Difference between revisions of "Recipe"

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==Way of the Alchemist==
==Way of the Alchemist==
===Student===
===Student===
<u>'''Armour Polish'''</u> [Consumable]
'''Crafting Cost:''' 1 Flower, 1 Seed
Potion that generates the Global Repair 1 Effect.
<u>'''Coagulant Potion'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Heart
Potion that extends a character's death count by 60 seconds when consumed for the next hour. This potion cannot be consumed by a character in their death count.
<u>'''Increased Vitality'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Seed
Potion that gives a character +1 maximum and current Body hits for 5 mins when consumed. You may only be under the effect of one instance of this potion at a time. After 5 minutes your maximum hits reset to normal, your current hits are unaffected unless they would be more than your maximum and if so they decrease to your maximum.
<u>Restorative Balm</u> [Consumable]
'''Crafting Cost:''' 1 Bone, 1 Root
Potion that generates the Global Heal 1 Effect.
<u>'''Stunning Poison'''</u> [Consumable]
'''Crafting Cost:''' 1 Flower, 1 Leaf
Poison that may be used on a weapon. Once used, on the next weapon blow generate the Daze 10s Effect.
<u>'''Tonic Potion'''</u> [Consumable]
'''Crafting Cost''': 1 Bark, 1 Flower
Potion that allows the character that consumes it to regain 6 Vigour.




===Apprentice===
===Apprentice===
<u>'''Bracing Brew</u> [Consumable]
'''Crafting Cost''': 1 Bark, 1 Pelt, 1 Flower
Potion that generates Protection (Strikedown) 5 min and Protection (Push) 5 min.
<u>'''Curing Tonic'''</u> [Consumable]
'''Crafting Cost:''' 1 Flower, 1 Glass, 1 Heart
Potion that generates the Cure (Disease) Effect.
<u>'''Cleansing Tonic'''</u> [Consumable]
'''Crafting Cost:''' 1 Incense, 1 Seed, 1 Wax
Potion that generates the Cure (Venom) Effect.
<u>'''Flesh and Steel'''</u> [Consumable]
'''Crafting Cost:''' 1 Fang, 1 Leaf, 1 Root
Potion that generates the Global Heal 1 Global Repair 1 Effects on ingestion.
<u>'''Locking Poison'''</u> [Consumable]
'''Crafting Cost''': 1 Dung, 1 Seed, 1 Root -
Poison that may be used on a weapon. Next strike with this weapon after use generates the Halt 30s Effect.
<u>'''Mystic Counterstrike'''</u> [Consumable]
'''Crafting Cost''': 1 Bark, 1 Bone, 1 Seed -
Potion that may be used on a weapon. Next strike with this weapon after use generates the Cure (Ward) Effect.




===Journeyman===
===Journeyman===
<u>'''Armour Salve'''</u> [Consumable]
'''Crafting Cost:''' 1 Dung, 2 Leaf, 1 Ink
Potion that generates the Full Global Repair Effect.
<u>'''Dazzling Liquid'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Bone, 1 Glass, 1 Seed
Bomb that generates a Mass Daze 10s Effect on the user. This Effect may not target an arc.
<u>'''Health Tonic'''</u> [Consumable]
'''Crafting Cost:''' 1 Fang, 1 Flower, 1 Gold, 1 Leaf
Portion that generates the Full Global Heal Effect.
<u>'''Muffling Smoke'''</u> [Consumable]
'''Crafting Cost:''' 1 Bronze, 1 Leaf, 1 Parchment, 1 Seed - Generate
Bomb that generates a Mass Mute 30s Effect on the user. This Effect may not target an arc.
<u>'''Purging Poison'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Flower, 1 Pelt, 1 Seed
Poison that may be used on a weapon. Next strike with the weapon on which it is applied generates the Cure (Protection) Effect.
<u>'''Vigour Tonic'''</u> [Consumable]
'''Crafting Cost:''' 1 Fang, 1 Incense, 1 Seed, 1 Silver
Potion that allows the character that consumes it to regain 12 Vigour.




===Master===
===Master===
<u>'''Flash Freeze'''</u> [Consumable]
'''Crafting Cost:''' 1 Flower, 1 Heart, 1 Ink, 1 Iron, 1 Root
Bomb that generate a Mass Halt 10s on the user. This Effect may not target an arc.
<u>'''Murderer’s Ointment'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Incense, 1 Pelt, 2 Root
Poison that may be applied to a weapon. Poison that allows your next strike with the weapon on which it is applied to generate the Rend Effect.
<u>'''Revitalising Tonic'''</u> [Consumable]
'''Crafting Cost:''' 1 Bark, 1 Fang, 1 Leaf, 1 Root, 1 Wax
Potion that generates Global Heal 1, Global Repair 1 and restores 9 Vigour when consumed.
<u>'''Unbreakable Varnish'''</u> [Consumable]
'''Crafting Cost:''' 1 Dung, 1 Leaf, 1 Parchment, 1 Seed, 1 Wax
Potion that generates Protection Sunder 5 minutes when consumed.
<u>'''Vapours of Life'''</u> [Consumable]
'''Crafting Cost''': 1 Bone, 1 Copper, 1 Glass, 1 Pelt, 1 Seed
Generate a Mass Undead Bane Chest effect. This Effect may not target an arc.
<u>'''Vapours of the Moon'''</u> [Consumable]
'''Crafting Cost:''' 1 Dung, 1 Flower, 1 Heart, 1 Leaf, 1 Root


Bomnb that generate a Mass Gwyllt Bane Chest effect on a user. This Effect may not target an arc.


==Way of the Arcanist==
==Way of the Arcanist==

Revision as of 18:01, 16 April 2022

Recipes are instructions or techniques for making magical items of some form. There are recipes for each of the Way of the Alchemist, the Way of the Arcanist and the Way of the Forge.

General Points on Recipes

Items that may be made using crafting recipes come in two kinds: consumable and durable.

  • Consumable items have a duration of 3 events from the downtime they are made, and may only be used once before they are destroyed.
  • Durable items have a duration of 3 events from the downtime they are made, but may be used multiple times.

The following recipes all come with ingredient requirements which are the ingredients used up to make the item as part of the Craft downtime action. Characters will also be able to buy items from non-player character merchants, and the expected market coin costs for each level of crafting are listed below.

Item Guideline Material and Coin Costs
Consumable Items Durable Items
Grade Number of Ingredients Coin costs Number of Ingredients Coin costs
Student 2 6 6 18
Apprentice 3 9 9 27
Journeyman 4 12 12 36
Master 5 15 15 45

Way of the Alchemist

Student

Armour Polish [Consumable]

Crafting Cost: 1 Flower, 1 Seed

Potion that generates the Global Repair 1 Effect.


Coagulant Potion [Consumable]

Crafting Cost: 1 Bark, 1 Heart

Potion that extends a character's death count by 60 seconds when consumed for the next hour. This potion cannot be consumed by a character in their death count.


Increased Vitality [Consumable]

Crafting Cost: 1 Bark, 1 Seed

Potion that gives a character +1 maximum and current Body hits for 5 mins when consumed. You may only be under the effect of one instance of this potion at a time. After 5 minutes your maximum hits reset to normal, your current hits are unaffected unless they would be more than your maximum and if so they decrease to your maximum.


Restorative Balm [Consumable]

Crafting Cost: 1 Bone, 1 Root

Potion that generates the Global Heal 1 Effect.


Stunning Poison [Consumable]

Crafting Cost: 1 Flower, 1 Leaf

Poison that may be used on a weapon. Once used, on the next weapon blow generate the Daze 10s Effect.


Tonic Potion [Consumable]

Crafting Cost: 1 Bark, 1 Flower

Potion that allows the character that consumes it to regain 6 Vigour.


Apprentice

Bracing Brew [Consumable]

Crafting Cost: 1 Bark, 1 Pelt, 1 Flower

Potion that generates Protection (Strikedown) 5 min and Protection (Push) 5 min.


Curing Tonic [Consumable]

Crafting Cost: 1 Flower, 1 Glass, 1 Heart

Potion that generates the Cure (Disease) Effect.


Cleansing Tonic [Consumable]

Crafting Cost: 1 Incense, 1 Seed, 1 Wax

Potion that generates the Cure (Venom) Effect.


Flesh and Steel [Consumable]

Crafting Cost: 1 Fang, 1 Leaf, 1 Root

Potion that generates the Global Heal 1 Global Repair 1 Effects on ingestion.


Locking Poison [Consumable]

Crafting Cost: 1 Dung, 1 Seed, 1 Root -

Poison that may be used on a weapon. Next strike with this weapon after use generates the Halt 30s Effect.


Mystic Counterstrike [Consumable]

Crafting Cost: 1 Bark, 1 Bone, 1 Seed -

Potion that may be used on a weapon. Next strike with this weapon after use generates the Cure (Ward) Effect.


Journeyman

Armour Salve [Consumable]

Crafting Cost: 1 Dung, 2 Leaf, 1 Ink

Potion that generates the Full Global Repair Effect.


Dazzling Liquid [Consumable]

Crafting Cost: 1 Bark, 1 Bone, 1 Glass, 1 Seed

Bomb that generates a Mass Daze 10s Effect on the user. This Effect may not target an arc.


Health Tonic [Consumable]

Crafting Cost: 1 Fang, 1 Flower, 1 Gold, 1 Leaf

Portion that generates the Full Global Heal Effect.


Muffling Smoke [Consumable]

Crafting Cost: 1 Bronze, 1 Leaf, 1 Parchment, 1 Seed - Generate

Bomb that generates a Mass Mute 30s Effect on the user. This Effect may not target an arc.


Purging Poison [Consumable]

Crafting Cost: 1 Bark, 1 Flower, 1 Pelt, 1 Seed

Poison that may be used on a weapon. Next strike with the weapon on which it is applied generates the Cure (Protection) Effect.


Vigour Tonic [Consumable]

Crafting Cost: 1 Fang, 1 Incense, 1 Seed, 1 Silver

Potion that allows the character that consumes it to regain 12 Vigour.


Master

Flash Freeze [Consumable]

Crafting Cost: 1 Flower, 1 Heart, 1 Ink, 1 Iron, 1 Root

Bomb that generate a Mass Halt 10s on the user. This Effect may not target an arc.


Murderer’s Ointment [Consumable]

Crafting Cost: 1 Bark, 1 Incense, 1 Pelt, 2 Root

Poison that may be applied to a weapon. Poison that allows your next strike with the weapon on which it is applied to generate the Rend Effect.


Revitalising Tonic [Consumable]

Crafting Cost: 1 Bark, 1 Fang, 1 Leaf, 1 Root, 1 Wax

Potion that generates Global Heal 1, Global Repair 1 and restores 9 Vigour when consumed.


Unbreakable Varnish [Consumable]

Crafting Cost: 1 Dung, 1 Leaf, 1 Parchment, 1 Seed, 1 Wax

Potion that generates Protection Sunder 5 minutes when consumed.


Vapours of Life [Consumable]

Crafting Cost: 1 Bone, 1 Copper, 1 Glass, 1 Pelt, 1 Seed

Generate a Mass Undead Bane Chest effect. This Effect may not target an arc.


Vapours of the Moon [Consumable]

Crafting Cost: 1 Dung, 1 Flower, 1 Heart, 1 Leaf, 1 Root

Bomnb that generate a Mass Gwyllt Bane Chest effect on a user. This Effect may not target an arc.

Way of the Arcanist

Student

Apprentice

Journeyman

Master

Way of the Forge

Student

Fortifying Leathers (Light armour) [Durable]

Crafting Costs: 3 Bronze, 1 Dung, 1 Pelt

A set of light armour- when attuned to this armour, whenever you activate a Resistance Feat to gain Immunity X 10s, instead gain Immunity X 30s.


Hamstringing Knife (Small weapon) [Durable]

Crafting Costs: 3 Copper, 1 Fang, 1 Glass, 1 Heart

When you activate the Tripping Blow Feat with this small weapon, you may additionally generate the Strikedown Effect on your next successful strike within 10s. This is in addition to the Damage effect of a weapon blow.


Improved Steel (Heavy armour) [Durable]

Crafting Cost: 1 Bone, 3 Gold, 1 Heart, 1 Incense

A set of heavy armour that gives +1 Armour hits when worn.


Lengthy Silence (Large weapon) [Durable]

Crafting Cost: 2 Iron, 2 Bone, 1 Pelt, 1 Parchment

When you activate the Cut Throat Feat with this large weapon, you may additionally generate the Mute 10s Effect on your next successful strike within 10s, in addition to the normal damage for a weapon blow.


Piercing Blade (Medium weapon) [Durable]

Crafting Cost: 2 Dung, 1 Ink, 1 Iron, 2 Silver

When you activate the Penetrating Strike Feat with this medium weapon, you may additionally generate the Through Effect on your next successful weapon strike within 10s, in addition to the normal damage for a weapon blow.


Powerful Bow (Ranged weapon) [Durable]

Crafting Cost: 2 Bronze, 2 Iron, 1 Flower, 1 Wax -

When you activate the Repelling Blow Feat with this ranged weapon, you may additionally generate the Push Effect on your next successful shot within 10s. This is in addition to the Damage Effect of a weapon blow.


Apprentice

Breaking Bow (Ranged weapon) [Durable]

Crafting Cost: 1 Bark, 5 Bronze, 2 Dung, 1 Leaf

When you activate the Shattering Strike Feat with this ranged weapon you may additionally generate the Shatter Effect on the next successful shot within 10s. This Effect will only work on a shield (for safety reasons).


Creviced Steel (Heavy armour) [Durable]

Crafting Cost: 4 Copper, 2 Gold, 1 Iron, 2 Seed

A set of heavy armour that allows the wearer to count as resisting searching even if they would not normally be able to do so.


Honed Dagger (Small weapon) [Durable]

Crafting Cost: 2 Bone, 2 Fang, 1 Flower, 3 Gold, 1 Pelt

Reduce the cost of generating the Through Effect with this small weapon by 1 to a minimum of 1.


Offensive Blade (Medium weapon) [Durable]

Crafting Cost: 3 Copper, 1 Glass, 2 Gold, 1 Leaf, 2 Silver

Reduce the cost of generating the Bane Effect with this medium weapon by 1 to a minimum of 1.


Shattering Staff (Large weapon) [Durable]

Crafting Cost: 4 Iron, 1 Parchment, 1 Root, 3 Silver

Reduce the cost of generating the Shatter Effect with this large weapon by 1 to a minimum of 1.


Strengthened Leathers (Light armour) [Durable]

Crafting Cost: 1 Bronze, 2 Fang, 1 Incense, 5 Pelt

A set of light armor that gives +1 Armour hits when worn.


Journeyman

Durable Items

Armour of Broad Resistance (Light armour) [Durable]

Crafting Cost: 1 Bone, 2 Dung, 1 Glass, 1 Incense, 2 Iron, 1 Leaf, 4 Silver

When you activate a Resistance Feat while wearing this light armor, all of your Resistance Feats activate for no additional cost.


Death of the Mage (All weapon types) [Durable]

Crafting Cost: 2 Bone, 1 Glass, 3 Heart, 5 Iron, 1 Seed

A weapon that allows the user to spend 3 Vigour to generate the Cure Ward Effect in addition to the Damage Effect of a weapon blow.


Fear of the Unsettled (All weapon types) [Durable]

Crafting Cost: 2 Bone, 2 Fang, 5 Gold, 1 Pelt, 1 Root, 1 Parchment

A weapon that allows the user to spend 2 Vigour to generate the Fear Undead Effect in addition to the Damage Effect of a weapon blow.


Fear of the Wicked (All weapon types) [Durable]

Crafting Cost: 6 Copper, 3 Fang, 1 Flower, 1 Incense, 1 Pelt

A weapon that allows the user to spend 2 Vigour to generate the Fear Gwyllt Effect in addition to the Damage Effect of a weapon blow.


Stunning Bow (Ranged weapon) [Durable]

Crating Cost: 1 Bark, 6 Bronze, 3 Dung, 1 Fang, 1 Wax

A ranged weapon that allows the user to generate the Daze Effect by arrow shot for 1 Vigour, in addition to the Damage Effect of weapon blow.


Unbreakable Armour (Heavy armour) [Durable]

Crafting Cost: 1 Flower, 2 Gold, 1 Heart, 2 Iron, 1 Leaf, 5 Silver

While wearing this heavy armour you may cast the Spell "Protection Sunder 1 minute" on yourself only for 5 Vigour. This Spell requires a free hand to cast.


Master

Durable Items

Armour of Leadership (All armour types) [Durable]

Crafting Cost: 2 Bark, 4 Bone, 2 Copper, 1 Gold, 2 Incense, 4 Silver

A suit of armour that allows the user to cast the Spell “Mass Protection Rampage 5 minutes” for 5 vigour as per the spellcasting rules.


Death’s Grip (All weapon types) [Durable]

Crafting Cost: 6 Bronze, 2 Copper, 1 Flower, 4 Heart, 2 Ink -

A weapon that allows the user to spend 3 Vigour to strike for Halt 10s. This is in addition to the Damage Effect of a weapon blow.


Masterwork Armour (All armour types) [Durable]

Crafting Cost: 6 Copper, 4 Fang, 1 Gold, 1 Leaf, 3 Parchment

A suit of armour that gives +2 Armour hits when worn.


Pacifying Edge (All weapon types) [Durable]

Crafting Cost: 1 Fang, 1 Glass, 7 Gold, 2 Heart, 1 Ink, 1 Root, 2 Wax

A weapon that allows the user to spend 2 Vigour to generate the Cure Rampage Effect by weapon Blow, in addition to the Damage Effect of a weapon blow.


Provocative Barb (Ranged weapon) [Durable]

Crafting Cost: 2 Bronze, 4 Dung, 6 Iron, 2 Seed, 1 Wax

A ranged weapon that allows the user to generate the Rampage 10s Effect by arrow shot for 3 Vigour.


True Foe’s Weapon (All weapon types) [Durable]

Crafting Cost: 1 Bronze, 1 Ink, 1 Iron, 4 Pelt, 2 Root, 6 Silver

When you activate any Feat that allows you to strike for the Bane Effect, additionally strike for the same type of Bane Effect on your next successful strike within 10s.