Difference between revisions of "Concentration"

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(An explanation of the Concentration mechanic.)
 
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(Note: This page has been deprecated and no longer reflects the current rules, please refer to the [https://fiveoaths.com/wordpress/wp-content/uploads/2024/03/Five_Oaths_Rules_11_03_2024.pdf Current Rulebook] instead)
Certain actions in these rules refer to a character requiring concentration to perform them. Although fighting, watching where you are walking and talking to people do require you as a player to concentrate, they do not require your
Certain actions in these rules refer to a character requiring concentration to perform them. Although fighting, watching where you are walking and talking to people do require you as a player to concentrate, they do not require your
character’s “concentration.” An action will state if it requires concentration in order to be performed. A character may only concentrate on one thing at a time.
character’s “concentration.” An action will state if it requires concentration in order to be performed. A character may only concentrate on one thing at a time.
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While concentrating on a task, a character cannot strike another character with a weapon.
While concentrating on a task, a character cannot strike another character with a weapon.
[[Category: Game Mechanics]]

Latest revision as of 13:34, 10 May 2024

(Note: This page has been deprecated and no longer reflects the current rules, please refer to the Current Rulebook instead)

Certain actions in these rules refer to a character requiring concentration to perform them. Although fighting, watching where you are walking and talking to people do require you as a player to concentrate, they do not require your character’s “concentration.” An action will state if it requires concentration in order to be performed. A character may only concentrate on one thing at a time.

If their concentration is broken, they may begin the task again, but must do so from scratch. Some of the actions that require concentration include casting a Spell, repairing armour and searching someone.

While concentrating on a task, a character cannot strike another character with a weapon.