: Na Ard-Teaghlaigh (pronounced ''ard chai-lig''), often play important roles in the running of their realms. Local coordination of tax collection, road maintenance, irrigation, and many other tasks is assigned to these prestigious families, providing them with the power and responsibility appropriate to their station. This provides an arena of competition away from the battlefield for the High Families, as a family that is seen as failing to adequately fulfil their duties might see their responsibilities poached by ambitious peers. Additionally, all members of the High Families are eligible to serve as Galloglaigh by birthright&lt;br /&gt;
&lt;br /&gt;
Another thing that sets the High Families apart from the common folk of Tirneach is their practice of inheritance by Tanistry. Shortly after a new Head of the Family takes up the role, the family meets to appoint their Tanist; who will serve as their second and is expected to take up the role of Head of the Family upon their death. The eligible candidates and the eligible electors are any among the family whose grandparent was a Family Head. This leads to broad and contentious competitions which do not always succeed in remaining civil. However, the practice has ensured that the High Families have never been short on heirs to take up their name and that those heirs must prove their worth before they can lead the family. The chieftains of Uasa are unique among the High Families in scorning this practice. &lt;br /&gt;
&lt;br /&gt;
===The Ruby Families of Siabhal===&lt;br /&gt;
The most illustrious of the High Families are the Ruby Families of the Realm of Siabhal, named for the Ruby Court in the great city of Iomra. The Ruby Families claim descent from heroes of legend that fought against the Gwyllt at a time when the Gwyllt’s hold on Tirneach was all the more fearsome. &lt;br /&gt;
&lt;br /&gt;
The legends of Siabhal, preeminent among them the Legend of Lobhan, serve as a way of cataloguing the Hundred Heroes of Siabhal and the status of those descended from them. High Families from Siabhal generally style themselves according to their most famous ancestor. For example: “Cillian Ua Fhiona” or “Siún Ní Shiún”, referring to Fiona Who Slew the Red Prince and Siún Who Leapt the Flaming Wall respectively. &lt;br /&gt;
&lt;br /&gt;
Most of the Ruby Families count at least one Rider among their number, but some keep lands without one, which speaks to the status the Ruby Families have maintained in their Realm. The Iarla of Siabhal has always been a descendant of the royalty of the Kingdom of Siabhal, themselves descended from the greatest of the Hundred Heroes, the iconic Finian the Brave.&lt;br /&gt;
&lt;br /&gt;
===The Chieftains of Uasa===&lt;br /&gt;
The chieftains of the tribes of Uasa descend from the shamans who brokered the original deals with the water spirits of the swamps and waterways of Uasa which protected the tribes from the Gwyllt in the terrible days before the Réig came and set Tirneach free. While the tribes of Uasa no longer hold much political power, their leaders are still afforded great respect and all Uasaigh families know which tribe they owe loyalty to by tradition. The water spirits are primaeval forces left over from the Shaper’s act of Creation, and the bargains that were struck have left their mark through the ages in ineffable ways.&lt;br /&gt;
&lt;br /&gt;
The High Families of the tribes practice a peculiar inheritance ritual wherein the children of the current Family Head must retrieve hidden objects from under water. The precise details vary from family to family and the objects they retrieve determine who shall inherit.&lt;br /&gt;
&lt;br /&gt;
===The Courtly Clanns of Baol===&lt;br /&gt;
In the highlands of Baol, some clanns claim preeminence amongst the others based on descent from individuals who served as advisors, scholars, and generals in the Court of the Amber King and Queen. The other clanns each fall into the orbit of one of the Courtly Clanns, though the patterns of alliance and loyalty shift and change over time. The power and influence of these Clanns has declined as the wealth and power of the Guilds has grown in the lowlands. However, the Courtly Clanns stay firm in their traditional lands and traditional ways, faithfully awaiting the foretold return of the Amber Hall.&lt;br /&gt;
&lt;br /&gt;
===The Drakeblooded Houses===&lt;br /&gt;
Every Drakeblooded can trace their lineage back to the dragons of old, and the Drakeblooded Houses keep careful family trees and hold tight to their traditional duties. Virtually every Drakeblooded is a member of one of the ancient houses, though there are a few individuals who are unfortunate enough to be unclaimed at birth or exiled later in life. Exiles are encouraged to allow their children to be adopted by members of their ancestral house in good standing and it is unusual for them to refuse. The Houses take their reputations very seriously and any scion of the house who is spending more reputation than they’re contributing won’t be left uncorrected for long.&lt;br /&gt;
&lt;br /&gt;
==The Benefits of Nobility==&lt;br /&gt;
&lt;br /&gt;
The chief perks of being born to a Rider or Iarla are the wealth, connections, and opportunities that are available to the child of someone who has managed to secure such a title. From birth, their home is regularly host to all the most influential figures in their locale and the grandees of the realm, or even of all Tirneach, just an introduction or two away. Whether their ambitions are political, economic, or martial; they begin their life’s works with a head start.&lt;br /&gt;
&lt;br /&gt;
The conventions surrounding the children of nobility vary from realm to realm. All agree however that there are rights and responsibilities conferred on them by their parentage beyond eligibility for joining the Galloglaigh&lt;br /&gt;
&lt;br /&gt;
===Siabhal===&lt;br /&gt;
&lt;br /&gt;
One of the most commonly visible traditions regarding the children of nobles in Siabhal is that they be granted the choicest portion of any food before them. If more than one child of the nobility is present, they are expected to be able to discern between themselves, with the utmost tact and discretion, who is highest ranked and thus entitled to the honour. It is also expected that the children of nobles be formally introduced to Siabhal society once they come of age, so that their peers may take the measure of them.&lt;br /&gt;
&lt;br /&gt;
===Baol===&lt;br /&gt;
&lt;br /&gt;
The lowland families in Baol have come to adopt some of the traditions of Siabhal, though they consider wealth to be the most appropriate tie-breaker, rather than heritage. The Highlands scoff and mock any with such lofty notions even though it is rare to see the child of a rider not be amongst the first served at a table in the Highlands. In both regions it is expected that the child of a nobility will make a contribution to their family’s success shortly after coming of age, in the Lowlands this may be securing a valuable contract while in the Highlands this often means leading a successful raid.&lt;br /&gt;
&lt;br /&gt;
===Bruid===&lt;br /&gt;
&lt;br /&gt;
The people of Bruid aren’t big on perks and those born to nobility chiefly receive an expectation that they prove they’re worthy of their status. A child of nobility in Bruid may not deny a challenge, unless physically or magically unable, or if it would endanger the community. Each child of nobility is also expected to lead a hunt into the forest as soon after their coming of age as is possible.&lt;br /&gt;
&lt;br /&gt;
===Draíod===&lt;br /&gt;
&lt;br /&gt;
In the interests of furthering their pursuit of knowledge, a child of nobility in Draíod is permitted by tradition to read any scroll, tome, or document they come across not individually stored in a locked container. In addition, every child of nobility is eligible to enrol in the Arcane College of Crag Oscionn unless they bear a Linebreakers mark, or are marred who are suspected of having removed such a brand.&lt;br /&gt;
&lt;br /&gt;
===Uasa===&lt;br /&gt;
&lt;br /&gt;
In Uasa, each child of the nobility is to be granted safe and free travel across any body of water within the realm. Every child of nobility is also entitled to a personal meeting with the Réig as soon after their coming of age as is reasonable to personally swear their loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Talk:Nobility_in_the_Five_Realms&amp;diff=538</id>
		<title>Talk:Nobility in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Talk:Nobility_in_the_Five_Realms&amp;diff=538"/>
		<updated>2022-09-05T15:49:27Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: Created page with &amp;quot;It'd be great if this page could be renamed but I don't know how to do it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It'd be great if this page could be renamed but I don't know how to do it&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=537</id>
		<title>Nobility in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Nobility_in_the_Five_Realms&amp;diff=537"/>
		<updated>2022-09-05T15:48:43Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Lesser Nobility in the Five Realms */  Removed as the High Families section was intended to replace this information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The society of the Five Realms of [[Tirneach]] is founded upon the rule of the [[Réig]] and the nobles who have been granted elements of their authority.  Each of the Five Realms is ruled by a Iarla (pronounced ''yarla''), except for [[Uasa]] which is governed directly by the Réig. The Iarlas are granted their power in exchange for oaths of loyalty and service to the Réig. Iarlas are appointed for life and their title is not inherited by the heirs upon death. Although, in exceptional circumstances the Réig may honour someone with a title that can be inherited for a number of generations, whether or not the next Réig will recognise this grant is an open question.&lt;br /&gt;
&lt;br /&gt;
The Iarlas devolve their power to Riders who govern over smaller regions within the realm. Once again this power is granted in exchange for oaths of loyalty and service and the titles are not usually inherited. The Réig does not directly appoint Riders but they can exert significant influence over a Iarla’s choice if they wish, although careless use of this influence would be seen as overreaching.&lt;br /&gt;
&lt;br /&gt;
The Réig, the Iarlas and the Riders are collectively known as the Tiarnaí. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Riders, Iarlas and the Réig==&lt;br /&gt;
&lt;br /&gt;
===Riders===&lt;br /&gt;
&lt;br /&gt;
The feudal system in the Five Realms recognises three ranks. The lowest of these is the Rider, who rules directly over the common-folk. A Rider has been granted their land by the Iarla of the Realm (or the Réig in the case of [[Uasa]]) in recognition of a great service, almost always from while serving as a gallóglach themselves. The size of the land granted is commensurate with the scale of the service and varies widely, though the minimum is as far as a person can see when mounted on horseback. In the case of an especially great service, for example saving the life of the Iarla in battle, the grant might be made for more than one generation. This is the only official way of keeping land within a Rider’s family as an inheritance, however for influential Riders their offspring or foster children will find ample opportunity to distinguish themselves and be granted their parent’s land for their lifetime.&lt;br /&gt;
&lt;br /&gt;
Riders who have been given a multi-generational grant are typically seen as especially high status. However, in some realms Riders who inherit their title are looked down upon by their peers. This is particularly common in [[Bruid]] where Riders who have inherited their rank are often only referred to by their family name until they are deemed to have earned one of their own.&lt;br /&gt;
&lt;br /&gt;
Under the law of the Five Realms all Riders are equal, which enables the constant squabbling and skirmishing over borders between them, but naturally those who have done the greatest deeds and who possess the most land have the most power within the Realm and sway with the Iarla, but even they are limited to what they can hold by strength of arms against the [[Gwyllt]] and their rivals/neighbours. Within Draiod there is another wrinkle to the principle of equal status between Riders; the Council of the Saoi ruled Draíod before the Réig united the Realms, and many say they still rule. The council is composed of the foremost scholars and tactical geniuses of the Learned Realm, and they advise (not to say direct) the Iarla in their rule of Draíod. Each and every Saoi is also a Rider, and while there are Riders who are not Saoi, their holdings are always above ground and therefore deemed far less important. This situation causes ongoing consternation from without Draiod, but the Draíodaigh provide much expertise in the Shaper’s arts so it has so far been tolerated. &lt;br /&gt;
&lt;br /&gt;
Riders are strictly limited in the size of the militia they can employ, dictated by the size of their lands. Most Riders with smaller holdings must hire the [[gallóglaigh]] to deal with larger threats or to make their ambitions a reality. A Rider is expected to manage their own income, whether by maintaining their own lands or extracting tithes or rent from the people who live there.&lt;br /&gt;
&lt;br /&gt;
Every five years a Reckoning takes place in the Realms, with the Réig’s clerks circulating to a different Realm each year. The Reckoning is both census and ordnance survey, taking a record of who rules where and how many people they rule over. The official borders are thus redrawn every five years, and the strength of the Rider’s claims reaches its zenith at this time. The months preceding a Reckoning are called “the golden time” by the gallóglaigh bands, on account of the extra work they can count on as Riders set their sights on nearby lands.&lt;br /&gt;
&lt;br /&gt;
===Iarlas===&lt;br /&gt;
&lt;br /&gt;
Above the Riders, and nominally keeping them in line, is the Iarla. An Iarla rules over each Realm except Uasa, and within their Realm their word is second only to the Réig’s. The Riders are bound to them by an oath of fealty, renewed every five years at the Reckoning. Each Iarla has their seat in and around the capital settlement of their Realm, but they may keep lands elsewhere, as is the case with Siabhal. The Iarlas are charged with keeping the peace in their Realm, which some choose to see as keeping it from the brink of civil war while others prefer to employ guards to patrol the Réig’s Road and keep the gallóglaigh bands on their books from one end of the year to the other.&lt;br /&gt;
&lt;br /&gt;
Just like the Riders, the Iarlas must renew their fealty to the Réig every five years, at the Reckoning of Uasa. The oaths they swear are not widely known, but legend says they are like those sworn by the gallóglaigh, but all the more potent, filling both the Iarlas and the Réig with torrents of power from the [[Shaper]] Themself. These oaths have not stopped attempts (some successful) at seizing the throne over the centuries, but the terrible price that breaking the oaths extracts from traitors has made sure that they have not lived long after their attempt.&lt;br /&gt;
&lt;br /&gt;
===The Réig===&lt;br /&gt;
''For more information, please see page for the [[Réig]]''&lt;br /&gt;
&lt;br /&gt;
The Réig is the root of all authority of the Five Realms.  They are required to balance keen martial prowess and skillful diplomacy to retain order over the Five Realms.&lt;br /&gt;
&lt;br /&gt;
House Roaring Thunder, a [[Drakeblooded]] house is sworn to the service and protection of the Réig.&lt;br /&gt;
&lt;br /&gt;
==The High Families==&lt;br /&gt;
&lt;br /&gt;
Tirneach is an ancient place, and before the advent of the Réig there were other societies with rulers who traced their lineages back to even more far flung times. Although they have no official standing as rulers in the Five Realms of today, their descendants remain powerful and influential. Often they are among the wealthiest families in their realm and can be expected to have the ear of their Rider or Iarla. &lt;br /&gt;
&lt;br /&gt;
These High Families, or more formally: Na Ard-Teaghlaigh (pronounced ''ard chai-lig''), often play important roles in the running of their realms. Local coordination of tax collection, road maintenance, irrigation, and many other tasks is assigned to these prestigious families, providing them with the power and responsibility appropriate to their station. This provides an arena of competition away from the battlefield for the High Families, as a family that is seen as failing to adequately fulfil their duties might see their responsibilities poached by ambitious peers. Additionally, all members of the High Families are eligible to serve as Galloglaigh by birthright&lt;br /&gt;
&lt;br /&gt;
Another thing that sets the High Families apart from the common folk of Tirneach is their practice of inheritance by Tanistry. Shortly after a new Head of the Family takes up the role, the family meets to appoint their Tanist; who will serve as their second and is expected to take up the role of Head of the Family upon their death. The eligible candidates and the eligible electors are any among the family whose grandparent was a Family Head. This leads to broad and contentious competitions which do not always succeed in remaining civil. However, the practice has ensured that the High Families have never been short on heirs to take up their name and that those heirs must prove their worth before they can lead the family. The chieftains of Uasa are unique among the High Families in scorning this practice. &lt;br /&gt;
&lt;br /&gt;
===The Ruby Families of Siabhal===&lt;br /&gt;
The most illustrious of the High Families are the Ruby Families of the Realm of Siabhal, named for the Ruby Court in the great city of Iomra. The Ruby Families claim descent from heroes of legend that fought against the Gwyllt at a time when the Gwyllt’s hold on Tirneach was all the more fearsome. &lt;br /&gt;
&lt;br /&gt;
The legends of Siabhal, preeminent among them the Legend of Lobhan, serve as a way of cataloguing the Hundred Heroes of Siabhal and the status of those descended from them. High Families from Siabhal generally style themselves according to their most famous ancestor. For example: “Cillian Ua Fhiona” or “Siún Ní Shiún”, referring to Fiona Who Slew the Red Prince and Siún Who Leapt the Flaming Wall respectively. &lt;br /&gt;
&lt;br /&gt;
Most of the Ruby Families count at least one Rider among their number, but some keep lands without one, which speaks to the status the Ruby Families have maintained in their Realm. The Iarla of Siabhal has always been a descendant of the royalty of the Kingdom of Siabhal, themselves descended from the greatest of the Hundred Heroes, the iconic Finian the Brave.&lt;br /&gt;
&lt;br /&gt;
===The Chieftains of Uasa===&lt;br /&gt;
The chieftains of the tribes of Uasa descend from the shamans who brokered the original deals with the water spirits of the swamps and waterways of Uasa which protected the tribes from the Gwyllt in the terrible days before the Réig came and set Tirneach free. While the tribes of Uasa no longer hold much political power, their leaders are still afforded great respect and all Uasaigh families know which tribe they owe loyalty to by tradition. The water spirits are primaeval forces left over from the Shaper’s act of Creation, and the bargains that were struck have left their mark through the ages in ineffable ways.&lt;br /&gt;
&lt;br /&gt;
The High Families of the tribes practice a peculiar inheritance ritual wherein the children of the current Family Head must retrieve hidden objects from under water. The precise details vary from family to family and the objects they retrieve determine who shall inherit.&lt;br /&gt;
&lt;br /&gt;
===The Courtly Clanns of Baol===&lt;br /&gt;
In the highlands of Baol, some clanns claim preeminence amongst the others based on descent from individuals who served as advisors, scholars, and generals in the Court of the Amber King and Queen. The other clanns each fall into the orbit of one of the Courtly Clanns, though the patterns of alliance and loyalty shift and change over time. The power and influence of these Clanns has declined as the wealth and power of the Guilds has grown in the lowlands. However, the Courtly Clanns stay firm in their traditional lands and traditional ways, faithfully awaiting the foretold return of the Amber Hall.&lt;br /&gt;
&lt;br /&gt;
===The Drakeblooded Houses===&lt;br /&gt;
Every Drakeblooded can trace their lineage back to the dragons of old, and the Drakeblooded Houses keep careful family trees and hold tight to their traditional duties. Virtually every Drakeblooded is a member of one of the ancient houses, though there are a few individuals who are unfortunate enough to be unclaimed at birth or exiled later in life. Exiles are encouraged to allow their children to be adopted by members of their ancestral house in good standing and it is unusual for them to refuse. The Houses take their reputations very seriously and any scion of the house who is spending more reputation than they’re contributing won’t be left uncorrected for long.&lt;br /&gt;
&lt;br /&gt;
==The Benefits of Nobility==&lt;br /&gt;
&lt;br /&gt;
The chief perks of being born to a Rider or Iarla are the wealth, connections, and opportunities that are available to the child of someone who has managed to secure such a title. From birth, their home is regularly host to all the most influential figures in their locale and the grandees of the realm, or even of all Tirneach, just an introduction or two away. Whether their ambitions are political, economic, or martial; they begin their life’s works with a head start.&lt;br /&gt;
&lt;br /&gt;
The conventions surrounding the children of nobility vary from realm to realm. All agree however that there are rights and responsibilities conferred on them by their parentage beyond eligibility for joining the Galloglaigh&lt;br /&gt;
&lt;br /&gt;
===Siabhal===&lt;br /&gt;
&lt;br /&gt;
One of the most commonly visible traditions regarding the children of nobles in Siabhal is that they be granted the choicest portion of any food before them. If more than one child of the nobility is present, they are expected to be able to discern between themselves, with the utmost tact and discretion, who is highest ranked and thus entitled to the honour. It is also expected that the children of nobles be formally introduced to Siabhal society once they come of age, so that their peers may take the measure of them.&lt;br /&gt;
&lt;br /&gt;
===Baol===&lt;br /&gt;
&lt;br /&gt;
The lowland families in Baol have come to adopt some of the traditions of Siabhal, though they consider wealth to be the most appropriate tie-breaker, rather than heritage. The Highlands scoff and mock any with such lofty notions even though it is rare to see the child of a rider not be amongst the first served at a table in the Highlands. In both regions it is expected that the child of a nobility will make a contribution to their family’s success shortly after coming of age, in the Lowlands this may be securing a valuable contract while in the Highlands this often means leading a successful raid.&lt;br /&gt;
&lt;br /&gt;
===Bruid===&lt;br /&gt;
&lt;br /&gt;
The people of Bruid aren’t big on perks and those born to nobility chiefly receive an expectation that they prove they’re worthy of their status. A child of nobility in Bruid may not deny a challenge, unless physically or magically unable, or if it would endanger the community. Each child of nobility is also expected to lead a hunt into the forest as soon after their coming of age as is possible.&lt;br /&gt;
&lt;br /&gt;
===Draíod===&lt;br /&gt;
&lt;br /&gt;
In the interests of furthering their pursuit of knowledge, a child of nobility in Draíod is permitted by tradition to read any scroll, tome, or document they come across not individually stored in a locked container. In addition, every child of nobility is eligible to enrol in the Arcane College of Crag Oscionn unless they bear a Linebreakers mark, or are marred who are suspected of having removed such a brand.&lt;br /&gt;
&lt;br /&gt;
===Uasa===&lt;br /&gt;
&lt;br /&gt;
In Uasa, each child of the nobility is to be granted safe and free travel across any body of water within the realm. Every child of nobility is also entitled to a personal meeting with the Réig as soon after their coming of age as is reasonable to personally swear their loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=405</id>
		<title>Muirchú</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=405"/>
		<updated>2022-04-23T17:40:01Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Muirchú&lt;br /&gt;
|species = Creidhe&lt;br /&gt;
|realm = Baol&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Muirchú.JPG|300px|thumb|left|Muirchú]]&lt;br /&gt;
&lt;br /&gt;
Everyone's favourite tax collecting peaceslayer.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=404</id>
		<title>Muirchú</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=404"/>
		<updated>2022-04-23T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Muirchú&lt;br /&gt;
|species = Creidhe&lt;br /&gt;
|realm = Baol&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Muirchú.jpg|300px|thumb|left|Muirchú]]&lt;br /&gt;
&lt;br /&gt;
Everyone's favourite tax collecting peaceslayer.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:Muirch%C3%BA.JPG&amp;diff=403</id>
		<title>File:Muirchú.JPG</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:Muirch%C3%BA.JPG&amp;diff=403"/>
		<updated>2022-04-23T17:38:03Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=402</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=402"/>
		<updated>2022-04-23T17:33:11Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;br /&gt;
&lt;br /&gt;
Child of a [[Bruid]]igh [[Rider]] originally from [[Schlachtfeld]]. Former member of the [[Oakhearts]], current member of [[The Band|Cumhacht Na Réig]].&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=401</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=401"/>
		<updated>2022-04-23T17:30:18Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;br /&gt;
&lt;br /&gt;
Child of a [[Bruid]]igh [[Rider]] originally from [[Schlachtfeld]]. Former member of the [[Oakhearts]], current member of [[Cumhacht Na Réig]].&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=400</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=400"/>
		<updated>2022-04-23T17:28:02Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;br /&gt;
&lt;br /&gt;
Child of a [[Bruidigh]] [[Rider]] originally from [[Schlachtfeld]]. Former member of the [[Oakhearts]], current member of [[Cumhacht Na Réig]].&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=399</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=399"/>
		<updated>2022-04-23T17:27:26Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;br /&gt;
&lt;br /&gt;
Child of a Bruidigh Rider originally from Schlachtfeld. Former member of the Oakhearts, current member of Cumhacht Na Reig.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=398</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=398"/>
		<updated>2022-04-23T17:26:32Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;br /&gt;
&lt;br /&gt;
Child of a Bruidigh Rider originally from Kriegerland. Former member of the Oakhearts, current member of Cumhacht Na Reig.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=397</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=397"/>
		<updated>2022-04-23T17:24:48Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|300px|thumb|left|Mick in a gambeson with a large axe]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=396</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=396"/>
		<updated>2022-04-23T17:24:39Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|200px|thumb|left|Mick in a gambeson with a large axe]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=395</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=395"/>
		<updated>2022-04-23T17:24:28Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|400px|thumb|left|Mick in a gambeson with a large axe]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=394</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=394"/>
		<updated>2022-04-23T17:24:02Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mick.jpg|400px|thumb|left|Early image of Mick in a gambeson with a large axe]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:Mick.jpg&amp;diff=393</id>
		<title>File:Mick.jpg</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:Mick.jpg&amp;diff=393"/>
		<updated>2022-04-23T17:23:05Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=392</id>
		<title>Mick Schultz</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Mick_Schultz&amp;diff=392"/>
		<updated>2022-04-23T17:19:32Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: Created page with &amp;quot;{{Character |name = Mick Schultz |species = Krieger |realm = Bruid }} Category: Player Band&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Mick Schultz&lt;br /&gt;
|species = Krieger&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=356</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=356"/>
		<updated>2022-04-20T22:57:15Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Wenigadaí */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
A type of Gwyllt found commonly in Bruid and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
       &lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=355</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=355"/>
		<updated>2022-04-20T22:56:54Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Maca Rí */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
A type of Gwyllt found commonly in Bruid and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A race of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
       &lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=354</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=354"/>
		<updated>2022-04-20T22:56:44Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Knochenbriseadh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
A race of Gwyllt found commonly in Bruid and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A race of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
       &lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=353</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=353"/>
		<updated>2022-04-20T22:56:34Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: /* Caorthannaigh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
A race of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
A race of Gwyllt found commonly in Bruid and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A race of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
       &lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=213</id>
		<title>Muirchú</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=213"/>
		<updated>2022-04-13T13:24:54Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Muirchú&lt;br /&gt;
|species = Creidhe&lt;br /&gt;
|realm = Baol&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&lt;br /&gt;
Everyone's favourite tax collecting peaceslayer.&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=212</id>
		<title>Muirchú</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Muirch%C3%BA&amp;diff=212"/>
		<updated>2022-04-13T13:23:56Z</updated>

		<summary type="html">&lt;p&gt;Jbowler: Created page with &amp;quot;{{Character |name = Muirchú |species = Creidhe |realm = Baol }} Category: Player Band&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Muirchú&lt;br /&gt;
|species = Creidhe&lt;br /&gt;
|realm = Baol&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;/div&gt;</summary>
		<author><name>Jbowler</name></author>
	</entry>
</feed>