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	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=995</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=995"/>
		<updated>2025-05-19T10:21:32Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* I need money from my account to buy something in downtime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 25 and 50 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
The band keeps a small amount of money in the downtime system (so we don't make the team count too many coins). This should usually be enough to cover a few transfers out of character accounts, if you contact the quartermaster and ask for them.&lt;br /&gt;
&lt;br /&gt;
Large transfers, or transfers once the pool of money has run out, can still be handled by moving money between characters' IC accounts.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there has also been an audit conducted by the Reig's Reckoners. Neither found any issues with the book keeping. The Reckoners had some questions about the band's general conduct. The quartermaster, having been appropriately mushroomed on certain endeavours, was unable to assist them with most of these.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=994</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=994"/>
		<updated>2025-05-19T10:13:46Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Is there an audit of the books? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 25 and 50 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there has also been an audit conducted by the Reig's Reckoners. Neither found any issues with the book keeping. The Reckoners had some questions about the band's general conduct. The quartermaster, having been appropriately mushroomed on certain endeavours, was unable to assist them with most of these.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=993</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=993"/>
		<updated>2025-05-19T10:12:45Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Is there an audit of the books? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 25 and 50 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there has also been an audit conducted by the Reig's Reckoners. Neither found any issues with the book keeping. The Reckoners had some questions about the band's general conduct.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=978</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=978"/>
		<updated>2025-01-12T13:12:46Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Timeline of Réigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Réig' is the high ruler of [[Tirneach]] in the time of the game of Five Oaths.&lt;br /&gt;
&lt;br /&gt;
==Before the Réig==&lt;br /&gt;
The [[Shaper]] created the world and all the species that walk upon the world’s surface. Their great act of Shaping the world out of the Void attracted the attention of the [[Gwyllt]], terrible creatures from beyond space and time whose domain preys upon the domain of the world. The Shaper fought with the Gwyllt to keep them from devouring the world altogether. Unfortunately while this titanic cosmic battle was being waged, the Gwyllt’s lesser servants were able to infiltrate the Shaper’s creation.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt hate the Shaper, Their creation and Their children. Everywhere the Gwyllt spread upon the surface of the world they corrupted and twisted the Shaper’s work. The children of the Shaper are strong-willed, and most of them did not fall for the lies of the Gwyllt, but those that did were granted the corrupting powers of the Gwyllt and used them to oppress and hurt their kin. Nowhere was this more pronounced than on the peninsula of Tirneach.&lt;br /&gt;
&lt;br /&gt;
In Tirneach, the kingdom of Siabhal maintained a heroic tradition of great warriors that defended the people against the Gwyllt, but their society was constantly on the brink of being torn apart by traitors that would bargain with the Gwyllt to keep themselves or those they loved safe for another year. The Saoi of [[Draíod]] kept to their caverns, lending their wisdom to [[Siabhal]] but never willing to help them to fully defeat the Gwyllt in case they were left weakened and fell to the Gwyllt themselves. In [[Baol]], the lord and lady of the Amber Hall made fell bargains to protect their people, for a cost that came due in the end. The tribes of [[Uasa]] were driven into the badlands and swamps by the Gwyllt. There, they harnessed the powers of the water spirits – elemental forces remaining from the Shaping of the world – and recited the prophecies of the Réig to keep the darkness away. Beyond the Ring Mountains to the south no mortal dared trespass; the Great Forest was dark and impenetrable to all but the Gwyllt and their servants.&lt;br /&gt;
&lt;br /&gt;
==The advent of the Réig==&lt;br /&gt;
The Gwyllt were not unknown beyond Tirneach. Across what is now called the Shaper’s Sea but was then called the Howling Sea, mortal people had long gathered together to protect themselves and others, and these had grown into the disparate nation states and fiefdoms of the Eastern Reaches. The strong and warlike among these nations grew rich and powerful, and began to demand more and more from those they were supposed to protect. The weak who could not or would not serve the strong were condemned as being in league with the Gwyllt, and war or false judgements were brought against them as penalty, and their children taken from them as hostages not to secure peace but to reinforce punishment, in a cruel twist on age-old tradition. There were those in the Eastern Reaches that spoke of the Shaper, and the higher purpose They intended for all mortal kind, but they were drowned out by the cacophony of warfare and oppression.&lt;br /&gt;
&lt;br /&gt;
In this time, approximately eight centuries before the present day, a child was born into a household that held to the ways of the Shaper, and tried to honour Them in word and deed. This meant they did not relentlessly hoard wealth or military power at the expense of all else like their rivals, and they fell foul of the machinations of an enemy household before the child could finish their schooling. As had become custom, many of  the children of the household, nobles and servants alike, were taken as hostages. Ostensibly this would answer for the imagined insult offered by their house, but truly it would just enrich and embolden their rivals.&lt;br /&gt;
&lt;br /&gt;
The victors were soon troubled however by the presence of one of the children in their house. Where they would have expected a cowed and defeated youngster, instead their halls rang with talk of the Shaper. The servants and the other children of the house hung on the child’s every word, and wondered whether there was a better way. The house elders were furious, and summoned the child to their great hall, but soon even they were swayed by the child’s wise words.&lt;br /&gt;
&lt;br /&gt;
The child grew towards adulthood, and word of both them and the Shaper spread throughout the Eastern Reaches. Other warlords scoffed at this, and said that the child’s foster household had grown soft. But they could not defeat them in the battlefield or in the baronial halls. The foster household became even more influential, but it was a more measured and sustainable progression, not the rampant greed of years before.&lt;br /&gt;
&lt;br /&gt;
The child became an adult, and announced that the Shaper had spoken to them in their dreams. This was nothing new, but now instead of simply imparting the Shaper’s teachings, the Shaper had a new mission for them. They would travel across the Howling Sea, and take up the name foretold in prophecy: Réig.&lt;br /&gt;
&lt;br /&gt;
Word of the Réig’s mission spread throughout the Eastern Reaches, and soon they had a flock of warriors young and old looking to join up, thinking of plunder and personal advancement mainly. The Réig, along with their trusted foster siblings, stood before them and had this great host commit to the first swearing of the Five Oaths, with words that came from the Shaper Themself. This disorganised rabble were bound together in that moment into the gallóglaigh bands, bound to each other and bound to the Réig.&lt;br /&gt;
&lt;br /&gt;
Together they looked across the Howling Sea towards Tirneach, a land held firm in the Gwyllt’s grasp.&lt;br /&gt;
&lt;br /&gt;
The Réig had formed their loyal bands of gallóglaigh, and proclaimed they would conquer Tirneach in the name of the Shaper. There still remained the issue of getting there. The sea between Tirneach and the Eastern Reaches was known in those days as the Howling Sea, named for the terrible roars and wails that were heard on the waves, and only the foolish would traverse it. Deep beneath the waves the Gwyllt spawn roiled and heaved, and those ships they did not devour were lured onto rocks by their more beguiling minions. But the Réig did not propose to set sail.&lt;br /&gt;
&lt;br /&gt;
Calling upon the power of the Shaper Themself, that same power used to create the world at the beginning of time, the Réig stood on the shore and raised their hands to the sky. Gigantic rocks began to rain down over the Howling Sea, and created a land bridge which the Réig’s armies could use to cross the Howling Sea by foot. The Gwyllt’s minions rose up in fury and crawled onto the bridge, but the Réig’s forces struck them down. A titanic creature from the darkest depths stood in the Réig’s way but the Réig’s mere word and glance was enough to melt the flesh from its bones. Those who followed the Réig said in later times they were never more sure of the Réig’s power than in those days, as the army crossed the Howling Sea.&lt;br /&gt;
&lt;br /&gt;
As the armies of the gallóglaigh made their crossing, the land bridge began to fall apart under the onslaught of the sea and the Gwyllt creatures behind them, driven into a frenzy at the Shaper’s influence. Over the years almost every trace has disappeared, except for at the very end of their crossing, where the largest sky rocks had fallen. They are known today as the Shaper’s Steps, in memory of the Réig’s crossing. The Howling Sea was tamed as the Réig and their gallóglaigh slaughtered the most venerable and dangerous of the Gwyllt monsters, and now we call it the Shaper’s Sea.&lt;br /&gt;
&lt;br /&gt;
After many days of marching through danger and glory, the host of the Réig finally stood upon the shore of Tirneach itself, a land beset by the Gwyllt. They knew now their foe could bleed and die, and had been seasoned on the land bridge. Tirneach lay in fear, both from the Gwyllt and from the terrible rain of stone that had preceded their arrival. Soon the land would rejoice.&lt;br /&gt;
&lt;br /&gt;
==Siabhal Stands Alone==&lt;br /&gt;
In those days, the Realms as we know them today were very different. The Great Forest came all the way up to the Ring Mountains, and the Gwyllt’s creatures roamed everywhere while the children of the Shaper lived in fear. Baol was a desperate place. The Amber Hall had fallen a century or more before, and the people had only legend and toil to sustain them. The Saoi of Draíod maintained their caverns as a fortress, rarely bothering with the outside world while they delved into their secrets. Uasa was so dank and grey that not even the Gwyllt wanted to go there. Siabhal, properly called the Kingdom of Siabhal, was the only place with some element of civilisation.&lt;br /&gt;
&lt;br /&gt;
The Siabhlaigh had long fought against the Gwyllt. Their kingdom was founded by Finian the Brave, preeminent among the Hundred Heroes who freed their people from the crushing tyranny of the Gwyllt. The descendants of the Hundred Heroes, to this day called the Ruby Families, prided themselves in their martial ability and magical prowess, exterminating the Gwyllt wherever they found them or dying in the attempt. They were heroic, but they were also fallible. Even the Ruby Families, long inured to the Gwyllt’s foul sorcery, were not immune to the lure of power and wealth which the Gwyllt’s most insidious agents could offer them, and for every ten scions of a storied house there would be one name that none dared mention, save as a curse. The intrigue and scheming that make up Siabhlach society today were not absent either, and at times the entire Kingdom almost toppled not because of the Gwyllt but because of the Siabhlach proclivity for politics.&lt;br /&gt;
&lt;br /&gt;
It was on the eastern coast of Siabhal that the Réig and their forces first made landfall, in what is now the Grey Marches, the borderlands between Siabhal and Uasa. News of their arrival had preceded them, and as the first gallóglaigh made landfall they were ambushed by a host of warriors. The warriors were led by Princess Seasmain of Siabhal, fearsome and warlike in her plate armour, and wearing the helm of Finian the Brave himself. They saw the Réig’s forces as unwelcome invaders come to take what they had spent so many centuries defending, and strove to drive them into the sea or drive them back across the land bridge. The gallóglaigh defended themselves, but the Réig had given orders that the mortal children of the Shaper in Tirneach were not their enemy, and in the confusion many died. &lt;br /&gt;
&lt;br /&gt;
The Siabhlaigh were frustrated in their attack by an unlikely occurrence. Hailstones the size of a human head began to rain upon them, driving them back into their place of hiding and pursuing them even as they left the field of battle. The source of this strange phenomenon was soon made clear, as a force of Uasaigh appeared and offered aid to the shaken forces of the Réig. Their shamans had long prophesied that a saviour would come from across the Howling Sea, walking upon the water and bringing foreign warriors. They were responsible for the magics that had driven the Siabhlaigh back, and they now gave sanctuary to the one the Shaper had sent to them.&lt;br /&gt;
&lt;br /&gt;
==The Réig Proclaimed==&lt;br /&gt;
The tribes of Uasa gathered from all over the marshes and wetlands to welcome the Réig and their gallóglaigh. The tribes were of all species, bound together by the bonds their ancestors had made with the water spirits for protection, and the gallóglaigh staying in their halls and huts swiftly made their own bonds and compacts, some of them joining the tribes themselves even in the first few nights. For this reason Uasa has since been the home of every gallóglaigh band, to recognise the hospitality and bonds of friendship and love the tribes offered them when they first arrived in Tirneach. The congress of tribes was the first to use the title of Réig; the name from their own legends. From that point on the Uasaigh became the Réig’s staunchest allies, spreading the word far and wide to the Shaper’s children living in Tirneach that the reign of the Gwyllt would finally come to an end, and harrying the Siabhlach armies that roamed across the Grey Marches seeking the Réig and the army they had brought.&lt;br /&gt;
&lt;br /&gt;
These stories attracted the attention even of the Saoi of Draíod, who had their own informants to tell them of things of the surface world. The Council of Saoi was first formed in centuries past to overcome the madness of the evil king of Draíod, and most of the Saoi utterly rejected the idea that any one person would rule over others, reminding their fellows of the vows their people had sworn. A small faction were intrigued however, and decided to send the Réig a challenge in secret: “Walk the darkest and most perilous tunnels of the caverns of Draíod alone, and find your way to the centre of power”. Although their thanes counselled against it, the Réig accepted. They went with their foster siblings through Vercontin’s Pass, fighting fearsome Gwyllt creatures as they went. In the Valley of Draíod, the Réig found a way down into the caverns through communion with the Shaper. There they left their companions, going on alone as the Saoi demanded.&lt;br /&gt;
&lt;br /&gt;
To this day the exact path trodden by the Réig is not known, but from the tales told afterwards many have tried to reproduce the feat and the resulting pilgrimage has become known as the Way of Wisdom. After five days and five nights, the Réig emerged alive and unbeaten at the centre of the mystic leylines that suffuse Draíod, where the full Council of the Saoi had assembled to meet them. Immediately as the Réig entered, the Saoi began to challenge their knowledge of the mystic arts, the cosmos and Shaper Themself. The answers the Réig gave were not only knowledgeable, but imparted a deep wisdom and compassion, and they shook the Council to the core. Here was one who would use the power given to them to free the land of Tirneach, and not simply hoard knowledge for its own sake, or oppress their fellow beings. Voices among the Council began to call for the Réig to be acclaimed as their leader, and finally every Saoi swore allegiance to the Réig and their holy cause.&lt;br /&gt;
&lt;br /&gt;
==The Gwyllt Undone==&lt;br /&gt;
When the Réig returned to Uasa, the full force of the Saoi returned with them. Combined with the wily Uasach tribes and the valorous bands of gallóglaigh, the Réig’s forces would be a match for the hosts of Siabhal. The Réig still spoke of peace with Siabhal however, and the unification of Tirneach through bonds of loyalty, not blood. Their thanes, the tribal leaders and the Saoi all counselled that Siabhal should be conquered, but the Réig could not be persuaded.&lt;br /&gt;
&lt;br /&gt;
One of the Réig’s foster siblings was called Sheoran, and because of the fierce love he bore for the Réig and his rage that the Réig’s great plan might be thwarted, he took matters into his own hands. Contacting several of Siabhal’s generals by stealth, he brought them under the roof of the long hall he had built after marrying into one of the Uasach tribes, feigning that he would betray the Réig. Once they were lulled by food and drink, Sheoran and his warriors slew them all and their attendants. Sheoran was known as Sheoran the Cold forever more for his act of cold blooded murder, and the house named Díonrua, for the blood that was spilled beneath its roof. Sheoran was brought before the Réig, and executed by the Réig’s own hand for what they had done, despite their childhood together.&lt;br /&gt;
&lt;br /&gt;
Sheoran’s terrible deed drove the leadership of Siabhal into a rage, and they marched on Uasa in force. The Réig’s armies met them in the Grey Marches, and as the two armies stood across the field from each other the Réig stepped forward. They spoke in the voice of the Shaper Themself, asking the Siabhlaigh how long they intended to stand alone against the Gwyllt, when another way was possible. The voice of the Shaper rang out all across Tirneach, and every living thing could hear it…even the Gwyllt. In response, a great howl of terror, rage and hunger rang forth, as every Gwyllt creature turned its loathsome face towards the borderlands between Siabhal and Uasa.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt came from everywhere, shrieking from the skies and boiling up from under the earth, and of course scuttling from the forests and hidden places where they always lurk. They were intent on killing the Réig and thereby undoing the Shaper’s influence upon this world. The armies of Siabhal stood by at first, watching as the Réig’s armies fought to protect their leader against the Gwyllt horde, but as they watched and saw the Réig strike the Gwyllt down so heroically, they began to wonder. In every act and word, the Réig was like one of the Hundred Heroes reborn, and their voice was the voice of the Shaper Themself. Were the prophecies of the Uasaigh true after all?&lt;br /&gt;
&lt;br /&gt;
Even the anointed warriors of the Réig, coated head to toe in Gwyllt gore, began to tire, but the Siabhlaigh came to their rescue. Led by Princess Seasmain upon a white charger, the Siabhlaigh called aloud the mottos of their houses, voiced in ancient times by the Hundred Heroes who gave them their names. When they had cleared the Gwyllt, they found the Réig untouched, standing surrounded by their slaughtered foes, and shining with the light of the Shaper, revealed now as the Shaper’s instrument in the world. Seasmain along with the leaders of the other Realms knelt in reverence.&lt;br /&gt;
&lt;br /&gt;
The power of the Gwyllt was shattered at that great battle, which became known as the Final Battle of the War of Unification. From that day on Draíod, Siabhal and Uasa fought as one under the Réig. The unified armies brought Baol into the fold soon after, since the fractious land of Baol had no true leadership or opposition to stand in their way. All the peopled lands of Tirneach were now under the Réig’s sway, and the leaders were summoned to Uasa.&lt;br /&gt;
&lt;br /&gt;
==Five Realms Under the Shaper==&lt;br /&gt;
There, the Réig proclaimed that the land of Tirneach would now be called the Five Realms. They named their foster sister Socar, who had always served so loyally and courageously, as first Iarla of Baol, and charged her with uniting the divided Realm. They named the wisest of the Saoi, Teanntas, as first Iarla of Draíod. They named Seasmain, who set aside her claim to the Kingdom of Siabhal by right of descent, as first Iarla of Siabhal. They named no Iarla of Uasa, as that would be their own Realm. In recognition of the foresight and piety of the people of Uasa the Réig would become one of them.&lt;br /&gt;
&lt;br /&gt;
Last of all, the Réig put out a challenge. Five Realms they had named, and yet there were not Five Realms. To the south of Uasa lay the Great Forest, the domain of the Gwyllt. The Réig sought the bravest warriors to risk their lives in beating back the Shaper’s enemies, and the enemies of all mortal kind. The first to answer the summons would be named Iarla of Bruid, and charged with defeating the Gwyllt wherever they could be found, and creating a new Realm from the wilderness. Every warrior who had answered the Réig’s summons called out their assent, but first and loudest was the Réig’s foster brother Misniú. He was named first Iarla of Bruid, and would lead a host of willing warriors to be his first Riders.&lt;br /&gt;
&lt;br /&gt;
The Iarlas swore oaths of fealty to the Réig that day, oaths that would bind them and the Realms they ruled. The oaths were more powerful even than those sworn by the gallóglaigh, with greater rewards and more terrible punishments. The Réig said that in five years’ time the oaths must be sworn again, to ensure that hearts were true and that the Realms would not suffer under tyrants. It has been thus ever since, though there have been those wayward Iarlas who have forsaken their oaths…always to dire consequences.&lt;br /&gt;
&lt;br /&gt;
The Five Realms were unified, and the Shaper’s vision for Tirneach was realised. For many years the first Réig ruled in wisdom and strength, opposing the Gwyllt and forging the many different people of Tirneach into one under the Shaper’s word. Even the first Réig was mortal, however, and after many years they departed this world to live in the Shaper’s embrace. Those who would follow held but a portion of the first Réig’s power, but still surpassed all other mortal children of the Shaper.&lt;br /&gt;
&lt;br /&gt;
==The Réig Today==&lt;br /&gt;
The Réig is the ultimate ruler of the Five Realms. The ancient oaths made to the Réig are what bind the Realms together, and everyone from the Iarlas of the Realms to the lowliest peasant owes their allegiance to the Réig. In the martial society of the Five Realms, the Réig is expected to be the greatest of generals and a heroic warrior in their own right. They are also the prime instrument of the Shaper’s will in Tirneach, just as the first Réig brought the word and power of the Shaper to a land benighted by the Gwyllt. The Réig must also rule with wisdom and with justice, for although their word is law, there is precedent for a tyrannical Réig to be deposed and replaced.&lt;br /&gt;
&lt;br /&gt;
The First Oath that bands of gallóglaigh swear is to the Réig, to serve and obey them above all others. The Réig allows the gallóglaigh to work for the Iarlas and other nobility throughout the Realms, but they take a tithe of the money that the gallóglaigh earn this way. Only by serving the Réig directly can the gallóglaigh keep all of their pay, and only the most renowned bands can hope to have that honour.&lt;br /&gt;
&lt;br /&gt;
The Réig’s seat is at Corroch in the Realm of Uasa. Uasa is the only Realm not to have an Iarla, instead the Réig and their counsellors rule the Realm directly along with the Five Realms as a whole. The Citadel of the Shaper is in Corroch also, and the Réig is advised by the Council of Prelates, the six heads of the Five Orders, in both spiritual and temporal matters. The gallóglaigh have their headquarters in Corroch. They often vye with House Roaring Thunder, the Drakeblooded House that serves as the Réig’s bodyguards, to show who are the Réig’s most dedicated servants.&lt;br /&gt;
&lt;br /&gt;
Until recently the Réig was [[Maeláine Uí Chonchobhair]], a human whose family hails from the Realm of Siabhal. She became Réig ten years ago after the death of her uncle, Réig Airt Ua Chonchobhair. She showed her mettle many times in her reign so far, most notably leading the gallóglaigh bands to victory at the Battle of Traitor’s Tears. She was always considered ambitious, and throughout her reign was followed by rumours that she was looking outwards beyond the coast of Tirneach to expand her rule. Some even whispered that she had gone so far as to travel secretly to the Shaper’s Steps archipelago off the northeastern coast, to speak with the elders there and bring them under her protection. But such rumours have always dogged Clann Chonchobhair, despite decades of wise rule some people cannot forget that they are human and therefore prone to reckless action.&lt;br /&gt;
&lt;br /&gt;
==Other Réigs in Recent History==&lt;br /&gt;
''Airt Ua Chonchobhair'' was the current Réig’s predecessor, and her maternal uncle. He ruled for thirteen years, having succeeded his aunt, Seocha Uí Chonchobhair, who ruled for ten. His rule was characterised by growing discontent among the Iarlas, who saw a Réig trading on his aunt’s reputation and making ever diminishing returns. Airt was focused on the acquisition of knowledge, it is said that he walked the Way of Wisdom five times as Réig, an auspicious number indeed. He bestowed great influence on the Order of Teachers, who used the Réig’s coffers to establish schools and wardhouses in parts of Tirneach where they had never been known before. Towards the end of his reign, however, he displayed little wisdom. He antagonised the Iarlas, alienated his own Riders, and declined to even send a second to answers the numerous challenges he received. He died suddenly in the end, far too suddenly for a human in his forties, and many say that his niece had a hand in it.&lt;br /&gt;
&lt;br /&gt;
''Duarcan the Grim'' was technically only a regent, but he presided over the Five Realms for longer than the three Réigs who preceded him. A Drakeblooded of House Roaring Thunder, Duarcan assumed the throne when his charge died in the middle of the night with no heirs. Some say it was a foul ritual concocted by the Réig’s enemies that did the deed, since they were too cowardly to face the Réig in battle. Others say it was Duarcan himself that ended the Réig’s life, since the Drakeblooded had grown tired of seeing misrule from those he was sworn to protect. Over six years, Duarcan held the Five Realms in an iron grip. The Iarlas were ordered to send hostages to Corroch, and the only Iarla to refuse was soon deposed and killed on the field of battle. The people lived in fear, but they were at least safe from the lawlessness that had stalked the land in the decade preceding Duarcan’s regency. Eventually, Duarcan held a tourney to decide who would succeed him. A young Seocha Uí Chonchobhair rose above all other contenders and took the throne…and was canny enough to install a new head of House Roaring Thunder to protect her and her family.&lt;br /&gt;
&lt;br /&gt;
''Leamh the Long-Lived'' was the last Leasiar to hold the throne. In her forty years of rule, one of the longest reigns of all time, she oversaw major changes in the Five Realms. It was according to her Great Design that the canals were developed in Uasa, and the narrow Vercontin’s Pass that winds through the Ring Mountains and connects Uasa and Draíod was widened into a proper road to allow movement of traders and soldiers both. These projects took many years, and only a Leasiar with Leamh’s tenacity could have seen them through. These seismic changes to the landscape of Tirneach caused many to murmur that Leamh was daring to question the Shaper’s work, moulding the Realms into her image of what they should be rather than acknowledging the beauty of the Shaper’s design. Nevertheless she held to her Design, and the gallóglaigh bands were very active during her reign in stamping out rebellion and the Gwyllt. She died quietly in the end, her centuries-long life finally coming to a close. Of course there are rumours that instead she lives still, having taken the Path of Many Candles, but that would be impossible to prove. After her reign came the Time of Tumult, with three Réigs in ten years, but her legacy still stands in a land forever changed by her Design.&lt;br /&gt;
&lt;br /&gt;
==Appointment of the Réig==&lt;br /&gt;
The Réig title is not an inherited one and, as such, the transition between one Réig to the next can be rife with controversy.  The title most often passes to the appointed successor of the previous Réig, which is almost always a member of their family. To be acknowledged as Réig you must have a high level of both martial and political skill to keep enemies and competitors at bay, though a lack of aptitude in one field can be compensated for by a surplus in the other.&lt;br /&gt;
&lt;br /&gt;
An aspiring Réig needs the approval of those they will rule over but in practice certain elements have far more sway than others. The major families of [[Tirneach]], the high society of Corroch, the Iarlas, and powerful Thanes will want to have their say. &lt;br /&gt;
&lt;br /&gt;
Another key player is the Council of Prelates, the six heads of the five orders of [[Cinnire]], who will wish to ensure that any potential Réig is paragon of the [[Shaper]]s virtues with whom they can have a good working relationship. &lt;br /&gt;
&lt;br /&gt;
And finally, there's [[House Roaring Thunder]], the [[drakeblooded]] house sworn to the service and protection of the Réig. The head of house Roaring Thunder is responsible for presiding over the coronation of the Réig and in the past this has been used a blocking factor. Following a run of weak Réigs and the turmoil they produced, Duarcan the Grim, former head of house Roaring Thunder, refused to crown a new Réig until he was personally convinced a suitable candidate had been found. He ruled Tirneach as regent for six years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timeline of Réigs==&lt;br /&gt;
Dates are approximate, based on the number of years in the recorded reign of the Réig in question.&lt;br /&gt;
&lt;br /&gt;
* 802–Present: [[Tiernan Mac Aonghusa]]&lt;br /&gt;
* ???–802: Office vacant, regency of [[Tiergan]] of House Roaring Thunder during the [[Season of Uncertainty]]&lt;br /&gt;
* 800–???: Office vacant, regency of [[Cian Treebreaker]] of House Roaring Thunder during the [[Season of Uncertainty]]&lt;br /&gt;
* 790–800: [[Maeláine Uí Chonchobhair]]&lt;br /&gt;
* 777–790: [[Airt Ua Chonchobhair]]&lt;br /&gt;
* 767–777: [[Seocha Uí Chonchobhair]]&lt;br /&gt;
* 761–767: Office vacant, regency of [[Duarcan 'the Grim']] of House Roaring Thunder&lt;br /&gt;
* 751–761: Three presently unnamed Réigs, called the Time of Tumult&lt;br /&gt;
* 711–751: [[Leamh 'the Long-Lived']]&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=977</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=977"/>
		<updated>2025-01-12T13:09:03Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Timeline of Réigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Réig' is the high ruler of [[Tirneach]] in the time of the game of Five Oaths.&lt;br /&gt;
&lt;br /&gt;
==Before the Réig==&lt;br /&gt;
The [[Shaper]] created the world and all the species that walk upon the world’s surface. Their great act of Shaping the world out of the Void attracted the attention of the [[Gwyllt]], terrible creatures from beyond space and time whose domain preys upon the domain of the world. The Shaper fought with the Gwyllt to keep them from devouring the world altogether. Unfortunately while this titanic cosmic battle was being waged, the Gwyllt’s lesser servants were able to infiltrate the Shaper’s creation.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt hate the Shaper, Their creation and Their children. Everywhere the Gwyllt spread upon the surface of the world they corrupted and twisted the Shaper’s work. The children of the Shaper are strong-willed, and most of them did not fall for the lies of the Gwyllt, but those that did were granted the corrupting powers of the Gwyllt and used them to oppress and hurt their kin. Nowhere was this more pronounced than on the peninsula of Tirneach.&lt;br /&gt;
&lt;br /&gt;
In Tirneach, the kingdom of Siabhal maintained a heroic tradition of great warriors that defended the people against the Gwyllt, but their society was constantly on the brink of being torn apart by traitors that would bargain with the Gwyllt to keep themselves or those they loved safe for another year. The Saoi of [[Draíod]] kept to their caverns, lending their wisdom to [[Siabhal]] but never willing to help them to fully defeat the Gwyllt in case they were left weakened and fell to the Gwyllt themselves. In [[Baol]], the lord and lady of the Amber Hall made fell bargains to protect their people, for a cost that came due in the end. The tribes of [[Uasa]] were driven into the badlands and swamps by the Gwyllt. There, they harnessed the powers of the water spirits – elemental forces remaining from the Shaping of the world – and recited the prophecies of the Réig to keep the darkness away. Beyond the Ring Mountains to the south no mortal dared trespass; the Great Forest was dark and impenetrable to all but the Gwyllt and their servants.&lt;br /&gt;
&lt;br /&gt;
==The advent of the Réig==&lt;br /&gt;
The Gwyllt were not unknown beyond Tirneach. Across what is now called the Shaper’s Sea but was then called the Howling Sea, mortal people had long gathered together to protect themselves and others, and these had grown into the disparate nation states and fiefdoms of the Eastern Reaches. The strong and warlike among these nations grew rich and powerful, and began to demand more and more from those they were supposed to protect. The weak who could not or would not serve the strong were condemned as being in league with the Gwyllt, and war or false judgements were brought against them as penalty, and their children taken from them as hostages not to secure peace but to reinforce punishment, in a cruel twist on age-old tradition. There were those in the Eastern Reaches that spoke of the Shaper, and the higher purpose They intended for all mortal kind, but they were drowned out by the cacophony of warfare and oppression.&lt;br /&gt;
&lt;br /&gt;
In this time, approximately eight centuries before the present day, a child was born into a household that held to the ways of the Shaper, and tried to honour Them in word and deed. This meant they did not relentlessly hoard wealth or military power at the expense of all else like their rivals, and they fell foul of the machinations of an enemy household before the child could finish their schooling. As had become custom, many of  the children of the household, nobles and servants alike, were taken as hostages. Ostensibly this would answer for the imagined insult offered by their house, but truly it would just enrich and embolden their rivals.&lt;br /&gt;
&lt;br /&gt;
The victors were soon troubled however by the presence of one of the children in their house. Where they would have expected a cowed and defeated youngster, instead their halls rang with talk of the Shaper. The servants and the other children of the house hung on the child’s every word, and wondered whether there was a better way. The house elders were furious, and summoned the child to their great hall, but soon even they were swayed by the child’s wise words.&lt;br /&gt;
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The child grew towards adulthood, and word of both them and the Shaper spread throughout the Eastern Reaches. Other warlords scoffed at this, and said that the child’s foster household had grown soft. But they could not defeat them in the battlefield or in the baronial halls. The foster household became even more influential, but it was a more measured and sustainable progression, not the rampant greed of years before.&lt;br /&gt;
&lt;br /&gt;
The child became an adult, and announced that the Shaper had spoken to them in their dreams. This was nothing new, but now instead of simply imparting the Shaper’s teachings, the Shaper had a new mission for them. They would travel across the Howling Sea, and take up the name foretold in prophecy: Réig.&lt;br /&gt;
&lt;br /&gt;
Word of the Réig’s mission spread throughout the Eastern Reaches, and soon they had a flock of warriors young and old looking to join up, thinking of plunder and personal advancement mainly. The Réig, along with their trusted foster siblings, stood before them and had this great host commit to the first swearing of the Five Oaths, with words that came from the Shaper Themself. This disorganised rabble were bound together in that moment into the gallóglaigh bands, bound to each other and bound to the Réig.&lt;br /&gt;
&lt;br /&gt;
Together they looked across the Howling Sea towards Tirneach, a land held firm in the Gwyllt’s grasp.&lt;br /&gt;
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The Réig had formed their loyal bands of gallóglaigh, and proclaimed they would conquer Tirneach in the name of the Shaper. There still remained the issue of getting there. The sea between Tirneach and the Eastern Reaches was known in those days as the Howling Sea, named for the terrible roars and wails that were heard on the waves, and only the foolish would traverse it. Deep beneath the waves the Gwyllt spawn roiled and heaved, and those ships they did not devour were lured onto rocks by their more beguiling minions. But the Réig did not propose to set sail.&lt;br /&gt;
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Calling upon the power of the Shaper Themself, that same power used to create the world at the beginning of time, the Réig stood on the shore and raised their hands to the sky. Gigantic rocks began to rain down over the Howling Sea, and created a land bridge which the Réig’s armies could use to cross the Howling Sea by foot. The Gwyllt’s minions rose up in fury and crawled onto the bridge, but the Réig’s forces struck them down. A titanic creature from the darkest depths stood in the Réig’s way but the Réig’s mere word and glance was enough to melt the flesh from its bones. Those who followed the Réig said in later times they were never more sure of the Réig’s power than in those days, as the army crossed the Howling Sea.&lt;br /&gt;
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As the armies of the gallóglaigh made their crossing, the land bridge began to fall apart under the onslaught of the sea and the Gwyllt creatures behind them, driven into a frenzy at the Shaper’s influence. Over the years almost every trace has disappeared, except for at the very end of their crossing, where the largest sky rocks had fallen. They are known today as the Shaper’s Steps, in memory of the Réig’s crossing. The Howling Sea was tamed as the Réig and their gallóglaigh slaughtered the most venerable and dangerous of the Gwyllt monsters, and now we call it the Shaper’s Sea.&lt;br /&gt;
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After many days of marching through danger and glory, the host of the Réig finally stood upon the shore of Tirneach itself, a land beset by the Gwyllt. They knew now their foe could bleed and die, and had been seasoned on the land bridge. Tirneach lay in fear, both from the Gwyllt and from the terrible rain of stone that had preceded their arrival. Soon the land would rejoice.&lt;br /&gt;
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==Siabhal Stands Alone==&lt;br /&gt;
In those days, the Realms as we know them today were very different. The Great Forest came all the way up to the Ring Mountains, and the Gwyllt’s creatures roamed everywhere while the children of the Shaper lived in fear. Baol was a desperate place. The Amber Hall had fallen a century or more before, and the people had only legend and toil to sustain them. The Saoi of Draíod maintained their caverns as a fortress, rarely bothering with the outside world while they delved into their secrets. Uasa was so dank and grey that not even the Gwyllt wanted to go there. Siabhal, properly called the Kingdom of Siabhal, was the only place with some element of civilisation.&lt;br /&gt;
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The Siabhlaigh had long fought against the Gwyllt. Their kingdom was founded by Finian the Brave, preeminent among the Hundred Heroes who freed their people from the crushing tyranny of the Gwyllt. The descendants of the Hundred Heroes, to this day called the Ruby Families, prided themselves in their martial ability and magical prowess, exterminating the Gwyllt wherever they found them or dying in the attempt. They were heroic, but they were also fallible. Even the Ruby Families, long inured to the Gwyllt’s foul sorcery, were not immune to the lure of power and wealth which the Gwyllt’s most insidious agents could offer them, and for every ten scions of a storied house there would be one name that none dared mention, save as a curse. The intrigue and scheming that make up Siabhlach society today were not absent either, and at times the entire Kingdom almost toppled not because of the Gwyllt but because of the Siabhlach proclivity for politics.&lt;br /&gt;
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It was on the eastern coast of Siabhal that the Réig and their forces first made landfall, in what is now the Grey Marches, the borderlands between Siabhal and Uasa. News of their arrival had preceded them, and as the first gallóglaigh made landfall they were ambushed by a host of warriors. The warriors were led by Princess Seasmain of Siabhal, fearsome and warlike in her plate armour, and wearing the helm of Finian the Brave himself. They saw the Réig’s forces as unwelcome invaders come to take what they had spent so many centuries defending, and strove to drive them into the sea or drive them back across the land bridge. The gallóglaigh defended themselves, but the Réig had given orders that the mortal children of the Shaper in Tirneach were not their enemy, and in the confusion many died. &lt;br /&gt;
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The Siabhlaigh were frustrated in their attack by an unlikely occurrence. Hailstones the size of a human head began to rain upon them, driving them back into their place of hiding and pursuing them even as they left the field of battle. The source of this strange phenomenon was soon made clear, as a force of Uasaigh appeared and offered aid to the shaken forces of the Réig. Their shamans had long prophesied that a saviour would come from across the Howling Sea, walking upon the water and bringing foreign warriors. They were responsible for the magics that had driven the Siabhlaigh back, and they now gave sanctuary to the one the Shaper had sent to them.&lt;br /&gt;
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==The Réig Proclaimed==&lt;br /&gt;
The tribes of Uasa gathered from all over the marshes and wetlands to welcome the Réig and their gallóglaigh. The tribes were of all species, bound together by the bonds their ancestors had made with the water spirits for protection, and the gallóglaigh staying in their halls and huts swiftly made their own bonds and compacts, some of them joining the tribes themselves even in the first few nights. For this reason Uasa has since been the home of every gallóglaigh band, to recognise the hospitality and bonds of friendship and love the tribes offered them when they first arrived in Tirneach. The congress of tribes was the first to use the title of Réig; the name from their own legends. From that point on the Uasaigh became the Réig’s staunchest allies, spreading the word far and wide to the Shaper’s children living in Tirneach that the reign of the Gwyllt would finally come to an end, and harrying the Siabhlach armies that roamed across the Grey Marches seeking the Réig and the army they had brought.&lt;br /&gt;
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These stories attracted the attention even of the Saoi of Draíod, who had their own informants to tell them of things of the surface world. The Council of Saoi was first formed in centuries past to overcome the madness of the evil king of Draíod, and most of the Saoi utterly rejected the idea that any one person would rule over others, reminding their fellows of the vows their people had sworn. A small faction were intrigued however, and decided to send the Réig a challenge in secret: “Walk the darkest and most perilous tunnels of the caverns of Draíod alone, and find your way to the centre of power”. Although their thanes counselled against it, the Réig accepted. They went with their foster siblings through Vercontin’s Pass, fighting fearsome Gwyllt creatures as they went. In the Valley of Draíod, the Réig found a way down into the caverns through communion with the Shaper. There they left their companions, going on alone as the Saoi demanded.&lt;br /&gt;
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To this day the exact path trodden by the Réig is not known, but from the tales told afterwards many have tried to reproduce the feat and the resulting pilgrimage has become known as the Way of Wisdom. After five days and five nights, the Réig emerged alive and unbeaten at the centre of the mystic leylines that suffuse Draíod, where the full Council of the Saoi had assembled to meet them. Immediately as the Réig entered, the Saoi began to challenge their knowledge of the mystic arts, the cosmos and Shaper Themself. The answers the Réig gave were not only knowledgeable, but imparted a deep wisdom and compassion, and they shook the Council to the core. Here was one who would use the power given to them to free the land of Tirneach, and not simply hoard knowledge for its own sake, or oppress their fellow beings. Voices among the Council began to call for the Réig to be acclaimed as their leader, and finally every Saoi swore allegiance to the Réig and their holy cause.&lt;br /&gt;
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==The Gwyllt Undone==&lt;br /&gt;
When the Réig returned to Uasa, the full force of the Saoi returned with them. Combined with the wily Uasach tribes and the valorous bands of gallóglaigh, the Réig’s forces would be a match for the hosts of Siabhal. The Réig still spoke of peace with Siabhal however, and the unification of Tirneach through bonds of loyalty, not blood. Their thanes, the tribal leaders and the Saoi all counselled that Siabhal should be conquered, but the Réig could not be persuaded.&lt;br /&gt;
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One of the Réig’s foster siblings was called Sheoran, and because of the fierce love he bore for the Réig and his rage that the Réig’s great plan might be thwarted, he took matters into his own hands. Contacting several of Siabhal’s generals by stealth, he brought them under the roof of the long hall he had built after marrying into one of the Uasach tribes, feigning that he would betray the Réig. Once they were lulled by food and drink, Sheoran and his warriors slew them all and their attendants. Sheoran was known as Sheoran the Cold forever more for his act of cold blooded murder, and the house named Díonrua, for the blood that was spilled beneath its roof. Sheoran was brought before the Réig, and executed by the Réig’s own hand for what they had done, despite their childhood together.&lt;br /&gt;
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Sheoran’s terrible deed drove the leadership of Siabhal into a rage, and they marched on Uasa in force. The Réig’s armies met them in the Grey Marches, and as the two armies stood across the field from each other the Réig stepped forward. They spoke in the voice of the Shaper Themself, asking the Siabhlaigh how long they intended to stand alone against the Gwyllt, when another way was possible. The voice of the Shaper rang out all across Tirneach, and every living thing could hear it…even the Gwyllt. In response, a great howl of terror, rage and hunger rang forth, as every Gwyllt creature turned its loathsome face towards the borderlands between Siabhal and Uasa.&lt;br /&gt;
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The Gwyllt came from everywhere, shrieking from the skies and boiling up from under the earth, and of course scuttling from the forests and hidden places where they always lurk. They were intent on killing the Réig and thereby undoing the Shaper’s influence upon this world. The armies of Siabhal stood by at first, watching as the Réig’s armies fought to protect their leader against the Gwyllt horde, but as they watched and saw the Réig strike the Gwyllt down so heroically, they began to wonder. In every act and word, the Réig was like one of the Hundred Heroes reborn, and their voice was the voice of the Shaper Themself. Were the prophecies of the Uasaigh true after all?&lt;br /&gt;
&lt;br /&gt;
Even the anointed warriors of the Réig, coated head to toe in Gwyllt gore, began to tire, but the Siabhlaigh came to their rescue. Led by Princess Seasmain upon a white charger, the Siabhlaigh called aloud the mottos of their houses, voiced in ancient times by the Hundred Heroes who gave them their names. When they had cleared the Gwyllt, they found the Réig untouched, standing surrounded by their slaughtered foes, and shining with the light of the Shaper, revealed now as the Shaper’s instrument in the world. Seasmain along with the leaders of the other Realms knelt in reverence.&lt;br /&gt;
&lt;br /&gt;
The power of the Gwyllt was shattered at that great battle, which became known as the Final Battle of the War of Unification. From that day on Draíod, Siabhal and Uasa fought as one under the Réig. The unified armies brought Baol into the fold soon after, since the fractious land of Baol had no true leadership or opposition to stand in their way. All the peopled lands of Tirneach were now under the Réig’s sway, and the leaders were summoned to Uasa.&lt;br /&gt;
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==Five Realms Under the Shaper==&lt;br /&gt;
There, the Réig proclaimed that the land of Tirneach would now be called the Five Realms. They named their foster sister Socar, who had always served so loyally and courageously, as first Iarla of Baol, and charged her with uniting the divided Realm. They named the wisest of the Saoi, Teanntas, as first Iarla of Draíod. They named Seasmain, who set aside her claim to the Kingdom of Siabhal by right of descent, as first Iarla of Siabhal. They named no Iarla of Uasa, as that would be their own Realm. In recognition of the foresight and piety of the people of Uasa the Réig would become one of them.&lt;br /&gt;
&lt;br /&gt;
Last of all, the Réig put out a challenge. Five Realms they had named, and yet there were not Five Realms. To the south of Uasa lay the Great Forest, the domain of the Gwyllt. The Réig sought the bravest warriors to risk their lives in beating back the Shaper’s enemies, and the enemies of all mortal kind. The first to answer the summons would be named Iarla of Bruid, and charged with defeating the Gwyllt wherever they could be found, and creating a new Realm from the wilderness. Every warrior who had answered the Réig’s summons called out their assent, but first and loudest was the Réig’s foster brother Misniú. He was named first Iarla of Bruid, and would lead a host of willing warriors to be his first Riders.&lt;br /&gt;
&lt;br /&gt;
The Iarlas swore oaths of fealty to the Réig that day, oaths that would bind them and the Realms they ruled. The oaths were more powerful even than those sworn by the gallóglaigh, with greater rewards and more terrible punishments. The Réig said that in five years’ time the oaths must be sworn again, to ensure that hearts were true and that the Realms would not suffer under tyrants. It has been thus ever since, though there have been those wayward Iarlas who have forsaken their oaths…always to dire consequences.&lt;br /&gt;
&lt;br /&gt;
The Five Realms were unified, and the Shaper’s vision for Tirneach was realised. For many years the first Réig ruled in wisdom and strength, opposing the Gwyllt and forging the many different people of Tirneach into one under the Shaper’s word. Even the first Réig was mortal, however, and after many years they departed this world to live in the Shaper’s embrace. Those who would follow held but a portion of the first Réig’s power, but still surpassed all other mortal children of the Shaper.&lt;br /&gt;
&lt;br /&gt;
==The Réig Today==&lt;br /&gt;
The Réig is the ultimate ruler of the Five Realms. The ancient oaths made to the Réig are what bind the Realms together, and everyone from the Iarlas of the Realms to the lowliest peasant owes their allegiance to the Réig. In the martial society of the Five Realms, the Réig is expected to be the greatest of generals and a heroic warrior in their own right. They are also the prime instrument of the Shaper’s will in Tirneach, just as the first Réig brought the word and power of the Shaper to a land benighted by the Gwyllt. The Réig must also rule with wisdom and with justice, for although their word is law, there is precedent for a tyrannical Réig to be deposed and replaced.&lt;br /&gt;
&lt;br /&gt;
The First Oath that bands of gallóglaigh swear is to the Réig, to serve and obey them above all others. The Réig allows the gallóglaigh to work for the Iarlas and other nobility throughout the Realms, but they take a tithe of the money that the gallóglaigh earn this way. Only by serving the Réig directly can the gallóglaigh keep all of their pay, and only the most renowned bands can hope to have that honour.&lt;br /&gt;
&lt;br /&gt;
The Réig’s seat is at Corroch in the Realm of Uasa. Uasa is the only Realm not to have an Iarla, instead the Réig and their counsellors rule the Realm directly along with the Five Realms as a whole. The Citadel of the Shaper is in Corroch also, and the Réig is advised by the Council of Prelates, the six heads of the Five Orders, in both spiritual and temporal matters. The gallóglaigh have their headquarters in Corroch. They often vye with House Roaring Thunder, the Drakeblooded House that serves as the Réig’s bodyguards, to show who are the Réig’s most dedicated servants.&lt;br /&gt;
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Until recently the Réig was [[Maeláine Uí Chonchobhair]], a human whose family hails from the Realm of Siabhal. She became Réig ten years ago after the death of her uncle, Réig Airt Ua Chonchobhair. She showed her mettle many times in her reign so far, most notably leading the gallóglaigh bands to victory at the Battle of Traitor’s Tears. She was always considered ambitious, and throughout her reign was followed by rumours that she was looking outwards beyond the coast of Tirneach to expand her rule. Some even whispered that she had gone so far as to travel secretly to the Shaper’s Steps archipelago off the northeastern coast, to speak with the elders there and bring them under her protection. But such rumours have always dogged Clann Chonchobhair, despite decades of wise rule some people cannot forget that they are human and therefore prone to reckless action.&lt;br /&gt;
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==Other Réigs in Recent History==&lt;br /&gt;
''Airt Ua Chonchobhair'' was the current Réig’s predecessor, and her maternal uncle. He ruled for thirteen years, having succeeded his aunt, Seocha Uí Chonchobhair, who ruled for ten. His rule was characterised by growing discontent among the Iarlas, who saw a Réig trading on his aunt’s reputation and making ever diminishing returns. Airt was focused on the acquisition of knowledge, it is said that he walked the Way of Wisdom five times as Réig, an auspicious number indeed. He bestowed great influence on the Order of Teachers, who used the Réig’s coffers to establish schools and wardhouses in parts of Tirneach where they had never been known before. Towards the end of his reign, however, he displayed little wisdom. He antagonised the Iarlas, alienated his own Riders, and declined to even send a second to answers the numerous challenges he received. He died suddenly in the end, far too suddenly for a human in his forties, and many say that his niece had a hand in it.&lt;br /&gt;
&lt;br /&gt;
''Duarcan the Grim'' was technically only a regent, but he presided over the Five Realms for longer than the three Réigs who preceded him. A Drakeblooded of House Roaring Thunder, Duarcan assumed the throne when his charge died in the middle of the night with no heirs. Some say it was a foul ritual concocted by the Réig’s enemies that did the deed, since they were too cowardly to face the Réig in battle. Others say it was Duarcan himself that ended the Réig’s life, since the Drakeblooded had grown tired of seeing misrule from those he was sworn to protect. Over six years, Duarcan held the Five Realms in an iron grip. The Iarlas were ordered to send hostages to Corroch, and the only Iarla to refuse was soon deposed and killed on the field of battle. The people lived in fear, but they were at least safe from the lawlessness that had stalked the land in the decade preceding Duarcan’s regency. Eventually, Duarcan held a tourney to decide who would succeed him. A young Seocha Uí Chonchobhair rose above all other contenders and took the throne…and was canny enough to install a new head of House Roaring Thunder to protect her and her family.&lt;br /&gt;
&lt;br /&gt;
''Leamh the Long-Lived'' was the last Leasiar to hold the throne. In her forty years of rule, one of the longest reigns of all time, she oversaw major changes in the Five Realms. It was according to her Great Design that the canals were developed in Uasa, and the narrow Vercontin’s Pass that winds through the Ring Mountains and connects Uasa and Draíod was widened into a proper road to allow movement of traders and soldiers both. These projects took many years, and only a Leasiar with Leamh’s tenacity could have seen them through. These seismic changes to the landscape of Tirneach caused many to murmur that Leamh was daring to question the Shaper’s work, moulding the Realms into her image of what they should be rather than acknowledging the beauty of the Shaper’s design. Nevertheless she held to her Design, and the gallóglaigh bands were very active during her reign in stamping out rebellion and the Gwyllt. She died quietly in the end, her centuries-long life finally coming to a close. Of course there are rumours that instead she lives still, having taken the Path of Many Candles, but that would be impossible to prove. After her reign came the Time of Tumult, with three Réigs in ten years, but her legacy still stands in a land forever changed by her Design.&lt;br /&gt;
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==Appointment of the Réig==&lt;br /&gt;
The Réig title is not an inherited one and, as such, the transition between one Réig to the next can be rife with controversy.  The title most often passes to the appointed successor of the previous Réig, which is almost always a member of their family. To be acknowledged as Réig you must have a high level of both martial and political skill to keep enemies and competitors at bay, though a lack of aptitude in one field can be compensated for by a surplus in the other.&lt;br /&gt;
&lt;br /&gt;
An aspiring Réig needs the approval of those they will rule over but in practice certain elements have far more sway than others. The major families of [[Tirneach]], the high society of Corroch, the Iarlas, and powerful Thanes will want to have their say. &lt;br /&gt;
&lt;br /&gt;
Another key player is the Council of Prelates, the six heads of the five orders of [[Cinnire]], who will wish to ensure that any potential Réig is paragon of the [[Shaper]]s virtues with whom they can have a good working relationship. &lt;br /&gt;
&lt;br /&gt;
And finally, there's [[House Roaring Thunder]], the [[drakeblooded]] house sworn to the service and protection of the Réig. The head of house Roaring Thunder is responsible for presiding over the coronation of the Réig and in the past this has been used a blocking factor. Following a run of weak Réigs and the turmoil they produced, Duarcan the Grim, former head of house Roaring Thunder, refused to crown a new Réig until he was personally convinced a suitable candidate had been found. He ruled Tirneach as regent for six years.&lt;br /&gt;
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&lt;br /&gt;
==Timeline of Réigs==&lt;br /&gt;
Dates are approximate, based on the number of years in the recorded reign of the Réig in question.&lt;br /&gt;
&lt;br /&gt;
* 802–Present: [[Tiernan Mac Aonghusa]]&lt;br /&gt;
* ???–802: Office vacant, regency of [[Tiergan]] of House Roaring Thunder&lt;br /&gt;
* 800–???: Office vacant, regency of [[Cian Treebreaker]] of House Roaring Thunder&lt;br /&gt;
* 790–800: [[Maeláine Uí Chonchobhair]]&lt;br /&gt;
* 777–790: [[Airt Ua Chonchobhair]]&lt;br /&gt;
* 767–777: [[Seocha Uí Chonchobhair]]&lt;br /&gt;
* 761–767: Office vacant, regency of [[Duarcan 'the Grim']] of House Roaring Thunder&lt;br /&gt;
* 751–761: Three presently unnamed Réigs, called the Time of Tumult&lt;br /&gt;
* 711–751: [[Leamh 'the Long-Lived']]&lt;br /&gt;
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[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=976</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=976"/>
		<updated>2025-01-12T13:07:40Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Timeline of Réigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Réig' is the high ruler of [[Tirneach]] in the time of the game of Five Oaths.&lt;br /&gt;
&lt;br /&gt;
==Before the Réig==&lt;br /&gt;
The [[Shaper]] created the world and all the species that walk upon the world’s surface. Their great act of Shaping the world out of the Void attracted the attention of the [[Gwyllt]], terrible creatures from beyond space and time whose domain preys upon the domain of the world. The Shaper fought with the Gwyllt to keep them from devouring the world altogether. Unfortunately while this titanic cosmic battle was being waged, the Gwyllt’s lesser servants were able to infiltrate the Shaper’s creation.&lt;br /&gt;
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The Gwyllt hate the Shaper, Their creation and Their children. Everywhere the Gwyllt spread upon the surface of the world they corrupted and twisted the Shaper’s work. The children of the Shaper are strong-willed, and most of them did not fall for the lies of the Gwyllt, but those that did were granted the corrupting powers of the Gwyllt and used them to oppress and hurt their kin. Nowhere was this more pronounced than on the peninsula of Tirneach.&lt;br /&gt;
&lt;br /&gt;
In Tirneach, the kingdom of Siabhal maintained a heroic tradition of great warriors that defended the people against the Gwyllt, but their society was constantly on the brink of being torn apart by traitors that would bargain with the Gwyllt to keep themselves or those they loved safe for another year. The Saoi of [[Draíod]] kept to their caverns, lending their wisdom to [[Siabhal]] but never willing to help them to fully defeat the Gwyllt in case they were left weakened and fell to the Gwyllt themselves. In [[Baol]], the lord and lady of the Amber Hall made fell bargains to protect their people, for a cost that came due in the end. The tribes of [[Uasa]] were driven into the badlands and swamps by the Gwyllt. There, they harnessed the powers of the water spirits – elemental forces remaining from the Shaping of the world – and recited the prophecies of the Réig to keep the darkness away. Beyond the Ring Mountains to the south no mortal dared trespass; the Great Forest was dark and impenetrable to all but the Gwyllt and their servants.&lt;br /&gt;
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==The advent of the Réig==&lt;br /&gt;
The Gwyllt were not unknown beyond Tirneach. Across what is now called the Shaper’s Sea but was then called the Howling Sea, mortal people had long gathered together to protect themselves and others, and these had grown into the disparate nation states and fiefdoms of the Eastern Reaches. The strong and warlike among these nations grew rich and powerful, and began to demand more and more from those they were supposed to protect. The weak who could not or would not serve the strong were condemned as being in league with the Gwyllt, and war or false judgements were brought against them as penalty, and their children taken from them as hostages not to secure peace but to reinforce punishment, in a cruel twist on age-old tradition. There were those in the Eastern Reaches that spoke of the Shaper, and the higher purpose They intended for all mortal kind, but they were drowned out by the cacophony of warfare and oppression.&lt;br /&gt;
&lt;br /&gt;
In this time, approximately eight centuries before the present day, a child was born into a household that held to the ways of the Shaper, and tried to honour Them in word and deed. This meant they did not relentlessly hoard wealth or military power at the expense of all else like their rivals, and they fell foul of the machinations of an enemy household before the child could finish their schooling. As had become custom, many of  the children of the household, nobles and servants alike, were taken as hostages. Ostensibly this would answer for the imagined insult offered by their house, but truly it would just enrich and embolden their rivals.&lt;br /&gt;
&lt;br /&gt;
The victors were soon troubled however by the presence of one of the children in their house. Where they would have expected a cowed and defeated youngster, instead their halls rang with talk of the Shaper. The servants and the other children of the house hung on the child’s every word, and wondered whether there was a better way. The house elders were furious, and summoned the child to their great hall, but soon even they were swayed by the child’s wise words.&lt;br /&gt;
&lt;br /&gt;
The child grew towards adulthood, and word of both them and the Shaper spread throughout the Eastern Reaches. Other warlords scoffed at this, and said that the child’s foster household had grown soft. But they could not defeat them in the battlefield or in the baronial halls. The foster household became even more influential, but it was a more measured and sustainable progression, not the rampant greed of years before.&lt;br /&gt;
&lt;br /&gt;
The child became an adult, and announced that the Shaper had spoken to them in their dreams. This was nothing new, but now instead of simply imparting the Shaper’s teachings, the Shaper had a new mission for them. They would travel across the Howling Sea, and take up the name foretold in prophecy: Réig.&lt;br /&gt;
&lt;br /&gt;
Word of the Réig’s mission spread throughout the Eastern Reaches, and soon they had a flock of warriors young and old looking to join up, thinking of plunder and personal advancement mainly. The Réig, along with their trusted foster siblings, stood before them and had this great host commit to the first swearing of the Five Oaths, with words that came from the Shaper Themself. This disorganised rabble were bound together in that moment into the gallóglaigh bands, bound to each other and bound to the Réig.&lt;br /&gt;
&lt;br /&gt;
Together they looked across the Howling Sea towards Tirneach, a land held firm in the Gwyllt’s grasp.&lt;br /&gt;
&lt;br /&gt;
The Réig had formed their loyal bands of gallóglaigh, and proclaimed they would conquer Tirneach in the name of the Shaper. There still remained the issue of getting there. The sea between Tirneach and the Eastern Reaches was known in those days as the Howling Sea, named for the terrible roars and wails that were heard on the waves, and only the foolish would traverse it. Deep beneath the waves the Gwyllt spawn roiled and heaved, and those ships they did not devour were lured onto rocks by their more beguiling minions. But the Réig did not propose to set sail.&lt;br /&gt;
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Calling upon the power of the Shaper Themself, that same power used to create the world at the beginning of time, the Réig stood on the shore and raised their hands to the sky. Gigantic rocks began to rain down over the Howling Sea, and created a land bridge which the Réig’s armies could use to cross the Howling Sea by foot. The Gwyllt’s minions rose up in fury and crawled onto the bridge, but the Réig’s forces struck them down. A titanic creature from the darkest depths stood in the Réig’s way but the Réig’s mere word and glance was enough to melt the flesh from its bones. Those who followed the Réig said in later times they were never more sure of the Réig’s power than in those days, as the army crossed the Howling Sea.&lt;br /&gt;
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As the armies of the gallóglaigh made their crossing, the land bridge began to fall apart under the onslaught of the sea and the Gwyllt creatures behind them, driven into a frenzy at the Shaper’s influence. Over the years almost every trace has disappeared, except for at the very end of their crossing, where the largest sky rocks had fallen. They are known today as the Shaper’s Steps, in memory of the Réig’s crossing. The Howling Sea was tamed as the Réig and their gallóglaigh slaughtered the most venerable and dangerous of the Gwyllt monsters, and now we call it the Shaper’s Sea.&lt;br /&gt;
&lt;br /&gt;
After many days of marching through danger and glory, the host of the Réig finally stood upon the shore of Tirneach itself, a land beset by the Gwyllt. They knew now their foe could bleed and die, and had been seasoned on the land bridge. Tirneach lay in fear, both from the Gwyllt and from the terrible rain of stone that had preceded their arrival. Soon the land would rejoice.&lt;br /&gt;
&lt;br /&gt;
==Siabhal Stands Alone==&lt;br /&gt;
In those days, the Realms as we know them today were very different. The Great Forest came all the way up to the Ring Mountains, and the Gwyllt’s creatures roamed everywhere while the children of the Shaper lived in fear. Baol was a desperate place. The Amber Hall had fallen a century or more before, and the people had only legend and toil to sustain them. The Saoi of Draíod maintained their caverns as a fortress, rarely bothering with the outside world while they delved into their secrets. Uasa was so dank and grey that not even the Gwyllt wanted to go there. Siabhal, properly called the Kingdom of Siabhal, was the only place with some element of civilisation.&lt;br /&gt;
&lt;br /&gt;
The Siabhlaigh had long fought against the Gwyllt. Their kingdom was founded by Finian the Brave, preeminent among the Hundred Heroes who freed their people from the crushing tyranny of the Gwyllt. The descendants of the Hundred Heroes, to this day called the Ruby Families, prided themselves in their martial ability and magical prowess, exterminating the Gwyllt wherever they found them or dying in the attempt. They were heroic, but they were also fallible. Even the Ruby Families, long inured to the Gwyllt’s foul sorcery, were not immune to the lure of power and wealth which the Gwyllt’s most insidious agents could offer them, and for every ten scions of a storied house there would be one name that none dared mention, save as a curse. The intrigue and scheming that make up Siabhlach society today were not absent either, and at times the entire Kingdom almost toppled not because of the Gwyllt but because of the Siabhlach proclivity for politics.&lt;br /&gt;
&lt;br /&gt;
It was on the eastern coast of Siabhal that the Réig and their forces first made landfall, in what is now the Grey Marches, the borderlands between Siabhal and Uasa. News of their arrival had preceded them, and as the first gallóglaigh made landfall they were ambushed by a host of warriors. The warriors were led by Princess Seasmain of Siabhal, fearsome and warlike in her plate armour, and wearing the helm of Finian the Brave himself. They saw the Réig’s forces as unwelcome invaders come to take what they had spent so many centuries defending, and strove to drive them into the sea or drive them back across the land bridge. The gallóglaigh defended themselves, but the Réig had given orders that the mortal children of the Shaper in Tirneach were not their enemy, and in the confusion many died. &lt;br /&gt;
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The Siabhlaigh were frustrated in their attack by an unlikely occurrence. Hailstones the size of a human head began to rain upon them, driving them back into their place of hiding and pursuing them even as they left the field of battle. The source of this strange phenomenon was soon made clear, as a force of Uasaigh appeared and offered aid to the shaken forces of the Réig. Their shamans had long prophesied that a saviour would come from across the Howling Sea, walking upon the water and bringing foreign warriors. They were responsible for the magics that had driven the Siabhlaigh back, and they now gave sanctuary to the one the Shaper had sent to them.&lt;br /&gt;
&lt;br /&gt;
==The Réig Proclaimed==&lt;br /&gt;
The tribes of Uasa gathered from all over the marshes and wetlands to welcome the Réig and their gallóglaigh. The tribes were of all species, bound together by the bonds their ancestors had made with the water spirits for protection, and the gallóglaigh staying in their halls and huts swiftly made their own bonds and compacts, some of them joining the tribes themselves even in the first few nights. For this reason Uasa has since been the home of every gallóglaigh band, to recognise the hospitality and bonds of friendship and love the tribes offered them when they first arrived in Tirneach. The congress of tribes was the first to use the title of Réig; the name from their own legends. From that point on the Uasaigh became the Réig’s staunchest allies, spreading the word far and wide to the Shaper’s children living in Tirneach that the reign of the Gwyllt would finally come to an end, and harrying the Siabhlach armies that roamed across the Grey Marches seeking the Réig and the army they had brought.&lt;br /&gt;
&lt;br /&gt;
These stories attracted the attention even of the Saoi of Draíod, who had their own informants to tell them of things of the surface world. The Council of Saoi was first formed in centuries past to overcome the madness of the evil king of Draíod, and most of the Saoi utterly rejected the idea that any one person would rule over others, reminding their fellows of the vows their people had sworn. A small faction were intrigued however, and decided to send the Réig a challenge in secret: “Walk the darkest and most perilous tunnels of the caverns of Draíod alone, and find your way to the centre of power”. Although their thanes counselled against it, the Réig accepted. They went with their foster siblings through Vercontin’s Pass, fighting fearsome Gwyllt creatures as they went. In the Valley of Draíod, the Réig found a way down into the caverns through communion with the Shaper. There they left their companions, going on alone as the Saoi demanded.&lt;br /&gt;
&lt;br /&gt;
To this day the exact path trodden by the Réig is not known, but from the tales told afterwards many have tried to reproduce the feat and the resulting pilgrimage has become known as the Way of Wisdom. After five days and five nights, the Réig emerged alive and unbeaten at the centre of the mystic leylines that suffuse Draíod, where the full Council of the Saoi had assembled to meet them. Immediately as the Réig entered, the Saoi began to challenge their knowledge of the mystic arts, the cosmos and Shaper Themself. The answers the Réig gave were not only knowledgeable, but imparted a deep wisdom and compassion, and they shook the Council to the core. Here was one who would use the power given to them to free the land of Tirneach, and not simply hoard knowledge for its own sake, or oppress their fellow beings. Voices among the Council began to call for the Réig to be acclaimed as their leader, and finally every Saoi swore allegiance to the Réig and their holy cause.&lt;br /&gt;
&lt;br /&gt;
==The Gwyllt Undone==&lt;br /&gt;
When the Réig returned to Uasa, the full force of the Saoi returned with them. Combined with the wily Uasach tribes and the valorous bands of gallóglaigh, the Réig’s forces would be a match for the hosts of Siabhal. The Réig still spoke of peace with Siabhal however, and the unification of Tirneach through bonds of loyalty, not blood. Their thanes, the tribal leaders and the Saoi all counselled that Siabhal should be conquered, but the Réig could not be persuaded.&lt;br /&gt;
&lt;br /&gt;
One of the Réig’s foster siblings was called Sheoran, and because of the fierce love he bore for the Réig and his rage that the Réig’s great plan might be thwarted, he took matters into his own hands. Contacting several of Siabhal’s generals by stealth, he brought them under the roof of the long hall he had built after marrying into one of the Uasach tribes, feigning that he would betray the Réig. Once they were lulled by food and drink, Sheoran and his warriors slew them all and their attendants. Sheoran was known as Sheoran the Cold forever more for his act of cold blooded murder, and the house named Díonrua, for the blood that was spilled beneath its roof. Sheoran was brought before the Réig, and executed by the Réig’s own hand for what they had done, despite their childhood together.&lt;br /&gt;
&lt;br /&gt;
Sheoran’s terrible deed drove the leadership of Siabhal into a rage, and they marched on Uasa in force. The Réig’s armies met them in the Grey Marches, and as the two armies stood across the field from each other the Réig stepped forward. They spoke in the voice of the Shaper Themself, asking the Siabhlaigh how long they intended to stand alone against the Gwyllt, when another way was possible. The voice of the Shaper rang out all across Tirneach, and every living thing could hear it…even the Gwyllt. In response, a great howl of terror, rage and hunger rang forth, as every Gwyllt creature turned its loathsome face towards the borderlands between Siabhal and Uasa.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt came from everywhere, shrieking from the skies and boiling up from under the earth, and of course scuttling from the forests and hidden places where they always lurk. They were intent on killing the Réig and thereby undoing the Shaper’s influence upon this world. The armies of Siabhal stood by at first, watching as the Réig’s armies fought to protect their leader against the Gwyllt horde, but as they watched and saw the Réig strike the Gwyllt down so heroically, they began to wonder. In every act and word, the Réig was like one of the Hundred Heroes reborn, and their voice was the voice of the Shaper Themself. Were the prophecies of the Uasaigh true after all?&lt;br /&gt;
&lt;br /&gt;
Even the anointed warriors of the Réig, coated head to toe in Gwyllt gore, began to tire, but the Siabhlaigh came to their rescue. Led by Princess Seasmain upon a white charger, the Siabhlaigh called aloud the mottos of their houses, voiced in ancient times by the Hundred Heroes who gave them their names. When they had cleared the Gwyllt, they found the Réig untouched, standing surrounded by their slaughtered foes, and shining with the light of the Shaper, revealed now as the Shaper’s instrument in the world. Seasmain along with the leaders of the other Realms knelt in reverence.&lt;br /&gt;
&lt;br /&gt;
The power of the Gwyllt was shattered at that great battle, which became known as the Final Battle of the War of Unification. From that day on Draíod, Siabhal and Uasa fought as one under the Réig. The unified armies brought Baol into the fold soon after, since the fractious land of Baol had no true leadership or opposition to stand in their way. All the peopled lands of Tirneach were now under the Réig’s sway, and the leaders were summoned to Uasa.&lt;br /&gt;
&lt;br /&gt;
==Five Realms Under the Shaper==&lt;br /&gt;
There, the Réig proclaimed that the land of Tirneach would now be called the Five Realms. They named their foster sister Socar, who had always served so loyally and courageously, as first Iarla of Baol, and charged her with uniting the divided Realm. They named the wisest of the Saoi, Teanntas, as first Iarla of Draíod. They named Seasmain, who set aside her claim to the Kingdom of Siabhal by right of descent, as first Iarla of Siabhal. They named no Iarla of Uasa, as that would be their own Realm. In recognition of the foresight and piety of the people of Uasa the Réig would become one of them.&lt;br /&gt;
&lt;br /&gt;
Last of all, the Réig put out a challenge. Five Realms they had named, and yet there were not Five Realms. To the south of Uasa lay the Great Forest, the domain of the Gwyllt. The Réig sought the bravest warriors to risk their lives in beating back the Shaper’s enemies, and the enemies of all mortal kind. The first to answer the summons would be named Iarla of Bruid, and charged with defeating the Gwyllt wherever they could be found, and creating a new Realm from the wilderness. Every warrior who had answered the Réig’s summons called out their assent, but first and loudest was the Réig’s foster brother Misniú. He was named first Iarla of Bruid, and would lead a host of willing warriors to be his first Riders.&lt;br /&gt;
&lt;br /&gt;
The Iarlas swore oaths of fealty to the Réig that day, oaths that would bind them and the Realms they ruled. The oaths were more powerful even than those sworn by the gallóglaigh, with greater rewards and more terrible punishments. The Réig said that in five years’ time the oaths must be sworn again, to ensure that hearts were true and that the Realms would not suffer under tyrants. It has been thus ever since, though there have been those wayward Iarlas who have forsaken their oaths…always to dire consequences.&lt;br /&gt;
&lt;br /&gt;
The Five Realms were unified, and the Shaper’s vision for Tirneach was realised. For many years the first Réig ruled in wisdom and strength, opposing the Gwyllt and forging the many different people of Tirneach into one under the Shaper’s word. Even the first Réig was mortal, however, and after many years they departed this world to live in the Shaper’s embrace. Those who would follow held but a portion of the first Réig’s power, but still surpassed all other mortal children of the Shaper.&lt;br /&gt;
&lt;br /&gt;
==The Réig Today==&lt;br /&gt;
The Réig is the ultimate ruler of the Five Realms. The ancient oaths made to the Réig are what bind the Realms together, and everyone from the Iarlas of the Realms to the lowliest peasant owes their allegiance to the Réig. In the martial society of the Five Realms, the Réig is expected to be the greatest of generals and a heroic warrior in their own right. They are also the prime instrument of the Shaper’s will in Tirneach, just as the first Réig brought the word and power of the Shaper to a land benighted by the Gwyllt. The Réig must also rule with wisdom and with justice, for although their word is law, there is precedent for a tyrannical Réig to be deposed and replaced.&lt;br /&gt;
&lt;br /&gt;
The First Oath that bands of gallóglaigh swear is to the Réig, to serve and obey them above all others. The Réig allows the gallóglaigh to work for the Iarlas and other nobility throughout the Realms, but they take a tithe of the money that the gallóglaigh earn this way. Only by serving the Réig directly can the gallóglaigh keep all of their pay, and only the most renowned bands can hope to have that honour.&lt;br /&gt;
&lt;br /&gt;
The Réig’s seat is at Corroch in the Realm of Uasa. Uasa is the only Realm not to have an Iarla, instead the Réig and their counsellors rule the Realm directly along with the Five Realms as a whole. The Citadel of the Shaper is in Corroch also, and the Réig is advised by the Council of Prelates, the six heads of the Five Orders, in both spiritual and temporal matters. The gallóglaigh have their headquarters in Corroch. They often vye with House Roaring Thunder, the Drakeblooded House that serves as the Réig’s bodyguards, to show who are the Réig’s most dedicated servants.&lt;br /&gt;
&lt;br /&gt;
Until recently the Réig was [[Maeláine Uí Chonchobhair]], a human whose family hails from the Realm of Siabhal. She became Réig ten years ago after the death of her uncle, Réig Airt Ua Chonchobhair. She showed her mettle many times in her reign so far, most notably leading the gallóglaigh bands to victory at the Battle of Traitor’s Tears. She was always considered ambitious, and throughout her reign was followed by rumours that she was looking outwards beyond the coast of Tirneach to expand her rule. Some even whispered that she had gone so far as to travel secretly to the Shaper’s Steps archipelago off the northeastern coast, to speak with the elders there and bring them under her protection. But such rumours have always dogged Clann Chonchobhair, despite decades of wise rule some people cannot forget that they are human and therefore prone to reckless action.&lt;br /&gt;
&lt;br /&gt;
==Other Réigs in Recent History==&lt;br /&gt;
''Airt Ua Chonchobhair'' was the current Réig’s predecessor, and her maternal uncle. He ruled for thirteen years, having succeeded his aunt, Seocha Uí Chonchobhair, who ruled for ten. His rule was characterised by growing discontent among the Iarlas, who saw a Réig trading on his aunt’s reputation and making ever diminishing returns. Airt was focused on the acquisition of knowledge, it is said that he walked the Way of Wisdom five times as Réig, an auspicious number indeed. He bestowed great influence on the Order of Teachers, who used the Réig’s coffers to establish schools and wardhouses in parts of Tirneach where they had never been known before. Towards the end of his reign, however, he displayed little wisdom. He antagonised the Iarlas, alienated his own Riders, and declined to even send a second to answers the numerous challenges he received. He died suddenly in the end, far too suddenly for a human in his forties, and many say that his niece had a hand in it.&lt;br /&gt;
&lt;br /&gt;
''Duarcan the Grim'' was technically only a regent, but he presided over the Five Realms for longer than the three Réigs who preceded him. A Drakeblooded of House Roaring Thunder, Duarcan assumed the throne when his charge died in the middle of the night with no heirs. Some say it was a foul ritual concocted by the Réig’s enemies that did the deed, since they were too cowardly to face the Réig in battle. Others say it was Duarcan himself that ended the Réig’s life, since the Drakeblooded had grown tired of seeing misrule from those he was sworn to protect. Over six years, Duarcan held the Five Realms in an iron grip. The Iarlas were ordered to send hostages to Corroch, and the only Iarla to refuse was soon deposed and killed on the field of battle. The people lived in fear, but they were at least safe from the lawlessness that had stalked the land in the decade preceding Duarcan’s regency. Eventually, Duarcan held a tourney to decide who would succeed him. A young Seocha Uí Chonchobhair rose above all other contenders and took the throne…and was canny enough to install a new head of House Roaring Thunder to protect her and her family.&lt;br /&gt;
&lt;br /&gt;
''Leamh the Long-Lived'' was the last Leasiar to hold the throne. In her forty years of rule, one of the longest reigns of all time, she oversaw major changes in the Five Realms. It was according to her Great Design that the canals were developed in Uasa, and the narrow Vercontin’s Pass that winds through the Ring Mountains and connects Uasa and Draíod was widened into a proper road to allow movement of traders and soldiers both. These projects took many years, and only a Leasiar with Leamh’s tenacity could have seen them through. These seismic changes to the landscape of Tirneach caused many to murmur that Leamh was daring to question the Shaper’s work, moulding the Realms into her image of what they should be rather than acknowledging the beauty of the Shaper’s design. Nevertheless she held to her Design, and the gallóglaigh bands were very active during her reign in stamping out rebellion and the Gwyllt. She died quietly in the end, her centuries-long life finally coming to a close. Of course there are rumours that instead she lives still, having taken the Path of Many Candles, but that would be impossible to prove. After her reign came the Time of Tumult, with three Réigs in ten years, but her legacy still stands in a land forever changed by her Design.&lt;br /&gt;
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==Appointment of the Réig==&lt;br /&gt;
The Réig title is not an inherited one and, as such, the transition between one Réig to the next can be rife with controversy.  The title most often passes to the appointed successor of the previous Réig, which is almost always a member of their family. To be acknowledged as Réig you must have a high level of both martial and political skill to keep enemies and competitors at bay, though a lack of aptitude in one field can be compensated for by a surplus in the other.&lt;br /&gt;
&lt;br /&gt;
An aspiring Réig needs the approval of those they will rule over but in practice certain elements have far more sway than others. The major families of [[Tirneach]], the high society of Corroch, the Iarlas, and powerful Thanes will want to have their say. &lt;br /&gt;
&lt;br /&gt;
Another key player is the Council of Prelates, the six heads of the five orders of [[Cinnire]], who will wish to ensure that any potential Réig is paragon of the [[Shaper]]s virtues with whom they can have a good working relationship. &lt;br /&gt;
&lt;br /&gt;
And finally, there's [[House Roaring Thunder]], the [[drakeblooded]] house sworn to the service and protection of the Réig. The head of house Roaring Thunder is responsible for presiding over the coronation of the Réig and in the past this has been used a blocking factor. Following a run of weak Réigs and the turmoil they produced, Duarcan the Grim, former head of house Roaring Thunder, refused to crown a new Réig until he was personally convinced a suitable candidate had been found. He ruled Tirneach as regent for six years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timeline of Réigs==&lt;br /&gt;
Dates are approximate, based on the number of years in the recorded reign of the Réig in question.&lt;br /&gt;
&lt;br /&gt;
* 802–Present: [[Tiernan Mac Aonghusa]]&lt;br /&gt;
* ???–802: Office vacant, regency of [[Tiergan]] of House Roaring Thunder&lt;br /&gt;
* 800–???: Office vacant, regency of [[Cian Treebreaker]] of House Roaring Thunder&lt;br /&gt;
* 790–800: Maeláine Uí Chonchobhair&lt;br /&gt;
* 777–790: Airt Ua Chonchobhair&lt;br /&gt;
* 767–777: Seocha Uí Chonchobhair&lt;br /&gt;
* 761–767: Office vacant, regency of [[Duarcan 'the Grim']] of House Roaring Thunder&lt;br /&gt;
* 751–761: Three presently unnamed Réigs, called the [[Time of Tumult]]&lt;br /&gt;
* 711–751: [[Leamh 'the Long-Lived']]&lt;br /&gt;
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[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=975</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=975"/>
		<updated>2025-01-12T13:04:26Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Réig' is the high ruler of [[Tirneach]] in the time of the game of Five Oaths.&lt;br /&gt;
&lt;br /&gt;
==Before the Réig==&lt;br /&gt;
The [[Shaper]] created the world and all the species that walk upon the world’s surface. Their great act of Shaping the world out of the Void attracted the attention of the [[Gwyllt]], terrible creatures from beyond space and time whose domain preys upon the domain of the world. The Shaper fought with the Gwyllt to keep them from devouring the world altogether. Unfortunately while this titanic cosmic battle was being waged, the Gwyllt’s lesser servants were able to infiltrate the Shaper’s creation.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt hate the Shaper, Their creation and Their children. Everywhere the Gwyllt spread upon the surface of the world they corrupted and twisted the Shaper’s work. The children of the Shaper are strong-willed, and most of them did not fall for the lies of the Gwyllt, but those that did were granted the corrupting powers of the Gwyllt and used them to oppress and hurt their kin. Nowhere was this more pronounced than on the peninsula of Tirneach.&lt;br /&gt;
&lt;br /&gt;
In Tirneach, the kingdom of Siabhal maintained a heroic tradition of great warriors that defended the people against the Gwyllt, but their society was constantly on the brink of being torn apart by traitors that would bargain with the Gwyllt to keep themselves or those they loved safe for another year. The Saoi of [[Draíod]] kept to their caverns, lending their wisdom to [[Siabhal]] but never willing to help them to fully defeat the Gwyllt in case they were left weakened and fell to the Gwyllt themselves. In [[Baol]], the lord and lady of the Amber Hall made fell bargains to protect their people, for a cost that came due in the end. The tribes of [[Uasa]] were driven into the badlands and swamps by the Gwyllt. There, they harnessed the powers of the water spirits – elemental forces remaining from the Shaping of the world – and recited the prophecies of the Réig to keep the darkness away. Beyond the Ring Mountains to the south no mortal dared trespass; the Great Forest was dark and impenetrable to all but the Gwyllt and their servants.&lt;br /&gt;
&lt;br /&gt;
==The advent of the Réig==&lt;br /&gt;
The Gwyllt were not unknown beyond Tirneach. Across what is now called the Shaper’s Sea but was then called the Howling Sea, mortal people had long gathered together to protect themselves and others, and these had grown into the disparate nation states and fiefdoms of the Eastern Reaches. The strong and warlike among these nations grew rich and powerful, and began to demand more and more from those they were supposed to protect. The weak who could not or would not serve the strong were condemned as being in league with the Gwyllt, and war or false judgements were brought against them as penalty, and their children taken from them as hostages not to secure peace but to reinforce punishment, in a cruel twist on age-old tradition. There were those in the Eastern Reaches that spoke of the Shaper, and the higher purpose They intended for all mortal kind, but they were drowned out by the cacophony of warfare and oppression.&lt;br /&gt;
&lt;br /&gt;
In this time, approximately eight centuries before the present day, a child was born into a household that held to the ways of the Shaper, and tried to honour Them in word and deed. This meant they did not relentlessly hoard wealth or military power at the expense of all else like their rivals, and they fell foul of the machinations of an enemy household before the child could finish their schooling. As had become custom, many of  the children of the household, nobles and servants alike, were taken as hostages. Ostensibly this would answer for the imagined insult offered by their house, but truly it would just enrich and embolden their rivals.&lt;br /&gt;
&lt;br /&gt;
The victors were soon troubled however by the presence of one of the children in their house. Where they would have expected a cowed and defeated youngster, instead their halls rang with talk of the Shaper. The servants and the other children of the house hung on the child’s every word, and wondered whether there was a better way. The house elders were furious, and summoned the child to their great hall, but soon even they were swayed by the child’s wise words.&lt;br /&gt;
&lt;br /&gt;
The child grew towards adulthood, and word of both them and the Shaper spread throughout the Eastern Reaches. Other warlords scoffed at this, and said that the child’s foster household had grown soft. But they could not defeat them in the battlefield or in the baronial halls. The foster household became even more influential, but it was a more measured and sustainable progression, not the rampant greed of years before.&lt;br /&gt;
&lt;br /&gt;
The child became an adult, and announced that the Shaper had spoken to them in their dreams. This was nothing new, but now instead of simply imparting the Shaper’s teachings, the Shaper had a new mission for them. They would travel across the Howling Sea, and take up the name foretold in prophecy: Réig.&lt;br /&gt;
&lt;br /&gt;
Word of the Réig’s mission spread throughout the Eastern Reaches, and soon they had a flock of warriors young and old looking to join up, thinking of plunder and personal advancement mainly. The Réig, along with their trusted foster siblings, stood before them and had this great host commit to the first swearing of the Five Oaths, with words that came from the Shaper Themself. This disorganised rabble were bound together in that moment into the gallóglaigh bands, bound to each other and bound to the Réig.&lt;br /&gt;
&lt;br /&gt;
Together they looked across the Howling Sea towards Tirneach, a land held firm in the Gwyllt’s grasp.&lt;br /&gt;
&lt;br /&gt;
The Réig had formed their loyal bands of gallóglaigh, and proclaimed they would conquer Tirneach in the name of the Shaper. There still remained the issue of getting there. The sea between Tirneach and the Eastern Reaches was known in those days as the Howling Sea, named for the terrible roars and wails that were heard on the waves, and only the foolish would traverse it. Deep beneath the waves the Gwyllt spawn roiled and heaved, and those ships they did not devour were lured onto rocks by their more beguiling minions. But the Réig did not propose to set sail.&lt;br /&gt;
&lt;br /&gt;
Calling upon the power of the Shaper Themself, that same power used to create the world at the beginning of time, the Réig stood on the shore and raised their hands to the sky. Gigantic rocks began to rain down over the Howling Sea, and created a land bridge which the Réig’s armies could use to cross the Howling Sea by foot. The Gwyllt’s minions rose up in fury and crawled onto the bridge, but the Réig’s forces struck them down. A titanic creature from the darkest depths stood in the Réig’s way but the Réig’s mere word and glance was enough to melt the flesh from its bones. Those who followed the Réig said in later times they were never more sure of the Réig’s power than in those days, as the army crossed the Howling Sea.&lt;br /&gt;
&lt;br /&gt;
As the armies of the gallóglaigh made their crossing, the land bridge began to fall apart under the onslaught of the sea and the Gwyllt creatures behind them, driven into a frenzy at the Shaper’s influence. Over the years almost every trace has disappeared, except for at the very end of their crossing, where the largest sky rocks had fallen. They are known today as the Shaper’s Steps, in memory of the Réig’s crossing. The Howling Sea was tamed as the Réig and their gallóglaigh slaughtered the most venerable and dangerous of the Gwyllt monsters, and now we call it the Shaper’s Sea.&lt;br /&gt;
&lt;br /&gt;
After many days of marching through danger and glory, the host of the Réig finally stood upon the shore of Tirneach itself, a land beset by the Gwyllt. They knew now their foe could bleed and die, and had been seasoned on the land bridge. Tirneach lay in fear, both from the Gwyllt and from the terrible rain of stone that had preceded their arrival. Soon the land would rejoice.&lt;br /&gt;
&lt;br /&gt;
==Siabhal Stands Alone==&lt;br /&gt;
In those days, the Realms as we know them today were very different. The Great Forest came all the way up to the Ring Mountains, and the Gwyllt’s creatures roamed everywhere while the children of the Shaper lived in fear. Baol was a desperate place. The Amber Hall had fallen a century or more before, and the people had only legend and toil to sustain them. The Saoi of Draíod maintained their caverns as a fortress, rarely bothering with the outside world while they delved into their secrets. Uasa was so dank and grey that not even the Gwyllt wanted to go there. Siabhal, properly called the Kingdom of Siabhal, was the only place with some element of civilisation.&lt;br /&gt;
&lt;br /&gt;
The Siabhlaigh had long fought against the Gwyllt. Their kingdom was founded by Finian the Brave, preeminent among the Hundred Heroes who freed their people from the crushing tyranny of the Gwyllt. The descendants of the Hundred Heroes, to this day called the Ruby Families, prided themselves in their martial ability and magical prowess, exterminating the Gwyllt wherever they found them or dying in the attempt. They were heroic, but they were also fallible. Even the Ruby Families, long inured to the Gwyllt’s foul sorcery, were not immune to the lure of power and wealth which the Gwyllt’s most insidious agents could offer them, and for every ten scions of a storied house there would be one name that none dared mention, save as a curse. The intrigue and scheming that make up Siabhlach society today were not absent either, and at times the entire Kingdom almost toppled not because of the Gwyllt but because of the Siabhlach proclivity for politics.&lt;br /&gt;
&lt;br /&gt;
It was on the eastern coast of Siabhal that the Réig and their forces first made landfall, in what is now the Grey Marches, the borderlands between Siabhal and Uasa. News of their arrival had preceded them, and as the first gallóglaigh made landfall they were ambushed by a host of warriors. The warriors were led by Princess Seasmain of Siabhal, fearsome and warlike in her plate armour, and wearing the helm of Finian the Brave himself. They saw the Réig’s forces as unwelcome invaders come to take what they had spent so many centuries defending, and strove to drive them into the sea or drive them back across the land bridge. The gallóglaigh defended themselves, but the Réig had given orders that the mortal children of the Shaper in Tirneach were not their enemy, and in the confusion many died. &lt;br /&gt;
&lt;br /&gt;
The Siabhlaigh were frustrated in their attack by an unlikely occurrence. Hailstones the size of a human head began to rain upon them, driving them back into their place of hiding and pursuing them even as they left the field of battle. The source of this strange phenomenon was soon made clear, as a force of Uasaigh appeared and offered aid to the shaken forces of the Réig. Their shamans had long prophesied that a saviour would come from across the Howling Sea, walking upon the water and bringing foreign warriors. They were responsible for the magics that had driven the Siabhlaigh back, and they now gave sanctuary to the one the Shaper had sent to them.&lt;br /&gt;
&lt;br /&gt;
==The Réig Proclaimed==&lt;br /&gt;
The tribes of Uasa gathered from all over the marshes and wetlands to welcome the Réig and their gallóglaigh. The tribes were of all species, bound together by the bonds their ancestors had made with the water spirits for protection, and the gallóglaigh staying in their halls and huts swiftly made their own bonds and compacts, some of them joining the tribes themselves even in the first few nights. For this reason Uasa has since been the home of every gallóglaigh band, to recognise the hospitality and bonds of friendship and love the tribes offered them when they first arrived in Tirneach. The congress of tribes was the first to use the title of Réig; the name from their own legends. From that point on the Uasaigh became the Réig’s staunchest allies, spreading the word far and wide to the Shaper’s children living in Tirneach that the reign of the Gwyllt would finally come to an end, and harrying the Siabhlach armies that roamed across the Grey Marches seeking the Réig and the army they had brought.&lt;br /&gt;
&lt;br /&gt;
These stories attracted the attention even of the Saoi of Draíod, who had their own informants to tell them of things of the surface world. The Council of Saoi was first formed in centuries past to overcome the madness of the evil king of Draíod, and most of the Saoi utterly rejected the idea that any one person would rule over others, reminding their fellows of the vows their people had sworn. A small faction were intrigued however, and decided to send the Réig a challenge in secret: “Walk the darkest and most perilous tunnels of the caverns of Draíod alone, and find your way to the centre of power”. Although their thanes counselled against it, the Réig accepted. They went with their foster siblings through Vercontin’s Pass, fighting fearsome Gwyllt creatures as they went. In the Valley of Draíod, the Réig found a way down into the caverns through communion with the Shaper. There they left their companions, going on alone as the Saoi demanded.&lt;br /&gt;
&lt;br /&gt;
To this day the exact path trodden by the Réig is not known, but from the tales told afterwards many have tried to reproduce the feat and the resulting pilgrimage has become known as the Way of Wisdom. After five days and five nights, the Réig emerged alive and unbeaten at the centre of the mystic leylines that suffuse Draíod, where the full Council of the Saoi had assembled to meet them. Immediately as the Réig entered, the Saoi began to challenge their knowledge of the mystic arts, the cosmos and Shaper Themself. The answers the Réig gave were not only knowledgeable, but imparted a deep wisdom and compassion, and they shook the Council to the core. Here was one who would use the power given to them to free the land of Tirneach, and not simply hoard knowledge for its own sake, or oppress their fellow beings. Voices among the Council began to call for the Réig to be acclaimed as their leader, and finally every Saoi swore allegiance to the Réig and their holy cause.&lt;br /&gt;
&lt;br /&gt;
==The Gwyllt Undone==&lt;br /&gt;
When the Réig returned to Uasa, the full force of the Saoi returned with them. Combined with the wily Uasach tribes and the valorous bands of gallóglaigh, the Réig’s forces would be a match for the hosts of Siabhal. The Réig still spoke of peace with Siabhal however, and the unification of Tirneach through bonds of loyalty, not blood. Their thanes, the tribal leaders and the Saoi all counselled that Siabhal should be conquered, but the Réig could not be persuaded.&lt;br /&gt;
&lt;br /&gt;
One of the Réig’s foster siblings was called Sheoran, and because of the fierce love he bore for the Réig and his rage that the Réig’s great plan might be thwarted, he took matters into his own hands. Contacting several of Siabhal’s generals by stealth, he brought them under the roof of the long hall he had built after marrying into one of the Uasach tribes, feigning that he would betray the Réig. Once they were lulled by food and drink, Sheoran and his warriors slew them all and their attendants. Sheoran was known as Sheoran the Cold forever more for his act of cold blooded murder, and the house named Díonrua, for the blood that was spilled beneath its roof. Sheoran was brought before the Réig, and executed by the Réig’s own hand for what they had done, despite their childhood together.&lt;br /&gt;
&lt;br /&gt;
Sheoran’s terrible deed drove the leadership of Siabhal into a rage, and they marched on Uasa in force. The Réig’s armies met them in the Grey Marches, and as the two armies stood across the field from each other the Réig stepped forward. They spoke in the voice of the Shaper Themself, asking the Siabhlaigh how long they intended to stand alone against the Gwyllt, when another way was possible. The voice of the Shaper rang out all across Tirneach, and every living thing could hear it…even the Gwyllt. In response, a great howl of terror, rage and hunger rang forth, as every Gwyllt creature turned its loathsome face towards the borderlands between Siabhal and Uasa.&lt;br /&gt;
&lt;br /&gt;
The Gwyllt came from everywhere, shrieking from the skies and boiling up from under the earth, and of course scuttling from the forests and hidden places where they always lurk. They were intent on killing the Réig and thereby undoing the Shaper’s influence upon this world. The armies of Siabhal stood by at first, watching as the Réig’s armies fought to protect their leader against the Gwyllt horde, but as they watched and saw the Réig strike the Gwyllt down so heroically, they began to wonder. In every act and word, the Réig was like one of the Hundred Heroes reborn, and their voice was the voice of the Shaper Themself. Were the prophecies of the Uasaigh true after all?&lt;br /&gt;
&lt;br /&gt;
Even the anointed warriors of the Réig, coated head to toe in Gwyllt gore, began to tire, but the Siabhlaigh came to their rescue. Led by Princess Seasmain upon a white charger, the Siabhlaigh called aloud the mottos of their houses, voiced in ancient times by the Hundred Heroes who gave them their names. When they had cleared the Gwyllt, they found the Réig untouched, standing surrounded by their slaughtered foes, and shining with the light of the Shaper, revealed now as the Shaper’s instrument in the world. Seasmain along with the leaders of the other Realms knelt in reverence.&lt;br /&gt;
&lt;br /&gt;
The power of the Gwyllt was shattered at that great battle, which became known as the Final Battle of the War of Unification. From that day on Draíod, Siabhal and Uasa fought as one under the Réig. The unified armies brought Baol into the fold soon after, since the fractious land of Baol had no true leadership or opposition to stand in their way. All the peopled lands of Tirneach were now under the Réig’s sway, and the leaders were summoned to Uasa.&lt;br /&gt;
&lt;br /&gt;
==Five Realms Under the Shaper==&lt;br /&gt;
There, the Réig proclaimed that the land of Tirneach would now be called the Five Realms. They named their foster sister Socar, who had always served so loyally and courageously, as first Iarla of Baol, and charged her with uniting the divided Realm. They named the wisest of the Saoi, Teanntas, as first Iarla of Draíod. They named Seasmain, who set aside her claim to the Kingdom of Siabhal by right of descent, as first Iarla of Siabhal. They named no Iarla of Uasa, as that would be their own Realm. In recognition of the foresight and piety of the people of Uasa the Réig would become one of them.&lt;br /&gt;
&lt;br /&gt;
Last of all, the Réig put out a challenge. Five Realms they had named, and yet there were not Five Realms. To the south of Uasa lay the Great Forest, the domain of the Gwyllt. The Réig sought the bravest warriors to risk their lives in beating back the Shaper’s enemies, and the enemies of all mortal kind. The first to answer the summons would be named Iarla of Bruid, and charged with defeating the Gwyllt wherever they could be found, and creating a new Realm from the wilderness. Every warrior who had answered the Réig’s summons called out their assent, but first and loudest was the Réig’s foster brother Misniú. He was named first Iarla of Bruid, and would lead a host of willing warriors to be his first Riders.&lt;br /&gt;
&lt;br /&gt;
The Iarlas swore oaths of fealty to the Réig that day, oaths that would bind them and the Realms they ruled. The oaths were more powerful even than those sworn by the gallóglaigh, with greater rewards and more terrible punishments. The Réig said that in five years’ time the oaths must be sworn again, to ensure that hearts were true and that the Realms would not suffer under tyrants. It has been thus ever since, though there have been those wayward Iarlas who have forsaken their oaths…always to dire consequences.&lt;br /&gt;
&lt;br /&gt;
The Five Realms were unified, and the Shaper’s vision for Tirneach was realised. For many years the first Réig ruled in wisdom and strength, opposing the Gwyllt and forging the many different people of Tirneach into one under the Shaper’s word. Even the first Réig was mortal, however, and after many years they departed this world to live in the Shaper’s embrace. Those who would follow held but a portion of the first Réig’s power, but still surpassed all other mortal children of the Shaper.&lt;br /&gt;
&lt;br /&gt;
==The Réig Today==&lt;br /&gt;
The Réig is the ultimate ruler of the Five Realms. The ancient oaths made to the Réig are what bind the Realms together, and everyone from the Iarlas of the Realms to the lowliest peasant owes their allegiance to the Réig. In the martial society of the Five Realms, the Réig is expected to be the greatest of generals and a heroic warrior in their own right. They are also the prime instrument of the Shaper’s will in Tirneach, just as the first Réig brought the word and power of the Shaper to a land benighted by the Gwyllt. The Réig must also rule with wisdom and with justice, for although their word is law, there is precedent for a tyrannical Réig to be deposed and replaced.&lt;br /&gt;
&lt;br /&gt;
The First Oath that bands of gallóglaigh swear is to the Réig, to serve and obey them above all others. The Réig allows the gallóglaigh to work for the Iarlas and other nobility throughout the Realms, but they take a tithe of the money that the gallóglaigh earn this way. Only by serving the Réig directly can the gallóglaigh keep all of their pay, and only the most renowned bands can hope to have that honour.&lt;br /&gt;
&lt;br /&gt;
The Réig’s seat is at Corroch in the Realm of Uasa. Uasa is the only Realm not to have an Iarla, instead the Réig and their counsellors rule the Realm directly along with the Five Realms as a whole. The Citadel of the Shaper is in Corroch also, and the Réig is advised by the Council of Prelates, the six heads of the Five Orders, in both spiritual and temporal matters. The gallóglaigh have their headquarters in Corroch. They often vye with House Roaring Thunder, the Drakeblooded House that serves as the Réig’s bodyguards, to show who are the Réig’s most dedicated servants.&lt;br /&gt;
&lt;br /&gt;
Until recently the Réig was [[Maeláine Uí Chonchobhair]], a human whose family hails from the Realm of Siabhal. She became Réig ten years ago after the death of her uncle, Réig Airt Ua Chonchobhair. She showed her mettle many times in her reign so far, most notably leading the gallóglaigh bands to victory at the Battle of Traitor’s Tears. She was always considered ambitious, and throughout her reign was followed by rumours that she was looking outwards beyond the coast of Tirneach to expand her rule. Some even whispered that she had gone so far as to travel secretly to the Shaper’s Steps archipelago off the northeastern coast, to speak with the elders there and bring them under her protection. But such rumours have always dogged Clann Chonchobhair, despite decades of wise rule some people cannot forget that they are human and therefore prone to reckless action.&lt;br /&gt;
&lt;br /&gt;
==Other Réigs in Recent History==&lt;br /&gt;
''Airt Ua Chonchobhair'' was the current Réig’s predecessor, and her maternal uncle. He ruled for thirteen years, having succeeded his aunt, Seocha Uí Chonchobhair, who ruled for ten. His rule was characterised by growing discontent among the Iarlas, who saw a Réig trading on his aunt’s reputation and making ever diminishing returns. Airt was focused on the acquisition of knowledge, it is said that he walked the Way of Wisdom five times as Réig, an auspicious number indeed. He bestowed great influence on the Order of Teachers, who used the Réig’s coffers to establish schools and wardhouses in parts of Tirneach where they had never been known before. Towards the end of his reign, however, he displayed little wisdom. He antagonised the Iarlas, alienated his own Riders, and declined to even send a second to answers the numerous challenges he received. He died suddenly in the end, far too suddenly for a human in his forties, and many say that his niece had a hand in it.&lt;br /&gt;
&lt;br /&gt;
''Duarcan the Grim'' was technically only a regent, but he presided over the Five Realms for longer than the three Réigs who preceded him. A Drakeblooded of House Roaring Thunder, Duarcan assumed the throne when his charge died in the middle of the night with no heirs. Some say it was a foul ritual concocted by the Réig’s enemies that did the deed, since they were too cowardly to face the Réig in battle. Others say it was Duarcan himself that ended the Réig’s life, since the Drakeblooded had grown tired of seeing misrule from those he was sworn to protect. Over six years, Duarcan held the Five Realms in an iron grip. The Iarlas were ordered to send hostages to Corroch, and the only Iarla to refuse was soon deposed and killed on the field of battle. The people lived in fear, but they were at least safe from the lawlessness that had stalked the land in the decade preceding Duarcan’s regency. Eventually, Duarcan held a tourney to decide who would succeed him. A young Seocha Uí Chonchobhair rose above all other contenders and took the throne…and was canny enough to install a new head of House Roaring Thunder to protect her and her family.&lt;br /&gt;
&lt;br /&gt;
''Leamh the Long-Lived'' was the last Leasiar to hold the throne. In her forty years of rule, one of the longest reigns of all time, she oversaw major changes in the Five Realms. It was according to her Great Design that the canals were developed in Uasa, and the narrow Vercontin’s Pass that winds through the Ring Mountains and connects Uasa and Draíod was widened into a proper road to allow movement of traders and soldiers both. These projects took many years, and only a Leasiar with Leamh’s tenacity could have seen them through. These seismic changes to the landscape of Tirneach caused many to murmur that Leamh was daring to question the Shaper’s work, moulding the Realms into her image of what they should be rather than acknowledging the beauty of the Shaper’s design. Nevertheless she held to her Design, and the gallóglaigh bands were very active during her reign in stamping out rebellion and the Gwyllt. She died quietly in the end, her centuries-long life finally coming to a close. Of course there are rumours that instead she lives still, having taken the Path of Many Candles, but that would be impossible to prove. After her reign came the Time of Tumult, with three Réigs in ten years, but her legacy still stands in a land forever changed by her Design.&lt;br /&gt;
&lt;br /&gt;
==Appointment of the Réig==&lt;br /&gt;
The Réig title is not an inherited one and, as such, the transition between one Réig to the next can be rife with controversy.  The title most often passes to the appointed successor of the previous Réig, which is almost always a member of their family. To be acknowledged as Réig you must have a high level of both martial and political skill to keep enemies and competitors at bay, though a lack of aptitude in one field can be compensated for by a surplus in the other.&lt;br /&gt;
&lt;br /&gt;
An aspiring Réig needs the approval of those they will rule over but in practice certain elements have far more sway than others. The major families of [[Tirneach]], the high society of Corroch, the Iarlas, and powerful Thanes will want to have their say. &lt;br /&gt;
&lt;br /&gt;
Another key player is the Council of Prelates, the six heads of the five orders of [[Cinnire]], who will wish to ensure that any potential Réig is paragon of the [[Shaper]]s virtues with whom they can have a good working relationship. &lt;br /&gt;
&lt;br /&gt;
And finally, there's [[House Roaring Thunder]], the [[drakeblooded]] house sworn to the service and protection of the Réig. The head of house Roaring Thunder is responsible for presiding over the coronation of the Réig and in the past this has been used a blocking factor. Following a run of weak Réigs and the turmoil they produced, Duarcan the Grim, former head of house Roaring Thunder, refused to crown a new Réig until he was personally convinced a suitable candidate had been found. He ruled Tirneach as regent for six years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timeline of Réigs==&lt;br /&gt;
Dates are approximate, based on the number of years in the recorded reign of the Réig in question.&lt;br /&gt;
&lt;br /&gt;
* 802 – Present: [[Tiernan Mac Aonghusa]]&lt;br /&gt;
* ??? – 802: Office vacant, regency of [[Tiergan]] of House Roaring Thunder&lt;br /&gt;
* 800 – ???: Office vacant, regency of [[Cian Treebreaker]] of House Roaring Thunder&lt;br /&gt;
* 790 – 800: Maeláine Uí Chonchobhair&lt;br /&gt;
* 777 – 790: Airt Ua Chonchobhair&lt;br /&gt;
* 767 – 777: Seocha Uí Chonchobhair&lt;br /&gt;
* 761 – 767: Office vacant, regency of [[Duarcan 'the Grim']] of House Roaring Thunder&lt;br /&gt;
* 751 – 761: Three presently unnamed Réigs, called the [[Time of Tumult]]&lt;br /&gt;
* 711 – 751: [[Leamh 'the Long-Lived']]&lt;br /&gt;
&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=933</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=933"/>
		<updated>2024-09-03T19:38:00Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Is there an audit of the books? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 25 and 50 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;br /&gt;
&lt;br /&gt;
Update: Yes, there was an audit. We passed.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=879</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=879"/>
		<updated>2024-06-26T18:27:57Z</updated>

		<summary type="html">&lt;p&gt;Philip: Adjusting for inflation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 25 and 50 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Alejandro_Montalb%C3%A1n_O%27Reilly&amp;diff=793</id>
		<title>Alejandro Montalbán O'Reilly</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Alejandro_Montalb%C3%A1n_O%27Reilly&amp;diff=793"/>
		<updated>2024-03-28T15:32:55Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|name = Alejandro Montalban O'Reilly&lt;br /&gt;
|species = Firetouched&lt;br /&gt;
|realm = Bruid&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
[[Category: Deceased]]&lt;br /&gt;
&lt;br /&gt;
Alejandro can explain.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Ruby_Court&amp;diff=782</id>
		<title>Ruby Court</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Ruby_Court&amp;diff=782"/>
		<updated>2023-09-24T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* The Carmine Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruby Court is an ancient institution made up of the high families of [[Siabhal]], most of whom claim descent from one of the [[Hundred Heroes]] of legend. While it hasn’t had official standing since the days before the First [[Réig]], the high families still proudly claim the title of Ruby Courtier. The Ruby Court is synonymous with high society, status and influence in Siabhal.&lt;br /&gt;
&lt;br /&gt;
To the outside observer, the families of the Ruby Court spend most of their time at leisure. Scarcely a week passes without one family or another hosting a hunt, tournament, feast, or other diversion. It is on these social battlefields however that the future leaders of the Realm are honed and skilled courtiers can wield the power of a guestlist against their rivals as brutally as a Highlander of [[Baol]] might deploy a raid. &lt;br /&gt;
&lt;br /&gt;
The Ruby Families never shy away from bringing violence against interlopers, traitors, the [[undead]], or the [[Gwyllt]]; but outside of personal duels, resorting to force of arms to establish dominance over another of their number is tantamount to admitting defeat. Sometimes of course, the spoils of battle are worth the loss of face.&lt;br /&gt;
&lt;br /&gt;
==Circles of the Court==&lt;br /&gt;
&lt;br /&gt;
The families of the court fall into three tiers, known as Circles. The least prestigious of these is known as the Scarlet Circle, the highest is the Carmine Circle, while the bulk of families lie in the middle tier of the Crimson Circle. &lt;br /&gt;
&lt;br /&gt;
===The Scarlet Circle===&lt;br /&gt;
The Scarlet Circle contains families whose claim to descent from the Hundred Heroes is acknowledged but who have not maintained significant political or economic success. The efforts of these families turn mostly to gaining entry to the Crimson Circle, though at times their situation is such that they can look towards little beyond keeping up appearances. Such efforts often lead them to be the most visibly involved in local affairs, volunteering for responsibilities in the less prestigious Ridings that are not already sewn up by the more influential families and being especially eager to help new Riders. It is often said that behind the most generous charitable acts in Siabhal is a Scarlet family looking for favours worth far more than Pingin. Those of the Scarlet Circle who join the Galloglaigh are noted particularly for their ambition. &lt;br /&gt;
&lt;br /&gt;
===The Crimson Circle===&lt;br /&gt;
The families of the Crimson Circle do most of the work of actually running Siabhal, all the while fending off attempts to undermine their position from the Scarlet Circle and contending with one another for entry to the Carmine Circle. The practical power of these families comes not just from their wealth and connections but from the responsibility they are given for administering logistics and infrastructure within the realm. Ambitious Scarlet Circle families will always have an eye out for Crimson Circle families who are not living up to their duties, in the hopes of convincing the Tiarnaí to transfer the authority to them. To earn their place in the Carmine Circle these families must prove themselves not just capable of producing a single talented generation but an enduring dynasty of skilled and farsighted courtiers.&lt;br /&gt;
&lt;br /&gt;
===The Carmine Circle===&lt;br /&gt;
The Carmine Circle holds the most prestigious families of the Ruby Court. All of the longest standing members of this Circle claim descent from Finian the Brave and use the names of later ancestors to differentiate themselves. It is unusual for members of the main lines of any of these families to be directly involved in administration but their influence and oversight is felt everywhere in the Realm. It is a rare occasion for a new family to be welcomed to the Carmine Circle.&lt;br /&gt;
&lt;br /&gt;
==Status and Recognition==&lt;br /&gt;
There exists no formal list of which families fall into which Circle and there are no specific criteria for entry to each. Inclusion in any given Circle is instead based on consensus and families are just as likely to move down through the circles as up. For this reason a family hoping to rise in status must make their claim indisputable, it must be clear to everyone in which Circle they truly belong. Additionally, it helps to have a sponsor in the upper circle willing to take a chance on acknowledging them. A Crimson Circle family that invites a Scarlet Circle family to a gathering of Crimson guests may be congratulated on their eye for talent as the lower family  rises up by consensus or they may lose face as their Crimson peers doubt their judgement. A member of the Carmine circle who acknowledges a Scarlet family as rightfully sitting in the Crimson circle would rarely be questioned but such an act would represent a significant investment of influence.&lt;br /&gt;
&lt;br /&gt;
It is not unheard of for families without claims to storied lineage who have achieved great wealth or influence to “discover” a previously overlooked connection to one of the Hundred Heroes in their family tree. Occasionally a genealogist working for a more established family might unearth the connection, the revelation of which is a gift to the upstart family that is not soon forgotten. &lt;br /&gt;
&lt;br /&gt;
==Attitudes towards the Court==&lt;br /&gt;
The Ruby Court is sometimes looked upon with scepticism by the more direct and pragmatic minds of the other Realms. Even the bureaucrats of Uasa and the scholars of Draoid find it hard to fathom the subtle power of the Ruby Families, and while few can deny that they have helped keep Siabhal safe, stable, and prosperous in centuries past, there are those who criticise them as a relic of a bygone era that undermines the authority of the Tiarnaí.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=776</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=776"/>
		<updated>2023-08-09T18:49:21Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* What’s with all the paperwork? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
** Calculating band-wide shares&lt;br /&gt;
** Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=775</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=775"/>
		<updated>2023-08-09T18:48:49Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* What’s with all the paperwork? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=774</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=774"/>
		<updated>2023-08-09T18:48:36Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* We pay taxes? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=773</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=773"/>
		<updated>2023-08-09T18:36:47Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Ok, but how do I get my money? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost (see below) any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=772</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=772"/>
		<updated>2023-08-09T18:35:38Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* What’s this ‘shares’ business? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers each get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=771</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=771"/>
		<updated>2023-08-09T18:23:30Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* What’s this ‘shares’ business? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
These shares are intended to compensate for general 'being there' duties like fighting in defence of camp, running out on missions where a random group of people save someone's family/cow/whatever for the six pingin and a bit of string they had in their pocket, participating in rituals (though you might get a bonus if you do that a lot) etc.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=770</id>
		<title>Band Finances</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Band_Finances&amp;diff=770"/>
		<updated>2023-08-09T18:12:47Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What’s with all the paperwork?==&lt;br /&gt;
A few reasons, but here are the big ones:&lt;br /&gt;
* It helps us keep track of who hired us, to do what, when, for how much, etc. These records have helped with a number of investigations so far, and will probably continue to do so.&lt;br /&gt;
* We get a record of who goes out on missions when, so we can get an idea of whether missions are always going to the same people, getting spread around reasonably fairly, etc.&lt;br /&gt;
* It helps keep track of how much money came in for the purposes of:&lt;br /&gt;
* Calculating band-wide shares&lt;br /&gt;
* Paying the band’s taxes to the [[Reig]] (10% of almost all income)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We pay taxes?==&lt;br /&gt;
Yep! Strictly speaking, a tithe. The band has been somewhat accurately described as ‘land privateers’ — we fork up a tenth of our take to the Reig for the privilege. The only exception to this rule is the rare occasion when the client is the Reig themselves. In those cases, there’s no tax.&lt;br /&gt;
&lt;br /&gt;
The tax payment is taken entirely out of the 50% of each contract the band keeps. 20% of that 50%, so 10% of the total, is set aside for the Reig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What’s this ‘shares’ business?==&lt;br /&gt;
Following the first few events, which had a very uneven distribution of income — skewed heavily towards those fighty types who were lucky/cunning enough to be first to sign up for jobs — we instituted a larger cut of each contract for the band. &lt;br /&gt;
&lt;br /&gt;
We use a lot of this cut to pay shares out to each member of the band who attended the event. The amount of these shares is usually related to how much the band earned over the course of the event, though sometimes it gets topped up a little out of reserves if the event was particularly light on coin. Historically shares have been between 5 and 10 pingin.&lt;br /&gt;
&lt;br /&gt;
===Division of shares===&lt;br /&gt;
Shares are divided up as follows:&lt;br /&gt;
* Anyone who set foot on the field: 1 share&lt;br /&gt;
* Officers of the band: 1 additional share&lt;br /&gt;
* Additional shares are also given to most officers to distribute to those who have assisted in their area:&lt;br /&gt;
** The camp, watch, cinire, and wizardry officers get a similarly sized pool, usually around 5 shares&lt;br /&gt;
** The recon officer is given a roughly equivalent sum of money to purchase information, services, or whatever else they require&lt;br /&gt;
** The quartermaster usually takes a share or two to pay a deputy and maybe someone who guarded the money, though that’s often covered by the watch officer&lt;br /&gt;
** A slightly larger pool is shared between the Thane’s Lt. and Deputy Thane’s Lt. to cover anything not covered in the above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ok, but how do I get my money?==&lt;br /&gt;
Your money is always there for you on an account in the band's books. If you have a lot, this is probably a safer place to keep some of it than on your belt. &lt;br /&gt;
&lt;br /&gt;
If you want to get hard cash, this is something that is constantly being improved, but you can currently get pay for a mission at almost any time after a mission has been completed, the paperwork filled out, and payment received. Those tend to all happen within about five minutes of each other, so it’s usually pretty quickly after the return to camp.&lt;br /&gt;
&lt;br /&gt;
Shares are usually available from late Sunday morning or early Sunday afternoon, as it takes until around then to know how much we’re getting paid overall and to get most of the payments in hand. Then there’s a bit of maths and the shares start going out.&lt;br /&gt;
&lt;br /&gt;
In summary: missions whenever, shares on Sunday. '''There is an exception to this''': Handing out specific payments for missions takes time and requires updating the records of who has taken pay and who is still owed it for a particular job, or set of jobs, and the share distribution tends to cause a queue to form. For the sanity of everyone involved and to avoid a 30 minute queue, once that’s happened you can only collect your share — they’re counted out in advance and the record keeping is just ticking you name off a list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why the IC list?== &lt;br /&gt;
The list has to be collected IC because sharing the OOC sign-in list in any form with the players of the QM, officers, and anyone else who reads the accounts — even in the form of character names — is potentially not on under GDPR, and it’s better to be safe than sorry with these things.&lt;br /&gt;
&lt;br /&gt;
===I didn’t get my name on the list===&lt;br /&gt;
If you notice that within the next event or two, just let the QM know and you’ll be added, trusting in the spirit of the fourth oath to keep you from scamming us. The list gets posted to the discord (the player of the QM is not an organisation and therefore not bound by GDPR) for people to review and add their characters’ names to if required.&lt;br /&gt;
&lt;br /&gt;
If it’s years later, that’s probably just hard luck — we can’t be in a position where there might be hundreds of pingin the band owes but we don’t know about.&lt;br /&gt;
&lt;br /&gt;
==I need money from my account to buy something in downtime==&lt;br /&gt;
While it is something we’re working on, the band’s money is not presently stored in the downtime system, which means that making a transfer through that system isn’t currently possible.&lt;br /&gt;
&lt;br /&gt;
However, every band member has an account, and if you need to you can ask the QM to transfer money from one member’s account to another during downtime. If you ''need'' to.&lt;br /&gt;
&lt;br /&gt;
==What happens to the rest of the money?==&lt;br /&gt;
A variety of things:&lt;br /&gt;
*Some is used to commission or buy information and items on behalf of the band&lt;br /&gt;
*Some is used to top up the shares in the event things are lean&lt;br /&gt;
*Some is kept set aside for emergencies&lt;br /&gt;
*Some is kept set aside for Bruid&lt;br /&gt;
&lt;br /&gt;
==Is there an audit of the books?==&lt;br /&gt;
Thus far there has been an internal audit, and there is the ongoing threat from the event team to send some monsters with a good head for figures in to pick over the thing. Just give me time to get them all into the lovely physrep books first please.&lt;br /&gt;
&lt;br /&gt;
You can ask for details on your own account whenever you like. Details of others' accounts are private without sufficient authority.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Currency_in_the_Five_Realms&amp;diff=769</id>
		<title>Currency in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Currency_in_the_Five_Realms&amp;diff=769"/>
		<updated>2023-07-31T15:02:34Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Coinage designs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago in [[Tirneach]] there were many different coins accepted by merchants and hoarded by misers. The Kingdom of [[Siabhal]] of course had its own coinage, long flat sheets of gold emblazoned with the faces of kings and queens and the various sigils of the Ruby Court. These are still commonly found, and even still accepted in some parts of Siabhal, particularly the great city of Iomra. The king and queen of the Amber Hall in [[Baol]] are supposed to have given enchanted coins to their most favoured subjects which would be spent and then appear again in the owner’s pocket the next day...although any putative examples found today do not share this magical property. In other parts of Tirneach, the most common coins in circulation were those brought over by canny traders from the east, who had convinced the folk of Tirneach that they had some worth. A commoner looking to go to market might use coins from as far away as the homeland of the [[Firetouched]] in their pocket. All this came to an end with the unification of the Five Realms.&lt;br /&gt;
&lt;br /&gt;
Nowadays the sole currency of the Five Realms is the pingin (pronounced in the English language like ''pinyin''), a small silver disc. There are different denominations and weights of pingin, such as five-weights and ten-weights. They are minted in [[Uasa]], where silver is the most abundant precious metal. The weight of a pingin is prescribed by the courtiers of Uasa, whose agents will often turn up at markets and fairs throughout the Five Realms with their famous weighing scales, to ensure that the Réig’s coinage is not being adulterated or faked.&lt;br /&gt;
&lt;br /&gt;
Of course in the more rural and backwoods parts of Tirneach such as [[Bruid]] or the highlands of [[Baol]], having a load of silver on hand is just not practical or safe, and barter is still the order of the day. In order to prevent the silver coins simply being melted down and used for other purposes, there are strict (many say draconian...though never in earshot of the [[Drakeblooded]]) laws against tampering with the pingin, and anyone who does so, whether they be an artificer making a magical artefact or a merchant shaving off a few scraps of silver, can expect to face terrible retribution.&lt;br /&gt;
&lt;br /&gt;
==Coinage designs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1_pingin.png|1 pingin piece&amp;lt;br /&amp;gt;Draíod&lt;br /&gt;
File:5_pingin.png|5 pingin piece&amp;lt;br /&amp;gt;Bruid&lt;br /&gt;
File:10_pingin.png|10 pingin piece&amp;lt;br /&amp;gt;Baol&lt;br /&gt;
File:20_pingin.png|20 pingin piece&amp;lt;br /&amp;gt;Siabhal&lt;br /&gt;
File:50_pingin.png|50 pingin piece&amp;lt;br /&amp;gt;Uasa&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of the coins used in Tirenach has a design that reflects a particular realm, bearing the arms and motto of the realm on a coin designed to reflect the realm in question.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Currency_in_the_Five_Realms&amp;diff=768</id>
		<title>Currency in the Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Currency_in_the_Five_Realms&amp;diff=768"/>
		<updated>2023-07-31T14:58:29Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago in [[Tirneach]] there were many different coins accepted by merchants and hoarded by misers. The Kingdom of [[Siabhal]] of course had its own coinage, long flat sheets of gold emblazoned with the faces of kings and queens and the various sigils of the Ruby Court. These are still commonly found, and even still accepted in some parts of Siabhal, particularly the great city of Iomra. The king and queen of the Amber Hall in [[Baol]] are supposed to have given enchanted coins to their most favoured subjects which would be spent and then appear again in the owner’s pocket the next day...although any putative examples found today do not share this magical property. In other parts of Tirneach, the most common coins in circulation were those brought over by canny traders from the east, who had convinced the folk of Tirneach that they had some worth. A commoner looking to go to market might use coins from as far away as the homeland of the [[Firetouched]] in their pocket. All this came to an end with the unification of the Five Realms.&lt;br /&gt;
&lt;br /&gt;
Nowadays the sole currency of the Five Realms is the pingin (pronounced in the English language like ''pinyin''), a small silver disc. There are different denominations and weights of pingin, such as five-weights and ten-weights. They are minted in [[Uasa]], where silver is the most abundant precious metal. The weight of a pingin is prescribed by the courtiers of Uasa, whose agents will often turn up at markets and fairs throughout the Five Realms with their famous weighing scales, to ensure that the Réig’s coinage is not being adulterated or faked.&lt;br /&gt;
&lt;br /&gt;
Of course in the more rural and backwoods parts of Tirneach such as [[Bruid]] or the highlands of [[Baol]], having a load of silver on hand is just not practical or safe, and barter is still the order of the day. In order to prevent the silver coins simply being melted down and used for other purposes, there are strict (many say draconian...though never in earshot of the [[Drakeblooded]]) laws against tampering with the pingin, and anyone who does so, whether they be an artificer making a magical artefact or a merchant shaving off a few scraps of silver, can expect to face terrible retribution.&lt;br /&gt;
&lt;br /&gt;
==Coinage designs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1_pingin.png|1 pingin piece&lt;br /&gt;
File:5_pingin.png|5 pingin piece&lt;br /&gt;
File:10_pingin.png|10 pingin piece&lt;br /&gt;
File:20_pingin.png|20 pingin piece&lt;br /&gt;
File:50_pingin.png|50 pingin piece&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of the coins used in Tirenach has a design that reflects a particular realm, bearing the arms and motto of the realm on a coin designed to reflect the realm in question.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:50_pingin.png&amp;diff=767</id>
		<title>File:50 pingin.png</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:50_pingin.png&amp;diff=767"/>
		<updated>2023-07-31T14:48:17Z</updated>

		<summary type="html">&lt;p&gt;Philip: Line art of a 50 pingin coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line art of a 50 pingin coin&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:20_pingin.png&amp;diff=766</id>
		<title>File:20 pingin.png</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:20_pingin.png&amp;diff=766"/>
		<updated>2023-07-31T14:48:00Z</updated>

		<summary type="html">&lt;p&gt;Philip: Line art of a 20 pingin coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line art of a 20 pingin coin&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:10_pingin.png&amp;diff=765</id>
		<title>File:10 pingin.png</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:10_pingin.png&amp;diff=765"/>
		<updated>2023-07-31T14:47:40Z</updated>

		<summary type="html">&lt;p&gt;Philip: Line art of a 10 pingin coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line art of a 10 pingin coin&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:5_pingin.png&amp;diff=764</id>
		<title>File:5 pingin.png</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:5_pingin.png&amp;diff=764"/>
		<updated>2023-07-31T14:47:24Z</updated>

		<summary type="html">&lt;p&gt;Philip: Line art of a 5 pingin coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line art of a 5 pingin coin&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=File:1_pingin.png&amp;diff=763</id>
		<title>File:1 pingin.png</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=File:1_pingin.png&amp;diff=763"/>
		<updated>2023-07-31T14:46:59Z</updated>

		<summary type="html">&lt;p&gt;Philip: Line art of a 1 pingin coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line art of a 1 pingin coin&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=183</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=183"/>
		<updated>2022-04-12T16:38:10Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[band]] of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at [[Corroch]] in [[Uasa]] during the year 797 during the [[Season of Loyalty]] and were responsible for defending it from [[Gwyllt]] attacks.  As recognition for their efforts they were Blessed by the [[Shaper]].&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig is also responsible for defending the Great Cattle Mart of [[Baol]] during the [[Season of Seeking]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Macha%27s_Folly&amp;diff=182</id>
		<title>Macha's Folly</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Macha%27s_Folly&amp;diff=182"/>
		<updated>2022-04-12T15:50:31Z</updated>

		<summary type="html">&lt;p&gt;Philip: Adding Event category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Macha's Folly]] is the colloquial name for a battle that occurred between two [[band]]s of [[Gallóglaigh]], the [[Oakhearts]] and the [[Gryphons]] led by Macha and MacArthur respectively. The battle was a part of a broader conflict between two Riders, who were posturing to expand their holdings into the lands of the other. The two bands were hired to seize the valley in which the battle took place. Both forces were about equal in size but the Griffons had the benefit of higher ground and an easier approach.  MacArthur's Gryphons were the undisputed victors of the conflict, though the reasons for this are disputed.  &lt;br /&gt;
&lt;br /&gt;
The two bands met in a valley and MacArthur quickly got the upper-hand. However, Macha continued to press on where a more conservative thane would have cut their losses. MacArthur sought out Macha directly, hoping that if they could drive her from the field the battle would be ended swiftly. During the fight a storm broke out and a flash-flood swept down the valley. McArthur began to retreat his band but Macha's forces were too broken to effectively withdraw. Macha and the majority of her force were lost with only minimal losses on McArthur's side.&lt;br /&gt;
[[Category: Event]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Dra%C3%ADod&amp;diff=177</id>
		<title>Category:Draíod</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Dra%C3%ADod&amp;diff=177"/>
		<updated>2022-04-12T13:39:33Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;{{:Draíod}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Draíod}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=74</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=74"/>
		<updated>2022-04-11T16:11:38Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boss. Note that this page is about the office of the Réig, rather than any particular occupant.&lt;br /&gt;
[[Category: Offices]]&lt;br /&gt;
[[Category: Titles]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=73</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=73"/>
		<updated>2022-04-11T16:11:05Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boss. Note that this page is about the office of the Réig, rather than any particular occupant.&lt;br /&gt;
[[Category: Office]]&lt;br /&gt;
[[Category: Title]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=72</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=72"/>
		<updated>2022-04-11T16:10:31Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boss.&lt;br /&gt;
[[Category: Office]]&lt;br /&gt;
[[Category: Title]]&lt;br /&gt;
[[Category: Nobility]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=71</id>
		<title>Réig</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=R%C3%A9ig&amp;diff=71"/>
		<updated>2022-04-11T16:09:44Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boss.&lt;br /&gt;
[[Category: Office]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Realms&amp;diff=70</id>
		<title>The Five Realms</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Realms&amp;diff=70"/>
		<updated>2022-04-11T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;Philip: Redirected page to Tirneach&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tirneach]]&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Tirneach&amp;diff=69</id>
		<title>Tirneach</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Tirneach&amp;diff=69"/>
		<updated>2022-04-11T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;The country in which the game is set. Tirneach consists of five realms: * Baol — the Proud Realm * Bruid — the Hardy Realm * Draíod — the Learned Realm * Siabhal — the Heart of the Realms * Uasa — the Crown Realm&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The country in which the game is set. [[Tirneach]] consists of five realms:&lt;br /&gt;
* [[Baol]] — the Proud Realm&lt;br /&gt;
* [[Bruid]] — the Hardy Realm&lt;br /&gt;
* [[Draíod]] — the Learned Realm&lt;br /&gt;
* [[Siabhal]] — the Heart of the Realms&lt;br /&gt;
* [[Uasa]] — the Crown Realm&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Oaths&amp;diff=68</id>
		<title>The Five Oaths</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Oaths&amp;diff=68"/>
		<updated>2022-04-11T16:03:36Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the oaths sworn by all [[Gallóglaigh|gallóglaigh]] upon joining a [[Band|band]]. The swearing of the oaths empowers the [[Gallóglaigh|gallóglaigh]] with an increased level of [[Vigour|vigour]]&lt;br /&gt;
&lt;br /&gt;
== The First Oath ==&lt;br /&gt;
{{FancyQuote|To the [[Réig]] — to hold your loyalty to the [[Réig]] above all other loyalties, to heed their command above that of any other, and to uphold this oath likewise to their successor.}}&lt;br /&gt;
&lt;br /&gt;
== The Second Oath ==&lt;br /&gt;
{{FancyQuote|To the [[Shaper]] — the great god that empowered the first [[Réig]] to forge the Five Realms into one. To honour the [[Shaper]] and to oppose the [[Gwyllt]], the pernicious beings that long to corrupt the Shaper’s children.}}&lt;br /&gt;
&lt;br /&gt;
== The Third Oath ==&lt;br /&gt;
{{FancyQuote|To [[The Five Realms]] — to defend the [[The Five Realms|realms]] against external threats and against false rulers who would threaten the unity of the [[The Five Realms|realms]] under the [[Réig]].}}&lt;br /&gt;
&lt;br /&gt;
== The Fourth Oath ==&lt;br /&gt;
{{FancyQuote|To your fellow [[Gallóglaigh|gallóglaigh]] — to strive and succeed together, or to fail and fall together; to put aside your quarrels when duty calls and fight as one.}}&lt;br /&gt;
&lt;br /&gt;
== The Fifth Oath ==&lt;br /&gt;
{{FancyQuote|To yourself — to conduct yourself with honour and courage, to strive always for advancement and improvement, to make yourself the best that you can become.}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Oaths&amp;diff=67</id>
		<title>The Five Oaths</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Five_Oaths&amp;diff=67"/>
		<updated>2022-04-11T16:01:19Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* The Third Oath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the oaths sworn by all [[Gallóglaigh|gallóglaigh]] upon joining a [[Band|band]]. The swearing of the oaths empowers the [[Gallóglaigh|gallóglaigh]] with an increased level of [[Vigour|vigour]]&lt;br /&gt;
&lt;br /&gt;
== The First Oath ==&lt;br /&gt;
{{FancyQuote|To the [[Réig]] — to hold your loyalty to the [[Réig]] above all other loyalties, to heed their command above that of any other, and to uphold this oath likewise to their successor.}}&lt;br /&gt;
&lt;br /&gt;
== The Second Oath ==&lt;br /&gt;
{{FancyQuote|To the [[Shaper]] — the great god that empowered the first [[Réig]] to forge the Five Realms into one. To honour the [[Shaper]] and to oppose the [[Gwyllt]], the pernicious beings that long to corrupt the Shaper’s children.}}&lt;br /&gt;
&lt;br /&gt;
== The Third Oath ==&lt;br /&gt;
{{FancyQuote|To [[The Five Realms]] — to defend the [[Realms]] against external threats and against false rulers who would threaten the unity of the [[Realms]] under the [[Réig]].}}&lt;br /&gt;
&lt;br /&gt;
== The Fourth Oath ==&lt;br /&gt;
{{FancyQuote|To your fellow [[Gallóglaigh|gallóglaigh]] — to strive and succeed together, or to fail and fall together; to put aside your quarrels when duty calls and fight as one.}}&lt;br /&gt;
&lt;br /&gt;
== The Fifth Oath ==&lt;br /&gt;
{{FancyQuote|To yourself — to conduct yourself with honour and courage, to strive always for advancement and improvement, to make yourself the best that you can become.}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Leasiar&amp;diff=66</id>
		<title>Leasiar</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Leasiar&amp;diff=66"/>
		<updated>2022-04-11T09:36:09Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Leasiar Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Leasiar]] are the longest lived species, often reputed to be the greatest diplomats, artisans, and farmers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Leasiar Facebook group ==&lt;br /&gt;
Players of Leasair characters can join the [https://www.facebook.com/groups/432575297549496/ Leasiar Facebook group] to collaborate with their fellow Leasiar players on things like culture, backgrounds, etc.&lt;br /&gt;
== Costume requirements ==&lt;br /&gt;
Players portraying a Leasiar are required to have:&lt;br /&gt;
* Pointed ears&lt;br /&gt;
==Leasiar Characters==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Leasiar&lt;br /&gt;
category = Characters&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=65</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=65"/>
		<updated>2022-04-11T09:36:04Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Humans]] are infamously reckless crafters and innovators.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Costume requirements ==&lt;br /&gt;
Players portraying a Human are almost always already human. Therefore, they are not required to add any special costuming.&lt;br /&gt;
==Human Characters==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Human&lt;br /&gt;
category = Characters&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Leasiar&amp;diff=64</id>
		<title>Leasiar</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Leasiar&amp;diff=64"/>
		<updated>2022-04-11T09:31:25Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Leasiar]] are the longest lived species, often reputed to be the greatest diplomats, artisans, and farmers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Leasiar Facebook group ==&lt;br /&gt;
Players of Leasair characters can join the [https://www.facebook.com/groups/432575297549496/ Leasiar Facebook group] to collaborate with their fellow Leasiar players on things like culture, backgrounds, etc.&lt;br /&gt;
== Costume requirements ==&lt;br /&gt;
Players portraying a Leasiar are required to have:&lt;br /&gt;
* Pointed ears&lt;br /&gt;
==Leasiar Characters==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Leasiar&lt;br /&gt;
category = Characters&lt;br /&gt;
order = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Player_Band&amp;diff=63</id>
		<title>Category:Player Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Player_Band&amp;diff=63"/>
		<updated>2022-04-11T09:08:18Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;{{:The Band}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:The Band}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=62</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=62"/>
		<updated>2022-04-11T09:05:51Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Active Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The band of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at…&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
order = ascending&lt;br /&gt;
ordermethod = categorysortkey&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=61</id>
		<title>The Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=The_Band&amp;diff=61"/>
		<updated>2022-04-11T09:03:55Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The band of [[Gallóglaigh]] known as Cumhacht na Réig (The Power of the [[Réig]]) first assembled at…&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Active Membership == &lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category    = Characters&lt;br /&gt;
category    = Player Band&lt;br /&gt;
notcategory = Deceased&lt;br /&gt;
notcategory = Retired&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=60</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=60"/>
		<updated>2022-04-11T09:02:49Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Humans]] are infamously reckless crafters and innovators.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Costume requirements ==&lt;br /&gt;
Players portraying a Human are almost always already human. Therefore, they are not required to add any special costuming.&lt;br /&gt;
==Human Characters==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Human&lt;br /&gt;
category = Characters&lt;br /&gt;
order = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Human&amp;diff=59</id>
		<title>Category:Human</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Human&amp;diff=59"/>
		<updated>2022-04-11T09:02:13Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;{{:Humans}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Humans}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=58</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Humans&amp;diff=58"/>
		<updated>2022-04-11T09:01:58Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;Humans are infamously reckless crafters and innovators. &amp;lt;noinclude&amp;gt; == Costume requirements == Players portraying a Human are almost always already human. Therefore, they are not required to add any special costuming. ==Human Characters== &amp;lt;DynamicPageList&amp;gt; category = Human category = Characters order = ascending &amp;lt;/DynamicPageList&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans are infamously reckless crafters and innovators.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Costume requirements ==&lt;br /&gt;
Players portraying a Human are almost always already human. Therefore, they are not required to add any special costuming.&lt;br /&gt;
==Human Characters==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Human&lt;br /&gt;
category = Characters&lt;br /&gt;
order = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=57</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=57"/>
		<updated>2022-04-11T08:58:18Z</updated>

		<summary type="html">&lt;p&gt;Philip: /* Editing the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki.&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=54</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Main_Page&amp;diff=54"/>
		<updated>2022-04-10T20:45:49Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the currently rather bare-bones and definitely unofficial wiki.&lt;br /&gt;
&lt;br /&gt;
== Editing the Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a page ===&lt;br /&gt;
You can create a page that doesn't already exist by searching for it and clicking on the link to create it.&lt;br /&gt;
&lt;br /&gt;
=== Formatting Wikki text ===&lt;br /&gt;
Here is a guide to [https://www.mediawiki.org/wiki/Help:Formatting|formatting wiki text], and here you can find instructions on [https://www.mediawiki.org/wiki/Help:Links|Linking to pages]&lt;br /&gt;
&lt;br /&gt;
=== Making a page for your character ===&lt;br /&gt;
If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character&lt;br /&gt;
|name = Doran&lt;br /&gt;
|species = Leasiar&lt;br /&gt;
|realm = Siabhal&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Player Band]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Characters&amp;diff=53</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Characters&amp;diff=53"/>
		<updated>2022-04-09T23:04:57Z</updated>

		<summary type="html">&lt;p&gt;Philip: Created page with &amp;quot;Characters in the Five Oaths setting.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters in the Five Oaths setting.&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Baol&amp;diff=52</id>
		<title>Category:Baol</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Baol&amp;diff=52"/>
		<updated>2022-04-09T23:04:24Z</updated>

		<summary type="html">&lt;p&gt;Philip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Baol}}&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Category:Baol&amp;diff=51</id>
		<title>Category:Baol</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Category:Baol&amp;diff=51"/>
		<updated>2022-04-09T23:04:13Z</updated>

		<summary type="html">&lt;p&gt;Philip: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Philip</name></author>
	</entry>
</feed>