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The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.
The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.


Combat is carried out in real-time using foam weapons and roleplayed [[effect]]s. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.
Combat is carried out in real-time using foam weapons and roleplayed effects. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.


Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.
Special effects, such as magic, are handled using a system of keywords. A character who has the [[feat]]s necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.


The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2022/07/Five-Oaths-Field-Rules-Players-Handbook-Updated-180722.pdf Rulebook]
The mechanics for the game are outlined in the [https://fiveoaths.com/wordpress/wp-content/uploads/2024/03/Five_Oaths_Rules_11_03_2024.pdf Rulebook] which includes the process of making a character.  In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.
 
There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.
 
One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.
 
Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.


== Quick Links ==
== Quick Links ==
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**[[Siabhal]]
**[[Siabhal]]
**[[Uasa]]
**[[Uasa]]
*[[Battles of Note]]
*[[Calendar]]
*[[Currency in the Five Realms]]
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s
*[[Gallóglaigh]] and information on Gallóglaigh [[Band]]s
*[[Gwyllt]]
*[[Gwyllt]]
*[[Law and Order in Tirneach]]
*[[Nobility in the Five Realms]]
*[[Occupations in the Five Realms]]
*[[Orohogar]]
*[[Schlachtfeld]]
*[[Trade and Commerce in the Five Realms]]
*The [[Réig]]
*The [[Réig]]
*The [[Shaper]]
*The [[Shaper]]
*The [[Church of the Shaper]] and the [[Cinnire]]
*The [[Church of the Shaper]] and the [[Cinnire]]
*[[Undead]]
*[[Undead]]
*[[Battles of Note]]
*Life in Tirneach
**[[Calendar]]
**[[Currency in the Five Realms]]
**[[Law and Order in Tirneach]]
**[[Nobility in the Five Realms]]
**[[Occupations in the Five Realms]]
**[[Trade and Commerce in the Five Realms]]
**[[Marriage in Tirneach]]
**[[Adoption in Tirneach]]
*Foreign Lands
**[[Orohogar]]
**[[Schlachtfeld]]


[[Q&A]] with the Event Team
[[Q&A]] with the Event Team
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*[[Peacesworn]]
*[[Peacesworn]]
*[[Weeping]]
*[[Weeping]]
===Game Mechanics===
*[[Audible level]]
*[[Concentration]]
*Crafting [[Recipe]]s
*[[Effect]]s
*[[Feat]]s
*[[Spellcasting]]


===Events===
===Events===
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*[[Season of Renewal]] - Summer 2022 Event
*[[Season of Renewal]] - Summer 2022 Event
**[[The Songbook Conspiracy]] - Post-Campaign Report
**[[The Songbook Conspiracy]] - Post-Campaign Report
**[[Ultan Twinspear’s abridged summation of the ritual techniques required to quell necromantic perversion of Siabhals greatest heroes during Season of Renewal| Ritual To Remedy The Fable of Siabhals Heroes]] - Post-Campaign Report
*[[Season of Smiling]] - Spring 2023 Event
*[[Season of Graves]] - Summer 2023 Event
*[[Season of Grief]] - Autumn 2023 Event
*[[Season of Scrutiny]] - Spring 2024 Event
*[[Season of Recovery]] - Summer 2024 Event
*[[Season of Masquerade]] - Autumn 2024 Event
===Band Resources===
*[[The Reconnaissance Office]] - Information on the Band's Reconnaissance Officer and Deputies, as well as details on current enemies and research topics.
*[[Band Finances]] - Information on how the Band’s Quartermaster determines payment for missions.
*[[The Wizard at Arms Office]] - Information on the Band's Wizard at Arms and their Deputies, as well as details on rituals, artifacts and other magical affairs.
== Editing the Wiki ==
== Editing the Wiki ==



Latest revision as of 21:58, 15 January 2025

Welcome to the currently rather bare-bones and definitely unofficial wiki for the Five Oaths Live Action Roleplaying Game.

What is Five Oaths

Five Oaths is a Live-Action Roleplaying game. This means it is a collaborative storytelling and adventure game in which the players portray their characters and interact with the game world presented by the Event Team. Unlike tabletop roleplaying games, players portray their character at Five Oaths events by putting on a costume and doing and saying whatever their character does or says.

In the game, you will be both audience and author of your character’s story and the stories of the characters around you. Combat makes up a significant portion of the adventure aspect of the game as Player Characters face off against menacing ne’er-do-wells and dangerous monsters of all sorts. Combat in Five Oaths is resolved with the use of (carefully safety-checked) foam and latex replicas of swords, axes, and other assorted weaponry. There is also, usually, camping as the events take place over the course of a weekend.

The world of Five Oaths takes inspiration from medieval Ireland, though no knowledge of this period is required to enjoy the game. All player characters in the game live in the Five Realms of Tirneach (tear-knock) and are members of an elite class of warriors known as the Gallóglaigh (gallow-glee). These warriors swear Five Oaths to serve their god, their ruler, their nation, and each other. From then on they are specially empowered mercenaries, wandering the Five Realms looking to make a name for themselves, and earn some money along the way.

How do I play Five Oaths

The game takes place in person, usually in a large outdoor space with a mixture of fields and woodland. You will act as your character during the game. Your character can be as similar or dissimilar to you in personality and appearance as you like but any differences in appearance should be represented by costuming where possible. During the game you will be “in character” and expected to respond to the world and other players as your character would. Much of the game time is spent in this improvised roleplay with other characters, who may be other players or non-player-characters created by the event team.

Combat is carried out in real-time using foam weapons and roleplayed effects. If you want to defeat a monster you’ll have to go over there and thwack them until they fall over. All characters and monsters have a certain number of body hits, which they can potentially protect with armour. If you strike another character with a weapon they’ll lose hit points or armour, eventually becoming incapacited or dead. While you do actually strike other players during combat, it’s important to note that your blows should always be pulled. If your blows cause actual pain to another player, you are hitting them too hard.

Special effects, such as magic, are handled using a system of keywords. A character who has the feats necessary to cast magic will take a moment to prepare and then call out the effect and the target or could, together with others, engage in a longer ‘ritual’ to create a more powerful effect.

The mechanics for the game are outlined in the Rulebook which includes the process of making a character. In short, you will choose a species and a homeland, and then decide what kind of skills and experience your character has.

There are many different approaches to character creation. Some people choose to build their character based on what kind of role they wish to play in combat, or how they want to interact with other characters. Others choose to create a character based on who they think it would be fun to portray for a weekend. Some decide on their concept based on which options provide the most interesting or least taxing costuming opportunities. It’s up to you what takes your interest.

One thing to keep in mind when creating a character is that it is beneficial if they are curious, or ambitious, and generally ready to get involved in the world around them. A character with these drives will help you engage with the game and other characters.

Your character’s skills in the game are defined by Feats. Once again the rulebook covers these in detail. Feats will determine whether your character is particularly tough, what kind of armour they use, whether or not they can use magic, and what other kinds of fun tricks they have up their sleeves. They’ll also allow you to gain extra information about the game world or craft useful items in the time between games.

Quick Links

A quick index to find your way around

Tirneach - The Land of Five Oaths

Beyond Tirneach - The Lands beyond the shores of Tirneach, where characters may hail from.

The Band - The "Heroes" of Cumhacht Na Reig

The Five Oaths - The oaths sworn by The Band

Species - The playable species of Tírneach

Index of Topics

Setting Information

Q&A with the Event Team

Character Information

Events

Band Resources

  • The Reconnaissance Office - Information on the Band's Reconnaissance Officer and Deputies, as well as details on current enemies and research topics.
  • Band Finances - Information on how the Band’s Quartermaster determines payment for missions.
  • The Wizard at Arms Office - Information on the Band's Wizard at Arms and their Deputies, as well as details on rituals, artifacts and other magical affairs.

Editing the Wiki

Creating a page

You can create a page that doesn't already exist by searching for it and clicking on the link to create it.

Formatting Wikki text

Here is a guide to formatting wiki text, and here you can find instructions on linking to pages

Making a page for your character

If you're making a page for your character, please include this short template at the start of the page. Remember to change the details to match your character! It'll add your character to a bunch of the relevant categories. It'll also include a little info box, but I'll probably update that to something nicer at some point.

{{Character
|name = Doran
|species = Leasiar
|realm = Siabhal
}}
[[Category: Player Band]]