Difference between revisions of "Recipe"

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A set of light armour- when attuned to this armour, whenever you activate a Resistance Feat to gain Immunity X 10s, instead gain Immunity X 30s.
A set of light armour- when attuned to this armour, whenever you activate a Resistance Feat to gain Immunity X 10s, instead gain Immunity X 30s.


<u>'''Hamstringing Knife''' ''(Small weapon)''</u>  
<u>'''Hamstringing Knife''' ''(Small weapon)''</u>  
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When you activate the Tripping Blow Feat with this small weapon, you may additionally generate the Strikedown Effect on your next successful strike within 10s. This is in addition to the Damage effect of a weapon blow.
When you activate the Tripping Blow Feat with this small weapon, you may additionally generate the Strikedown Effect on your next successful strike within 10s. This is in addition to the Damage effect of a weapon blow.


<u>'''Improved Steel''' ''(Heavy armour)''</u>  
<u>'''Improved Steel''' ''(Heavy armour)''</u>  
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A set of heavy armour that gives +1 Armour hits when worn.
A set of heavy armour that gives +1 Armour hits when worn.


<u>'''Lengthy Silence''' ''(Large weapon)''</u>  
<u>'''Lengthy Silence''' ''(Large weapon)''</u>  
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When you activate the Cut Throat Feat with this large weapon, you may additionally generate the Mute 10s Effect on your next successful strike within 10s, in addition to the normal damage for a weapon blow.
When you activate the Cut Throat Feat with this large weapon, you may additionally generate the Mute 10s Effect on your next successful strike within 10s, in addition to the normal damage for a weapon blow.


<u>'''Piercing Blade''' ''(Medium weapon)''</u>  
<u>'''Piercing Blade''' ''(Medium weapon)''</u>  
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When you activate the Penetrating Strike Feat with this medium weapon, you may additionally generate the Through Effect on your next successful weapon strike within 10s, in addition to the normal damage for a weapon blow.
When you activate the Penetrating Strike Feat with this medium weapon, you may additionally generate the Through Effect on your next successful weapon strike within 10s, in addition to the normal damage for a weapon blow.


<u>'''Powerful Bow''' ''(Ranged weapon)''</u>
<u>'''Powerful Bow''' ''(Ranged weapon)''</u>
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When you activate the Repelling Blow Feat with this ranged weapon, you may additionally generate the Push Effect on your next successful shot within 10s. This is in addition to the Damage Effect of a weapon blow.
When you activate the Repelling Blow Feat with this ranged weapon, you may additionally generate the Push Effect on your next successful shot within 10s. This is in addition to the Damage Effect of a weapon blow.


===Apprentice===
===Apprentice===
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When you activate the Shattering Strike Feat with this ranged weapon you may additionally generate the Shatter Effect on the next successful shot within 10s. This Effect will only work on a shield (for safety reasons).
When you activate the Shattering Strike Feat with this ranged weapon you may additionally generate the Shatter Effect on the next successful shot within 10s. This Effect will only work on a shield (for safety reasons).


<u>'''Creviced Steel''' ''(Heavy armour)''</u>
<u>'''Creviced Steel''' ''(Heavy armour)''</u>
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A set of heavy armour that allows the wearer to count as resisting searching even if they would not normally be able to do so.
A set of heavy armour that allows the wearer to count as resisting searching even if they would not normally be able to do so.


<u>'''Honed Dagger''' ''(Small weapon)''</u>  
<u>'''Honed Dagger''' ''(Small weapon)''</u>  
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Reduce the cost of generating the Through Effect with this small weapon by 1 to a minimum of 1.
Reduce the cost of generating the Through Effect with this small weapon by 1 to a minimum of 1.


<u>'''Offensive Blade''' ''(Medium weapon)''</u>  
<u>'''Offensive Blade''' ''(Medium weapon)''</u>  
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Reduce the cost of generating the Bane Effect with this medium weapon by 1 to a minimum of 1.
Reduce the cost of generating the Bane Effect with this medium weapon by 1 to a minimum of 1.


<u>'''Shattering Staff''' ''(Large weapon)''</u>  
<u>'''Shattering Staff''' ''(Large weapon)''</u>  
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Reduce the cost of generating the Shatter Effect with this large weapon by 1 to a minimum of 1.
Reduce the cost of generating the Shatter Effect with this large weapon by 1 to a minimum of 1.


<u>'''Strengthened Leathers''' ''(Light armour)''</u>  
<u>'''Strengthened Leathers''' ''(Light armour)''</u>  
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When you activate a Resistance Feat while wearing this light armor, all of your Resistance Feats activate for no additional cost.
When you activate a Resistance Feat while wearing this light armor, all of your Resistance Feats activate for no additional cost.


<u>'''Death of the Mage''' ''(All weapon types)''</u>
<u>'''Death of the Mage''' ''(All weapon types)''</u>
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A weapon that allows the user to spend 3 Vigour to generate the Cure Ward Effect in addition to the Damage Effect of a weapon blow.
A weapon that allows the user to spend 3 Vigour to generate the Cure Ward Effect in addition to the Damage Effect of a weapon blow.


<u>'''Fear of the Unsettled''' ''(All weapon types)''</u>  
<u>'''Fear of the Unsettled''' ''(All weapon types)''</u>  
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A weapon that allows the user to spend 2 Vigour to generate the Fear Undead Effect in addition to the Damage Effect of a weapon blow.
A weapon that allows the user to spend 2 Vigour to generate the Fear Undead Effect in addition to the Damage Effect of a weapon blow.


<u>'''Fear of the Wicked''' ''(All weapon types)''</u>  
<u>'''Fear of the Wicked''' ''(All weapon types)''</u>  
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A weapon that allows the user to spend 2 Vigour to generate the Fear Gwyllt Effect in addition to the Damage Effect of a weapon blow.
A weapon that allows the user to spend 2 Vigour to generate the Fear Gwyllt Effect in addition to the Damage Effect of a weapon blow.


<u>'''Stunning Bow''' ''(Ranged weapon)''</u>  
<u>'''Stunning Bow''' ''(Ranged weapon)''</u>  
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A ranged weapon that allows the user to generate the Daze Effect by arrow shot for 1 Vigour, in addition to the Damage Effect of weapon blow.
A ranged weapon that allows the user to generate the Daze Effect by arrow shot for 1 Vigour, in addition to the Damage Effect of weapon blow.


<u>'''Unbreakable Armour''' ''(Heavy armour)''</u>
<u>'''Unbreakable Armour''' ''(Heavy armour)''</u>
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A suit of armour that allows the user to cast the Spell “Mass Protection Rampage 5 minutes” for 5 vigour as per the spellcasting rules.
A suit of armour that allows the user to cast the Spell “Mass Protection Rampage 5 minutes” for 5 vigour as per the spellcasting rules.


<u>'''Death’s Grip''' ''(All weapon types)''</u>  
<u>'''Death’s Grip''' ''(All weapon types)''</u>  
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A weapon that allows the user to spend 3 Vigour to strike for Halt 10s. This is in addition to the Damage Effect of a weapon blow.
A weapon that allows the user to spend 3 Vigour to strike for Halt 10s. This is in addition to the Damage Effect of a weapon blow.


<u>'''Masterwork Armour''' ''(All armour types)''</u>  
<u>'''Masterwork Armour''' ''(All armour types)''</u>  
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A suit of armour that gives +2 Armour hits when worn.
A suit of armour that gives +2 Armour hits when worn.


<u>'''Pacifying Edge''' ''(All weapon types)''</u>  
<u>'''Pacifying Edge''' ''(All weapon types)''</u>  
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A weapon that allows the user to spend 2 Vigour to generate the Cure Rampage Effect by weapon Blow, in addition to the Damage Effect of a weapon blow.
A weapon that allows the user to spend 2 Vigour to generate the Cure Rampage Effect by weapon Blow, in addition to the Damage Effect of a weapon blow.


<u>'''Provocative Barb''' ''(Ranged weapon)''</u>
<u>'''Provocative Barb''' ''(Ranged weapon)''</u>
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A ranged weapon that allows the user to generate the Rampage 10s Effect by arrow shot for 3 Vigour.
A ranged weapon that allows the user to generate the Rampage 10s Effect by arrow shot for 3 Vigour.


<u>'''True Foe’s Weapon''' ''(All weapon types)''</u>
<u>'''True Foe’s Weapon''' ''(All weapon types)''</u>

Revision as of 16:46, 16 April 2022

Recipes are instructions or techniques for making magical items of some form. There are recipes for each of the Way of the Alchemist, the Way of the Arcanist and the Way of the Forge.

General Points on Recipes

Items that may be made using crafting recipes come in two kinds: consumable and durable.

  • Consumable items have a duration of 3 events from the downtime they are made, and may only be used once before they are destroyed.
  • Durable items have a duration of 3 events from the downtime they are made, but may be used multiple times.

The following recipes all come with ingredient requirements which are the ingredients used up to make the item as part of the Craft downtime action. Characters will also be able to buy items from non-player character merchants, and the expected market coin costs for each level of crafting are listed below.

Item Guideline Material and Coin Costs
Consumable Items Durable Items
Grade Number of Ingredients Coin costs Number of Ingredients Coin costs
Student 2 6 6 18
Apprentice 3 9 9 27
Journeyman 4 12 12 36
Master 5 15 15 45

Way of the Alchemist

Student

Apprentice

Journeyman

Master

Way of the Arcanist

Student

Apprentice

Journeyman

Master

Way of the Forge

Student

Durable Items

Fortifying Leathers (Light armour)

Crafting Costs: 3 Bronze, 1 Dung, 1 Pelt

A set of light armour- when attuned to this armour, whenever you activate a Resistance Feat to gain Immunity X 10s, instead gain Immunity X 30s.


Hamstringing Knife (Small weapon)

Crafting Costs: 3 Copper, 1 Fang, 1 Glass, 1 Heart

When you activate the Tripping Blow Feat with this small weapon, you may additionally generate the Strikedown Effect on your next successful strike within 10s. This is in addition to the Damage effect of a weapon blow.


Improved Steel (Heavy armour)

Crafting Cost: 1 Bone, 3 Gold, 1 Heart, 1 Incense

A set of heavy armour that gives +1 Armour hits when worn.


Lengthy Silence (Large weapon)

Crafting Cost: 2 Iron, 2 Bone, 1 Pelt, 1 Parchment

When you activate the Cut Throat Feat with this large weapon, you may additionally generate the Mute 10s Effect on your next successful strike within 10s, in addition to the normal damage for a weapon blow.


Piercing Blade (Medium weapon)

Crafting Cost: 2 Dung, 1 Ink, 1 Iron, 2 Silver

When you activate the Penetrating Strike Feat with this medium weapon, you may additionally generate the Through Effect on your next successful weapon strike within 10s, in addition to the normal damage for a weapon blow.


Powerful Bow (Ranged weapon)

Crafting Cost: 2 Bronze, 2 Iron, 1 Flower, 1 Wax -

When you activate the Repelling Blow Feat with this ranged weapon, you may additionally generate the Push Effect on your next successful shot within 10s. This is in addition to the Damage Effect of a weapon blow.


Apprentice

Durable Items

Breaking Bow (Ranged weapon)

Crafting Cost: 1 Bark, 5 Bronze, 2 Dung, 1 Leaf

When you activate the Shattering Strike Feat with this ranged weapon you may additionally generate the Shatter Effect on the next successful shot within 10s. This Effect will only work on a shield (for safety reasons).


Creviced Steel (Heavy armour)

Crafting Cost: 4 Copper, 2 Gold, 1 Iron, 2 Seed

A set of heavy armour that allows the wearer to count as resisting searching even if they would not normally be able to do so.


Honed Dagger (Small weapon)

Crafting Cost: 2 Bone, 2 Fang, 1 Flower, 3 Gold, 1 Pelt

Reduce the cost of generating the Through Effect with this small weapon by 1 to a minimum of 1.


Offensive Blade (Medium weapon)

Crafting Cost: 3 Copper, 1 Glass, 2 Gold, 1 Leaf, 2 Silver

Reduce the cost of generating the Bane Effect with this medium weapon by 1 to a minimum of 1.


Shattering Staff (Large weapon)

Crafting Cost: 4 Iron, 1 Parchment, 1 Root, 3 Silver

Reduce the cost of generating the Shatter Effect with this large weapon by 1 to a minimum of 1.


Strengthened Leathers (Light armour)

Crafting Cost: 1 Bronze, 2 Fang, 1 Incense, 5 Pelt

A set of light armor that gives +1 Armour hits when worn.


Journeyman

Durable Items

Armour of Broad Resistance (Light armour)

Crafting Cost: 1 Bone, 2 Dung, 1 Glass, 1 Incense, 2 Iron, 1 Leaf, 4 Silver

When you activate a Resistance Feat while wearing this light armor, all of your Resistance Feats activate for no additional cost.


Death of the Mage (All weapon types)

Crafting Cost: 2 Bone, 1 Glass, 3 Heart, 5 Iron, 1 Seed

A weapon that allows the user to spend 3 Vigour to generate the Cure Ward Effect in addition to the Damage Effect of a weapon blow.


Fear of the Unsettled (All weapon types)

Crafting Cost: 2 Bone, 2 Fang, 5 Gold, 1 Pelt, 1 Root, 1 Parchment

A weapon that allows the user to spend 2 Vigour to generate the Fear Undead Effect in addition to the Damage Effect of a weapon blow.


Fear of the Wicked (All weapon types)

Crafting Cost: 6 Copper, 3 Fang, 1 Flower, 1 Incense, 1 Pelt

A weapon that allows the user to spend 2 Vigour to generate the Fear Gwyllt Effect in addition to the Damage Effect of a weapon blow.


Stunning Bow (Ranged weapon)

Crating Cost: 1 Bark, 6 Bronze, 3 Dung, 1 Fang, 1 Wax

A ranged weapon that allows the user to generate the Daze Effect by arrow shot for 1 Vigour, in addition to the Damage Effect of weapon blow.


Unbreakable Armour (Heavy armour)

Crafting Cost: 1 Flower, 2 Gold, 1 Heart, 2 Iron, 1 Leaf, 5 Silver

While wearing this heavy armour you may cast the Spell "Protection Sunder 1 minute" on yourself only for 5 Vigour. This Spell requires a free hand to cast.


Master

Durable Items

Armour of Leadership (All armour types)

Crafting Cost: 2 Bark, 4 Bone, 2 Copper, 1 Gold, 2 Incense, 4 Silver

A suit of armour that allows the user to cast the Spell “Mass Protection Rampage 5 minutes” for 5 vigour as per the spellcasting rules.


Death’s Grip (All weapon types)

Crafting Cost: 6 Bronze, 2 Copper, 1 Flower, 4 Heart, 2 Ink -

A weapon that allows the user to spend 3 Vigour to strike for Halt 10s. This is in addition to the Damage Effect of a weapon blow.


Masterwork Armour (All armour types)

Crafting Cost: 6 Copper, 4 Fang, 1 Gold, 1 Leaf, 3 Parchment

A suit of armour that gives +2 Armour hits when worn.


Pacifying Edge (All weapon types)

Crafting Cost: 1 Fang, 1 Glass, 7 Gold, 2 Heart, 1 Ink, 1 Root, 2 Wax

A weapon that allows the user to spend 2 Vigour to generate the Cure Rampage Effect by weapon Blow, in addition to the Damage Effect of a weapon blow.


Provocative Barb (Ranged weapon)

Crafting Cost: 2 Bronze, 4 Dung, 6 Iron, 2 Seed, 1 Wax

A ranged weapon that allows the user to generate the Rampage 10s Effect by arrow shot for 3 Vigour.


True Foe’s Weapon (All weapon types)

Crafting Cost: 1 Bronze, 1 Ink, 1 Iron, 4 Pelt, 2 Root, 6 Silver

When you activate any Feat that allows you to strike for the Bane Effect, additionally strike for the same type of Bane Effect on your next successful strike within 10s.