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		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=951</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=951"/>
		<updated>2024-09-30T23:55:23Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Other Beasts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=950</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=950"/>
		<updated>2024-09-30T23:54:08Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Trotzdolch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
=Other Beasts=&lt;br /&gt;
==Rock Crabs==&lt;br /&gt;
First encountered on the Shaper's Steps these creatures were dropped from above by absolute bastard gulls. Their armor is extremely durable but if you can cut through it their insides are very delicate.  Upon being dropped they will usually Sunder the first target they see and then strike with shattering blows of their heavy claws, to make matters worse the gulls will always fly upwards with them again to drop them once more if the opportunity presents itself.  If the Rock Crabs can get the opportunity they will spew their young into the wounds of victims, the larval crabs then attempt to nest within the bones of the victim and must be surgically removed - an arduous and painful process but not nearly as bad or as final as if it is left untreated.  When in doubt ensure you are checked by the hospital so you can optimize recovery.&lt;br /&gt;
&lt;br /&gt;
==Firebirds==&lt;br /&gt;
'''Nicknames''': Flamebirds, Bombirds&lt;br /&gt;
Orohogarian Birds these creatures will randomly explode in a cloud of flame in battle, smuggled over some time ago they got loose and began to procreate in the forests of Baol hatching enough of them to be a threat to the band.  They are brightly coloured and very quick, therefore quite fragile but the explosions they set off can trigger chain reactions in a flock and catch even the most well prepared band off guard.&lt;br /&gt;
&lt;br /&gt;
==Schrecklichegans==&lt;br /&gt;
'''Nicknames''': Those fucking Geese, GEESE, Kriegeese&lt;br /&gt;
Even the goslings of this species are vicious, they taste terrible and are brutally strong and no one can adequately explain why they even got domesticated (if they truly even are).  Their wings are strong enough to break a Krieger's arm and breach shields and in adults there is certainly enough power to buffet people with wings if they get too close. The sinews and muscle alone are strong enough to make them durable to a great deal of punishment, meaning battles against them can be prolonged without a concentrated effort to drop them.&lt;br /&gt;
&lt;br /&gt;
==Fírvogel==&lt;br /&gt;
'''Nicknames''': Aggravated Avians, Furious Fowl, Wrath-Gulls&lt;br /&gt;
Bright Orange and Blue birds with black beaks, Fírvogel are extremely aggressive and intensely aggressive.  When confronted they will surge at the offending parties and Rend the flesh from their bones.  They are highly resistant to any efforts to scare them off or push them back due to how relentless they are, but there is also indications that if they are struck with Charm or Fear they instead react with a savage rampage.  &lt;br /&gt;
&lt;br /&gt;
==Step Gulls==&lt;br /&gt;
'''Nicknames''': Bastard Birds, Fuckin' Gulls, Drop-Birds&lt;br /&gt;
The Step-Gulls appear to be quite intelligent, or at the very least adaptive to systems that work.  Gulls are pale birds of large size though smaller than others we have seen, instead of fighting for themselves they prefer to drop the crabs and then Scavenge the victims.  They are quick to scavenge parts and will also lift and drop crabs multiple times thanks to their dextrous feet.  They can fight if challenged but prefer instead to lift the Crabs or Rapidly Scavenge their victims for things to steal away.  They are not built for direct combat but can be quite durable despite appearances - best to strike them as soon as they are in range so they cannot carry the Crab away again to drop it upon you.&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=949</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=949"/>
		<updated>2024-09-30T23:51:15Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Leicheglacadóir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=948</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=948"/>
		<updated>2024-09-30T23:50:38Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Lonely */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=947</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=947"/>
		<updated>2024-09-30T23:50:14Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Drowned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=946</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=946"/>
		<updated>2024-09-30T23:49:39Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Sluagh King */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=945</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=945"/>
		<updated>2024-09-30T23:49:24Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Sluagh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=944</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=944"/>
		<updated>2024-09-30T23:48:50Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Deathcaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=943</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=943"/>
		<updated>2024-09-30T23:48:31Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Shrivelight Husks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The are green hued and some have claws. When slain they lure targets to their graveside.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=942</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=942"/>
		<updated>2024-09-30T23:47:30Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Rain Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  They specifically target Fathach and Vartach. Usually only two or three appear. They are usually surrounded with Husks.&lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=941</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=941"/>
		<updated>2024-09-30T23:46:31Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Apaulicule of Suríoch's Mad Love */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Loveless===&lt;br /&gt;
The former lovers of Surioch resurrected in constant agony begging to die but driven to kill by that same pain. Of the four lovers only three were brought back to life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=940</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=940"/>
		<updated>2024-09-30T23:42:01Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Smiling Gwyllt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=939</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=939"/>
		<updated>2024-09-30T23:41:38Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Murder Birds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=938</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=938"/>
		<updated>2024-09-30T23:41:13Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* &amp;quot;Nochtdawel&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=937</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=937"/>
		<updated>2024-09-30T23:40:47Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Helfa Wyllt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=936</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=936"/>
		<updated>2024-09-30T23:40:17Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Maca Rí */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=935</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=935"/>
		<updated>2024-09-30T23:39:40Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Caorthannaigh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=930</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=930"/>
		<updated>2024-09-02T17:26:53Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Apaulicule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==Loveless==&lt;br /&gt;
===The Apaulicule of Suríoch's Mad Love===&lt;br /&gt;
Love takes many forms, gives many types of strength, yet sometimes there is a darkness to love and when compassion, wisdom and loyalty falls away it can be a greedy, overly ambitious and callous thing.  [[Suríoch]], in their grief, was driven insane to the point that they sought out sources of power to reverse death. They pursued magics that would give them what they desired - the return of their beloveds. They had lost four of their loved ones and wanted to bring them back not as ghostly specters, nor as ghoulish monsters but truly bring them back. Sadly, if the legends are true, the act of true resurrection has been done but once, long, long ago and even then it may be alegorical.&lt;br /&gt;
&lt;br /&gt;
So when they performed their ritual the Apualicule was reborn, one after the other - save for the last one of the four.  The general appearaance seems to be that their traits as a species are twisted, Bláthín the Wildling for instance born twisted bramble like glamours on her face and it was still pale bleached bone - her pain and suffering was clear and acute - and it was terrible to behold.  They were unlike other undead, they struck for powerful mortal bane against the living and even when brought down they would not truly die once more, no blood seeped from them, nor any other essence and they were immune to execution from what the Band observed.&lt;br /&gt;
&lt;br /&gt;
They obeyed Suríoch's commands, but the agony and rage they felt still escaped their bodies in the screams that howled for mery. Even as they fought for Suríoch they cursed their former lover's name and did so relentlessly, tipping the scales of battle for the undead with their mere presence.  &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=893</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=893"/>
		<updated>2024-07-07T21:04:04Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Other Beasts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so. &lt;br /&gt;
&lt;br /&gt;
Trotzdolch have sharp stingers that can inject venom, with soldiers often using a potent toxin that can also block Healing effects or debilitate the victim because the barbed stinger punches through armor like it is paper. They cannot easily be disarmed with fumbling or shattering their weapons, but they are able to be Charmed and Dazed, though drones can be very different in their behaviours. Many have extremely strong carapaces on their bodies and will descend from above to attack in the midst of the allies, listen for the buzzing from above and then get clear.  &lt;br /&gt;
&lt;br /&gt;
Push, Charm and Halt can be very effective.&lt;br /&gt;
&lt;br /&gt;
===Trotzdolch Monarch===&lt;br /&gt;
Depicted as a particularly golden Trotzdolch a Monarch can exude controlling pheromones over its hive and is far more &amp;quot;independent&amp;quot; in its thinking, using a base logic to determine its course of action and thus that of the hive.  The Trotzdolch Monarch does not have the same armoring as its soldiers but does have a very obvious golden crown of elegant and simple design grown on its head, this indicates it can create a five-tiered ward, cast protective magics and healing on its servile drones and soldiers and also tend to its own injuries and needs. They can also charm other Trotzdolch to ensure compliance unless another Monarch intervenes.&lt;br /&gt;
&lt;br /&gt;
Monarchs are susceptible to Lure when their wards are down but are very quick to cast spells and always attended to by Drones.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
=Other Beasts=&lt;br /&gt;
==Rock Crabs==&lt;br /&gt;
First encountered on the Shaper's Steps these creatures were dropped from above by absolute bastard gulls. Their armor is extremely durable but if you can cut through it their insides are very delicate.  Upon being dropped they will usually Sunder the first target they see and then strike with shattering blows of their heavy claws, to make matters worse the gulls will always fly upwards with them again to drop them once more if the opportunity presents itself.  If the Rock Crabs can get the opportunity they will spew their young into the wounds of victims, the larval crabs then attempt to nest within the bones of the victim and must be surgically removed - an arduous and painful process but not nearly as bad or as final as if it is left untreated.  When in doubt ensure you are checked by the hospital so you can optimize recovery.&lt;br /&gt;
&lt;br /&gt;
==Firebirds==&lt;br /&gt;
'''Nicknames''': Flamebirds, Bombirds&lt;br /&gt;
Orohogarian Birds these creatures will randomly explode in a cloud of flame in battle, smuggled over some time ago they got loose and began to procreate in the forests of Baol hatching enough of them to be a threat to the band.  They are brightly coloured and very quick, therefore quite fragile but the explosions they set off can trigger chain reactions in a flock and catch even the most well prepared band off guard.&lt;br /&gt;
&lt;br /&gt;
==Schrecklichegans==&lt;br /&gt;
'''Nicknames''': Those fucking Geese, GEESE, Kriegeese&lt;br /&gt;
Even the goslings of this species are vicious, they taste terrible and are brutally strong and no one can adequately explain why they even got domesticated (if they truly even are).  Their wings are strong enough to break a Krieger's arm and breach shields and in adults there is certainly enough power to buffet people with wings if they get too close. The sinews and muscle alone are strong enough to make them durable to a great deal of punishment, meaning battles against them can be prolonged without a concentrated effort to drop them.&lt;br /&gt;
&lt;br /&gt;
==Fírvogel==&lt;br /&gt;
'''Nicknames''': Aggravated Avians, Furious Fowl, Wrath-Gulls&lt;br /&gt;
Bright Orange and Blue birds with black beaks, Fírvogel are extremely aggressive and intensely aggressive.  When confronted they will surge at the offending parties and Rend the flesh from their bones.  They are highly resistant to any efforts to scare them off or push them back due to how relentless they are, but there is also indications that if they are struck with Charm or Fear they instead react with a savage rampage.  &lt;br /&gt;
&lt;br /&gt;
==Step Gulls==&lt;br /&gt;
'''Nicknames''': Bastard Birds, Fuckin' Gulls, Drop-Birds&lt;br /&gt;
The Step-Gulls appear to be quite intelligent, or at the very least adaptive to systems that work.  Gulls are pale birds of large size though smaller than others we have seen, instead of fighting for themselves they prefer to drop the crabs and then Scavenge the victims.  They are quick to scavenge parts and will also lift and drop crabs multiple times thanks to their dextrous feet.  They can fight if challenged but prefer instead to lift the Crabs or Rapidly Scavenge their victims for things to steal away.  They are not built for direct combat but can be quite durable despite appearances - best to strike them as soon as they are in range so they cannot carry the Crab away again to drop it upon you.&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=892</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=892"/>
		<updated>2024-07-07T20:51:29Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Trotzdolch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so. &lt;br /&gt;
&lt;br /&gt;
Trotzdolch have sharp stingers that can inject venom, with soldiers often using a potent toxin that can also block Healing effects or debilitate the victim because the barbed stinger punches through armor like it is paper. They cannot easily be disarmed with fumbling or shattering their weapons, but they are able to be Charmed and Dazed, though drones can be very different in their behaviours. Many have extremely strong carapaces on their bodies and will descend from above to attack in the midst of the allies, listen for the buzzing from above and then get clear.  &lt;br /&gt;
&lt;br /&gt;
Push, Charm and Halt can be very effective.&lt;br /&gt;
&lt;br /&gt;
===Trotzdolch Monarch===&lt;br /&gt;
Depicted as a particularly golden Trotzdolch a Monarch can exude controlling pheromones over its hive and is far more &amp;quot;independent&amp;quot; in its thinking, using a base logic to determine its course of action and thus that of the hive.  The Trotzdolch Monarch does not have the same armoring as its soldiers but does have a very obvious golden crown of elegant and simple design grown on its head, this indicates it can create a five-tiered ward, cast protective magics and healing on its servile drones and soldiers and also tend to its own injuries and needs. They can also charm other Trotzdolch to ensure compliance unless another Monarch intervenes.&lt;br /&gt;
&lt;br /&gt;
Monarchs are susceptible to Lure when their wards are down but are very quick to cast spells and always attended to by Drones.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
=Other Beasts=&lt;br /&gt;
==Rock Crabs==&lt;br /&gt;
First encountered on the Shaper's Steps these creatures were dropped from above by absolute bastard gulls. Their armor is extremely durable but if you can cut through it their insides are very delicate.  Upon being dropped they will usually Sunder the first target they see and then strike with shattering blows of their heavy claws, to make matters worse the gulls will always fly upwards with them again to drop them once more if the opportunity presents itself.  If the Rock Crabs can get the opportunity they will spew their young into the wounds of victims, the larval crabs then attempt to nest within the bones of the victim and must be surgically removed - an arduous and painful process but not nearly as bad or as final as if it is left untreated.  When in doubt ensure you are checked by the hospital so you can optimize recovery.&lt;br /&gt;
&lt;br /&gt;
==Firebirds==&lt;br /&gt;
'''Nicknames''': Flamebirds, Bombirds&lt;br /&gt;
Orohogarian Birds these creatures will randomly explode in a cloud of flame in battle, smuggled over some time ago they got loose and began to procreate in the forests of Baol hatching enough of them to be a threat to the band.  They are brightly coloured and very quick, therefore quite fragile but the explosions they set off can trigger chain reactions in a flock and catch even the most well prepared band off guard.&lt;br /&gt;
&lt;br /&gt;
==Schrecklichegans==&lt;br /&gt;
'''Nicknames''': Those fucking Geese, GEESE, Kriegeese&lt;br /&gt;
Even the goslings of this species are vicious, they taste terrible and are brutally strong and no one can adequately explain why they even got domesticated (if they truly even are).  Their wings are strong enough to break a Krieger's arm and breach shields and in adults there is certainly enough power to buffet people with wings if they get too close. The sinews and muscle alone are strong enough to make them durable to a great deal of punishment, meaning battles against them can be prolonged without a concentrated effort to drop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=891</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=891"/>
		<updated>2024-07-07T20:42:39Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* The Drowned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
The Drowned can often be found in Uasa buried in the bogs and marshes, when they burst out of the ground it can surprise and daze people in a shower of mud and murky water and give them a chance to attack an unsuspecting victim.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==The Apaulicule==&lt;br /&gt;
Love takes many forms, gives many types of strength, yet sometimes there is a darkness to love and when compassion, wisdom and loyalty falls away it can be a greedy, overly ambitious and callous thing.  [[Suríoch]], in their grief, was driven insane to the point that they sought out sources of power to reverse death. They pursued magics that would give them what they desired - the return of their beloveds. They had lost four of their loved ones and wanted to bring them back not as ghostly specters, nor as ghoulish monsters but truly bring them back. Sadly, if the legends are true, the act of true resurrection has been done but once, long, long ago and even then it may be alegorical.&lt;br /&gt;
&lt;br /&gt;
So when they performed their ritual the Apualicule was reborn, one after the other - save for the last one of the four.  The general appearaance seems to be that their traits as a species are twisted, Bláthín the Wildling for instance born twisted bramble like glamours on her face and it was still pale bleached bone - her pain and suffering was clear and acute - and it was terrible to behold.  They were unlike other undead, they struck for powerful mortal bane against the living and even when brought down they would not truly die once more, no blood seeped from them, nor any other essence and they were immune to execution from what the Band observed.&lt;br /&gt;
&lt;br /&gt;
They obeyed Suríoch's commands, but the agony and rage they felt still escaped their bodies in the screams that howled for mery. Even as they fought for Suríoch they cursed their former lover's name and did so relentlessly, tipping the scales of battle for the undead with their mere presence.  &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=890</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=890"/>
		<updated>2024-07-07T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
=Unique Undead=&lt;br /&gt;
==The Apaulicule==&lt;br /&gt;
Love takes many forms, gives many types of strength, yet sometimes there is a darkness to love and when compassion, wisdom and loyalty falls away it can be a greedy, overly ambitious and callous thing.  [[Suríoch]], in their grief, was driven insane to the point that they sought out sources of power to reverse death. They pursued magics that would give them what they desired - the return of their beloveds. They had lost four of their loved ones and wanted to bring them back not as ghostly specters, nor as ghoulish monsters but truly bring them back. Sadly, if the legends are true, the act of true resurrection has been done but once, long, long ago and even then it may be alegorical.&lt;br /&gt;
&lt;br /&gt;
So when they performed their ritual the Apualicule was reborn, one after the other - save for the last one of the four.  The general appearaance seems to be that their traits as a species are twisted, Bláthín the Wildling for instance born twisted bramble like glamours on her face and it was still pale bleached bone - her pain and suffering was clear and acute - and it was terrible to behold.  They were unlike other undead, they struck for powerful mortal bane against the living and even when brought down they would not truly die once more, no blood seeped from them, nor any other essence and they were immune to execution from what the Band observed.&lt;br /&gt;
&lt;br /&gt;
They obeyed Suríoch's commands, but the agony and rage they felt still escaped their bodies in the screams that howled for mery. Even as they fought for Suríoch they cursed their former lover's name and did so relentlessly, tipping the scales of battle for the undead with their mere presence.  &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=889</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=889"/>
		<updated>2024-07-07T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps and the Gullet of Uasa. Husks are formidable in large numbers, though they lack armor in most cases.  The presence of necromantic energy seems to rise up and form them, using the remains of people and foul miasmas to create something that can, at will, disappear and reappear amidst the ranks of their enemies.  Some are particularly powerful, bearing claws and a powerful luring effect that means when they are slain they draw in their killers to be pray for their compatriots.  Others can merely daze and disorient but will use this to get into position and strike.&lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=888</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=888"/>
		<updated>2024-07-03T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps the Gullet of Uasa. Here they and several of the stronger variants, the Shrivelight Husks, menacing the locals.  Husks are formidable in large numbers, though they lack armor in most cases.  They can move unseen, however, materializing in the midst of their opponents and striking suddenly from thin air.  Husks are most easily recognized by their ragged appearance and brilliant green glowing skin, they often daze their foes in order to give them an opening to strike.  The Deathstorm has seen a sizeable increase in these beings and their Shrivelight counter parts as the dark waters is pours down strip the life from those they touch and leave plenty of death to raise, hollowed out by the dark magics.&lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Identical to Husks they vary in one very significant way: Massive Claws.  Shrivelight Husks seem to be enhanced by the pain of their deaths and undiscovered graves as when they are disincorporated in combat they cast out a Lure effect on the one that slew them to draw them to the location of their defeat and to linger there for a time.  One or two surfaced amidst a dozen or so Husks and they do seem to always hunt amidst other Husks and striking with ferociously sharp claws as well as the other powers of a Husk. &lt;br /&gt;
&lt;br /&gt;
==Rain Dragons==&lt;br /&gt;
'''Nicknames''': Drakish Undead, Necrodrakes&lt;br /&gt;
Rain Dragons rise in the wake of the Deathstorm's passage.  Large hulking creatures wit blackened scales and grey, stone like draconic faces, wielding weapons in generally humanoid hands and forms.  Their main characteristic is that they have a baneful touch to the Vartach and the ability to detect such prey with magic.  Fortunately they can be set to rampage amidst their allies and are both undead and dragon-like for the purposes of bane effects and targeted magics. &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=887</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=887"/>
		<updated>2024-07-03T17:46:30Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
=Other Beasts=&lt;br /&gt;
==Rock Crabs==&lt;br /&gt;
First encountered on the Shaper's Steps these creatures were dropped from above by absolute bastard gulls. Their armor is extremely durable but if you can cut through it their insides are very delicate.  Upon being dropped they will usually Sunder the first target they see and then strike with shattering blows of their heavy claws, to make matters worse the gulls will always fly upwards with them again to drop them once more if the opportunity presents itself.  If the Rock Crabs can get the opportunity they will spew their young into the wounds of victims, the larval crabs then attempt to nest within the bones of the victim and must be surgically removed - an arduous and painful process but not nearly as bad or as final as if it is left untreated.  When in doubt ensure you are checked by the hospital so you can optimize recovery.&lt;br /&gt;
&lt;br /&gt;
==Firebirds==&lt;br /&gt;
'''Nicknames''': Flamebirds, Bombirds&lt;br /&gt;
Orohogarian Birds these creatures will randomly explode in a cloud of flame in battle, smuggled over some time ago they got loose and began to procreate in the forests of Baol hatching enough of them to be a threat to the band.  They are brightly coloured and very quick, therefore quite fragile but the explosions they set off can trigger chain reactions in a flock and catch even the most well prepared band off guard.&lt;br /&gt;
&lt;br /&gt;
==Schrecklichegans==&lt;br /&gt;
'''Nicknames''': Those fucking Geese, GEESE, Kriegeese&lt;br /&gt;
Even the goslings of this species are vicious, they taste terrible and are brutally strong and no one can adequately explain why they even got domesticated (if they truly even are).  Their wings are strong enough to break a Krieger's arm and breach shields and in adults there is certainly enough power to buffet people with wings if they get too close. The sinews and muscle alone are strong enough to make them durable to a great deal of punishment, meaning battles against them can be prolonged without a concentrated effort to drop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=886</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=886"/>
		<updated>2024-07-03T16:06:57Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Knochenbriseadh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.  They have the ability to throw &amp;quot;tantrums&amp;quot; which send those around them flying and their blows can shatter weapons, as such when encountered on the front lines they can very easily break the lines and shield walls they crash against.  It is also worth noting that other Gwyllt seem to be aware of their mental failings and use them as herded creatures to soften up their prey.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=885</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=885"/>
		<updated>2024-07-03T13:06:53Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Known Gwyllt Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
===Murder Birds===&lt;br /&gt;
'''Nicknames''': Carrionids, Mockinghawks&lt;br /&gt;
Purple feathered Gwyllt with violently sharp claws on their arms and a violent streak a mile wide.  These spiteful creatures have lethally sharp claws and the ability to use their song to lure people and things to their death, drawing them from the lines and then hacking at their prey.  Once they have felled the targets, they heal the victim's chest and head to ensure they are conscious and then mock and belittle them that their allies have abandoned them or will never reach them in time, dragging the body away from the field of battle to increase the likelihood of death.  They generally stay at a distance and will goad other Gwyllt such as Macarí to attack in the front lines while lingering behind to spot victims to draw out and away.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=884</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=884"/>
		<updated>2024-07-03T12:38:35Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revenants==&lt;br /&gt;
A unique but dangerous undead, an intelligent derivative of the Restless, generally born of an intense and focused desire to take revenge on an individual (or possibly a list of individuals) these beings form themselves out of matter from the soil at a target's feet and attack until disincorporated. They then return again and continue to attack until the subject of their ire is gone.  They have memories of their demise and who they knew and these appear to be their anchor to the living world, they hunt their foes relentlessly and will not stop until they or dead.  Thanks to a ritual of Whispering at a ritual circle it was possible to summon them to the circle and encourage them to let go of their grudge and move on, however this required strong knowledge of the Revenant's needs and understandings and may not always be applicable. Revenants are ferociously strong and tough, they reform rapidly and can sense belongings or pieces of their body that mattered in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps the Gullet of Uasa. Here they and several of the stronger variants, the Shrivelight Husks, menacing the locals.  Husks are formidable in large numbers, though they lack armor in most cases.  They can move unseen, however, materializing in the midst of their opponents and striking suddenly from thin air.  Husks are most easily recognized by their ragged appearance and brilliant green glowing skin, they often daze their foes in order to give them an opening to strike. &lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Identical to Husks they vary in one very significant way: Massive Claws.  Shrivelight Husks seem to be enhanced by the pain of their deaths and undiscovered graves as when they are disincorporated in combat they cast out a Lure effect on the one that slew them to draw them to the location of their defeat and to linger there for a time.  One or two surfaced amidst a dozen or so Husks and they do seem to always hunt amidst other Husks and striking with ferociously sharp claws as well as the other powers of a Husk. &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=883</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=883"/>
		<updated>2024-07-03T12:29:09Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
==Deathcaps==&lt;br /&gt;
'''Nicknames''': Fungals&lt;br /&gt;
&lt;br /&gt;
The Deathcaps are named not for the body but for the inhabitant therein: strains of particularly nasty fungi have taken residence in his body.  On their own these fungi can be very poisonous but within an undead body they can provide an augmentation of their nature, upon death they will exude toxic spores from the pustules that form on their faces and heads.  Some have White patches and will cause healing to the undead around them following their death, others will spew out dazing toxins and others exude an acidic effect that damages the bodies of those around them.&lt;br /&gt;
&lt;br /&gt;
==Husks==&lt;br /&gt;
Husks are usually found in Bruid but a sizeable number of them surfaced in both the Shaper's Steps the Gullet of Uasa. Here they and several of the stronger variants, the Shrivelight Husks, menacing the locals.  Husks are formidable in large numbers, though they lack armor in most cases.  They can move unseen, however, materializing in the midst of their opponents and striking suddenly from thin air.  Husks are most easily recognized by their ragged appearance and brilliant green glowing skin, they often daze their foes in order to give them an opening to strike. &lt;br /&gt;
&lt;br /&gt;
==Shrivelight Husks==&lt;br /&gt;
Identical to Husks they vary in one very significant way: Massive Claws.  Shrivelight Husks seem to be enhanced by the pain of their deaths and undiscovered graves as when they are disincorporated in combat they cast out a Lure effect on the one that slew them to draw them to the location of their defeat and to linger there for a time.  One or two surfaced amidst a dozen or so Husks and they do seem to always hunt amidst other Husks and striking with ferociously sharp claws as well as the other powers of a Husk. &lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=882</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=882"/>
		<updated>2024-07-03T11:04:04Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Feidghlim Mac Róbín */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant enemies the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the Arcane College, noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named Luíseach. Amongst these components are the Scorpion Grass supplies in Bruid for their ritual on the Steps and the pelts of Uasan Water Rats to make robes with warding magics on them.&lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps they attempted to conduct a ritual to bring back their former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back three of their four former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to them can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]]. It has been confirmed they have returned to the mainland and now wish to bring their revenge against the Cinnirí whom they appear to believe stood in their way. The Order of Necromancers has been warned but when they left the Steps they had a sizeable force of fungal zombies and wrathful spirits along with the three entities they have returned hereafter termed: [[Loveless]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorize he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
He was last seen passing through the gullet after a battle at the camp while half of the forces were away on another mission and where he was able to call consistent back ups from the forces he had following him.  Similarly int he prior encounter when he lost a duel to Alessandro he fled into the midst of his force's ranks and cowered there while people healed him. He took prisoners and now binds them having been tricked once before - these prisoners are used for leverage so he may secure his own escape. He is more than willing to leave his minions behind or to die if he can save himself.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumors or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Recent reports have mentioned a figure matching Malacht’s description attending the most exclusive parties in [[Siabhal]], even those of rivals who would wish little to do with the friends of their enemies. As the creature’s name implies some connection to the greatest of the [[Hundred Heroes]], their leader Finian, it seems it has some connection to the Heart of the Realms.&lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=881</id>
		<title>Enemies of the Band</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Enemies_of_the_Band&amp;diff=881"/>
		<updated>2024-07-03T10:43:28Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Suiríoch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Significant enemies the Band has encountered in the past and expect to face again. &lt;br /&gt;
&lt;br /&gt;
(OOC Note- all information on this page is based on IC knowledge and assumptions, and thus may be inaccurate).&lt;br /&gt;
&lt;br /&gt;
=Suiríoch=&lt;br /&gt;
''Heretic Ritualist'' &lt;br /&gt;
&lt;br /&gt;
Former student of the Arcane College, noted as a gifted Ritualist who was expelled for radical theories and research projects. The name is still used as a pseudonym by students and teachers who wish to publish potentially damaging papers without their own name attached. &lt;br /&gt;
&lt;br /&gt;
The real Suiríoch has been a thorn in the side of the Band for years, providing foul rituals to criminals that we had to prevent or undo, and manipulating us into acquiring magical components through a proxy named Luíseach. Amongst these components are the Scorpion Grass supplies in Bruid for their ritual on the Steps and the pelts of Uasan Water Rats to make robes with warding magics on them.&lt;br /&gt;
&lt;br /&gt;
On The Shaper’s Steps they attempted to conduct a ritual to bring back their former lovers, despite the barriers of both death and Candling. The ritual was prevented from being successfully completed by the Band, at great cost in lives, though Suiríoch managed to bring back three of their four former lovers as undead abominations and escape the Steps.&lt;br /&gt;
&lt;br /&gt;
Those interested in hunting Suiríoch or that may have information pertaining to them can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Faoiltighearna]]. It has been confirmed they have returned to the mainland and now wish to bring their revenge against the Cinnirí whom they appear to believe stood in their way. The Order of Necromancers has been warned but when they left the Steps they had a sizeable force of fungal zombies and wrathful spirits along with the three entities they have returned hereafter termed: [[Loveless]].&lt;br /&gt;
&lt;br /&gt;
=Feidghlim Mac Róbín=&lt;br /&gt;
''Infamous Bandit Chief''&lt;br /&gt;
 &lt;br /&gt;
A [[Firetouched]] bandit leader, believed to be from [[Orohogar]]. Mac Róbín has quite a reputation amongst the ne’er-do-wells of Tirneach, and even just rumours of his presence can cause an increase in crime as local criminals seek to impress him and perhaps be recruited to his band.&lt;br /&gt;
&lt;br /&gt;
Cumhacht na Réig have faced Mac Róbín on multiple occasions, successfully dispatching his bandit followers during every encounter, though unfortunately Mac Róbín has managed to elude us each time. He has demonstrated a unnatural resistance to effects that would disable even a [[Gallóglaigh]], leading some to theorise he has made a deal with some of the spirits of his homeland in return for powerful gifts.&lt;br /&gt;
&lt;br /&gt;
Those interested in investigating the truth of these rumours or just helping the Band apprehend this criminal can contact [[the Reconnaissance Office]].&lt;br /&gt;
&lt;br /&gt;
=Malacht Ua Finian=&lt;br /&gt;
''Immortal Undead Abomination''&lt;br /&gt;
&lt;br /&gt;
Malacht is a creature that resembles a [[Leasiar]], but we believe is something much more unnatural. Originally trapped in a magical prison constructed in the distant past but most recently modified by servants of the ruling council of [[Draíod]], The Saoi, Malacht was unfortunately released by [[The Band]]. An interrogation found that they had been trapped for a significant amount of time, likely centuries, and magic showed them to be [[Undead]], though they were as coherent and rational as any living mortal. When they became aggressive their merest touch proved devastating to mortals, and when the sky contained neither sun nor stars they simply turned into mist and vanished.&lt;br /&gt;
&lt;br /&gt;
Recent reports have mentioned a figure matching Malacht’s description attending the most exclusive parties in [[Siabhal]], even those of rivals who would wish little to do with the friends of their enemies. As the creature’s name implies some connection to the greatest of the [[Hundred Heroes]], their leader Finian, it seems it has some connection to the Heart of the Realms.&lt;br /&gt;
&lt;br /&gt;
Those interested in trying to determine what kind of creature Malacht is, seeking to aid us in tracking them down or perhaps even trying to establish what their goals might be can contact [[the Reconnaissance Office]]. &lt;br /&gt;
&lt;br /&gt;
=Tiernan McUltan=&lt;br /&gt;
''Insane Peaceslayer''&lt;br /&gt;
&lt;br /&gt;
Known as Tiernan The Mad, he leads a band of Peaceslayers, those that have killed a [[Peacesworn]]. He has convinced dozens of Peaceslayers to follow him with the promise that he can break the curse upon their souls that reveals their crimes to any that see them. &lt;br /&gt;
&lt;br /&gt;
So far his method to break this curse appears to be through murdering [[Cinnire]], and it has proven entirely unsuccessful. His band is also responsible for the slaughter of entire villages in [[Bruid]]- there is no reason to believe he has any intention beyond death and chaos, and it is likely he is simply manipulating his followers by promising redemption.&lt;br /&gt;
&lt;br /&gt;
We managed to capture one of his followers in Bruid, and while they seemed to genuinely believe in Tiernan and wanted to get rid of their Slayer’s Mark, they were oddly unquestioning of Tiernan’s own actions and motives.&lt;br /&gt;
&lt;br /&gt;
Those with information on Tiernan and his cultists, or are interested in looking into them, can contact [[the Reconnaissance Office]], [[Rígan Diavall]] or [[Sorrel Airiúgladh]].&lt;br /&gt;
&lt;br /&gt;
=Bush Monster=&lt;br /&gt;
''Relentless Hunter''&lt;br /&gt;
&lt;br /&gt;
A creature of unknown origin and composition, though theorised to be a [[Primeval]]. The creature first appeared in [[Bruid]], and is devastatingly powerful, capable of incapacitating multiple members of the Band at once with powerful magics, such as Sleep. It seems to focus on a specific target, considering all others in its way to be little more than a hindrance to be bypassed, though that does not reduce the threat it represents to those that face it- we lost one of our number, [[Smeagol_&amp;quot;Seagull&amp;quot;_Buttonwood|Smeagol]], to the creature in [[Draíod]], as he alone was able to resist its magicks and eventually fell to its strikes.&lt;br /&gt;
&lt;br /&gt;
Those with any insight into the Bush Monster or who wish to try discover more about it can contact [[the Reconnaissance Office]].&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Primeval&amp;diff=873</id>
		<title>Primeval</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Primeval&amp;diff=873"/>
		<updated>2024-05-13T18:57:29Z</updated>

		<summary type="html">&lt;p&gt;Rígan: Created page with &amp;quot;Primevals are a broad classification of creatures that are a fusion of 2 (or potentially more) of the 25 identified Elements of The World.  They do not seem to age and apparently replenish if destroyed unless dispatched properly.  Rígan Diavall identified the method as the use of Direct Opposition magics, applying spells that block the elements that compose them or that are opposite to the elemental nature that creates them.    Upon destruction they dissolve rapidly but...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primevals are a broad classification of creatures that are a fusion of 2 (or potentially more) of the 25 identified Elements of The World.  They do not seem to age and apparently replenish if destroyed unless dispatched properly.  Rígan Diavall identified the method as the use of Direct Opposition magics, applying spells that block the elements that compose them or that are opposite to the elemental nature that creates them.  &lt;br /&gt;
&lt;br /&gt;
Upon destruction they dissolve rapidly but do leave behind traces such as their hearts. It is highly recommended one not interact with the heart physically as it can flow into a body and take residence there. [[Neb]] was inhabited by the heart of &amp;quot;The Curlew&amp;quot; and sought healing in private with his comrades in the Household. [[Safiya]] later said that the effect had been resolved.&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=723</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Undead&amp;diff=723"/>
		<updated>2023-07-06T18:43:34Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''Regret, grief, and the inability to let go can deal profound mental harm to individuals not receiving the proper support. Of course, it can also result in very profound physical harm to them and their communities by drawing the undead back like flies to honey. If you call out to your lost loved ones that you cannot go on without them, they may very well hear you and come back to make it so.''&lt;br /&gt;
''' - Sorrowswane, Prelate of the Order of Necromancers'''&lt;br /&gt;
&lt;br /&gt;
The balance between life and death in [[Tirneach]] is strained, and the [[Undead]] are regrettably common. &lt;br /&gt;
&lt;br /&gt;
Often, a person can have difficulty resting after death. If their family or loved ones grieve for them too much it can pull them back, raising them as an abomination. If a person dies in an unusual circumstance, area, or with significant unresolved issues they can rise again as well. The Cinnirí and even the local community will keep a close eye on those who have lost someone in case they become a danger to the community or unleash a danger themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sluagh==&lt;br /&gt;
'''[SLOO-ah]'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': The Horde, Dead Gwyllt&lt;br /&gt;
&lt;br /&gt;
Often a subject of debate, the Sluagh are commonly accepted to be the undead remnants of the Gwyllt. Hollow things with barely a shred of power the Sluagh are little more than a pest individually. Their true danger lies in their sheer numbers, and many a settlement has bravely seen off a major Gwyllt incursion only to be crushed days later by a horde of Sluagh.&lt;br /&gt;
&lt;br /&gt;
Scholars of such things speculate that their numbers imply that every Gwyllt becomes a Sluagh after death, and theorise about what insights that could grant them about the nature of both the Gwyllt and the afterlife. They bear little physical resemblance to the Gwyllt they were in life, and are marred with purple stains. They are also very unique in that they are not opposed inherently to the living, unlike other undead they naturally cooperate with the other Sluagh around them.&lt;br /&gt;
&lt;br /&gt;
During the campaign of the Season of Graves some Sluagh were seen to retain characteristics and even power from their former composition: The Caorthánaigh. They retained some minor semblance of their original manifestations and a miniscule amount of their power.  These were remnants of those buried during the Siege of the Blazing Host. &lt;br /&gt;
&lt;br /&gt;
In unique cases it is possible for a Sluagh to transform into a fused entity called a Sluagh King. This pathetic creature is ferociously powerful and extremely dangerous, as such it is always best to destroy Sluagh and, where possible, ensure the area is cleansed of even the slightest hint of their presence lest they yield another warped threat.&lt;br /&gt;
&lt;br /&gt;
==Sluagh King==&lt;br /&gt;
A Sluagh King is a writhing mass of Gwyllt bodies warped and pulped together. The beast is extremely resilient and even if you strike it to push component pieces out the ripple effect of its organ sack body will dislocate shoulders, rupture armor or even knock you back.  Its tendrils and sinews can lash out abruptly and slice at those around it.&lt;br /&gt;
&lt;br /&gt;
The creature has a hive mind and when separated a component piece is capable of fighting for itself but will rush to return to the body and, if it manages to knock someone down or render them bleeding it will attempt to consume a body into its mass regardless of if the subject is a Sluagh or not.  If even partially merged the victim may experience an unwilling psychic connection to the Gestalt which can be treated by a magic lore trained anatomist and the application of an invigorate ritual focusing on their individual identity.&lt;br /&gt;
&lt;br /&gt;
This does not prevent the Sluagh King from sensing the absence of the individual and potentially tracking them down with a single minded determination.  &lt;br /&gt;
&lt;br /&gt;
In Draíod we slew one of the creatures that attempted to claim a band member and retrieved it's &amp;quot;core&amp;quot; an undulating mass that whispered telepathically with despair and loneliness in its every message to anyone in close proximity.  It did attempt to escape by burying into the ground but we managed to break the cluster of it off using pushing strikes and the fear effect to break it apart - but it very nearly escaped.&lt;br /&gt;
&lt;br /&gt;
==The Restless==&lt;br /&gt;
Perhaps the most common kind of undead after the Sluagh, they are the rotting bodies of mortals possessed by the corrupted souls of those who could not pass on, often those tethered here by the wailing and lamentations of their loved one. Generally created when grieving families or friends mourn over a corpse excessively, or interrupt funerary rites with their grief, creating an anchor that stops the departed from moving on. &lt;br /&gt;
The Restless seem to bear no memory or affection for their former friends and family, and kill relentlessly. They bear some resemblance to the greatly exhausted, with pale skin and deep dark circles under their eyes, but they often also bear the marks of the wounds that killed them.&lt;br /&gt;
&lt;br /&gt;
==The Drowned==&lt;br /&gt;
'''Nicknames''': Fisher's Bane, Drowners, Watery Dead&lt;br /&gt;
&lt;br /&gt;
Mostly sailors, fishers and pirates, those who die in the water whose bodies are unable to be recovered and get laid to rest.&lt;br /&gt;
They are mostly a problem at sea, the coasts, and rivers. Often called “the Fisher’s Bane”, they seek to kill others and drag their bodies into the water. They can become a particular problem after shipwrecks. The touch of the sea on their corpses is striking, with mottled green and blue spreading across their face and hands. When encountered in Baol they were ideal hosts to Fungal Spores due to their damp bodies and preference for dark, cool places.&lt;br /&gt;
&lt;br /&gt;
==The Lonely==&lt;br /&gt;
'''Nicknames''': Wisps, Flickers&lt;br /&gt;
&lt;br /&gt;
Most often found in Bruid, they are the souls of those who get lost, either in the forest or somewhere else isolated from civilisation and die, without anyone to mark their passage into the next world and set their souls at peace. Faint and almost incorporeal swirling with pastel colours, they confuse and beguile travellers hoping to lead them to their doom so that they may have company at last.  They are Immaterial Undead meaning they are purely the soul and have no shackles to their body, it also means they are a more unconventional threat to line fighting and when facing them it is crucial to stay aware and be ready for them afflicting peoples minds.&lt;br /&gt;
&lt;br /&gt;
==The Baleful== &lt;br /&gt;
Semi corporeal spirits, they are a rare but very powerful kind of undead spectre, the most famous being the Bloodwater Spirits of Dhaloch in Baol. Where they come from is not known for certain, but it is said that when a wrathful person dies with unfinished business in a place of power, and their spirit is not properly laid to rest, their soul can fester and drain the power of the area, turning them into a mighty spectre. They are malicious, dangerous, and difficult to best in combat. They have a frightful red visage.&lt;br /&gt;
&lt;br /&gt;
==The Hungry== &lt;br /&gt;
'''Nicknames''': Starved, Biters, Gorging Undead&lt;br /&gt;
&lt;br /&gt;
Those unfortunate souls who perish of famine, dehydration, or other deprivation without being granted solace. They rise from their graves with a hunger that persists after death, ravaging the land like a horde of locusts and consuming any crop, livestock, or mortal that gets in their way. They are gaunt, with red and black bile leaking from their mouths.&lt;br /&gt;
&lt;br /&gt;
==Leicheglacadóir==&lt;br /&gt;
'''Nicknames''': Lich, Gravediggers, Carrion Eaters&lt;br /&gt;
&lt;br /&gt;
A more unusual subspecies of undead, no one is sure how they come to be and their presence in an area often can't be traced back to a death of origin. They are not a great physical threat by themselves but they prey on the sick and injured, finishing off those wounded in battle. They are said to steal and eat the souls of the dead, preventing them from going to rest in the afterlife. They have a grim white skull poking through purple flesh.&lt;br /&gt;
&lt;br /&gt;
In battle their magic frequently poisons and diseases their foes, leaving people susceptible to the undead they frequently command or stand behind.  Their powers are such that they can project the spells over the masses and are sentient, allowing them to strategize and isolate their prey - some even appear to have a &amp;quot;fondness&amp;quot; for their Schwarzcú pets based on the band's experiences in Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Schwarzcú==&lt;br /&gt;
'''Nicknames''': Death Dogs, Corpse Hounds&lt;br /&gt;
&lt;br /&gt;
Thought to be the undead spirits of beasts, they are fearsome bipedal black hounds with fiery red eyes, they are said to mark mortals for death. They are mostly prevalent in Bruid but are known to wander further afield, they can often be found near Leichglacadóir, and those who hunt Leichglacadóir often use the howling of Schwarzcú as a tracking sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=722</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=722"/>
		<updated>2023-07-06T18:32:34Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
===The Smiling Gwyllt===&lt;br /&gt;
Encountered by the band in Bruid the Smiling Gwyllt is and was a thing of legends, responsible for the decimation of an entire village that it allegedly consumed centuries ago.  Though the city eventually recovered the creature soon returned and was the subject of mystery and confusion until it was finally faced in battle.&lt;br /&gt;
&lt;br /&gt;
The Smiling Gwyllt manifests as a bloody mouthed, grinning entity which is surrounded by floating pieces of itself, additional teeth that arrange themselves into a smile in an order similar to the human dental map.  The Canines, Molars, Incisors, etc each have a different mark and traits and appear to regenerate from the blackened core Gwyllt.&lt;br /&gt;
&lt;br /&gt;
The floating smile menaced the woods and pursued living creatures but while motivated by hunger it was extremely cunning. The Smiling Gwyllt killed the Monarch Trotzdolch to drive the herd berserk and consuming various animals to cause a food shortage and increase aggression in particular territories so that the undead it herded towards the camp were at maximum numbers.&lt;br /&gt;
&lt;br /&gt;
It preferred ambushing returning bands than direct attacks and did have to be pursued or cornered in order for conflict to be on the terms of the band. The central Smiling Gwyllt itself was utterly invulnerable to harm save when it was consuming a victim.  While it ate its enemies the other teeth would spiral around it as a defensive group trying to protect it while it was vulnerable.&lt;br /&gt;
&lt;br /&gt;
Fortunately Sky, at that time a new recruit, was able to hang on to life and acted as a lure to the creature so the band could slay it. With that done the beast was obliterated, though it's ability to terrify, sunder armor and strike with impossible strength was formidable once it was vulnerable it had limited durability despite the calcified armor it appeared to be covered in.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=721</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=721"/>
		<updated>2023-07-06T18:11:09Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Ríspeir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thunder Lizards&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
&lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=720</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=720"/>
		<updated>2023-07-06T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Unerwünschter Gast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Bilge Rats&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. &lt;br /&gt;
&lt;br /&gt;
The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=719</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=719"/>
		<updated>2023-07-06T18:05:23Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Bádhcú */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Drowner Dogs, River Pests&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=718</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=718"/>
		<updated>2023-07-06T18:03:46Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Barrithe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Famine Bugs&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=717</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=717"/>
		<updated>2023-07-06T18:02:27Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Béaldianmhar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Devil Badgers&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=716</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=716"/>
		<updated>2023-07-06T18:01:26Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Cúfiach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
Those trained by bandits and thieves can even be trained into hunting and pulling away weapons and items that belong to the targets they down. Some conmen and robbers can even mark things with a potent scent that will draw in the hounds to hunt and retrieve what they have sold so as to &amp;quot;refresh&amp;quot; their stock.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=715</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=715"/>
		<updated>2023-07-06T17:56:52Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Cúfiach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Thief Dogs, Robber Hounds&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=714</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=714"/>
		<updated>2023-07-06T17:55:55Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Cúsinsear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dire Wolves, Primal Hounds, Gold Dogs&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. &lt;br /&gt;
&lt;br /&gt;
They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=712</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=712"/>
		<updated>2023-07-05T22:14:34Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Mordfrancach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=711</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=711"/>
		<updated>2023-07-05T22:11:54Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Cabhrúcailleach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Hex Cats&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
&lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur.&lt;br /&gt;
&lt;br /&gt;
During the Band's visit to Draíod in the Season of Graves, a White furred one called Bawn was encountered, this particular feline was exceptionally adept at seizing magical items and even dared to raid the Arcane College's stores. The Band mobilized quickly and slew every cat they could including Bawn, being rewarded with a high bounty for doing so and scattering the remaining animals of the clowder of Cabhrúcailleach that had troubled the land.&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=708</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=708"/>
		<updated>2023-07-05T20:00:55Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Trotzdolch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': Dagger Wasps, Knife Bastards, Dagger Bastards, Knife-Arses, Big Ass Bees, Wasps of Unusual Proportions&lt;br /&gt;
&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid. They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers, in particular the &amp;quot;Soldier&amp;quot; drones that protect the hive and guard the &amp;quot;Gatherer&amp;quot; Drones from potential predators. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests. This was proven to be the case in Bruid in particular&lt;br /&gt;
&lt;br /&gt;
When encountered in Bruid their nests had been scattered by the Smiling Gwyllt through the destruction of the Monarch Trotzdolch.  The Drones and Soldiers were working to replace the Monarch by accumulating Royal Jelly distilled from the breakdown of biological organisms they captured. Tragically two people were victims of the venomous process, which has been observed to be potentially contagious if ingested or absorbed from the blood of partially converted creatures.  &lt;br /&gt;
&lt;br /&gt;
Without a Monarch the Trotzdolch become extremely aggressive and less likely to attack the undead in their territory as they are focused on gathering enough of the substance required to create their Monarch. They have even been noted to travel great distances to seek out their Monarch, though it is usually the drones that do so.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=707</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Beasts&amp;diff=707"/>
		<updated>2023-07-05T19:41:07Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While the Undead and the Gwyllt are both grave threats to the safety of the Realms, one should not worry solely about the unnatural. There are many perfectly natural things that can kill the unwary traveller in the Five Realms. Tirneach has an abundance of bipedal beasts that one can expect to be menaced by on even a moonlit winter’s night.''&lt;br /&gt;
&lt;br /&gt;
'''– Treasna an’Fánach, A Survey of the Five Realms'''&lt;br /&gt;
&lt;br /&gt;
=Beasts of the Five Realms=&lt;br /&gt;
&lt;br /&gt;
==Cúfiach==&lt;br /&gt;
'''(English pronunciation: coo-fee-uck)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal hounds native to Tiernach, they are known for their tenacity and viciousness, and striking orange and brown fur. Often a problem for unwary travellers and for farmers, some bandit gangs have taken to adopting and raising Cúfiach as attack dogs. They almost always work in packs, but are known to descend into infighting and cannibalism if prey becomes scarce. They can be found in most environments from mountains to forests, they used to be less common in urban settlements but some gangs and fighting pits have been changing that.&lt;br /&gt;
&lt;br /&gt;
==Feargabhar==&lt;br /&gt;
'''(English pronunciation: far-gow-er)'''&lt;br /&gt;
&lt;br /&gt;
Found across the Five Realms of Tirneach, the feragabhar are a form of bipedal herbivores similar to the quadrepedal goats or deer, often with white and grey fur. They are known for their willingness to eat almost anything, as well as their belligerence and aggressively territorial nature.&lt;br /&gt;
Though their meat is tough and greasy, they are often raised by farmers in mountains and other areas with poor grazing, due to their hardiness. &lt;br /&gt;
They can often thrive too well in an area, and culling to prevent overpopulation of feargabhar is a common occurrence.&lt;br /&gt;
&lt;br /&gt;
=Common in Baol=&lt;br /&gt;
==Ollocras== &lt;br /&gt;
'''(English pronunciation: uhl-uck-ross)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal bear like creature native to Tiernach and Baol in particular, often found near mountains, lakes and rivers. They are large and powerful creatures with a great hunger, and very territorial. While they normally hunt in the wild, they are attracted by the scent of food so are known to attack campsites and smaller settlements. Their white fur with prominent brown and red markings (or blood in varying stages of dryness, who wishes to get close enough to tell?) as well as their ferocity make them rather noticeable.&lt;br /&gt;
Some bandits follow their tracks at a distance to loot camps that have been attacked by Ollocras.&lt;br /&gt;
&lt;br /&gt;
==Ríspeir== &lt;br /&gt;
'''(English pronunciation: ree-spare)'''&lt;br /&gt;
&lt;br /&gt;
A species of bipedal reptiles found almost solely in Baol, they are said to be very distant, diluted descendents of the dragons. While they might be mistaken for a Drakeblooded at a casual glance they are far more bestial, without the ability to speak. They tend to have scales in a solid silver, purple, or green with a light blue underscale. &lt;br /&gt;
Some even show a small glimpse of the power of their rumoured ancestors and though they are rare, they are prized by the Drakeblooded houses of Baol as status symbols.&lt;br /&gt;
&lt;br /&gt;
=Common in Bruid=&lt;br /&gt;
==Trotzdolch== &lt;br /&gt;
'''(English pronunciation: trots-dolk)'''&lt;br /&gt;
Known alternatively as Dagger Wasps or Knife Bastards, hives of them were brought by Krieger settlers to Bruid.&lt;br /&gt;
They are known for their size, the sweetness of their honey which is often fermented into liquor, and the lethality of their sting. Their yellow and black stripes, as well as their incessant buzzing make them hard to miss.&lt;br /&gt;
Infant trotzdolch stings are normally just irritating unless in a swarm, but adult trotzdolch have potent venom and dangerous stingers. Some hives are kept on the outskirts of settlements for harvesting, but there are rumours of some escaping and setting up their own nests.&lt;br /&gt;
&lt;br /&gt;
==Unerwünschter Gast== &lt;br /&gt;
'''(English pronunciation: un-air-voon-stir gast)'''&lt;br /&gt;
&lt;br /&gt;
A creature native to the Krieger homeland of Schlachtfeld, they are pests and vermin, and generally thought to only be dangerous to the unwary. They are known to stow away on ships, their green and purple complexions allowing them to blend into dark seas, stealing supplies and sometimes attacking lone sailors when startled or provoked. Some stowed away on the ships of the Krieger who settled Bruid and have spread to the region as an invasive species, seeming to thrive in the woods and preying on unwary travellers and poorly protected settlement stores. The ones found in Bruid are larger and more aggressive than their ancestors, they are often either in competition with or cooperating with Wenigadaí depending on circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common in Draíod=&lt;br /&gt;
==Cúsinsear== &lt;br /&gt;
'''(English pronunciation: coo-shin-shar)'''&lt;br /&gt;
&lt;br /&gt;
A line of bipedal hounds closer to wolves, native to Tirneach and the oldest beast mentioned in either written or oral records. Often found in the mountains or plains, they are known to hunt and travel in packs, and attack livestock. They are known to attack travellers but generally out of desperation. They have been observed to be generally social and gregarious among their own kind. They are believed to be the ancestor race for many of the other species of hound which makes them a subject of interest for some scholars in Draíod, while others find that their social nature lends itself well to being trained as guard dogs. Their white and gold fur mark them as particularly noble beasts, and the most golden are often found in the homes of Siabhlaigh nobility.&lt;br /&gt;
&lt;br /&gt;
==Cabhrúcailleach==&lt;br /&gt;
'''(English pronunciation: cow-roo-call-ack)'''&lt;br /&gt;
&lt;br /&gt;
A bipedal catlike species found almost solely in Draíód, they are rumoured to have been created by the Vartach to assist them in their laboratories and in researching magical items. As such they are highly resistant to magic and obsessed with hoarding magical items. &lt;br /&gt;
They are said to have been made by infusing cats with magic, and their highly independent natures stand testament to this. These days it is rare to see a Cabhrúcailleach in a Vartach’s lab unless it is there to pilfer their magic stores. They are more commonly found roaming wild in the mountains, attacking either when threatened or for more enigmatic and cantankerous reasons. One can tell them from other feline bipeds by the brilliant multi-coloured streaks that shoot through their black fur&lt;br /&gt;
&lt;br /&gt;
=Common in Siabhal=&lt;br /&gt;
==Béaldianmhar== &lt;br /&gt;
'''(English pronunciation: bail-dyan-ver)'''&lt;br /&gt;
&lt;br /&gt;
A kind of bipedal badger-like creature with white and black fur, native to Tirneach and particularly Siabhal, they are very territorial, hostile, and untrainable. They live in groups and stake out an area, hunting and feeding there, and killing any trespassers. They are a particular problem for farms and settlements that wish to expand, and for hunters. They are known to be stubborn and not to flee fights, to relentlessly attack a target until they are down, and for dragging unconscious prey back to their set. Their belligerence is legendary, and “stubborn as a beáldianmhar” has become a common phrase for particularly difficult hagglers and customers in the markets of Siabhal.&lt;br /&gt;
&lt;br /&gt;
==Barrithe==&lt;br /&gt;
'''(English pronunciation: barry-heh)'''&lt;br /&gt;
&lt;br /&gt;
A particularly hated beast native to Siabhal, the barrithe travel in large swarms and can completely strip a field of crops in under an hour. Many a farmer has found their livelihood ruined by their all consuming hunger, and for this reason barrithe nests are destroyed whenever they are found. Though their pale green skin can blend in with fields from a distance, the barrithe are known for the droning hum they emit.&lt;br /&gt;
“Hearing the barrithe in the fields” has become a Siabhal phrase for impending disaster or poverty.&lt;br /&gt;
&lt;br /&gt;
=Common in Uasa=&lt;br /&gt;
==Mordfrancach==&lt;br /&gt;
'''(English pronunciation: mord-fran-cack)'''&lt;br /&gt;
&lt;br /&gt;
A known nuisance and problem in Bruid that has spread to Baol and particularly thrived in the docks of Uasa, the mordfrancach are bipedal rodents of astonishing size, with grey and brown fur that scavenge food stores and are known to be aggressive and attack people when in swarms. They have an affinity for shiny things and can be easily distracted, and will often loot the dying.&lt;br /&gt;
Their pelts are often used in armour and clothes making due to how common they are, and their size.&lt;br /&gt;
&lt;br /&gt;
==Bádhcú==&lt;br /&gt;
'''(English pronunciation: baw-coo)'''&lt;br /&gt;
&lt;br /&gt;
Commonly found in the docks and waterways of Uasa, and believed to be a distant descendent of the cúsinsear, the bádhcú is a serious problem for fishers and dock workers. Known for their bewitching song and their preference for eating flesh rotted by the water, the bádhcú are blamed for many of the drowning deaths in Uasa. Their brown fur streaked with blue can often make them difficult to spot in murky water until it is too late.&lt;br /&gt;
Some smugglers have attempted to use them to guard their dens, however training them to only kill certain people has proved difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=706</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=706"/>
		<updated>2023-07-05T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* &amp;quot;Nochtdawel&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
&lt;br /&gt;
Creatures with black upon their brows in strange blotchy patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=705</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=705"/>
		<updated>2023-07-05T19:33:10Z</updated>

		<summary type="html">&lt;p&gt;Rígan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nochtdawel&amp;quot;===&lt;br /&gt;
'''Nicknames''': Silencers, Hushes&lt;br /&gt;
Creatures with black upon their brows in strange patterns, they appeared in [[Draíod]] out of thin air. These beings caused a massive wave of Silence across the field for 15 minutes and then attacked in the confusion and then sending people into a deep sleep.  Their proper names and what they wanted is unknown though they may have been akin to the rumors of Gwyllt that targeted people with knwoledge.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=704</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=704"/>
		<updated>2023-07-05T19:16:19Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Scáthán Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
'''Nicknames''': Mirrored, Dopplers&lt;br /&gt;
&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
	<entry>
		<id>https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=703</id>
		<title>Gwyllt</title>
		<link rel="alternate" type="text/html" href="https://fiveoaths.larp.ie/wiki/index.php?title=Gwyllt&amp;diff=703"/>
		<updated>2023-07-05T19:15:53Z</updated>

		<summary type="html">&lt;p&gt;Rígan: /* Gelyn Mellt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Gwyllt]] are inhuman monsters who plague the Shaper and their children. Inimical to mortal life, the Gwyllt exist only to terrorise and kill. The Church of the [[Shaper]] encourages its children to oppose the machinations of the Gwyllt wherever they are discovered.&lt;br /&gt;
&lt;br /&gt;
==Known Gwyllt Types==&lt;br /&gt;
&lt;br /&gt;
===Caorthannaigh===&lt;br /&gt;
'''Nicknames''': Fire Mockeries, Infernals&lt;br /&gt;
&lt;br /&gt;
Rumoured to be related to the fire touched, the Caorthannaigh are a warlike variety of the Gwyllt. They are said to be in search of their Queen, who was trapped under a lake by the [[Shaper]], which is why they are often found near lakes. They generally attack on sight, and have a fierce fire that burns within them, enabling them to spit fire which they do as an attack or to dry up wells. The creatures did indeed amass around [[Draíod]] during the siege of the Blazing Host and were so numerous the Band had no choice but to seal them under the ground by collapsing tunnels on them, several did endure even then and were able to use the Sluagh to dig out again.&lt;br /&gt;
&lt;br /&gt;
The Caothannaigh are cunning creatures and prefer to attack from behind the lines or to perform flanking maneuvers after directing lesser Gwyllt to pursue the front lines of their enemies.  Their flaming attacks can even be coordinated into ranged blasts on a single target to give them a strategic advantage.  They prefer to avoid close range attacks and are cunning enough to perform ambushes as well as intelligent enough to use twisted rituals in their efforts.&lt;br /&gt;
&lt;br /&gt;
===Knochenbriseadh===&lt;br /&gt;
'''Nicknames''': Gluttons, Brutes&lt;br /&gt;
&lt;br /&gt;
A kind of Gwyllt found predominantly in the forests of [[Bruid]] they are large, powerful brutes with voracious appetites. They are known to rampage through the forests, devouring any living thing too slow to escape their path of destruction. Known to be quite dim, and would be easy to trick if not for their volatile temper.&lt;br /&gt;
&lt;br /&gt;
===Blutigcnámh===&lt;br /&gt;
'''Nicknames''': Bloody Bones, Scarlet Skulls&lt;br /&gt;
&lt;br /&gt;
A particularly unpleasant breed of Gwyllt common to the forests of Bruid in the more settled areas, as well as [[Siabhal]] and [[Baol]]. They prey on livestock and are generally found near farms and butchers, they are said to be able to slaughter an entire herd of cattle in a single night. Though they seem to prefer livestock, they do not spare unwary farmers and gleefully slaughter them too. They are skinless and glisten with blood and raw flesh.&lt;br /&gt;
&lt;br /&gt;
===Maca Rí===&lt;br /&gt;
'''Nicknames''': Mockeries, Gwyllt Birds&lt;br /&gt;
&lt;br /&gt;
A type of Gwyllt found commonly in [[Bruid]] and near [[Uasa]], they are individually weak but dangerous in groups. They cannot seem to speak normally, instead cawwing or mimicking what they hear, they seem to particularly enjoy tormenting those in authority, known to be spiteful and mischievous. When encountered in Uasa it was discovered they had the ability to copy any spell they hear being spoken and twist the words to cast it back at the users.  They will generally only attack once the have sufficient numbers but are not at all afraid of pestering parties and complicating their presence, the best strategy is long ranged physical attacks such as archery and thrown weapons to shut them up. They can attack with razor sharp wings, beaks and talons and have been known to try and draw people out by faking executions in the dark or imitating calls for help.&lt;br /&gt;
&lt;br /&gt;
===Wenigadaí===&lt;br /&gt;
A strain of Gwyllt common in Bruid, seen as more of a nuisance than a threat in their own right but can still pose a threat in large groups. Sly and cunning, they are reputed to be unable to speak a word that is not a lie. Often steal supplies from settlements and rob travellers and small groups.&lt;br /&gt;
&lt;br /&gt;
===Rhy Gryf===&lt;br /&gt;
The Rhy Gryf is a Gwyllt regarded with particular fear and suspicion. They are alleged to be mortals who have made a deal with the Gwyllt and become consumed by their power. Made of moving ice, the Rhy Gryf are known to be exceptionally strong and freeze their victims to devour their icy flesh. Because of their existence and alleged origins, the [[Torchbearers]] regard anyone who seems too interested in the Gwyllt with well founded distrust.&lt;br /&gt;
&lt;br /&gt;
===Helfa Wyllt===&lt;br /&gt;
'''Nicknames''': Hunterbane, Huntsgwyllt&lt;br /&gt;
&lt;br /&gt;
The Helfa Wyllt is the reason that anyone living outside of a heavily defended city has a moment of panic at the sound of sudden howling. They are known for their habit of hunting mortals seemingly for sport, and for stoking the beasts around them into a murderous frenzy, sending them forth to flush out prey. Even the most faithful sheepdog has been known to turn on their master at the prompting of this Gwyllt. It was discovered by Rígan Diavall that the Helfa Wyllt's influence is ultimately fatal for the common beasts as it causes their hearts to swell and bloat with the rush of aggression it induces.  It should also be noted that the Helfa Wyllt's presence can cause creatures to generate Rampages within even Wildlings of the highest intellect.&lt;br /&gt;
&lt;br /&gt;
===Gelyn Mellt===&lt;br /&gt;
'''Nicknames''': Drake Mockeries, Stormstalkers&lt;br /&gt;
&lt;br /&gt;
The Gelyn Mellt are particularly hated by the [[Drakeblooded]]. Stories tell of how the Gelyn Mellt were the sworn foes of the dragons, harrying and harassing them while they tried to protect the land, emerging from storm clouds to challenge the dragon’s rule of the sky. The Drakeblooded continue this vendetta, leading hunting parties whenever there are reports of large numbers of crops and buildings being destroyed by lightning.&lt;br /&gt;
&lt;br /&gt;
===Scáthán Spiegel===&lt;br /&gt;
One of the most duplicitous and insidious Gwyllt threats, no one knows what the Scáthán Spiegel truly looks like. They are shapeshifters, able to assume the form of those dearest to you. While the cosmetic resemblance is perfect, they are not able to copy any of the skills or magical abilities of their target. They are known to possess a limited mental link to those they copy, allowing them to imitate the person superficially though those who know them well can often spot differences. They are the reason Torchbearers always work in very close pairs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Setting Information]]&lt;/div&gt;</summary>
		<author><name>Rígan</name></author>
	</entry>
</feed>